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Structure Repair

From A Tale in the Desert
Revision as of 07:26, 27 March 2009 by Inkoaten (talk | contribs) (Add {{Unconfirmed}})
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This page contains information directly lifted from Tale 3, and has not yet been confirmed as accurate for Tale 4.
Please verify the accuracy of the data before removing this stub


Structure Repair is used to fix buildings that have been damaged due to being in an unprotected Compound (where maintenance has reached 0%), left Outside, or near an explosion.

Building Conditions

From best to worst:

  • *no message*
  • Near Perfect
  • Good
  • Serviceable (Building cannot be used at this stage or worse without repair)
  • Almost Usable
  • Cracking
  • Crumbling
  • Rotting

Source and Cost

Structure Repair is a multi-school skill. You may pay the tuitions in any order, but you may only purchase one degree at each allowed level (4, 8, 12, 16, 22, 30, 38).

Use

  • You may "Attempt to repair this X" (on the building's utility menu) every 60 seconds.
    • If you succeed, the building's condition will improve and you may try again immediately.
    • If you fail, you may try again after a 60 seconds wait.
  • It seems that you can only repair the number of quality steps equal to your skill level, per object. So if you have 2 levels, you could repair from Rotting to Cracking.