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Test of Pyrotechnics
The Test of Pyrotechnics is one of the tests in the discipline of Art & Music. You will design colorful fireworks, which are displayed at a public Pyrotechnics Stadium and judged by your fellow Egyptians.
Principles
- Learn any Star Recipe from the University of Art & Music
- Make Gunpowder
- Grind Aluminum into Powder
- Learn the Neutralization Tech from a University of Thought
- Build an Acid Bath
- Start a batch of Salts
- Complete 21 Salts
- Build a Star Rack
- Make a Batch of Stars
- Build a Mortar
- Arm and Test-Fire a Mortar - Note: you must add a stage, then select a star from your inventory
- Register as an Exhibitor for a Legitimate Fireworks Show
- Exhibit your shell at a show
Resources
- Pyrotechnics Guides: http://www.atitd.org/wiki/tale6/Pyrotechnics_Guides
- Star Recipes
- Korrin's Pyro Guide written in T4 Pyro Guide
- The Pyromaniacs Guild is dedicated to this test, and will help people to pass their principles.
- see Star Recipes for list of available Stars + their locations & costs.
Please Note: By submitting the Star Labs at the SAME university, more recipes will be unlocked faster than by submitting them at different universities.
Old Egypt has the closest UArt to the Chariot Stop, so it would make sense for that one to be used. It makes no difference, in the scheme of things, to have all the stars at a single university, so please think about this before you submit a Star Lab.
Star Labs are offered at all universities, regardless of whether mortar construction is open in that region.
Pyrotechnics Stadiums
Atlas of Pyrotechnics Stadium Headquarters
Alternative Map: http://atitd.sharpnetwork.net/atitd/map/viewmap.asp?id=4
Location | Region | Notes | confirmed for T6? |
---|---|---|---|
554, 7084 | Old Egypt | West of sHarm | y |
2816, 5067 | Sinai | Near uThought | y |
-846, 2045 | Desert of Shades | Near uBody | y |
1369, 2522 | River Plains | West side of the Nile, east of uHarm | y |
1030, -5661 | South Egypt | Just south of chariot | y |
-2168, 6980 | Valley of the Kings | Just south and a little east of chariot | y |
850, 5065 | Midland Valley | Take road NORTH from CS, it is on the west side of the road. | y |
4174, -5606 | Eastern Grounds | Near uHarm | y |
2156, -1959 | Sterope | A bit East of the cs left side of the road to U Arch in the grass | n |
1093, 6285 | Taygete | NE of the cs between the grey mountains | n |
Pyrotechic Shows
NOTE: Don't go into a show expecting to be able to get a level off a shell that spurts out a single Squat Canary star, you may be voted as a fraud. On the other side of the contest, judges should rate shells that show no effort as frauds.
- To start a contest, visit a School or University of Art and sign up as an exhibitor. Select all shows that you would possibly be able to attend. If enough people sign up for the same date and time, then a Show will be announced in the Calendar. Once a show is announced, any new folks to sign up can do so right before the show begins, by clicking on the stadium. Open enrollment usually starts right at the original scheduled time to start.
- Contestants must be at the stadium on time! You only have 5 minutes to click on the stadium and enter the contest before it starts. Even if you have not previously requested to be in a contest at the School or University, you can sign up at this time as a Walk On.
- The system will call all judges that have signed up at this stadium, and are online at the time of the show. If you haven’t previously signed up at this stadium to be a judge, you may do so by clicking on the stadium and click on Judge, prior to the show starting.
- All judges will be given a temporary waypoint directly to the stadium, so you don't have to try to run there. Call for judges is on a 10 minute timer. If these judges don't arrive in time, the contest will start without them.
- The competition itself will typically last 20 to 60 minutes, depending mostly on the number of participants.
- Once the contest has started, the first exhibitor to ARM their mortar will be given the chance to fire it. The message will show up in your Main chat tab to ARM. If you aren't the first to ARM your mortar, you can click ARM again at the next opportunity (you do not need to disarm your mortar. Selecting "ARM" when its already loaded works fine).
- When you do manage to arm your mortar when requested, you will get a popup in main clearing you for launch. Fire your mortar (which will require that you type in the word 'LAUNCH'). Judges get 20 seconds of time to get into a proper camera view and then the shell is fired. After it is complete, the judges can judge it (within a time limit). Directly after judging, the score for that particular mortar is shown. Please note that the name of the exhibitor who launched the mortar is anonymous and the judges will only know the name of your mortar. (Unless of course you use your own name in the name of your mortar)
- There is 90 seconds given for someone to ARM their mortar. If no one ARMs their mortar within this time, then the contest ends.
- After all the contestants have fired their mortars all scores are shown in order from the highest to the lowest along with their rating. There are 3 possible ratings: 1/4, 1/3, and 1/2. You will earn the highest rating you are eligible for that you haven't already been awarded. For example, if you have already earned the top 1/4 rating and place in the top 1/4 a second time, you'll earn the top 1/3 rating instead. You need to earn all three ratings to pass the test.
~ by Korrin
- From the last two contests, it appears that ratings are allocated as follows:
5 contestants: 1/3 and 1/2 (ie: top contestant gets 1/3, second gets 1/2)
6 contestants: 1/4 and 1/3 (ie: top contestant gets 1/4, second gets 1/3)
I don't know how this is calculated, if anybody has more knowledge please add it here :)
~ Raki
on 11 Jan '14: 6 contestants only gave 2 wins - also 12 judges of which 5 were rejected, although some of the rejected were present (and on time)