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Difference between revisions of "Vegetable"

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[[Category:Guides]]
 
[[Category:Guides]]
 +
 +
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  All vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
 +
 +
Egypt currently has access to nine vegetables, the standard [[cabbage]], [[carrots]], [[garlic]], [[leeks]], [[onions]] (seeds available from Universities of Worship), plus rare [[watermelons]], [[Cucumbers]], [[Eggplants]] and [[peppers]] (seeds from event prizes).
 +
 
=How To Grow=
 
=How To Grow=
  
All vegetables are grown from [[Vegetable Seeds]]
+
All vegetables are grown from [[Vegetable Seeds]].  Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic and eggplants, leeks and onions, dirt for peppers.
  
 +
All five standard vegetables and eggplants are grown in the same way.  Planting a seed produces a tiny vegetable; this must be [[Water_in_Jugs|watered from a jug]] quickly or it will die back into a seed.  A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink.  When a vegetable reaches maximum size, it may be harvested.  A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).
  
Water upon planting, then again each time the vegetable increases in size. With the exception of Onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
+
To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.
  
 
  '''If you know of a location that produces a good yield please post the coordinates.'''
 
  '''If you know of a location that produces a good yield please post the coordinates.'''
 +
 +
Note on Achievements and seed reproduction: Pharaoh has 77 known ("heard of") Achievements.  If one compares Achievements with Pharaoh, one obtains all 77.  That is where the seed reproduction Achievements came from.  Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him.  -- Ouijdani
  
 
=List of Vegetables=
 
=List of Vegetables=
Line 13: Line 21:
  
 
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)<br>
 
In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)<br>
verified 18 cabbage at -2398, -1 (elmer)<br>
+
verified 18 cabbage at -2398, -1 (elmer)
<br>
+
<br> I got 19 at same location (Queenie)<br>
 +
Sterope, east of cs, south of road at 4622, -2065 yields 28/seed.  Sign is up and it is just off the road by 2 small lakes.  Long run. (Sky)<br>
 +
Maia (-2100, -2901) 22 (now 29 w/pyramid yield increase) serves for both Leeks and Cabbage. (Anyolina)
 +
 
 +
Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME
 +
 
 +
Yield is only reduced when having a single player in proximity. If two or more other players are nearby when growing cabbage the yield returns to normal (tested with 3, 4, 5, and 6 players).
 +
 
 +
Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.
 +
 
 +
'''Reproduction:'''
  
 +
Revealed by Teppy during T5 amnesty:<br>
 +
Grow with someone who has passed the Test of Mentorship. (I have not yet had a chance to confirm this.--merek)
  
'''Reproduction:''' Unknown<br>
+
Methods previously tested:<br>
NOT with stamina maxed out
+
NOT with stamina maxed out<br>
 +
NOT growing near several herbs<br>
 +
NOT harvesting after foraging 1 herb (Strychnos)<br>
 +
NOT growing by a common altar<br>
 +
NOT with Endurance Maxed out<br>
 +
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)<br>
 +
NOT growing near apiary<br>
 +
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 +
NOT when grown near flaming altar<br>
 +
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 +
NOT after eating a single herb<br>
 +
NOT while under effect of a single herb<br>
 +
NOT when growing near a date palm<br>
 +
NOT growing near a coconut palm<br>
 +
NOT growing near oil palm<br>
 +
NOT after harvesting coconuts<br>
 +
NOT growing near a brick rack<br>
 +
NOT growing with carrots<br>
 +
NOT harvesting cabbage planted by someone else (or spouse)<br>
 +
NOT watering and harvesting cabbage planted by someone else (or spouse)<br>
 +
NOT growing around a large group (tested with 14) of people<br>
 +
NOT growing next to 2 Male Sheep (wild, not dropped)<br>
 +
NOT growing near a large stone<br>
 +
NOT growing 300-400 , 800+ feet up<br>
 +
NOT growing near the  base of a cliff<br>
 +
NOT growing near a statue<br>
 +
NOT growing after slaughtering a rabbit<br>
 +
NOT growing after slaughtering hens<br>
 +
NOT with constitution maxed out<br>
 +
NOT with strength maxed out<br>
 +
NOT growing while smoking<br>
 +
NOT Close to Papyrus plants<br>
 +
NOT when having other players take turns watering/harvesting cabbage<br>
 +
NOT when acroing while growing<br>
 +
NOT when growing near another player growing cabbage (tested with 1, 2, 3, and 4 others)<br>
 +
NOT when growing near another player growing watermelon<br>
 +
NOT when growing near another player growing onion<br>
 +
NOT when growing near an aqueduct tower<br>
 +
NOT after drinking from an aqueduct cistern<br>
 +
NOT after mulching beetles<br>
  
 
==[[Carrots]]==
 
==[[Carrots]]==
  
Carrot yeilds are based upon a wave timer. (in some areas of the game)
+
Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.
  
