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Test of the Acrobat/Acroline

From A Tale in the Desert
Revision as of 18:13, 4 January 2009 by Nipaeri (talk | contribs)
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Current Acrolines

  • Date, time, location, best way to get there:


Definition

Copied from T3 Wiki:

Passing the Test of the Acrobat requires you to meet with, and attempt to teach/learn facets of acrobatic moves to/from other players. It's a long, slow process (based very much on luck and chance), and as such it's often helpful to get together with groups of other players and all attempt to swap facets together.

An 'Acro Line' is an organised system whereby players queue and progress through a chain of players, attempting to teach and learn from each other. By progressing through, and ultimately adding on to the end of a series of 'stations', every player practices their moves with every other player at the event, in the most efficient manner.

Structure

  • Line - A newcomer to the party starts out here. The line moves when the person in the front sees that the first station has an opening. A perfect place to get petition signatures and introductions.


Acroline2.jpg


  • Station - Since acroing between two people cannot happen without the presence of others (how many coordinates?), "stations" are integral! A station is formed when a player has gone through all the stations in an acro party and reached the final station. After acroing there, he or she forms their own station a few coordinates away from the previous station, where they wait for the next player. They keep their "post" until they have to leave the party or log out of the game. Most players mark their station with straw or sand.


Acroline.jpg


Flaws

Having to acro with everyone

The way acro lines are formed, it is assumed that the players present have not acroed with one another and/or are newbies. This is sometimes not the case - a player may have met and acroed with many people at a particular acroline and may have noted that some of them are not good to acro with, being reciprocal "Blurs" or "Last Resorts". However, at an acroline such a player has no choice but to acro with them. This results in wasted time for both the player in question and the mismatched "Blur" or "Last Resort" player.

Long lines

Long lines (25 or more people) move very slowly and sometimes turn a fun activity into a chore.

Suggestions for improvement

  • Acroing shouldn't take more than 2 minutes. - EgyptianTigress