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Chemistry related to Kush Tech research
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I'm endorsing Numaris's [[User:Numaris/Practical_Chemist | Practical Chemist]] Guide as a First-Stop for new Chemists.  It's way better than this one.  Go!  Click on it! ''-[[User:Nchanter|Nchanter]]
  
Setting up
+
= Overview =
To work out the different extracts needed for kush Tech Research a few minor things are needed:
 
  
 +
This is a guide to what you can do with a [[Chemistry Laboratory]] upgraded with an [[Essential Macerator]] and an [[Alcohol Lamp]].  You need to upgrade the chemistry lab twice to be able to install the macerator and alcohol lamp.
  
Chemistry Labs (13 ready, 7 more in the works)
+
The essential macerator allows you to do several things, among them:
Essential Macerator upgrade (including Alcohol lamp and other upgrades) : Total of 20 available, 5 installed so far
+
* Perform essence distillation from herbs, tree resins, powdered gems, salts of metals, marble dust, and camel pheremones
The macerator upgrade is what will give the info for needed extracts
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* Create [[Essential Compound]]s from 5 different types of distilled [[Chemistry/Essences|Essences]].
Lab Calibration to level 3 (this is done via special glasssware: 3 sets are available for this project), 1 Set is currently installed
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* Create litmus test strips to test essential compounds.
 +
* Perform essential compound [[Chemistry/Extracts|extraction]].
  
Step (1)
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Note: precisely calibrating a chemistry lab with glassware only effects a couple of operations.
 +
* Yield on pulverized gems increased by a factor of (1+calibration level).
 +
* Essential compound creation requires (10-calibration) drops of each essence.
 +
* How many drops of solution are produced for litmus test creation.
  
Click Chem Lab
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You do not need glassware in all chemistry labs, only as many as you want to be able to do the above tasks in at the same time. (Access to one is plenty for most players.)
Click Manufacture
 
Extracts...
 
Create GEB's Compound Extract (They are ordered, GEB being easiest, RA being hardest)
 
New Screen: ** Requirement **
 
Bitter (--)
 
Salty (--)
 
For GEB's those are the two sets of data we need to further investigate (we'll use this set in our guide)
 
you would normaly pick them now from the Inventory menu of your avatar, but we'll look into their creation first ...  
 
  
NOTE: Many options on the Chem lab only show when you have the corresponding resources in inventory.. e.g. spirits in inventory for Alcohol lamp to show)
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= Basic Procedures =
Step (2)
 
Now we have our base Requirement for GEB on this particular Chem Lab.... Bitter 2- Salty 2- The next step will be to look up possible recipes
 
  
Geb Recipes ** Maat Recipes ** Set Recipes ** Osiris Recipes ** Thoth Recipes ** Ra Recipes **
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== Essential Distillation ==
  
* [[samples]]
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# Grab 10 deben of what you are going to create essence from, along with the correct set of spirits from the [[Chemistry/Essences | Essence Table]]
 +
# Under the Manufacture menu on an upgraded chemistry lab
 +
## Fill the alcohol lamp with the correct spirits.
 +
## Essential Distillation/Place Essential Material...
 +
## Essential Distillation/Start Essential Distillation
 +
# Wait 2 teppy minutes
 +
# Take/Essence from the chemistry lab
  
 +
Notes:
 +
# If you misclick on the Place Essential Material step you can select Remove essential material and Take/... from the lab, no harm done.
 +
# If you insert the wrong set of spirits, you can Dispose from the chemistry lab menu.  It dumps all the spirits so you have to start adding them all over again.  You do not get the spirits back.
 +
# Every essential distillation run requires exactly 10 deben of spirits in the alcohol lamp.
 +
# Yield of drops of essence depend on the lowest quality spirit in the alcohol lamp.  Fire spirits give 6 deben back (see next point),  air 7, water 5, earth 4, life 8, ra 9, and anything mixture of spirits with grey spirits give back 3 debens only.
 +
# The mixture of spirits needed depends on the optimal temperature for that item.  Some items are made using Gray Spirits at the end of the temperature scale and so give reduced yield. 
 +
# Each step away from the optimal mixture reduces the yield by 1 deben.
 +
# The output will depend on the lowest quality spirit used.  For example, mixing air and fire spirits will give you a yield of 6 debens if the mixture is otherwise correct.
 +
# If the temperature of the alcohol lamp is too far off, you will only get a 'Too hot' or 'Too cold' message.  This is how the list below was created in the first place.
  
ok, so we have this page handed to us with possible GEB's recipes...  
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''Essence distillation is where you want several chemistry labs nearby. This is a great activity to be done in parallel and the two minute timer makes it quick to make a lot of essence fast.''
  