 +
In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.
  
'''Reproduction:''' Unknown
+
When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.
 +
 
 +
'''Reproduction:''' Unknown<br>
 +
NOT growing near several herbs<br>
 +
NOT harvesting after foraging 1 herb (Buckler-leaf)<br>
 +
NOT harvesting after killing 1 herb (Wild Lettuce)<br>
 +
NOT with endurance maxed<br>
 +
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)<br>
 +
NOT when growing next to apiary<br>
 +
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 +
NOT when grown near flaming altar<br>
 +
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 +
NOT when growing near a date palm<br>
 +
NOT growing near a coconut palm<br>
 +
NOT growing near an oil palm<br>
 +
NOT after harvesting coconuts<br>
 +
NOT growing next to 2 Male Sheep (wild, not dropped)<br>
 +
NOT growing near a large stone<br>
 +
NOT growing 300-400 , 800+ feet up<br>
 +
NOT growing near the  base of a cliff<br>
 +
NOT growing near a statue<br>
 +
NOT growing after slaughtering a rabbit<br>
 +
NOT growing after slaughtering hens<br>
 +
NOT with constitution maxed out<br>
 +
NOT with strength maxed out<br>
 +
NOT growing while smoking<br>
 +
NOT Close to Papyrus plants<br>
 +
NOT after mulching beetles<br>
 +
 
 +
In case anyone is trying to track the wave timers:<br>
 +
- from approximately 5:50pm (game time) 4-5 yield<br>
 +
- 5:55pm 6-7 yield<br>
 +
- 6:00pm 8 yield<br>
 +
- 6:01pm-6:10pm 7 yield<br>
 +
All planted on the same spot in Merope -1575, 7045<br>
 +
 
 +
- 10:20am 12 yield<br>
 +
Planted @ 705 5545 Taygete
  
 
==[[Garlic]]==
 
==[[Garlic]]==
  
Known yields range from 1 to 11 and every character has their own unique places to get more than 1.
+
Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina) <br>
 +
<br>
 +
Known yields range from 1 to 12 and every character has '''their own unique places''' to get more than 1.
 
<br>
 
<br>
 
<br>
 
<br>
Line 39: Line 138:
 
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)<br>
 
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)<br>
 
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)<br>
 
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)<br>
 +
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob
 +
  
  
  
 +
'''Reproduction:''' Unknown<br>
 +
NOT when growing near a cactus<br>
 +
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)<br>
 +
NOT with endurance maxed<br>
 +
NOT when growing next to apiary<br>
 +
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 +
NOT grown near a sheep pen<br>
 +
NOT growing near several herbs<br>
 +
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars<br>
 +
NOT in high altitudes<br>
 +
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing<br>
 +
NOT with 2, 3, or 4 waterings per stage<br>
 +
NOT on a slope<br>
 +
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 +
NOT when grown next to a smouldering-out firepit.<br>
 +
NOT growing with onions<br>
 +
NOT growing at a public dig, or a bauxite one<br>
 +
NOT growing near a brick rack<br>
 +
NOT growing in a mountain <br>
 +
NOT growing near a large stone<br>
 +
NOT growing 300-400 , 800+ feet up<br>
 +
NOT growing near the  base of a cliff<br>
 +
NOT growing near a statue<br>
 +
NOT growing after slaughtering a rabbit<br>
 +
NOT growing after slaughtering hens<br>
 +
NOT Close to Papyrus plants<br>
 +
NOT after mulching beetles<br>
  
'''Reproduction:''' Unknown
+
 
 +
-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra
  
 
==[[Leeks]]==
 
==[[Leeks]]==
  
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin)
+
In Caelano, I get yields of 18 at (-2422, -32) (Daetrin) <br>
 +
I also get yields of 18 at (-2422, -32) (Skyfeather) <br>
 +
My yield was 25 at this spot. Dec 15, 2010 (Iy-Nefer) <br>
 +
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine) I did not recheck the area because I found a yield of 22 ( now 29) a few coords away ( -2100, -2901) It serves for both Leeks and Cabbage. (Anyolina)
 +
 
