The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Test of the Hexaglyphs

From A Tale in the Desert
Jump to navigationJump to search

Principles

  • All of the above OR solve three recently winning hexaglyphs

Demonstrate the Principle

Demonstrated by Numaris on 2009-06-25.

Requirements

You need to have the Gem Cutting technology to do this test.

Construction cost

Playing a Hexaglyph

Goal

  • Place hexagons together in a grid in such a way that touching sides have matching hieroglyphs.

Controls

  • Grab the edge of a hexagon to rotate it
  • Grab the centre of the hexagon and drag it to move it to a new location

Hexaglyph Locations

  • Green for recognized (passed) puzzles (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)



Region Coordinates Designer Passed Remarks RL Date opened
Shabbat AB 1400, 1807 Daniels No Across from the CS, cp with green hex 06-25-09
Shabbat AB 1391, 1729 Sefet No Just South of the CS 06-28-09
Shabbat Ab 1380, 1710 Numaris Yes Hall of Diversions, just south of CS 06-26-09
Shabbat Ab 1555, 1955 Robare No East of the S of Harmony 06-27-09
Shabbat Ab 1478, 1752 Ephemere No 30 sec SE from the chariot 06-29-09
Queen's Retreat 858, -5966 Traak No 4m NE of the CS 06-26-09
Adn 977, 6951 Hilly No West of CS (Art Museum) 06-27-09
Saqqarah 756, -768 Tedra No Few steps from the CS 06-28-09
Falcon Bay 4299, -606 Udjai No Across the road and slightly north of the CS 06-29-09