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User:Zhukuram

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Zhukuram Rana and Kaa live in the world of Egypt Tale 7. We are here to have fun and play games and walkabout and generally just enjoy the game.

More to Come, More to See! It's EGYPT after all! Always just one more thing...

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Our Home Base is located in Old Egypt next to the U Harmony on the very end of the delta. Coords: 975,7625

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About Me

I am Zhukuram:

  • Level 32
  • Initiate of Six
  • Prentice of Two

Rana is my spouse warp partner.

Items needing votes: None

TBD


Muses

The Old Ny-Al Song

We got macros n mules and tools to use, down on the Old Ny-Al
We dig all day, dirt and clay, and nary get our hands dirty
So come and play at work all day and sing a song, down on the Old Ny-Al

Homage to Eastern Grounds

Caravans of Tech Seekers passing though the sands
Drinking deep at the wells of time

Mining Markers

Little bonfires in the sand
Endless running

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Useful Links

Tale 7 Links

My Tale 7 Links
Zhu's Herb Buffs My Test Details My Maps
Tale 7 Cut Gem list Shroom Finder Wine Guide
Rogarian's Utilities Info Sand Mining Guide New Seed Crosses
elder trades HHOFW Vigil Needs HHOFW Pilgrimage
Kaa's Page Hex Color List Ant Leaves
Airship Flight Manual Egyptian Building Codes Watch Dog
CP Protection and Grief Prevention
Mediawiki Formatting Mediawiki Tables Mediawiki CSS

Tale 6 Links

Tale 6 Links
Tale 6
Wall of Passed Time
Tale 6
Airship Flight Manual
Tale 6
Egyptian Building Codes
Tale 6
Cut Gem list
Tale 3
Cut Gem Details

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Thistle Links

Thistle Garden Links
Thistle_Guide Thistle Conversions Thistle Voids
Egypt Thistle Calendar Tale 4
Dresdor's Thistle Guide

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Test Overview

Tests Summary
Rank Bonus Initiate Student Prentice Journeyman Scribe Master Sage Oracle
Architecture P: Tent
2: Small House
4: Medium House
+14 cells/level to CPs
Done
09/14/2015
Test of the Obelisk
Principles 10/26/2015
Metallic Obi
Passed 02/03/2016
9 cubits
Test of Life
Principles 02/07/2016
- - - - -
Art Q +NNN pts Done
09/19/2015
Test of Khefre's Children
Principles 03/15/2016
- - - - - -
Body "View Selected
Coordinates"
Done
09/14/2015
Test of the Oyster Catcher
Principles 10/02/2015
Passed 03/28/2016
Test of the Singing Cicada
Principles 01/10/2016
Passed 03/30/2016
Test of the Bedouin
Principles 09/22/2015
Test of the Darkest Night
Principles 10/01/2015
Test of the Acrobat
Principles 11/02/2015
by Amuniet
Test of the Safari
Principles 12/31/2015
Test of the Ritual Tattoo
Principles 04/28/2016
-
Harmony None Done
10/25/2015
Test of Marriage
Principles 10/25/2015
Rana
Test of the Freeman
Principles 11/06/2015
Test of Chains
Principles 12/13/2015
Test of Prophet
Principles 12/21/2015
Test of Souls
Principles 01/18/2016
Test of the Critic
Principles 02/11/2016
Test Balance of Goods
Principles 04/10/2016
Leadership 3 Petitions Done
09/20/2015
Test of the Kingmaker
Principles 12/03/2015
Passed 12/27/2015
445 pts
Test of the Demi-Pharaoh
Principles 10/05/2015
Test of the Bureaucrat
Principles 12/21/2015
Test of the Retired Pirates
Principles 02/2016
- - -
Thought None - - - - - - - -
Worship +30 Barley Yield Done
11/02/2015
Rana
Test of the Vigil
Principles 11/07/2015
Passed 04/10/2016
2382pts
Test Path of the Pilgrim
Principles 04/21/2016
Passed 04/24/2016
1050pts
- - - - -
Welcome to Egypt - Done
Citizen

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Test Details

Detailed test information at: More Test Details


  • Darkest Night
  • Safari
  • Oyster Catcher
  • Astrological Alignment
  • Octet's Ghost
  • Messenger
  • Megalopolis
  • Scarabs
  • Tattoo
  • Archaeology


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Stats

Standard Buffs

Stats
Str +6 Dex +4 End +7 Spd +9
Con 0 Foc +1 Per +2

Speed Bumps

Next: Speed 10 (Total Advances 14)

