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| Line 1: | Line 1: | 
| − | CC Macro - 1280x1024
 | + | [[User:Blethezar/Macros|My Macros]] | 
|  |  |  |  | 
| − |   | + | [[User:Blethezar/Fishing|My Results]] | 
| − |  //Charcoal Hearth
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| − |  //         this is Anka's CC hearth Macro from T3
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| − |  //         I've re-adjusted this macro to run in 1680x1050 resolution ,
 |  | 
| − |  //         only tried it with 4 hearths so far , but works fine.
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| − |  //         Not lost a batch yet ( Galagah)
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| − |  //
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| − |  // Setup:  I've added a setup routine to the macro.  Pin the windows on top of each
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| − |  //         other in the top left corner.  I suggest at least 200 wood per hearth
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| − |  //         and about 15 water per hearth to be safe.  All hearths are slightly
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| − |  //         different but I suggest that you put your fastest burning hearths first
 |  | 
| − |  //         in line.  You can tweak the settings in the built in menu.
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| − |  //
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| − |  //         Hearths: Total number of hearths you are running.
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| − |  //         Hearths Across: How many Hearths on the top row of windows.  Make sure
 |  | 
| − |  //                         you set this each time even if you are running 1 hearth.
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| − |  //                         Variables in the macro are set off of this number.
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| − |  //         Guilded?: Check this box if you are using guilded hearths.
 |  | 
| − |  //         Need Setup?: Check this box if you need the macro to position your
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| − |  //                      windows that are stacked in top left corner.  This is
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| − |  //                      usefull if you run another round on the hearths and your
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| − |  //                      windows are set up already.  Check if needed or not.
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| − |  //         Stealth Mouse: Check this if you don't want to see the mouse move around
 |  | 
| − |  //                        on the hearth windows.  When checked, it will save your
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| − |  //                        mouse position, move to the spot it needs, perform its
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| − |  //                        action then return the pointer to where it started.  Alows
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| − |  //                        you to change chat windows are dig in chest while the
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| − |  //                        macro is running :)
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| − |  //         Heat: Threshold for Heat bar, increase or decrease as needed. If heat
 |  | 
| − |  //               reaches this lvl, water will be added.
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| − |  //         Wood: Wood threshold, adds wood up to this point.
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| − |  //         Water: Alowable water level, not much play here. If the water lvl is above
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| − |  //                this lvl, water will not be added. Prevents drowning the hearth.
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| − |  //         RGBGreen: Used to detect completion bar. If the macro adds a bunch of water
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| − |  //                   before the macro is done then moves to the next hearth, increase
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| − |  //                   this number. Or lower it if it doesnt see green.
 |  | 
| − |  //         RGBBlue: Works just like RGBGreen but for blue bars.  If the macro keeps
 |  | 
| − |  //                  adding wood till the hearth is full, it's not seeing blue.  If
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| − |  //                  this happens, lower this number.  Other problem may be that the
 |  | 
| − |  //                  mouse pointer is not lining up over the bar correctly.  Run the
 |  | 
| − |  //                  Mouse Test.
 |  | 
| − |  //         Check Bars Interval: This is the pause time between bar checks.  The
 |  | 
| − |  //                              default value of 4000 works well for 1-8 hearths
 |  | 
| − |  //                              but you may need to decrease this number if you
 |  | 
| − |  //                              are running more than 8.
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| − |  //         Mouse Test: This is to test if the mouse pointer is lining up correctly
 |  | 
| − |  //                     with your windows.  Run 1 hearth manually and start the macro
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| − |  //                     with this option checked.  You don't need to worry about any
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| − |  //                     other option.  It will move over the Heat, Wood, Water, Danger,
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| − |  //                     and Status bar then over the Wood and Water buttons 10 times
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| − |  //                     before it stops.  If these positions are off a bit, you can
 |  | 
| − |  //                     change the Y coordinates below in the constants section.