 +
A map of yields (including the one above) is being compiled at [[User:Kasiya/LeekTest]]. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)
  
 
'''Reproduction:''' Unknown* <br>
 
'''Reproduction:''' Unknown* <br>
<nowiki>*</nowiki>Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?
+
<nowiki>*</nowiki>Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?<br>
 +
NOT when endurance is maxed<br>
 +
NOT when focus is maxed<br>
 +
NOT when growing near apiary<br>
 +
NOT when growing near cactus<br>
 +
NOT growing near a fresh mushroom (Acorn's Cap)<br>
 +
NOT growing near several herbs<br>
 +
NOT when grown near dromedary pen with 1 male and 1 female inside<br>
 +
NOT when grown next to a smouldering-out firepit.<br>
 +
NOT when growing near a date palm<br>
 +
NOT when grown after harvesting onions, cabbage, garlic, or carrots.<br>
 +
NOT growing in a mountain <br>
 +
NOT growing after slaughtering a camel (male or female) <br>
 +
NOT growing near a large stone<br>
 +
NOT growing 300-400 , 800+ feet up<br>
 +
NOT growing near the  base of a cliff<br>
 +
NOT growing near a statue<br>
 +
NOT growing after slaughtering a rabbit<br>
 +
NOT growing after slaughtering hens<br>
 +
NOT Close to Papyrus plants<br>
 +
NOT after mulching beetles<br>
 +
 
 +
 
 +
I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a '''female''' camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test!
 +
-Did not get one from killing a female camel or male sheep.  Had 3 end but not permanent.
 +
[http://localhostr.com/files/fcc7da/leekseed.png (screenshot)]
 +
(Aiko)
 +
 
 +
I have been able to get extra leek seeds 2 times.  I think the way to do it is to grow onions at the same time as leeks.  Both times, I grew onions as well.  I have not been able to duplicate this at will.  When I do, I will edit this again.  (Shiranai)
  
 
==[[Onions]]==
 
==[[Onions]]==
Line 57: Line 219:
 
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.<br>
 
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545).  The yield jumped was 9 there vs 4 about one hundred coords east.  The 9 yield area continued at least 100 coords northwest from there.<br>
 
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)<br>
 
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)<br>
 +
9 yield at 1535, 2041 in Acl (Neferhotep)<br>
 +
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha)
 
10 yield at 1082, 1755 in AC1 (kabasto)<br>
 
10 yield at 1082, 1755 in AC1 (kabasto)<br>
 +
10 yield at 1075, 3857 in Taygete<br>
 +
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)<br>
 +
12 yield at 2133, -1785 Sterope <br>
 +
13 yield at 235, 3490 Taygete near red sand (Thutamun) <br>
 +
14 yield at 2060, -2005 Sterope near CS (Ming)<br>
 +
15 yield at 1543, 1633 AC1 near all sand in surrounding ponds (Amanda) <br>
 +
 +
'''Reproduction:'''
 +
Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size.  Repeat this process until the onion is ready to harvest for the fourth time.
 +
 +
NOTE: Crowding seems to effect whether you can produce seeds or not.  When ever I try to reproduce with 3 or more plantings next to each other and use the 15 cycle methed, I end up with 1 seed 3 onion.  When I water an extra cycle or two the output becomes 1 seed 6 onion.  The same is true when I try to water less.  However when I just space the onions a little further apart I was able to reproduce seeds with more then three plants at a time. So far it seems they need to be far apart from one another so they dont touch when at harvest size. [Klipche - Alcyone, 2532,1582 (2-26-11)]
 +
 +
NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached.  This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions.  For me to reproduce seeds requires 10 cycles.  On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi
 +
 +
NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. [[User:Nurkii|Nurkii]] 12:16, 15 September 2010 (EST)
 +
 +
NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern
 +
 +
so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87
 +
 +
Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos
 +
 +
Alcyone 1448,2780 - 15 waterings regardless of whether I let it shrink down 4 times or fewer times; number of harvests didn't matter, it had to be exactly 15 waterings when it was ready to harvest - 6 onions 1 seed for 4-7 waterings, 3 onions 1 seed for 8-10 waterings, 1 onion 1 seed for 11-14 waterings ~ UPDATE: After encountering a situation where exactly 15 waterings did *not* work, I wrote down the specific steps that *did*. Cycle #1: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size (shrinks 4 times), cycle #2: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size, cycle #3: water *3* times as normal, it will not reach harvest stage, let it shrink down to initial planting size (shrinks *3* times), cycle #4: water 4 times as normal until harvest is reached. Harvest! You will get 0 onions and 2 seeds. This is not the only correct method to get 2 seeds. ~ Augma
 +
 +
NOTE: Simple 2 seed, 0 onion process. Alcyone 1344,1972 Water onions to harvest. (Let them shrink 1 phase then rewater to harvest.  Repeat this process 12 times and harvest.) ~HannaH
 +
 +
==[[Cucumbers]]==
 +
Achievement knowledge "Have heard of Cucumbers Grew a Seed" in T5
 +
 +
*26 yeild with 1,1,4,4 - dymo
  