Cicada Speed Table
Speed Advances
Base
Speed Advances Cost Date
1 66122 01/28/2016
2 57777 02/25/2016
3 46571 03/18/2016
4 46088 03/26/2016
5 44401 03/30/2016 *multiple advances
6 44401 03/30/2016 *multiple advances
7 44401 03/30/2016 *multiple advances
Extra
8 41081 04/08/2016
Speed 8 (Total Advances 8)
9 37087 04/20/2016
10 34095 04/27/2016 *multiple advances
Speed 9 (Total Advances 10)
11 34095 04/27/2016 *multiple advances
12 34219 04/26/2016
13
14

Herbs Buffs

The Herb Buffs have been moved to their own page here: Herb Buffs


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Skills

Notes on Mechanics Skill

In previous tales was "supposed" to allow you to tune automated machines to a faster rate. In practice because the skill is hashed based, attempting to level up a machine when you have a higher mechanics skill level had many more failures. Mechanics L1 "maybe" worth the price of the skill but beyond that it's not worth having. The rare times you are successful out weight the forfeited times you might have done "something" at Level 1.


Gastro 7

Grants a +1 permanent perception point.

Much thanks to Odis for offering up a panoply of 7 free Masterpiece Meals (MP) enabling Rana, Kaa and Zhukuram to get their +1 perception point.


Skills
Cooking 3 Gastro 10 Beer Tasting 15
Desiccation 3 Fly Tying 2 Rhythmic Strength 4
Fire building 5 Stone Blade Fab 7/7 Sheet Glass 7/7
Carving 5 Fumeology 0 Pulse of the People 0
Mechanics
Body/Harm/Lead/Worship
Rana: None
0 Salvage
Art/Arch/Thought
/Body /Lead
Rana: None
4

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Acquire

Botanist's Touch S Worship DONE

Allows uprooting of lilies and flowers. See the Flower Fertilizer Chart

  • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
  • Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
    • 8 units 2 Hours = 2 fertilizations
  • Liquid Sun Fertilizer 1-180 Flower Fertilizer and 1 Scorpion's Brood Mushroom
  • Harvest Elixir 1-320 Flower Fertilizer and 1 Camels Mane Mushroom
    • 80 units 8 Hours = 4 fertilizations

Generally, flowers require 48 fertilizations before they propagate.


block
Flower Fertilizer
150
/
150
(0)
100%
Sticky Sun Fertilizer
100
/
100
(0)
100%
Liquid Sun Fertilizer
100
/
100
(0)
100%
Harvest Elixir
50
/
50
(0)
100%
Khefre's Essence
1
/
1
(0)
100%
block

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Fly Tying 3 S Worship

block
Footworm
14
/
14
(0)
100%
White Mealybug
14
/
14
(0)
100%
Dew Fly
14
/
14
(0)
100%
Snowberry Butterfly
14
/
14
(0)
100%
Wooly Aphid
14
/
14
(0)
100%
Feather Midge
14
/
14
(0)
100%
Toad Sawfly
11
/
14
(3)
78%
block

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Cooking 4 S Worship

block
Camel's Mane
7
/
7
(0)
100%
Cobra Hood
7
/
7
(0)
100%
Dead Tongue
7
/
7
(0)
100%
Iron Knot
7
/
7
(0)
100%
Peasant's Foot
0
/
7
(7)
0%
Slave's Bread
0
/
7
(7)
0%
Toad Skin
7
/
7
(0)
100%
block

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Supplies and Resources

Gone Walkabout Mines

Mine Locations
Quartz Desert of Nomads 1700,7303 From SBody in OE go due east until you come to the road.
When the road doglegs to the right
the mine is just over the low hills on the south side of the road.
Diamonds Hinterlands 2400,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine to the edge of the green/sand.
The mine is a few cords into the sand portion.
Ruby Lake of Reeds 3470,7303 From SBody in OE go due east until you come to the road.
Continue due east past the GWA quartz mine and past the GWA Diamond mine to sand ankh.
The mine is a the tail end of the ankh.

There is currently no access from the CS at Lake of Reeds because the CS has yet to be repaired.
Zhukuram 03:59, 8 December 2015 (EST)

Topaz Cat's Claw Ridge -1,7100 Go East from UArt in CCR.
Also South West of OE Northern ALOE Iron Mine continue south west past the rectangular canal.