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| − |  //
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| − |  //         The macro doesn't watch Oxygen.  I was going to add a vent option but this
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| − |  //         macro runs very well and never fails for me.  If your oxygen is getting too
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| − |  //         high, try adding more wood.  But, by adding more wood, you add more heat
 |  | 
| − |  //         which may require you adding more water.  A small amount of water in the
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| − |  //         presence of heat evaporates producing more Oxygen. :)  Find the balance
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| − |  //         you want.
 |  | 
| − |  //
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| − |  //  ENJOY! :)
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| − |  //  Anka
 |  | 
| − |  //
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| − |  Constants
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| − |   //User Definable variables
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| − |   Hearths = 2
 |  | 
| − |   HeatX = 168
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| − |   WoodX = 107
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| − |   WaterX = 76
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| − |   DangerX = 164
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| − |   RGBBlue = 220
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| − |   RGBGreen = 220
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| − |   Guild = 0
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| − |   |  | 
| − |   // Y Coordinates - Don't change unless you are having a problem.
 |  | 
| − |   RegY = 74      // Y coord for Regulator button
 |  | 
| − |   BeginY = 245   // Y coord for Begin Button
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| − |   HeatY = 156    // Y coord for Heat Bar
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| − |   WoodY = 180    // Y coord for Wood Bar
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| − |   WaterY = 192   // Y coord for Water Bar
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| − |   DangerY = 204  // Y coord for Danger Bar
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| − |   StatusY = 216  // Y coord for Status Bar
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| − |   WoodBY = 250   // Y coord for Wood and Water buttons
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| − |   //End Uservariables
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| − |   
 |  | 
| − |   Hrow = 0
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| − |   Hrow1 = 0
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| − |   AddX = 226
 |  | 
| − |   Add2X = 15
 |  | 
| − |   Add1Y = 65
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| − |   Add2Y = 17
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| − |   Add3Y = 250
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| − |   RegX = 47
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| − |   BeginX = 111
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| − |   NewX = 0
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| − |   New2X = 0
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| − |   New2Y = 0
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| − |   NewY = 0
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| − |   Heat = 0
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| − |   Wood = 0
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| − |   Water = 0
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| − |   Danger = 0
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| − |   Status = 0
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| − |   OxyY = 168
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| − |   StatusX = 167
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| − |   WoodBX = 35
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| − |   WaterBX = 85
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| − |   Num = 0
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| − |   Jump = 5
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| − |   JumpM = 0
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| − |   Jumped = 0
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| − |   Used = 0
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| − |   MDelay = 250
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| − |   SDelay = 200
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| − |   S1Delay = 100
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| − |   Count = 0
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| − |   CountM = 0
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| − |   MouseX = 0
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| − |   MouseY = 0
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| − |   CheckDelay = 0
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| − |   Setup = 0
