The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Alloys"

From A Tale in the Desert
Jump to navigationJump to search
Line 129: Line 129:
  
 
The 'cannot click circle if it's overlapping' is wrong. There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.
 
The 'cannot click circle if it's overlapping' is wrong. There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.
 +
 +
[kibble] I have been trying these methods without success. I am thinking it would be best to make a large circle around the center of the reactory out of the crystals, then click center as stated above. I haven't been able to do that either though..
 +
 +
'''If anyone has produced 100% multiple times, please post step by step pics with markings of where you are clicking and why. thank you.'''

Revision as of 01:19, 19 January 2009

(Note: can we link these pages on the Guides page or somewhere? A lot of these guide type pages are springing up with no links from anywhere. I took care of this one myself. -- Ouij)


Alloys

The process of producing alloys is quite different compared to previous tellings.

Brass

7 Copper, 1 Tin, 1 Resin:Stout Palm, 5 Charcoal

Bronze

7 Copper, 1 Zinc, 1 Resin:Fern Palm, 5 Charcoal

Pewter

7 Iron, 4 Antimony, 1 Brass, 1 Resin:Royal Palm, 5 Charcoal

Steel

7 Iron, 1 Tin, 1 Resin:Towering Palm, 5 Charcoal

Info

Time has absolutely *nothing* to do with the circles as far as I can see, and I've spent over 2k CC reheating one batch. However, before I divulge it all, I want to check with a dev that things are working as intended, as I have slight suspicions over a few things. But be warned, making alloys this tale is *not* an easy easy job. They take a lot of CC, resin and time to practice. And I mean a lot. There are so many factors that affect successful creation it's getting towards the level of complexity of smithing. You can get all circles together, click in the middle, and it'll still give 50%. Just as a note, I've gotten all circles together, clicked in the middle for the last one and gotten 50% yield. So we're missing something, or the 'middle' spot is amazingly (read very amazingly, I'm using a graphics tablet so my clicking is very accurate) sensitive.

Orrin

Discussion

Snippet of the short discussion on E! just after the release of the tech:

Coyan: this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool you get 1 or 2 clicks, or you are timed, not sure yet the circles seem to move towards your mouse click the more of those that get to your mouse, the higher the crystalization at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass at 25% and lower, 0 of both

Marcus: It seems to be quite complicated, and i believe there is a randomness factor in it.

Daniels: how many reactories can you run at once? I mean, are the clicking cycles fast orslow? Voyna: fast

Marcus: reactories are not timed based im almost poastive unless its a time per click

Marcus: New possability, you have to keep clicking in places where it would keep the circles apart? Marcus: because when i bring the circles together i get nothing but shit yeilds

MouseD: I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now

Kyline: how do you know how much metal to put in? MouseD: when you start it up it tells you how much metals you need for each alloy your making

MouseD: http://www.atitd.org/wiki/tale4/Image:Brass.JPG

Zaniac: wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it

MouseD: well coyan got 6 brass of one of his loads now

MouseD: seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now


Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.

update 1: Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too "white" thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.

update 2: (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.

update 3: (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it

update 4: (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg - (Murat) i agree with Terg.This was % 12 too.!


It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.

IdealSteel.jpg

update 5: (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too "white" intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.

update 6 (Daniels) I think I've got it! Taken from E!:

Daniels: Ok, here's what I'm doing. It is hard to explain.

Tibo: thank you because I've been messing with it for 8 hours.. and I really just want to get some brass and steel

Daniels: The wiki is correct, you want the crystals to be as tightly stacked as possible, with as few crystals as possible scattered.

Daniels: The trick that is not on the wiki is, you must click on a section of a crystal that IS NOT overlapping any other crystal. If you only click on a crystal that IS NOT overlapping with any other crystal, you get another click.

Daniels: by "crystal" I mean one sphere, of course.

Tibo: yes but most of the time they are overlapping.

Turkeybone: so the part you click is not overlapping, or the whole crystal is not overlapping

Daniels: So, when your crystals are overlapping each other, only click the border of the crystal that is not lined up with any other crystal.

Daniels: It doesn't matter if a portion of the crystal is overlapping, just click the portion that IS NOT overlapping with any crystal :)

Daniels: You can donate your raeli ovens to me please :)

Tibo: I will if this works, I will

fryoj: If that works, and I can actuall do alloys, I will build ou a raeli oven. lol

Robare: LOL....that was a great revalation Daniels....well done :)

Daniels: The hardest part for me is to visually identify a portion of a crystal that is not overlapping. So, with all of that said, it is still difficult. But my yields are great atm.

Daniels: thanks Rob

Daniels: One last trick, if you have most of the crystals semi-lined up, you can spend your final click on the center of them. This will crystalize the batch. I'm not sure how many crystals can be OUTSIDE of your concentrated lump. And the lump has to be completely concentrated.

Tibo: Daniels I love you, 100%!

Daniels: Wow, well you beat me :)

diania: how much you yield for 100%

Tibo: double f8 for the best accuracy!

Tibo: 8 brass

diania: double f8 and zoom in?

Tibo: Yep!

MouseD: what I have been using too is double F8 zoom in and alt L it

Daniels: Well, with double f8, part of the machine gets in the way only slightly. I use f5 at an angle.

There appears to be other rules that apply in more rare situations, as well as other details that this can be expanded on.

update 7 (Nissim) I tested Daniels' method and was not very successful. I believe that you need to always click on the "center of gravity" of the whole batch. The rate at which the spots are moving is inversely proportional to their whiteness, i.e. the whiter the spot, the slowlier it moves. You can click in a pretty white zone (if it is not too much white) provided it seems to be at the center of gravity of the spots that you are trying to merge. I could achieve 100% once doing this.

update 8 (Daniels) Using my technique (Update 6), I've found three more rules, and an added suggestion. First, update 2 by Turkeybone is very important. Save the last click to center the crystals. If the stack of crystals is even off by a little bit, even if you have managed to collect every single crystal within this stack, it will result in a 12%. The stack must be PERFECT. Secondly, applying my technique of clicking only on a portion of a crystal that is not overlapping, you must also avoid clicking on the far edge of a crystal. It is best to click on the center, or near center of a crystal. I have proven this by having a set of crystals in a Reactory where one crystal is completely stand alone (not touching another crystal). The center of this stand alone crystal can be clicked an infinite number of times without crystallizing the batch. Third, only crystals connected to the crystal that you click will move. They will move towards the point that you clicked, with larger clumps of crystals and further crystals moving slower. Finally, the last suggestion is to focus on the largest "clump" of connected crystals, and leave the others alone. Many crystals can be left out of the final clump, and still give 37% or higher. I have also gotten 100% using these methods, but more importantly my yields are very high. I've made over 100 steel in under 30 minutes using 2 Reactories at once (playing one while waiting for the other to heat). I have briefly tried Nissim's technique, but I am not sure what "not too much white" means, and have found it to be less reliable than my technique. Try both techniques and see which works better for you.

Kwinten I have noticed the white spots move. Perhaps this can help to get higher crystalization percentages.


The 'cannot click circle if it's overlapping' is wrong. There's most probably a certain % opactity that controls crystalisation. If any part on the grid becomes that opaque, then it finishes. According to that principle, it would be best to spread out the circles evenly then click in the middle.

[kibble] I have been trying these methods without success. I am thinking it would be best to make a large circle around the center of the reactory out of the crystals, then click center as stated above. I haven't been able to do that either though..

If anyone has produced 100% multiple times, please post step by step pics with markings of where you are clicking and why. thank you.