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Gone Walkabout Quarries

Perception levels needed for each of Decorative Stone: Marble

There are 28 varieties of Decorative Stone: Marble, Alabaster, Travertine, Granite, Fire Rock, Jade, Onyx, Angel Stone, Blue Moon


Quarry Locations
Oyster Shell Marble 1 Old Egypt 1043,7569 dead near the limestone patch collapsed
Oyster Shell Marble 2 Old Egypt 1012,7572 dead near the limestone patch collapsed
Oyster Shell Marble 3 Old Egypt 992,7568 dead near the limestone patch collapsed
Cherry Travertine 1 Old Egypt 1088, 7657 dead half way to OE S Arch collapsed
Mud Granite 1 Old Egypt 1004,7238 dead near OE S Arch collapsed
Mud Granite 2 Old Egypt 1057,7268 dead near OE S Arch collapsed
White Travertine 1 Old Egypt 934, 7495 dead near UMB collapsed
White Travertine 2 Old Egypt 1052,7583 dead near the limestone patch collapsed
White Alabaster 1 Old Egypt 881,7446 dead S of Vaults collapsed
Yellow Alabaster 1 Old Egypt 920,7406 dead S of Vaults collapsed
Yellow Alabaster 2 Old Egypt 957, 7163 dead S Art collapsed
Canary Granite 1 Old Egypt 1001, 7571
B404-B465 Installed
A253-A314 G473-G568 Installed
active near limestone patch
Night Granite 1 Old Egypt 1013, 7505
H262-H314 Installed
A247-A279 F310-F360 Installed
active near limestone patch

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Gone Walkabout Gearboxes

Gearboxes Outputs
A B C D E F G H Installed
A83 b c d E36 f G43 h
a B18 c D22 e F36 g h
a B144 c d E173 F288 g h
a B231 c d e F463 g H167
a b c D30 e F25 g H42
a b C60 d E22 f G18 h
a b C231 d e F139 g H139
A333 b C200 d e F400 g h
a B60 c D333 e F333 g h
a b C463 d E463 F463 g h
A463 b c D278 e f g H100
a b c D278 e f G556 H556
A278 B278 c d E278 f g h
A463 B463 c d e f g H463 Old Egypt 1001, 7571
A60 b c d E60 f G60 h
a B278 c d e F278 g H278 Old Egypt 1013, 7505
a b c D386 e F463 g H463
a b c D400 e f G480 H480
A278 b c d e F556 G556 h Old Egypt 1001, 7571
A278 b c d e F333 G333 h Old Egypt 1013, 7505
a b c d e f g h

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U Worship Supplies

U Worship Supplies
U Worship MV Zhukuram Garlic Apep's Crop Heket's Reaping
U Worship RP Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship OE Zhukuram Leeks Hapi's Harvest Hours' Grain
U Worship SE Zhukuram Cabbage Bastet's Yielding Mut's Fruition
U Worship OE Rana Carrots Green Leaf Osiris' Orange
U Worship MV Rana Leeks Hapi's Harvest Hours' Grain
U Worship OE Kaa Onions Amun's Bounty Tears of Sinai
U Worship MV Kaa Onions Amun's Bounty Tears of Sinai
U Worship RP Kaa Carrots Green Leaf Osiris' Orange
U Worship LoR Zhukuram Sea Lily Blush


See: Vegetables for details on variety features and growing extra seeds.

Some players are able to grow NNN extra seeds. It may be that all those extra seeds will have a future use.


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Seed Varieties

Seeds
Flax Type Pollution Type Marker
Symphony Ridge Gold Wood Planes No Harvest
Constitution Peak ? No Harvest
Sinai Sage ? No Harvest
Sunset Pond ? No Harvest


See: Flax Seeds for details on variety features but there is a pollution effect.

Flax is based on pollution. There are many types of pollution and at least two diffrent types react with flax.
Growing one flax raises pollution A while lowering pollution B. while another might lower A and raise B

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Wood Treatment

Zhu's Wood Treatment Guessipe Recipes for the following items:

There are no recipes because it's all hunt and peck.... just go back and forth until you get something.

It appears that some multi-combos are mutually exclusive: You can get A+B, A+C, B+C but not A+B+C

Generically:

  • Find the 2 or 3 treatments that will peg the desired board attributes (all/nothing).
  • Use the cheapest treatment to peg first, then start backtracking to get the others.
  • Expect multiple rounds to re-peg the attributes.
  • Try to rotate these so that they move different values otherwise you get in a (A-B)->(B-A) cycle.
Try for (A-C)->(B-A) to get close and then dink until you get what you want.
  • Use the "Abort Treatment" to stop at any time or once you get the reaction you are looking for.