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| − |   SetX = 10
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| − |   SetY = 40
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| − |   SetAddX = 227
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| − |   SetAddY = 250
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| − |   SetLoop = 0
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| − |   Mouse = 1
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| − |   OrigX = 0
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| − |   OrigY = 0
 |  | 
| − |  End
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| − |   |  | 
| − |  Form ccHearth, Settings
 |  | 
| − |   ed1=Combobox:Hearths:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
 |  | 
| − |   ed13=Editbox:Hearths Across:4
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| − |   ed2=CheckBox:Guilded?:True
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| − |   ed14=Checkbox:Need Setup?:True
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| − |   ed15=Checkbox:Stealth Mouse:True
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| − |   ed3=Editbox:Heat                  (75-188):165
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| − |   //ed10=Editbox:HeatMin            (75-188):116
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| − |   //ed11=Editbox:HeatMax           (75-188):184
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| − |   //ed4=Editbox:Low Oxy            (75-188):82
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| − |   //ed5=Editbox:High Oxy           (75-188):134
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| − |   ed6=Editbox:Wood                (75-188):107
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| − |   ed7=Editbox:Water                (75-188):76
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| − |   ed8=Editbox:RGBGreen:220
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| − |   ed9=Editbox:RGBBlue:240
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| − |   ed12=Editbox:Check Bars Interval  (miliseconds):4000
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| − |   ed16=Checkbox:Mouse Check:False
 |  | 
| − |  end
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| − |   |  | 
| − |  FormLoad ccHearth, ccHearth.frm
 |  | 
| − |   |  | 
| − |  if ShowForm ccHearth
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| − |   SetConst Hearths = ccHearth[ed1]
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| − |   If ccHearth[ed2] = True
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| − |     SetConst Guild = 1
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| − |   Else
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| − |     SetConst Guild = 0
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| − |   End
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| − |   SetConst HeatX = ccHearth[ed3]
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| − |   //SetConst Oxy1X = ccHearth[ed4]
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| − |   //SetConst Oxy2X = ccHearth[ed5]
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| − |   SetConst WoodX = ccHearth[ed6]
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| − |   SetConst WaterX = ccHearth[ed7]
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| − |   SetConst RGBGreen = ccHearth[ed8]
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| − |   SetConst RGBBlue = ccHearth[ed9]
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| − |   //SetConst HeatMin = ccHearth[ed10]
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| − |   //SetConst HeatMax = ccHearth[ed11]
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| − |   SetConst CheckDelay = ccHearth[ed12]
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| − |   Set HRow = ccHearth[ed13]
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| − |   Compute SetLoop = $Hearths - 1
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| − |   Compute HRow1 = $Hrow + 1
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| − |   If ccHearth[ed15]= True
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| − |     Set Mouse = 0
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| − |   End
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| − |  else
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| − |   Stop
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| − |  end
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| − |   |  | 
| − |  FormSave ccHearth, ccHearth.frm
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| − |  If $Guild = 1
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| − |   Call Guild
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| − |  End
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| − |  if ccHearth[ed16]= True
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| − |   Call HearthTest
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| − |  End
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| − |  If ccHearth[ed14] = True
