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Guilds/Shabbaticals

From A Tale in the Desert
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The guild page for a small guild in northern SA.

Our Ovens and Tiles

Our Quarrys

Our Mines

Our Chime Lab Directions

Wood treatment tank - with recipies.

Wood treatment k-values:

Flexibility: 3,939
Cuttability: 4,782
Flammability: 4,524
Water Resist: 4,975 (Usage shows this to be around 4,5.)
Insect Tox: 4,818
Human Tox: 4,108
Darkness: 4,256
Glossiness: 3,963

Rot-proof Termite Resistant - Thistle Garden

Value is in seconds of treatment. Recipe is testet.
6 Potash - 3 Lead - 7 Sulfur - 3 Ash - 7 Sulfur - 7 Lime - 7 Oil - 10 Saltpeter - 10 Petroleum

Rot-proof Nontoxic - Thistle Garden

Value is in seconds of treatment. Recipe is testet.
1 Lead - 8 Sulfur - 8 Lime - 8 Saltpeter - 2 Water - 10 Oil - 10 Petroleum

Hard Fireproof Rot-proof - Chemical Bath

Value is in seconds of treatment. Recipe is testet.
50 Lime - 7 Petroleum - 7 Lead - 7 Potash - 9 Oil - 8 Petroleum - 8 Beeswax - 10 Lead - 7 Sulfur - 9 Potash - 7 Lime

Rigid Rotproof Nontoxic (Blonde) - Test of Life

Value is in seconds of treatment. Recipe is NOT testet.
2 Water - 10 Potash - 4 Lead - 8 Sulfur - 10 Lime - 8 Saltpeter - 10 Oil - 6 Lead - 5 Saltpeter - 1 Oil - 8 Petroleum

Nontoxic Termite Resistant - Ant Colony

Value is in seconds of treatment. Recipe is testet.
6 Potash - 8 Ash - 8 Sulfur - 14 Lime - 10 Saltpeter - 8 Petroleum

White Glossy - Raeli Mosaic

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Potash - 10 Lime - 10 Sulfur - 10 Lead - 10 Water - 10 Saltpeter - 10 Petroleum - 10 Oil - 10 Beeswax - 8 Water - 8 Sulfur - 8 Saltpeter - 10 Potash

Glossy Blonde (Non Toxic) - Raeli Mosaic

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Potash - 10 Lime - 10 Sulfur - 10 Lead - 10 Water - 10 Saltpeter - 10 Petroleum - 10 Oil - 10 Beeswax - 8 Water - 8 Sulfur

Chemical Bath - With recipes

Chemical Bath k-values

Got them on paper, ask if you need them.

Recipes for southern bath:

Aluminum is dominant.

Titanium: Hard Stainless - Reactory Upgrade x4

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
20 Lime - 10 Coal - 10 Cactus Sap - 10 Gravel - 20 Potash

Sun Steel: Hard Stainless Insulative - Reactory Upgrade x7

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
10 Arsenic - 10 Lime - 10 Coal - 30 Cactus Sap - 10 Gravel - 20 Potash

Thoth's Metal: Ductile Hard Stainless - Sawmill Upgrade

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same.
1 Salt - 8 Sulfur - 10 Lime - 10 Coal - 10 Cactus Sap - 8 Saltpeter - 10 Gravel - 20 Potash

Moon Steel: Plastic Nontoxic Ductile (Insulative) - Automatic Loom Upgrade

Value is in seconds of treatment. Recipe is testet. Treatment can be completed in fewer seconds, but the costs is the same. No optimisation has been attempted.
20 Cabbage Juice - 10 Cactus Sap - 30 Gravel - 10 Potash - 10 Lime - 10 Cabbage Juice - 10 Salt - 10 Lime - 10 Cactus Sap - 11 Gravel - 10 Sulfur - 10 Salt

Aluminum plated Metal Blue: Hard Stainless Toxic - Pincher Claws

Value is in seconds of treatment. Recipe is testet.
3 Salt - 2 Salts of Tungsten - 6 Salts of Aluminum - 7 Lime - 8 Salt - 30 Coal - 7 Cactus Sap - 1 Coal - 8 Gravel - 8 Potash - 1 Cactus Sap - 2 Coal - 1 Potash - 8 Sulfur - 1 Cactus Sap - 1 Coal - 30 Arsenic - 1 Cactus Sap - 17 Salts of Aluminum

Recipes for middle bath:

Tungsten is dominant.

Tungsten plated Metal Blue: Tarhished Hard Stainless - Pincher Axle

Value is in seconds of treatment. Recipe is testet.
2 Lime - 8 Salt - 9 Sulfur - 8 Lime - 1 Sulfur - 8 Cabbage Juice - 9 Salt - 1 Cabbage Juice - 1 Salt - 34 Coal - 8 Cactus Sap - 1 Coal - 34 Arsenic - 1 Coal - 1 Cactus Sap - 19 Salts of Tungsten

Recipes for northern bath:

Titanium is dominant.

Titanium plated Water Metal: Conductive Hard Stainless - Ancient Automaton

Value is in seconds of treatment. Recipe is testet.
3 Salts of Tungsten - 1 Potash - 8 Saltpeter - 7 Arsenic - 7 Salt - 34 Coal - 8 Cactus Sap - 1 Coal - 37 Arsenic - 1 Coal - 4 Cactus Sap - 1 Arsenic - 3 Potash - 24 Salts of Titanium - 9 Cabbage Juice - 8 Sulfur - 1 Coal

Titanium plated Tungsten: Insulative Stainless Hard Purity +7 - Charcoal Brazier

Value is in seconds of treatment. Recipe is testet.
31 Salts of Tungsten - 9 Lime - 9 Salt - 34 Coal - 2 Salts of Tungsten - 35 Arsenic - 1 Salts of Tungsten - 34 Salts of Titanium - 1 Salts of Tungsten - 8 Saltpeter - 2 Potash - 33 Lime - 2 Salts of Tungsten - 2 Salts of Titanium - 14 Coal - 6 Lime - 19 Cactus Sap - 9 Gravel - 8 Arsenic

Leasing Law

Petition by McArinesSlave (1 signatures, 1 petitioners) - This got a physicsveto.


Leasing Law

This law enables players without access to special items, to lease these from other players.

Items covered by this law are: Mining Picks, Silver Sickles, Fishing Poles, Hatchets, and any other existing or future item, that either increases yield in one form or another, or grants the carryer certain abilities.

The law enables the owners of these items to lease the items to other players, for a specified amount of time.

At the end of the leasing time, the item is returned automatically to a storage belonging to the owner.

The item will return to the owner at the agreed time, no matter if the leaser or the owner is online.

The owner is informed of the return and the yield at time of return, or at next logon.

Payment for leasing can either be free, a predetermined amount of resources, or a percentage of the yield the leasing player generates with the leased item.

If payment is a percentage, the item contains the payment, until the item is returned to its owner.

If the leased item doesn't directly generate a yield, payment cannot be in percentage. Examples: Fishing Poles generate direct yields. Resin Wedges an indirect yield. Shovels both, and you'll only get yield on the dirt.

A lease should be created at a Trading Post, with owner and leaser present.

The leaser has to keep the item on him/her during the entire leasing period.

The leaser cannot lease the item to other players, stash, give, use the item in buildings, or in any way consume the item.

~ McArine