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Monuments/Architecture

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< Monuments

NOTE:

If it turns out that there is more than one Architecture monument, please create it as a subpage of this page; i.e. create a page Monuments/Architecture/OracleName where OracleName is the name of the person leading that monument. This page (for Casino's Architecture monument) will then also be moved to its own subpage. If you need help creating a new page, please ask a wiki admin for help.

'Monument of Architecture'

This page is for the Architecture Monument project headed by Oracle of Architecture Casino

Special Thanks to: Sharae! For her design and maintenance of all Wiki related content, thank you :)

Thank You to everyone who supported this Monument, I am truly lucky to have met each and every one of you, enjoy the rest of the tale and T5, (Eat your heart out Teppy, we got em built in spite of the hurdles you presented us with!)

'CHALLENGE TEST FOR T5

Summary: The Test of the Contracted Carousel takes into consideration all of the "Key" aspects of the Architecture Discipline. Architecture is foremost a discipline of Trade, Communication and Tasking. In it, players need to find those willing to perform a Task--whether it's cooperation on the Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass, Therefore, an Architecture test should stress three points; First, Trading for requisite materials, Second; finding people willing to cooperate on the production, and Third; Actually completed the designed Task. Material use is always secondary to these three facets, but an Architect should be prepared for expense and the investment of time. The Test of the Contracted Carousel would allow players to merge all three of these facets into one. Good Luck to our future Generation, This will be Your Challenge! Oracle: Casino

THE TEST OF THE CONTRACTED CAROUSEL

Egypt's flora and fauna are difficult to depict in their entirety; everywhere you look, life springs from its very roots. Plants grow tall and handsome, rats scamper about with sheep, and falcons take rabbits back to their nests to feed their young with. Art and architecture both try their best to mimic that life, but ultimately it's a long, arduous task to truly represent the wonders of nature. Thankfully, there are always ways to do so. Take, for example, a carousel: a tower of life and death, with predators and prey rotating in a circle of grand harmony. An architect who can build one of these has their work cut out for them, but it can certainly be its own reward!

  • Design: There are two ways to pass the test, each with their own advantages and disadvantages.
  1. Build the base of a completed Carousel Tower, with all the animals required.
  2. Build all seven animals.

A Carousel Tower is initially built in a construction site, and requires a very large number of materials -- aside from the standard bricks and boards, there's also a small amount of marble, and at least one three-output gearbox. This means that the lead architect will, initially, have to deal with accumulation, and may attempt to find help from the others working on it.

  • When the Tower has been built, twenty-one slots are placed on the building itself, each corresponding to a single animal and a tier.
  • The Carousel has three tiers, each with seven fantastic animals: the Ram, the Phoenix, the Cat, the Jackal, the Serpent, the Bullfrog, and the Hippo. Each has its place in mythos, and so each has a place on the carousel. The animals themselves are decorated with a number of random materials, to be explained later.
  • Once the Tower's form has been built, the slots may be filled. Each player, with the exception of the architect, may take one and only one slot; therefore, up to 21 other players are necessary to fill a Tower. Once a player has taken a slot, they may change it; the architect of the tower may take as many slots as he or she chooses. The materials and quantities required for any player to build within a Tower's slot are semi-random; while some material requirements may overlap, others will be completely different in specifics...and the quantities will be different for each player, similar to megalopolis sites. They include a two-output gearbox, a number of treated boards, marble, and cut gems. Note: A player may abandon their slot and choose another unoccupied one; this will facilitate at the onset a way to make a list of all twenty-one slots and their material requirements.

MONUMENT LOCATION

MONUMENT LOCATION HAS BEEN SET AT 2955,-4305 The Pyramid Of Heaven was Donated by GUMBY and the FOLLOWERS of ANUBIS, To Join: Simply Run To Pyramid Location,Once there run into the center of it and *click on the pyramid and pledge your support. (a Chat Window will open once you have been added to the Team by the Oracle)

MATERIALS REQUIRED TO BUILD THE MONUMENT

Here's what it took to get it built. Click Here

MONUMENT PERSONNEL

Please add your name to the list if you wish to be considered as part of the Monument team. Apply directly at the Pyramid itself :)

All Names with an asterisk (*) are currently "Confirmed" at the Monument as of 07/11/2010


Oracles (1)

Sages (2)

  • Hemptwister*
  • Robare*

Masters (4)

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