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| − |   Call Setup
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| − |  End
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| − |   |  | 
| − |  Call SetReg
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| − |  SetConst NewX = $BeginX
 |  | 
| − |  SetConst NewY = $BeginY
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| − |  SetConst Count = 1
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| − |  Loop $Hearths
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| − |   If $Count = $HRow1 //$Jump
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| − |     SetConst NewX = $BeginX
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| − |     Compute NewY = $BeginY + $Add3Y
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| − |   End
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| − |   MousePos $NewX, $NewY
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| − |   Delay $MDelay
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| − |   Rightclick
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| − |   Delay $MDelay
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| − |   Compute NewX = $NewX + $AddX
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| − |   Compute Count = $Count + 1
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| − |  End
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| − |  SetConst NewX = $BeginX  //Dont remember why this is here :)
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| − |  Call Main
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| − |   |  | 
| − |  Procedure Setup
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| − |   Set NewX = $SetX
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| − |   Set NewY = $SetY
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| − |   Loop $SetLoop
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| − |     Mousepos $SetX, $SetY
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| − |     if {loopno} = $HRow
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| − |       Set NewX = $SetX
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| − |       Compute NewY = $SetY + $SetAddY
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| − |     else
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| − |       Compute NewX = $NewX + $SetAddX
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| − |     End
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| − |     Dragto $NewX, $NewY
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| − |   End
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| − |  End
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| − |   |  | 
| − |  Procedure Main
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| − |   SetConst CountM = 1
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| − |   SetConst Status = 0
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| − |   Compute JumpM = $HRow1 - 1 //$Jump - 1
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| − |   Loop $Hearths
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| − |     If $CountM = $HRow1 //$Jump
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| − |       // may have to use New Newx and newy variables in Main
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| − |       SetConst NewX = $StatusX
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| − |       Compute NewY = $StatusY + $Add3Y
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| − |       SetConst New2X = $WaterBX
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| − |       Compute New2Y = $WoodBY + $Add3Y
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| − |     End
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| − |     
 |  | 
| − |     While $Status = 0
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| − |       Call CheckBars
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| − |       If $Status = 1
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| − |         Call Snuff
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| − |         //code to advance to next hearth
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| − |         Compute Used = $Used + 1
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| − |         If $Used = $JumpM
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| − |           Compute HeatX = $HeatX - (($Used - 1) * $AddX)
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| − |           Compute HeatY = $HeatY + $Add3Y
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| − |           Compute WoodX = $WoodX - (($Used - 1) * $AddX)
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| − |           Compute WoodY = $WoodY + $Add3Y
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| − |           Compute WaterX = $WaterX - (($Used - 1) * $AddX)
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| − |           Compute WaterY = $WaterY + $Add3Y
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| − |           Compute DangerX = $DangerX - (($Used - 1) * $AddX)