 +
*1,1,1,1 = 13 - BlueGrass
 +
*2,2,2,2 = 17 - BlueGrass
 +
*3,3,3,3 = 17 - BlueGrass
 +
*4,4,4,4 = 15 - BlueGrass
 +
*5,5,5,5 = 11 - BlueGrass
 +
*6,6,6,6 = 8 - BlueGrass
 +
*7,7,7,7 = 8 - BlueGrass
 +
*'''2,3,2,3 = 23 - BlueGrass'''
 +
*3,2,3,2 = 15 - BlueGrass
 +
*2,3,3,2 = 17 - BlueGrass
 +
*2,2,3,2 = 16 - BlueGrass
 +
*2,2,2,3 = 20 - BlueGrass
  
'''Reproduction:''' Unknown<br>
+
'''Reproduction''': Unknown<br>
NOT with stamina maxed out
+
NOT after mulching beetles<br>
 +
 
 +
==[[Watermelons]]==
 +
Achievement knowledge "Have heard of Watermelons Grew a Seed" in T5
 +
 
 +
*26 yield with 1,1,4,2 - Dymo
 +
*26 yield with 3,4,3,4 - mork (1,1,4,2 is 8 yield for me)
 +
 
 +
 
 +
'''Reproduction''': Pick up a wild beetle then plant watermelon to get an extra seed.  Only one seed will be produced regardless of amount of captured beetles or Watermelon Seeds planted.  An extra seed will be produced any time after a capture and doesn't seem to have a time limit associated with it.    -SoshiOPath <br>
 +
 
 +
Note: I have picked up at least 4 wild beetles, but when I tried gwoing seeds it didn't work. Rags <br>
 +
PS to the note above, I was with Rags when she tried to grow the extra seed. The only thing I can think of is that the watermelon plant shrunk once during the watering. The second time she grew it "the correct way" and still didn't get the extra seed. So maybe you only get one chance (after catching a wild beetle) for the extra seed? ~ Augma <br>
 +
 
 +
==[[Peppers]]==
 +
 
 +
Grows on dirt.
 +
16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars.  So yields may be gender specific.  Tamb 10/18<br>
 +
15 yield from watering 7-7-2-2-2-1-7  works for all 3 female avatars,  Logged in spouse (also female) and was able to repeat. - Tamb 10/18<br>
 +
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18 <br>
 +
 
 +
Growth consists of 7 watering stages with choices of 1-7 jugs of water per stage.<Br>
 +
25 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-harvest <Br>
 +
 
 +
'''Reproduction''': Unknown<br>
 +
NOT End Timer<br>
 +
NOT Str Timer<br>
 +
NOT Foc Timer<br>
 +
NOT after catching a fish<br>
 +
NOT after filleting a fish<br>
 +
NOT after eating a fresh herb<br>
 +
NOT after harvesting an herb<br>
 +
NOT after mulching beetles<br>
 +
 
 +
== [[Eggplants]] ==
 +
 
 +
Grows on Sand.<br>
 +
'''Reproduction''': Unknown<br>
 +
 
 +
[[Category:Guides]]

Latest revision as of 01:50, 1 December 2011


Vegetables refer to the various edible plants which can be grown and harvested from seeds. All vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.

Egypt currently has access to nine vegetables, the standard cabbage, carrots, garlic, leeks, onions (seeds available from Universities of Worship), plus rare watermelons, Cucumbers, Eggplants and peppers (seeds from event prizes).

How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain: grass for cabbages and carrots, sand for garlic and eggplants, leeks and onions, dirt for peppers.

