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Guilds/SACFAR

From A Tale in the Desert
Revision as of 22:55, 15 December 2008 by Zowch (talk | contribs)
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SACFAR is the Shabbat Ab Council for Facilities and Research, located in scenic Shabbat Ab (the region our grandparents knew as Seven Lakes).

Our first workshop is at 1375,1740 (next to the road between CS and SArt)

  • 8 true kilns
  • 1 rock saw (more later)
  • 7 pottery wheels (looking to expand to 24 or so once there's enough leather/oil)
  • 1 kitchen
  • 1 Carp shop (no blades for a while yet, but you can make slate shovels, or scythes if you have rythmic strength)
  • A stash/storage chest (donations are quite welcome)

Shabbat Ab digs (we've had a few already, we were the first with stonecutting open, we had enough stones for both stonecutting and stonemasonry on the first day of play) are often on the Nile bank, west of UArch. There's a large stone at 1420,2035 that makes a good meeting place/landmark.

Completed (but kept for reference on costs) our CP expansion. Townhouse going from size 2x3 to 5x5 (preserving one of the existing corners and half of the walls). Cost:

  • 241 Straw (19 Standard ceiling)
  • 60 Flax (19 Standard ceiling)
  • 124 Bricks for Walls (13 Wall facade)
  • 82 Boards for Walls (13 Wall facade)
  • 41 Tow for Insulation (13 Wall facade)
  • 165 Mud for Sealing (13 Wall facade)
  • 29 Bricks for Walls (3 Corner facade)
  • 19 Boards for Walls (3 Corner facade)
  • 10 Tow for Insulation (3 Corner facade)
  • 38 Mud for Sealing (3 Corner facade)
  • 301 Bricks for Floor (19 Granite floor)
  • 60 Rotten Flax for Underflooring (19 Granite floor)