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| − |           Compute DangerY = $DangerY + $Add3Y
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| − |           Compute StatusX = $StatusX - (($Used - 1) * $AddX)
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| − |           Compute StatusY = $StatusY + $Add3Y
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| − |           //Compute WaterBX = $WaterBX - (($Used -1) * $AddX)
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| − |           //Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX)
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| − |           //Compute WoodBY = $WoodBY + $Add3Y
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| − |           SetConst Jumped = 1
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| − |           Continue
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| − |         Else
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| − |           Compute HeatX = $HeatX + $AddX
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| − |           Compute WoodX = $WoodX + $AddX
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| − |           Compute WaterX = $WaterX + $AddX
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| − |           Compute DangerX = $DangerX + $AddX
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| − |           Compute StatusX = $StatusX + $AddX
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| − |           //Compute WaterBX = $WaterBX + $AddX
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| − |           //Compute WoodBX = $WoodBX + $AddX
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| − |         End
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| − |         Continue
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| − |       End
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| − |       If $Heat = 0 and $Danger = 0 and $Wood = 0
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| − |         Call Wood
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| − |       Else
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| − |         If $Heat = 1 or $Danger = 1
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| − |           If $Water = 0
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| − |             Call Water
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| − |           End
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| − |         End
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| − |       End
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| − |       
 |  | 
| − |       Delay $CheckDelay
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| − |     End
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| − |     Compute CountM = $CountM + 1
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| − |     SetConst Status = 0
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| − |   End
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| − |  End
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| − |   |  | 
| − |  Procedure CheckBars
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| − |   If $Mouse = 1
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| − |     MousePos $HeatX, $HeatY
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| − |     Delay $SDelay
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| − |   end
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| − |   LoadRGB $HeatX, $HeatY
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| − |   if {RGBBlue} > $RGBBlue
 |  | 
| − |     SetConst Heat = 1
 |  | 
| − |   Else
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| − |     SetConst Heat = 0
 |  | 
| − |   End
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| − |   If $Mouse = 1
 |  | 
| − |     MousePos $WoodX, $WoodY
 |  | 
| − |     Delay $S1Delay
 |  | 
| − |   end
 |  | 
| − |   LoadRGB $WoodX, $WoodY
 |  | 
| − |   if {RGBBlue} > $RGBBlue
 |  | 
| − |     SetConst Wood = 1
 |  | 
| − |   Else
 |  | 
| − |     SetConst Wood = 0
 |  | 
| − |   End
 |  | 
| − |   If $Mouse = 1
 |  | 
| − |     MousePos $WaterX, $WaterY
 |  | 
| − |     Delay $S1Delay
 |  | 
| − |   End
 |  | 
| − |   LoadRGB $WaterX, $WaterY
 |  | 
| − |   if {RGBBlue} > $RGBBlue
 |  | 
| − |     SetConst Water = 1
 |  | 
| − |   Else
 |  | 
| − |     SetConst Water = 0
 |  | 
| − |   End
 |  | 
| − |   If $Mouse = 1
 |  | 
| − |     MousePos $DangerX, $DangerY
 |  | 
| − |     Delay $S1Delay
 |  | 
| − |   End
 |  | 
| − |   LoadRGB $DangerX, $DangerY
 |  | 
| − |   if {RGBBlue} > $RGBBlue
 |  | 
| − |     SetConst Danger = 1
 |  | 
| − |   Else
 |  | 
| − |     SetConst Danger = 0
 |  | 
| − |   End
 |  | 
| − |   If $Mouse = 1
 |  | 
| − |     MousePos $StatusX, $StatusY
 |  | 
| − |   End
 |  | 
| − |   LoadRGB $StatusX, $StatusY
 |  | 
| − |   if {RGBGreen} > $RGBGreen
 |  | 
| − |     SetConst Status = 1
 |  | 
| − |   Else
 |  | 
| − |     SetConst Status = 0
 |  | 
| − |   End
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure Water
 |  | 
| − |   SetConst NewX = $WaterBX