we are looking for : bi2- sa 2-
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== Essential Compound Creation ==
It's easy to scoll down to the first recipe that fits with both attributes...
 
  
bi2- sa2- // Ranyahn // Stout Palm // Tapacae Miralis // Towering Palm // Umbrela Palm
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Note that [[Advanced Chemistry 2]] is needed to mix [[Essential Compound]].
There are more recipes that fit, but for now we'll work this one out til the end
 
  
Step (3)
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# Grab 10 deben each of 5 different essences (one deben less for each level of calibration your lab is)  
 +
# Using the chemistry lab, select Manufacture/Essential Mixture/Add essence to Compound to add all five essences (1 click adds the required debens of the clicked essence).  The order of addition does not matter.
 +
# Select Manufacture/Mix Compound.  You will be asked for a name for the compound, please read the notes below carefully.
 +
# Select Take/Essential Compound from the main menu.
  
bi2- sa2- // Ranyahn // Stout Palm // Tapacae Miralis // Towering Palm // Umbrela Palm
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Notes:
Now lets take this apart into it's sections
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# Essential compound creation is instantaneous.
 +
# Be very careful when naming compounds.  There is a nice bug wherein two different but identically named compounds will sort into the same inventory slot.  Which means what the resulting 2 debens of compound (after you take it) really are is pretty much unknown.
 +
# If you mix a compound and cancel naming it, the compound will still get mixed, and it will be named "unknown".
 +
# If you have precise calibration level 3 chemistry lab, the number of drops needed will be 7.
 +
# The Essential Compound's attributes are the sum of the attributes of the 5 essences (attributes are Ar=aromatic, As=astringent, Bi=bitter, Sa=salty, So=sour, Sp=spicy, Sw=sweet, To=toxic).
  
 +
== Litmus Test Strips ==
  
Ranyahn (resin)
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Currently there are ten types of litmus test strips: positive, negative and one type for each attribute.  [[Litmus Test | Instructions for making litmus test strips]]
Stout Palm (resin)
 
Tapacae Miralis (resin)
 
Towering Palm (resin)
 
Umbrella Tree (resin)
 
To make any of those essences we need to mix them with spirits
 
  
This time we'll be using a wiki page that exists but is otherwise unlinked (as far as I an see)
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== Essential Extract Creation ==
  
Tables
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From the Manufacture/Extracts menu on the chemistry lab, pick which type of extract you want to make.  Then select the essential compound you want to attempt to use for this extract.  If you succeed in matching the request 3 deben of the resulting extract goes directly into your inventory.  Every successful extract created in a lab causes all requests on that lab to be randomly redetermine.
  
Lets take our first essence from the list above .. Ranyahn resin
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Recipe lists for easy mixing of compounds can be found on the [[Chemistry/Extracts|Extracts]] page
We look up the new wiki page and scroll down to Ranyahn in the resin column
 
  
The Entry reads:
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= What It Makes =
  
Ranyhan // 4 Grain of Fire, 6 Worm of Fire // 6 Drops off Essence
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*[[Gear Oil]] Which can be used to add a temporary boost to the tuning level of tuneable buildings
Now this actually means: to make 6 Drops of this essence we need the mentioned spirits (spritits must always total 10 ) plus 10 Ranyhan Resin.
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*[[Potash Ointment]] Which turns ash into potash with just one click!
 +
*[[Lime Emulsion]] Which turns limestone into lime!
 +
*[[Gem Glue]] Which fuses smaller gems into larger ones!
 +
*[[Explosives]]
  
Click Chem Lab
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= How It Works =
1. Manufacture
 
1a. Alcohol Lamp (only shows with spirits in inventory)
 
  
 +
Each essence has a value for each attribute between -3 and 3. Compounds are the sums of their essences so for each attribute they range between -15 and 15.
  
add 4 Grain + 6 Worm spirits of Fire (the Max button didnt work for me with the correct number of spirits in inventory)
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Attribute test strips return a color based on the value of that attribute divided by 5 rounding away from 0. The requirements for Extracts are based on the underlying number divided by 3 rounding away from 0. See the table bellow for detail.
  
