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Zhadu Practice Session

Begins Sunday, September 19, 2010 Wepwawet Spirit Arena Ends Monday, September 20, 2010 Enter the arena for a practice session of Zhadu, a game of strategy.

Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.

Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.

Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.

Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.

Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.

Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.

Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.

Prizes: 3 Cuttable Stones to all Participants in this practice session.

Zhadu Tournament #1

Begins Monday, September 20, 2010 Wepwawet Spirit Arena Ends Monday, September 20, 2010 Enter the arena to play Zhadu, a game of strategy.

Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.

Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.

Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.

Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.

Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.

Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.

Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.

Prizes: 1 Portable Cornerstone to the Winner 98 Potash to the Top 7 49 Ash to the Top 21 7 Sheet Glass to the Top 49 7 Cuttable Stones to all Participants 1 Huge Topaz by Lottery

Zhadu Tournament #2

Begins Monday, September 20, 2010 Wepwawet Spirit Arena Ends Tuesday, September 21, 2010 Enter the arena to play Zhadu, a game of strategy.

Starting: To begin a game, click the board and choose a nearby opponent. The game will start when the same opponent chooses you.

Stones: When the game begins, your stones will be lined up along the center of the board. They are, from top to bottom, the 4 Stone, the 3 Stone, the 123 Stone, the 2 Stone, and the 1 Stone.

Setup: The game starts with a setup phase in which you and your opponent take turns placing your stones into their starting positions. To place a stone, click on it, then click on the starting position to put it in, then click the gear at the center of the board. Valid starting positions are the four dots in the triangle at the end of your side of the board, and the center dot of the triangle adjacent to it.

Moves: Once all stones are positioned, the game begins. You must move one of your stones per turn. A stone must move a number of spaces equal to its value; no more, and no less. The 123 Stone works like a wildcard and can be moved one, two, or three spaces at the owner's desire. A single "space" can either be (a) any of the other unoccupied dots within the triangle the stone is in, or (b) if the stone is on a corner dot, an adjacent unoccupied corner dot in another triangle. A stone may not pass through a dot occupied by another stone, but may come to rest on a dot occupied by one of your opponent's stones. If this happens, the opponent's stone is "captured", and removed from the board. To move, click a stone, click each of the dots to move it to in turn, and then click the gear in the center of the board.

Goal: Your opponent is defeated if the values of the first stone you captured and the last stone you captured sum to exactly four. The 123 Stone is a wildcard that can be valued any of one, two, or three. Capture of your opponent's 4 Stone results in victory only if it is the first stone you capture.

Timer: Click the board to see the timers. If your timer runs out, your opponent may claim victory at any time.

Details: With more wins than losses, you will advance to the next rank. Three losses at your current rank and you will be eliminated from the tournament.

Prizes: 1 Portable Cornerstone to the Winner 98 Potash to the Top 7 49 Ash to the Top 21 7 Sheet Glass to the Top 49 7 Cuttable Stones to all Participants 1 Huge Topaz by Lottery


For an old play guide see here : http://www.atitd.org/wiki/tale3/Arena_Games/Zhadu