Wood Treatment Recipes

Recipe Pliable Fireproof Blonde (airship)
Treatment Qty Duration
Ash 14 140 seconds
Saltpeter 8 80 seconds
Lime 6 60 seconds
Ash 1 10 seconds
Clean up Lime 5 seconds <> Ash 5 seconds


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Treated Wood Stock on Hand

Treated Woodstock
Board Attributes Qty on Hand
Fireproof Termite-prone Nontoxic White 300
Hard Rotproof White 441
Pliable Fireproof Blonde 100
Pliable Rotproof Nontoxic Blonde 250
Rotproof Termite-Resistant Nontoxic 25


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Treated Woods Usage List

Requirements
Building Amt Needed Hard/Soft White/Blonde Nontoxic Rot-proof Termite Fireproof Rigid/Pliable
Modern Sheep Farm 250 Hard White 3 4 5 6 7
Modern Sheep Farm 250 1 White Nontoxic 4 5 6 7
Thistle Garden 250 1 2 3 Rot-proof Resistant 6 7
Thistle Garden 250 1 2 Nontoxic Rot-proof 5 6 7
Airship 600 1 Blonde 3 4 5 Fireproof Pliable
Ant Colony 75 1 2 Nontoxic 4 Resistant 6 7
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Rigid
Long Range Ferry 50 1 2 3 Rot-proof 5 6 Pliable
Improved Hackling Rake 18 Hard 2 3 Rot-proof 5 6 7


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GWA Chicken Coop

Chicken Coop Slat Settings

The effect of the slat settings changes with time of day. But the only time of day that matters is 6am.

If you set the slats in the AM (game time) you will get the following messages:

Slats Closed: During the day this keeps the chickens cool
Slats Open: During the day this warms the chickens

If you set the slats in the PM (game time) you will get a different message:

Slats Closed: During the night this retains warmth
Slats Open: During the night this lets the cool air in

So, it's Egypt and the messages are confusing. Especially as the temperature shown on the coop may not match the message about the current effect of the slats.

The guiding temperature is 80-100F for eggs and hatching. The coop needs to be in this temperature range at 6am.


You can check the temperature during the night (game) to verify the temperatures. The effects of the slats change during the day they act one direction for heat and reverse at night.

Generally: set the slats to MOSTLY CLOSED.


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My T6 Chicken Coop Notes

Slats 1/2 open = mostly eggs 
No hens or roosters are needed to hatch eggs 
Hens or rooster in the coop inpede hatching 
Rooster are only needed for research. 
Hens and roosters can hatch at the same time but hens are more common. 
Roosters used for Herpatology (snakes) at U Thought but can only be donated if Advance Animal Husbandry has been opened in that region 
Rooster can be fed to snakes if not donated or killed. 
Hot Temps = eggs 
Cool Temps = hatching 


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Flowers

Flower experiments and other interesting stuffs...

  1. How to do crossbreeding: Crossbreeding Hints
  2. How to make Nut's Essence: Nut's_Essence
    • (needs 3 hairy tooth shrooms for 1 Nut's Essence)
  3. Gory details on plant Genomes
  4. Sea Lilies
  5. Orchids
  6. See the Flower Fertilizer Chart
    • Flower Fertilizer: 50 Flower Fertilizer is made from 3 Rotten Fish (plus 5 water and 5 wood to start the Kettle)
    • Sticky Sun Fertilizer: 49 Flower Fertilizer and 1 Cobra Skin
      • Can use more often
      • 8 units 2 Hours = 2 fertilizations
    • Harvest Elixir 1-320 Flower Fertilizer and 1 Camels Mane Mushroom
      • Longer lasting
      • 80 units 8 Hours = 4 fertilizations
    • Generally, flowers require 48 fertilizations before they propagate.


Flower Trials: Orchids

Flower Trials
Trial Variety Name B Crown B Petal B Tongue B Leaf B Size Splint(L/R) Results R Crown R Petal R Tongue R Leaf R Size
1 Orchid Masquerade violet pink teal green N Right Rana #1 light blue light pink teal green N
1 Orchid Sabretooth yellow yellow gray green N Left Rana #1 light blue light pink teal green N
2 Orchid Sabretooth yellow yellow gray green N Right Zhukuram#1 violet pink teal tan N
2 Orchid Masquerade violet pink teal green N Left Zhukuram#1 violet pink teal tan N


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Flower Trials: Lilies

Flower Trials
Trial Variety Name B Outer P B Inner P B Outer Sta B Mid Sta B Inner Sta B Size Splint(L/R) Results R Outer P R Inner P R Outer Sta R Mid Sta R Inner Sta R Size
1 Lilly Blush mag white mag mag mag maga N Right Kaa#1 white mag yellow mag mag mag mag N
1 Lilly Energy yellow yellow white white white N Left Kaa#1 white mag yellow mag mag mag mag N
2 Lilly Energy yellow yellow white white white N Right Zhukuram#2
2 Lilly Binny#10 white mag white mag mag white N Left Zhukuram#2


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