All five standard vegetables and eggplants are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. A vegetable must grow four times before it can be harvested, which means at least four waterings (more if they shrink on the way).

To sum up: Water upon planting, then again each time the vegetable changes size. With the exception of onions, overwatering (watering more then once between growths) will result in it dying and reverting to seed.

If you know of a location that produces a good yield please post the coordinates.

Note on Achievements and seed reproduction: Pharaoh has 77 known ("heard of") Achievements. If one compares Achievements with Pharaoh, one obtains all 77. That is where the seed reproduction Achievements came from. Incidentally, Pharaoh had only accomplished two or three achievements when I compared with him. -- Ouijdani

List of Vegetables

Cabbage

In Celaeno, I get cabbage yields of 9 at -2420, 192 and 18 at -2398, -1 (Daetrin)
verified 18 cabbage at -2398, -1 (elmer)
I got 19 at same location (Queenie)
Sterope, east of cs, south of road at 4622, -2065 yields 28/seed. Sign is up and it is just off the road by 2 small lakes. Long run. (Sky)
Maia (-2100, -2901) 22 (now 29 w/pyramid yield increase) serves for both Leeks and Cabbage. (Anyolina)

Verified cabbage are shy. When harvesting while a person other than the planter is standing close (as if to acro), 0 yield, 1 seed. In fact yield seems to be half the normal quantity, rounded down. I got a yield of 9 at the 18 spot above, and a yield of 5 with a player nearby at a spot of 10 yield when alone. -TME

Yield is only reduced when having a single player in proximity. If two or more other players are nearby when growing cabbage the yield returns to normal (tested with 3, 4, 5, and 6 players).

Doing something which cuts the yields in half is generally a hint for what you need to do to get extra seeds.

Reproduction:

Revealed by Teppy during T5 amnesty:
Grow with someone who has passed the Test of Mentorship. (I have not yet had a chance to confirm this.--merek)

Methods previously tested:
NOT with stamina maxed out
NOT growing near several herbs
NOT harvesting after foraging 1 herb (Strychnos)
NOT growing by a common altar
NOT with Endurance Maxed out
NOT with a beetle dropped next to before harvesting (used a Burrowing(F) beetle)
NOT growing near apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT when grown near flaming altar
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT after eating a single herb
NOT while under effect of a single herb
NOT when growing near a date palm
NOT growing near a coconut palm
NOT growing near oil palm
NOT after harvesting coconuts
NOT growing near a brick rack
NOT growing with carrots
NOT harvesting cabbage planted by someone else (or spouse)
NOT watering and harvesting cabbage planted by someone else (or spouse)
NOT growing around a large group (tested with 14) of people
NOT growing next to 2 Male Sheep (wild, not dropped)
NOT growing near a large stone
NOT growing 300-400 , 800+ feet up
NOT growing near the base of a cliff
NOT growing near a statue
NOT growing after slaughtering a rabbit
NOT growing after slaughtering hens
NOT with constitution maxed out
NOT with strength maxed out
NOT growing while smoking
NOT Close to Papyrus plants
NOT when having other players take turns watering/harvesting cabbage
NOT when acroing while growing
NOT when growing near another player growing cabbage (tested with 1, 2, 3, and 4 others)
NOT when growing near another player growing watermelon
NOT when growing near another player growing onion
NOT when growing near an aqueduct tower
NOT after drinking from an aqueduct cistern
NOT after mulching beetles

Carrots

Carrot yields are based upon a wave timer. The waves run SW, and more W than S. There are several waves with varying maximum yield.

In practice this means that to get a decent yield, you first need to hunt a wave. Start somewhere where there is plenty of grassland so that you can move about. Grow carrots. If yield is one, move 100 coords W. Grow again. Repeat until the yield is different from 1. Then move 10 coords W and see if yield is higher. If it is, repeat. If it isn't, try the opposite direction. Once you find the peek (of say 11/12), simply grow until it falls to 10, and then move 10 coords W. You can also experiment going NNW or SSE (slowly) to reach a more convenient growing location, say near water.

When growing carrots (and any other non-onion veggie), I find it useful to lay them out in a grid, say 2x4 or 3x3. Try to remember the pattern of the carrots not grown to the next level. Try to delay watering carrots that are getting ahead as much as you can as that you don't have to remember too many things at once.

