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Difference between revisions of "Test of the Acrobat/Acroline"

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The way acro lines are formed, it is assumed that the players present have not acroed with one another and/or are newbies. This is sometimes not the case - a player may have met and acroed with many people at a particular acroline and may have noted that some of them are not good to acro with, being reciprocal "Blurs" or "Last Resorts". However, at an acroline such a player has no choice but to acro with them. This results in wasted time for both the player in question and the mismatched "Blur" or "Last Resort" player.
 
The way acro lines are formed, it is assumed that the players present have not acroed with one another and/or are newbies. This is sometimes not the case - a player may have met and acroed with many people at a particular acroline and may have noted that some of them are not good to acro with, being reciprocal "Blurs" or "Last Resorts". However, at an acroline such a player has no choice but to acro with them. This results in wasted time for both the player in question and the mismatched "Blur" or "Last Resort" player.
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=== Long lines ===
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Long lines (25 or more people) move very slowly and sometimes turn a fun activity into a chore.
  
 
==== Suggestions for improvement ====
 
==== Suggestions for improvement ====
  
?
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''empty''

Revision as of 01:45, 4 January 2009

Definition

An "acro party" or "acro line" is where players come together for the sole purpose of learning new facets and moves, as well as teaching them, for the Test of the Acrobat. It is the best way to advance in the Test, not to mention it's fun!

Structure

  • Line - A newcomer to the party starts out here. The line moves when the person in the front sees that the first station has an opening. A perfect place to get petition signatures and introductions.


Acroline2.jpg


  • Station - Since acroing between two people cannot happen without the presence of others (how many coordinates?), "stations" are integral! A station is formed when a player has gone through all the stations in an acro party and reached the final station. After acroing there, he or she forms their own station a few coordinates away from the previous station, where they wait for the next player. They keep their "post" until they have to leave the party or log out of the game. Most players mark their station with straw or sand.


Acroline.jpg


Flaws

Having to acro with everyone

The way acro lines are formed, it is assumed that the players present have not acroed with one another and/or are newbies. This is sometimes not the case - a player may have met and acroed with many people at a particular acroline and may have noted that some of them are not good to acro with, being reciprocal "Blurs" or "Last Resorts". However, at an acroline such a player has no choice but to acro with them. This results in wasted time for both the player in question and the mismatched "Blur" or "Last Resort" player.

Long lines

Long lines (25 or more people) move very slowly and sometimes turn a fun activity into a chore.

Suggestions for improvement

empty