2. Essential Destillation
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{| border="1" cellpadding="5" cellspacing="0"
3. Place Material in Macerator (the resin in this case)
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|-
4. Start Maceration
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| '''Color'''            || '''Min'''  ||  '''Max'''
5. Remove Essnece (e.g. Essence:Ranyhan)
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|-
 +
| Violet || -15 || -15
 +
|-
 +
| Maroon                  || -14        ||        -11
 +
|-
 +
| Red                    || -10        ||        -6
 +
|-
 +
| Pink                    || -5        ||        -1
 +
|-
 +
| White                  || 0          ||          0
 +
|-
 +
| Light Blue              || 1          ||          5
 +
|-
 +
| Blue                    || 6          ||        10
 +
|-
 +
| Indigo                  || 11        ||        15
 +
|-
 +
| || ||
 +
|-
 +
| <nowiki>-----</nowiki>  || -15        ||        -13
 +
|-
 +
| <nowiki>----</nowiki>  || -15        ||        -10
 +
|-
 +
| <nowiki>---</nowiki>    || -15        ||        -7
 +
|-
 +
| <nowiki>--</nowiki>    || -15        ||        -4  
 +
|-
 +
| ++                      || 4          ||        15
 +
|-
 +
| +++                    || 7          ||        15
 +
|-
 +
| ++++                    || 10        ||        15
 +
|-
 +
| +++++                  || 13        ||        15
 +
|}
  
You only get 3-7 essences per batch depending on the spirits used - this one should have given you 6 essences.
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= Research Efforts =
So do this at least twice for each essence to get 7-10 essences each
 
  
 +
If you're interested in helping figure out the attribute values of the different essences, join [[Guilds/EMRA | EMRA]] in Shabbat Ab, a chat-guild for coordinating research on chemistry and other game mechanic systems.  Nchanter and Traak are already hard at work!
  
Step (4)
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''For the former contents of this page see [[Chemistry In Kush]]''
We just made Essences from 5 different resins and spirits.
 
The Cham Lab needs 10 essences of 5 types to make a compound. Those are >> Ranyahn // Stout Palm // Tapacae Miralis // Towering Palm // Umbrela Palm << for our sample Chem Lab.
 
  
Calibration helps us to reduce this cost as follows:
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<noinclude>[[Category:Chemistry]]</noinclude>
 
 
 
 
Calibration lvl0 (no glass installed)
 
10 essences needed
 
 
 
Calibration lvl1 (glass installed)
 
9 Essences needed
 
 
 
Calibration lvl2 (glass installed)
 
8 Essences needed
 
 
 
Calibration lvl3 (glass installed)
 
7 Essences needed
 
 
 
 
 
Making the Compound !
 
 
 
Click Chem Lab
 
Click Manufacture
 
Click Essential Mixture
 
If you have your Essences in your inventory, you will get the option to add essences and Mix Compound.
 
 
 
 
 
Add all 5 Essence types
 
Mix Compound
 
Name Compound
 
the "Name Compound" is the most tricky one. If for some reason you have two compounds with the same name but different attributes in your inventory, they will be put together (like mixed, it's impossible to tell which is which)
 
if there isa need to store compounds use unique names and keep a wiki list to identify the name/attributes
 
 
 
Remove Compound from Chem Lab
 
 
 
 
 
 
 
Step 5
 
With the Compound in inventory , follow the next steps to make the extract:
 
 
 
 
 
Click Chem Lab (the one you got the original req's from)
 
Manufacture
 
Click Extracts
 
Click the type you have made .. in our example Geb's Compound Extracts
 
select Compound from selection menu, click ok
 
if the compound works, you will have it replaced with 3 Geb's Extracts in your avatars inventory.
 
 
 
you can store or donate the extracts, they are the final product.
 
 
 
 
 
Notes
 
 
 
you can do all the above steps with just one chem lab
 
more chem labs upgraded with macerators allow you to mass-produce essences
 
make more essences then you need for the extracts you need...
 
Check extracts Req's in order of difficulty (Hard first, easy last)
 
at the moment of this writing we can only make GEB, Maat and Osiris extracts.
 
as you can see in the Osiris table above, there are only 2 recipes available.
 
The chance that our Chem Lab is asking for one of them is small.
 
However, each time we make a successful extract in a chem lab, all req's on that lab change.
 
So if Osiris doesnt work, we make MAAT instead and if thats too expansive or impossible we make GEB.
 
After each success we check if Osiris has Req's that we can make and repeat the process
 
 
 
Got Questions? Feel free to contact me online in game. ~singh~
 

Latest revision as of 20:10, 13 May 2010

I'm endorsing Numaris's  Practical Chemist Guide as a First-Stop for new Chemists.  It's way better than this one.  Go!  Click on it! -Nchanter

Overview

This is a guide to what you can do with a Chemistry Laboratory upgraded with an Essential Macerator and an Alcohol Lamp. You need to upgrade the chemistry lab twice to be able to install the macerator and alcohol lamp.

The essential macerator allows you to do several things, among them:

  • Perform essence distillation from herbs, tree resins, powdered gems, salts of metals, marble dust, and camel pheremones
  • Create Essential Compounds from 5 different types of distilled Essences.
  • Create litmus test strips to test essential compounds.
  • Perform essential compound extraction.

Note: precisely calibrating a chemistry lab with glassware only effects a couple of operations.