Reproduction: Unknown
NOT growing near several herbs
NOT harvesting after foraging 1 herb (Buckler-leaf)
NOT harvesting after killing 1 herb (Wild Lettuce)
NOT with endurance maxed
NOT with beetle dropped before harvesting (used Burrowing(F) beetle)
NOT when growing next to apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT when grown near flaming altar
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when growing near a date palm
NOT growing near a coconut palm
NOT growing near an oil palm
NOT after harvesting coconuts
NOT growing next to 2 Male Sheep (wild, not dropped)
NOT growing near a large stone
NOT growing 300-400 , 800+ feet up
NOT growing near the base of a cliff
NOT growing near a statue
NOT growing after slaughtering a rabbit
NOT growing after slaughtering hens
NOT with constitution maxed out
NOT with strength maxed out
NOT growing while smoking
NOT Close to Papyrus plants
NOT after mulching beetles

In case anyone is trying to track the wave timers:
- from approximately 5:50pm (game time) 4-5 yield
- 5:55pm 6-7 yield
- 6:00pm 8 yield
- 6:01pm-6:10pm 7 yield
All planted on the same spot in Merope -1575, 7045

- 10:20am 12 yield
Planted @ 705 5545 Taygete

Garlic

Was able to find my garlic spot in Sinai with a yield of 18 (Anyolina)

Known yields range from 1 to 12 and every character has their own unique places to get more than 1.

On a tip from galahad, I tried planting near the Merope-Taygete border at the Mediterranean (around -5, 7545)- he reported a better onion yield, and a 2 garlic yield there. My yield was 7 garlic there, versus 1 garlic a hundred or so coords away. I started my way northwest and here are the garlic yields I got (sidenote: if I recall correctly the onion yield dropped back to 4 at least at the -307, 7702 spot):
7 yield @ (-3, 7548)
8 yield @ (-2, 7572) & (-10, 7598) & (-7, 7620)
10 @ (-10, 7682) & (-5, 7712) & (-4, 7751)
11 @ (-4, 7801) & (-307, 7702)
Note the area in which I could get 11 yield was at least 300x100 coords. (tehm YI-Akhet-I-13)
I also heard 3rd hand reports that another player found an 11 yield @ (-1112, 4786)
I get a 12 garlic yield at Celaeno -2030, -374, in an area slightly worse for onions than the surroundings. Only 1 garlic yield to another player who lived nearby. -Somebob



Reproduction: Unknown
NOT when growing near a cactus
NOT when a beetle is dropped before harvesting (used Burrowing(F) beetle)
NOT with endurance maxed
NOT when growing next to apiary
NOT growing near a fresh mushroom (Acorn's Cap)
NOT grown near a sheep pen
NOT growing near several herbs
NOT in proximity to trees, herbs, thorny plants, roads, palm trees, meditation altars
NOT in high altitudes
NOT allowing it to grow to harvest size, then wither to just before seed, then regrowing
NOT with 2, 3, or 4 waterings per stage
NOT on a slope
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when grown next to a smouldering-out firepit.
NOT growing with onions
NOT growing at a public dig, or a bauxite one
NOT growing near a brick rack
NOT growing in a mountain
NOT growing near a large stone
NOT growing 300-400 , 800+ feet up
NOT growing near the base of a cliff
NOT growing near a statue
NOT growing after slaughtering a rabbit
NOT growing after slaughtering hens
NOT Close to Papyrus plants
NOT after mulching beetles


-Just a thought, but if there are player specific spots for high yield, what if there are player specific seed spots with 0 garlic yield? - Tazendra

Leeks

In Caelano, I get yields of 18 at (-2422, -32) (Daetrin)
I also get yields of 18 at (-2422, -32) (Skyfeather)
My yield was 25 at this spot. Dec 15, 2010 (Iy-Nefer)
Getting 21 leeks in Maia (-2395, -2898) (Anyolina) This location is too close to a school, you can't plant there. (McArine) I did not recheck the area because I found a yield of 22 ( now 29) a few coords away ( -2100, -2901) It serves for both Leeks and Cabbage. (Anyolina)

A map of yields (including the one above) is being compiled at User:Kasiya/LeekTest. The bottom map is manually filtered to show yields above 3. Please feel free to edit the top map with any additional points :)

