The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Laws/Watch Dog

From ATITD6
Revision as of 22:00, 11 June 2012 by Zhukuram (talk | contribs) (Created page with "Watch Dogs 1. Each player will get one watch dog for each corner stone they own. 2. Watch dogs can be set inside compounds or outside in the landscape 3. Watch dogs guard a f...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Watch Dogs

1. Each player will get one watch dog for each corner stone they own.
2. Watch dogs can be set inside compounds or outside in the landscape
3. Watch dogs guard a finite area and only the owner of the watch dog may build within the guarded area.
a) Indoor watch dogs guard the area of the compound plus 10 coords on each edge based on the graphic footprint of the compound.
b) Outdoor watch dogs guard the equivalent area of a maximum sized compound plus 10 coords centered around the location of the watch dog.
4. Watch dogs may only guard compounds or objects belonging to the dog's owner.
5. Watch dogs may be picked up and moved.
6. Watch dogs may not have overlapping territories.
7. Watch dogs die at the same time a corner stones expires.
8. Watch dogs may be given to a guild. 
a) Watch dogs given to a guild are permanently owned by the guild.
b) Guild watch dogs may have their permissions set according to standard guild ownership  for using/picking up items.
c) Guild watch dogs will be inherited according to the existing rules of guild inheritance.
d) If the guild is dismantled or torn down, all guild watch dogs will die.
9. There will be a public option on all watch dogs to show the area being guarded.  
10. Watch dog appearance tbd by the developers.
a) Suggestion: animated, patrolling, stationary, dog, cat, lion, cheetah, selectable colors, or a stone statue.
b) Suggestion: players may pay for additional cosmetic changes, similar those offered for cats.


Watch Dogs

Watch Dogs are perimeter guardians. Their job is to safe guard an area approximately the size of a fully built out compound + 10 coords.

Watch Dogs can be placed inside a compound to ward off others from building too close or they can be placed in the landscape to protect outdoor buildings or building locations.

Their use is optional and limited.


Text of Proposal

Watch Dog

1. Each player will get one watch dog for each corner stone they own

2. Watch dogs can be set inside compounds or outside in the landscape

3. Watch dogs guard a finite area and only the owner of the watch dog may build within the guarded area

 a) Indoor watch dogs guard the area of the compound plus 10 coords on each edge based on the graphic footprint of the compound
 b) Outdoor watch dogs guard the equivalent area of a maximum sized compound plus 10 coords centered around the location of the watch dog

4. Watch dogs may only guard compounds or objects belonging to the dog's owner

5. Watch dogs may be picked up and moved

6. Watch dogs may not have overlapping territories

7. Watch dogs die at the same time a corner stones expires

8. Watch dogs may be given to a guild

 a) Watch dogs given to a guild are permanently owned by the guild
 b) Guild watch dogs may have their permissions set according to standard guild ownership  for using/picking up items
 c) Guild watch dogs will be inherited according to the existing rules of guild inheritance
 d) If the guild is dismantled or torn down, all guild watch dogs will die

9. There will be a public option on all watch dogs to show the area being guarded

10. Watch dog appearance tbd by the developers

 a) Suggestion: animated, patrolling, stationary, dog, cat, lion, cheetah, selectable colors, or a stone statue
 b) Suggestion: players may pay for additional cosmetic changes, similar those offered for cats