The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Gems

From ATITD5
Revision as of 18:20, 7 September 2010 by Tazendra (talk | contribs)
Jump to navigationJump to search
This article is about the gems produced from ore and sand mines. See also Cuttable Gems.

Gems are a product (or by-product) of Mining. There are seven known types -- diamond, emerald, quartz, ruby, sapphire, opal, and topaz. An individual Mine produces one type of gem, but the gems can be of any size.

Gems geographic distributions have changed since previous tellings. Though the boundaries have not yet been extensively explored, gems appear to correspond to regions.

  • Quartz - Sterope (public sand mine)
  • Ruby - Maia (public sand mine)
  • Topaz - Alcyone (public sand mine)
  • Emerald - Celaeno (public sand mine)
  • Sapphire - Merope (public sand mine)
  • Diamond - Sinai (public sand mine)
  • Opal - Taygete

Gems (and coal) are acquired when ore nodes in a mine are broken (by being used in 7 workloads). The size of the gem is random. There is some evidence to suggest that when more nodes are broken in the same workload, the gem sizes on average tend to be larger; however, it's still perfectly possible to pull a Huge gem without exploiting this. Sand mines are thus valuable for gem mining, as it's easy to plan in such a way as to break 5+ nodes at once (assuming there are 5 different colors present in the field).

Sizes

  • Small (common)
  • Medium
  • Large
  • Huge (Rare)

Uses

Quartz

Ruby

Topaz

Emerald

Sapphire

Diamond

Opal

  • Small
  • Medium
  • Large
  • Huge