Reproduction: Unknown*
*Apparently the Achievement is now going around that this has been accomplished (Y1 Akhet I-18) - anyone know how?
NOT when endurance is maxed
NOT when focus is maxed
NOT when growing near apiary
NOT when growing near cactus
NOT growing near a fresh mushroom (Acorn's Cap)
NOT growing near several herbs
NOT when grown near dromedary pen with 1 male and 1 female inside
NOT when grown next to a smouldering-out firepit.
NOT when growing near a date palm
NOT when grown after harvesting onions, cabbage, garlic, or carrots.
NOT growing in a mountain
NOT growing after slaughtering a camel (male or female)
NOT growing near a large stone
NOT growing 300-400 , 800+ feet up
NOT growing near the base of a cliff
NOT growing near a statue
NOT growing after slaughtering a rabbit
NOT growing after slaughtering hens
NOT Close to Papyrus plants
NOT after mulching beetles


I got an extra leek seed on Akhet I-28 around 3:30am. It was the first leeks I harvested after killing a female camel. Before that I grew cabbages, carrots and onions. Earlier today I got my first permanent END point, not sure if that matters. Need people to test! -Did not get one from killing a female camel or male sheep. Had 3 end but not permanent. (screenshot) (Aiko)

I have been able to get extra leek seeds 2 times. I think the way to do it is to grow onions at the same time as leeks. Both times, I grew onions as well. I have not been able to duplicate this at will. When I do, I will edit this again. (Shiranai)

Onions

Yields a minimum of 4. Onions can not be overwatered but doing so may slow growth.
galahad tipped me off to a 9 yield around the Merope-Taygete border at the Mediterranean starting around (-5, 7545). The yield jumped was 9 there vs 4 about one hundred coords east. The 9 yield area continued at least 100 coords northwest from there.
9 yield @ (-5, 7545) and area Northwest on the Mediterranean. (tehm YI-Akhet-I-13)
9 yield at 1535, 2041 in Acl (Neferhotep)
9 Yield at 1965, -2056 in Sterope near CS, has Water Icon needed for Jimbly's VeggieTales macro (Tribisha) 10 yield at 1082, 1755 in AC1 (kabasto)
10 yield at 1075, 3857 in Taygete
12 yield at -2213, 7174 in Merope (Hexadeimos' camp)
12 yield at 2133, -1785 Sterope
13 yield at 235, 3490 Taygete near red sand (Thutamun)
14 yield at 2060, -2005 Sterope near CS (Ming)
15 yield at 1543, 1633 AC1 near all sand in surrounding ponds (Amanda)

Reproduction: Onion seeds seem to be reproduced by allowing them to come to the point of harvest, then allowing them to shrink back to original size. Repeat this process until the onion is ready to harvest for the fourth time.

NOTE: Crowding seems to effect whether you can produce seeds or not. When ever I try to reproduce with 3 or more plantings next to each other and use the 15 cycle methed, I end up with 1 seed 3 onion. When I water an extra cycle or two the output becomes 1 seed 6 onion. The same is true when I try to water less. However when I just space the onions a little further apart I was able to reproduce seeds with more then three plants at a time. So far it seems they need to be far apart from one another so they dont touch when at harvest size. [Klipche - Alcyone, 2532,1582 (2-26-11)]

NOTE: It isn't necessary to allow the onions to shrink all the way back to planting size. After reaching the harvest stage, allow them to shrink one size then water to bring them back to harvest size...this completes one cycle as the counter appears to tick when harvest stage is reached. This is much faster than allowing them to shrink all the way back to planting size and yields the same result. The number of cycles required to reproduce seeds appears to vary by the number of onions normally harvested in a particular location. At my camp, I normally harvest 12 onions. For me to reproduce seeds requires 10 cycles. On the 10th harvest stage, I get 0 onions and 2 seeds. - Amisi

NOTE: Seems unrelated to how many times the plant reaches harvestable stage. Only factor for me seems to be how many times the plant grows one step. On my spot where yield on a regular grow is 2 onions i need to make the plant grow one step 15 times to reproduce the seeds. The ammount of times might be affected by that locations specific harvest. Nurkii 12:16, 15 September 2010 (EST)

NOTE: i did the grow to harvest and then let it go down one step and then go to harvest again. i repeated 11 times and harvested on the 12 time it said harvest. this is when i got the extra seed. the harvest-able amount i tested went from 7 onions my first three repeats to 3 onions on repeat 4 to 6, 1 onion repeat 7 to 10 and 0 onions 11 and 12 (12 is were i got my extra seed. then it went up to 1 onion on 13 to 15, 3 seeds 16 to 18 and up again in similar pattern

so if you are trying to find your reproduction amount just watch the onion harvest. if it says 1 or 0 you are within a couple. if you go from 0 to 1 on the next repeat then you probably went too far. i hope this will help. -wopper87

