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Difference between revisions of "Principles of Architecture/Bastet"

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(New page: == Principles of Architecture == Note: This was copied from T4 main and needs to be confirmed. Build a compound, and expand it to at least 16 sectors. You must build the compound (C...)
 
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== Principles of Architecture ==
 
== Principles of Architecture ==
  
Note:  This was copied from T4 main and needs to be confirmed.
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''Note:  This was copied from T4 main and needs to be confirmed.''
  
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  
 
Build a [[compound]], and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.  

Revision as of 05:55, 20 February 2010

Principles of Architecture

Note: This was copied from T4 main and needs to be confirmed.

Build a compound, and expand it to at least 16 sectors. You must build the compound (CP), but you do not necessarily have to expand it yourself.

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the mean time you are not able to maintain or create new buildings in your CP.

Once you pass the principle, you will gain a level and will also be able to sign up for the seven Tests of the Architecture discipline (provided that you meet the level requirements).

Level Required: 1

Demonstrating the Principle

What it took to unlock the test for Egypt.

  • ??? Boards
  • ??? Bricks

Demonstrated by X in Region A on DD-Feb-2010

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