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Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.

In order to attempt any of the tests in a Discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
  • The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Tests by Discipline

  Discipline of  
Lvl Test
1 Principles of Architecture
3 Test of the Obelisk
4 Throne of Pharaoh
5 Test of Towers
10 Test of the Megalopolis
11 Test of Funerary Temple
13 Test of Life
18 Test of Seven Phoenix

  Discipline of  
Art and Music
Lvl Test
2 Principles of Art and Music
4 Test of Khefre's Children
7 Test of The Raeli Mosaic
9 Test of Pyrotechnics
11 Test of The Formal Garden
13 Test of Flight
16 Test of Dancing Waters
24 Test of the Windsong

  Discipline of  
Lvl Test
1 Principles of Body
3 Test of the Acrobat
6 Test of the Oyster Catcher
8 Test of the Singing Cicada
10 Test of Safari
12 Test of Darkest Night
14 Test of the Ritual Tattoo
16 Test of Banquet

  Discipline of  
Lvl Test
1 Principles of Harmony
4 Test of Promotion
6 Test of Marriage
8 Test of Chains
9 Test of Reason
11 Test of the Critic
14 Test of the Freeman
17 Balance of Goods

  Discipline of  
Lvl Test
2 Principles of Leadership
4 Test of the Demipharaoh
10 Test of the Plantation
12 Test of the Covered Cartouche
14 Test of the Coalition
16 Test of the Bureaucrat
18 Test of Mentorship
23 Test of the Hegemon

  Discipline of  
Lvl Test
2 Principles of Thought
6 Test of the Pathmaker
8 Test of the Venery
10 Test of the Bijou
13 Test of the Constellation
15 Test of Hexaglyphs
17 Pulse of the People
18 Riddle of the Sphinx

  Discipline of  
Lvl Test
2 Principles of Worship
5 Test of the Vigil
6 Path of the Pilgrim
9 Test of Festivals
11 Test of the Messenger
12 Test of Beacons
14 Test of Leavened Bread
17 Test of the Humble Priests


Test Available - Test Available
Requires Demonstrating - Requires Demonstrating
Not yet available - Not yet available

Test Pass History

  • The tests on the Test Pass History page were the ones in which there are points given towards passing, but this page hasn't been maintained for a long period of time.
  • This webpage builds list of passes for each test, taking info from the System log, so it increases automatically and dosn't need to be mantained. By now it only has information of the last months but I plan to add more historic data. (Sabuli)

Unpassed Art and Thought pieces

Unpassed Tests