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Guilds/Kingdom Of Ra
Founding and History
intro and basics
Deep, deep in the heart of the burning dessert, a devil wind swirled across an ocean of white sand dunes cresting over towering mounds of sand and dipping down into deep troughs, following draws and valleys formed by towering waves of sand, weaving its way across Egypt. Relentlessly it moved south, those twirling winds crossing the green zones surrounding the mighty Nile and back into the desert a dozen times, searching, hunting, until it finally stopped on a high plateau overlooking an emerald green oasis that was nestled against a mighty mountain and surrounded by a sea of crystalline white. It was the Beginning.
Laws of Ra
laws of Kor
News of Kor
upcoming info
Borders
map of Kor
Expectations
Levels and Promotions
Royal - Elders
Noble - Patriarch
Minister - Fellow
Master - Kinsman
Overseer- Member
Tradesman - Associate
Freeman - Initiate
Houses
Every Korian must be a member of a house of their choosing and may join more than one if Ra has moved his heart to do so. Each House has it's own areas of responsibilities, it's own guild, and it's own compound with related equipment.
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[[Guilds/Kingdom_Of_Ra|
[[Guilds/Kingdom_Of_Ra|
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Layout and Equipment
physical layout and societal layout