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Difference between revisions of "User:Numaris/DPBio"

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(Created page with "__NOTOC__ WORK IN PROGRESS <!-- Greetings! As you may have gathered, I'm currently in the running for the position of Demi-Pharaoh. Since I'm probably not as widely known as s...")
 
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I enjoy both the cooperative and competitive aspects of the game. I support anyone's right to play the game in their own style ''as long as they don't unduly hamper anyone else's playstyle''. This is a huge gray area, and is the major source of drama in the game. Two examples that illustrate my philosophy:
 
I enjoy both the cooperative and competitive aspects of the game. I support anyone's right to play the game in their own style ''as long as they don't unduly hamper anyone else's playstyle''. This is a huge gray area, and is the major source of drama in the game. Two examples that illustrate my philosophy:
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* Obelisk Queues. The rules set out for the Test of the Obelisk are pretty simple: hold the largest obelisk for a prescribed length of time and you pass. Queues are a valid way to pass the test, but no more valid than skipping the queue and overbuilding the current highest. Queue jumpers, in my opinion, don't deserve the bullying and social pressure they often receive.
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* Conflict Gaming. While the rules for the actual play of Conflict games are also well laid out, those for how to conduct matching up with opponents are not. A number of players subscribe to the "I'm not breaking any rules, so my playstyle is valid" theory when they play fixed games against alts or friends to artificially boost their ranking for prize determinations. In this case, however, I think common sense needs to win out. We're all familiar with similar competition formats in real life (i.e. any sort of game/sport tournament), and it's unthinkable to
 
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Revision as of 16:58, 27 December 2010


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