 |  | 
| − |   SetConst NewY = $WoodBY
 |  | 
| − |   Loop $Hearths
 |  | 
| − |     IF {loopno} = $HRow1 //$Jump
 |  | 
| − |       SetConst NewX = $WaterBX
 |  | 
| − |       Compute NewY = $WoodBY + $Add3Y
 |  | 
| − |     End
 |  | 
| − |     If {loopno} > $Used
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         Set OrigX = {mousex}
 |  | 
| − |         Set OrigY = {mousey}
 |  | 
| − |       End
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| − |       MousePos $NewX, $NewY
 |  | 
| − |       Delay $SDelay
 |  | 
| − |       Rightclick
 |  | 
| − |       Delay $SDelay
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         Mousepos $OrigX, $OrigY
 |  | 
| − |       End
 |  | 
| − |     End
 |  | 
| − |     Compute NewX = $NewX + $AddX
 |  | 
| − |   End
 |  | 
| − |   SetConst NewX = $WaterBX
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure Snuff
 |  | 
| − |   SetConst New2X = $WaterBX
 |  | 
| − |   SetConst New2Y = $WoodBY
 |  | 
| − |   Compute Num = $Used + 1
 |  | 
| − |   Loop $Hearths
 |  | 
| − |     IF {loopno} = $Hrow1 //$Jump
 |  | 
| − |       SetConst New2X = $WaterBX
 |  | 
| − |       Compute New2Y = $WoodBY + $Add3Y
 |  | 
| − |     End
 |  | 
| − |     If {loopno} = $Num
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         Set OrigX = {mousex}
 |  | 
| − |         Set OrigY = {mousey}
 |  | 
| − |       End
 |  | 
| − |       MousePos $New2X, $New2Y
 |  | 
| − |       Loop 8
 |  | 
| − |         Rightclick
 |  | 
| − |       End
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         Mousepos $OrigX, $OrigY
 |  | 
| − |       End
 |  | 
| − |     End
 |  | 
| − |     Compute New2X = $New2X + $AddX
 |  | 
| − |   End
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure Wood
 |  | 
| − |   SetConst NewX = $WoodBX
 |  | 
| − |   SetConst NewY = $WoodBY
 |  | 
| − |   Loop $Hearths
 |  | 
| − |     IF {loopno} = $HRow1 //$Jump
 |  | 
| − |       SetConst NewX = $WoodBX
 |  | 
| − |       Compute NewY = $WoodBY + $Add3Y
 |  | 
| − |     End
 |  | 
| − |     If {loopno} > $Used
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         Set OrigX = {mousex}
 |  | 
| − |         Set OrigY = {mousey}
 |  | 
| − |       End
 |  | 
| − |       MousePos $NewX, $NewY
 |  | 
| − |       Delay $SDelay
 |  | 
| − |       Rightclick
 |  | 
| − |       Delay $SDelay
 |  | 
| − |       If $Mouse = 0
 |  | 
| − |         MousePos $OrigX, $OrigY
 |  | 
| − |       End
 |  | 
| − |     End
 |  | 
| − |     Compute NewX = $NewX + $AddX
 |  | 
| − |   End
 |  | 
| − |   SetConst NewX = $WoodBX
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure SetReg
 |  | 
| − |   SetConst NewX = $RegX
 |  | 
| − |   SetConst Count = 1
 |  | 
| − |   Loop $Hearths
 |  | 
| − |     If $Count = $HRow1
 |  | 
| − |       SetConst NewX = $RegX
 |  | 
| − |       Compute RegY = $RegY + $Add3Y
 |  | 
| − |     End
 |  | 
| − |     MousePos $NewX, $RegY
 |  | 
| − |     Delay $MDelay
 |  | 
| − |     Rightclick
 |  | 
| − |     Compute NewX = $NewX + $Add2X
 |  | 
| − |     If $Count > $HRow
 |  | 
| − |       Compute NewY = $RegY + $Add2Y
 |  | 
| − |     else
 |  | 
| − |       Compute NewY = $RegY + $Add1Y
 |  | 
| − |     end
 |  | 
| − |     MousePos $NewX, $NewY
 |  | 
| − |     Delay $MDelay
 |  | 
| − |     Rightclick
 |  | 
| − |     Delay $MDelay
 |  | 
| − |     Compute NewX = $NewX + $AddX
 |  | 
| − |     Compute Count = $Count + 1
 |  | 
| − |   End
 |  | 
| − |   SetConst NewX = $RegX
 |  | 
| − |   SetConst Count = 1
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure Guild
 |  | 
| − |   Compute BeginX = $BeginX - 7
 |  | 
| − |   Compute BeginY = $BeginY + 16
 |  | 
| − |   Compute RegY = $RegY + 16
 |  | 
| − |   Compute RegX = $RegX - 14
 |  | 
| − |   Compute AddX = $AddX - 15
 |  | 
| − |   Compute Add3Y = $Add3Y + 16
 |  | 
| − |   Compute Add1Y = $Add1Y - 16
 |  | 
| − |   Compute WoodBY = $WoodBY + 16
 |  | 
| − |   Compute HeatX = $HeatX - 4
 |  | 
| − |   Compute HeatY = $HeatY + 16
 |  | 
| − |   Compute WoodX = $WoodX - 1
 |  | 
| − |   Compute WoodY = $WoodY + 16
 |  | 
| − |   Compute WaterY = $WaterY + 16
 |  | 
| − |   Compute DangerX = $DangerX - 4
 |  | 
| − |   Compute DangerY = $DangerY + 16
 |  | 
| − |   Compute StatusX = $StatusX - 5
 |  | 
| − |   Compute StatusY = $StatusY + 16
 |  | 
| − |   Set SetAddX = 212
 |  | 
| − |   Set SetAddY = 266
 |  | 
| − |  End
 |  | 
| − |   |  | 
| − |  Procedure HearthTest
 |  | 
| − |   Loop 10
 |  | 
| − |     MousePos $HeatX, $HeatY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $WoodX, $WoodY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $WaterX, $WaterY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $DangerX, $DangerY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $StatusX, $StatusY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $WoodBX, $WoodBY
 |  | 
| − |     Delay 2000
 |  | 
| − |     
 |  | 
| − |     MousePos $WaterBX, $WoodBY
 |  | 
| − |     Delay 2000
 |  | 
| − |   end
 |  | 
| − |   Stop
 |  | 
| − |  End
 |  | 
| − |  //Written with ACTool 5.3.0 by Anka
 |  | 
| − |  Bell Asterisk
 |  |