  • Yield on pulverized gems increased by a factor of (1+calibration level).
  • Essential compound creation requires (10-calibration) drops of each essence.
  • How many drops of solution are produced for litmus test creation.

You do not need glassware in all chemistry labs, only as many as you want to be able to do the above tasks in at the same time. (Access to one is plenty for most players.)

Basic Procedures

Essential Distillation

  1. Grab 10 deben of what you are going to create essence from, along with the correct set of spirits from the Essence Table
  2. Under the Manufacture menu on an upgraded chemistry lab
    1. Fill the alcohol lamp with the correct spirits.
    2. Essential Distillation/Place Essential Material...
    3. Essential Distillation/Start Essential Distillation
  3. Wait 2 teppy minutes
  4. Take/Essence from the chemistry lab

Notes:

  1. If you misclick on the Place Essential Material step you can select Remove essential material and Take/... from the lab, no harm done.
  2. If you insert the wrong set of spirits, you can Dispose from the chemistry lab menu. It dumps all the spirits so you have to start adding them all over again. You do not get the spirits back.
  3. Every essential distillation run requires exactly 10 deben of spirits in the alcohol lamp.
  4. Yield of drops of essence depend on the lowest quality spirit in the alcohol lamp. Fire spirits give 6 deben back (see next point), air 7, water 5, earth 4, life 8, ra 9, and anything mixture of spirits with grey spirits give back 3 debens only.
  5. The mixture of spirits needed depends on the optimal temperature for that item. Some items are made using Gray Spirits at the end of the temperature scale and so give reduced yield.
  6. Each step away from the optimal mixture reduces the yield by 1 deben.
  7. The output will depend on the lowest quality spirit used. For example, mixing air and fire spirits will give you a yield of 6 debens if the mixture is otherwise correct.
  8. If the temperature of the alcohol lamp is too far off, you will only get a 'Too hot' or 'Too cold' message. This is how the list below was created in the first place.

Essence distillation is where you want several chemistry labs nearby. This is a great activity to be done in parallel and the two minute timer makes it quick to make a lot of essence fast.

Essential Compound Creation

Note that Advanced Chemistry 2 is needed to mix Essential Compound.

  1. Grab 10 deben each of 5 different essences (one deben less for each level of calibration your lab is)
  2. Using the chemistry lab, select Manufacture/Essential Mixture/Add essence to Compound to add all five essences (1 click adds the required debens of the clicked essence). The order of addition does not matter.
  3. Select Manufacture/Mix Compound. You will be asked for a name for the compound, please read the notes below carefully.
  4. Select Take/Essential Compound from the main menu.

Notes:

  1. Essential compound creation is instantaneous.
  2. Be very careful when naming compounds. There is a nice bug wherein two different but identically named compounds will sort into the same inventory slot. Which means what the resulting 2 debens of compound (after you take it) really are is pretty much unknown.
  3. If you mix a compound and cancel naming it, the compound will still get mixed, and it will be named "unknown".
  4. If you have precise calibration level 3 chemistry lab, the number of drops needed will be 7.
  5. The Essential Compound's attributes are the sum of the attributes of the 5 essences (attributes are Ar=aromatic, As=astringent, Bi=bitter, Sa=salty, So=sour, Sp=spicy, Sw=sweet, To=toxic).

Litmus Test Strips

Currently there are ten types of litmus test strips: positive, negative and one type for each attribute. Instructions for making litmus test strips

Essential Extract Creation

From the Manufacture/Extracts menu on the chemistry lab, pick which type of extract you want to make. Then select the essential compound you want to attempt to use for this extract. If you succeed in matching the request 3 deben of the resulting extract goes directly into your inventory. Every successful extract created in a lab causes all requests on that lab to be randomly redetermine.

Recipe lists for easy mixing of compounds can be found on the Extracts page

What It Makes

How It Works

Each essence has a value for each attribute between -3 and 3. Compounds are the sums of their essences so for each attribute they range between -15 and 15.

Attribute test strips return a color based on the value of that attribute divided by 5 rounding away from 0. The requirements for Extracts are based on the underlying number divided by 3 rounding away from 0. See the table bellow for detail.

Color Min Max
Violet -15 -15
Maroon -14 -11
Red -10 -6
Pink -5 -1
White 0 0
Light Blue 1 5
Blue 6 10
Indigo 11 15
----- -15 -13
---- -15 -10
--- -15 -7
-- -15 -4
++ 4 15
+++ 7 15
++++ 10 15
+++++ 13 15

Research Efforts

If you're interested in helping figure out the attribute values of the different essences, join EMRA in Shabbat Ab, a chat-guild for coordinating research on chemistry and other game mechanic systems. Nchanter and Traak are already hard at work!

For the former contents of this page see Chemistry In Kush