Confirmed: 11 cycles (water to harvestable, let shrink once, then water to harvestable = 2 cycles) to get onion seeds at Maia 1236, -5648. ~Serethos

Alcyone 1448,2780 - 15 waterings regardless of whether I let it shrink down 4 times or fewer times; number of harvests didn't matter, it had to be exactly 15 waterings when it was ready to harvest - 6 onions 1 seed for 4-7 waterings, 3 onions 1 seed for 8-10 waterings, 1 onion 1 seed for 11-14 waterings ~ UPDATE: After encountering a situation where exactly 15 waterings did *not* work, I wrote down the specific steps that *did*. Cycle #1: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size (shrinks 4 times), cycle #2: water 4 times as normal until harvest is reached, do *not* harvest, let it shrink down to initial planting size, cycle #3: water *3* times as normal, it will not reach harvest stage, let it shrink down to initial planting size (shrinks *3* times), cycle #4: water 4 times as normal until harvest is reached. Harvest! You will get 0 onions and 2 seeds. This is not the only correct method to get 2 seeds. ~ Augma

NOTE: Simple 2 seed, 0 onion process. Alcyone 1344,1972 Water onions to harvest. (Let them shrink 1 phase then rewater to harvest. Repeat this process 12 times and harvest.) ~HannaH

Cucumbers

Achievement knowledge "Have heard of Cucumbers Grew a Seed" in T5

  • 26 yeild with 1,1,4,4 - dymo
  • 1,1,1,1 = 13 - BlueGrass
  • 2,2,2,2 = 17 - BlueGrass
  • 3,3,3,3 = 17 - BlueGrass
  • 4,4,4,4 = 15 - BlueGrass
  • 5,5,5,5 = 11 - BlueGrass
  • 6,6,6,6 = 8 - BlueGrass
  • 7,7,7,7 = 8 - BlueGrass
  • 2,3,2,3 = 23 - BlueGrass
  • 3,2,3,2 = 15 - BlueGrass
  • 2,3,3,2 = 17 - BlueGrass
  • 2,2,3,2 = 16 - BlueGrass
  • 2,2,2,3 = 20 - BlueGrass

Reproduction: Unknown
NOT after mulching beetles

Watermelons

Achievement knowledge "Have heard of Watermelons Grew a Seed" in T5

  • 26 yield with 1,1,4,2 - Dymo
  • 26 yield with 3,4,3,4 - mork (1,1,4,2 is 8 yield for me)


Reproduction: Pick up a wild beetle then plant watermelon to get an extra seed. Only one seed will be produced regardless of amount of captured beetles or Watermelon Seeds planted. An extra seed will be produced any time after a capture and doesn't seem to have a time limit associated with it. -SoshiOPath

Note: I have picked up at least 4 wild beetles, but when I tried gwoing seeds it didn't work. Rags
PS to the note above, I was with Rags when she tried to grow the extra seed. The only thing I can think of is that the watermelon plant shrunk once during the watering. The second time she grew it "the correct way" and still didn't get the extra seed. So maybe you only get one chance (after catching a wild beetle) for the extra seed? ~ Augma

Peppers

Grows on dirt. 16 yield from watering 1,6 and 2 for rest. --NOTE: This watering schedule did not work for me on any of the female avatars. So yields may be gender specific. Tamb 10/18
15 yield from watering 7-7-2-2-2-1-7 works for all 3 female avatars, Logged in spouse (also female) and was able to repeat. - Tamb 10/18
Pepper yield appears to vary with time of day -- same schedule above that yielded 15 peppers then (didn't document time of day), yielded 6 peppers at 12:32am Egypt time. -- Tamb 10/18

Growth consists of 7 watering stages with choices of 1-7 jugs of water per stage.
25 yeild watering each growth stage with this many jugs. 1-2-3-4-5-6-7-harvest

Reproduction: Unknown
NOT End Timer
NOT Str Timer
NOT Foc Timer
NOT after catching a fish
NOT after filleting a fish
NOT after eating a fresh herb
NOT after harvesting an herb
NOT after mulching beetles

Eggplants

Grows on Sand.
Reproduction: Unknown