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Alloys

From A Tale in the Desert
Revision as of 23:10, 15 January 2009 by Nissim (talk | contribs)
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(Note: can we link these pages on the Guides page or somewhere? A lot of these guide type pages are springing up with no links from anywhere. I took care of this one myself. -- Ouij)


Alloys

The process of producing alloys is quite different compared to previous tellings.

Brass

7 Copper, 1 Tin, 1 Resin:Stout Palm, 5 Charcoal

Bronze

7 Copper, 1 Zinc, 1 Resin:Fern Palm, 5 Charcoal

Pewter

7 Iron, 4 Antimony, 1 Brass, 1 Resin:Royal Palm, 5 Charcoal

Steel

7 Iron, 1 Tin, 1 Resin:Towering Palm, 5 Charcoal



Snippet of the short discussion on E! just after the release of the tech:

Coyan: this is what I have figured out so far once it goes through its 15 second cycle there are a number of light grey circles in the black pool you get 1 or 2 clicks, or you are timed, not sure yet the circles seem to move towards your mouse click the more of those that get to your mouse, the higher the crystalization at 37% crystalization with steel, I got 1 steel with 67% crystalization with brass, I got 6 brass at 25% and lower, 0 of both

Marcus: It seems to be quite complicated, and i believe there is a randomness factor in it.

Daniels: how many reactories can you run at once? I mean, are the clicking cycles fast orslow? Voyna: fast

Marcus: reactories are not timed based im almost poastive unless its a time per click

Marcus: New possability, you have to keep clicking in places where it would keep the circles apart? Marcus: because when i bring the circles together i get nothing but shit yeilds

MouseD: I just got 33% gave me 1 brass the tighter the cricles together seems to be it ...mine shows like a almost full color white circle now

Kyline: how do you know how much metal to put in? MouseD: when you start it up it tells you how much metals you need for each alloy your making

MouseD: http://www.atitd.org/wiki/tale4/Image:Brass.JPG

Zaniac: wow that means ALOT of time on reactorys now to make the amounts we use cause no doubt teppy didnt lower HOW much we need Just HOW we make it

MouseD: well coyan got 6 brass of one of his loads now

MouseD: seems the higher the % is the more you will get but its time consuming for usre much worse then last tale with doping at 8 hr mark now


Ive been able to get 75% crystalization with steel (5) by clicking once off and then once on.. there has to be some pattern to it, I don't think its time based somehow I get the feeling that each alloy will have different method, but we will see. Haven't had much luck with brass.

update 1: Okay it looks like definitely not timed based. I think the general idea is you have to get the circles as close together before they overlap and become too "white" thus crystalizing and ending the game. So I think the idea is to manipulate the circles in such a way that they all come together with one click into a large white spot though how clicking moves the circles I'm still working on.

update 2: (Turkeybone) So Summit and I have been continuing research -- it seems like its important to get them all together on the final hit, and to hit the largest white crystal/area on that final hit. Also it seems very apparent that there is a luck factor, based on the starting points of the circles.

update 3: (Kyline) So I had a go at this and it seems its much like woodtreatment in that the closer a circle is to your point of click the faster (further) it will travel toward it

update 4: (Terg) This was 12%? http://www.atitd.org/wiki/tale4/Image:ThisWasTwelvePercent.jpg - (Murat) i agree with Terg.This was % 12 too.!


It appears that the maximum amount of Steel obtainable from a reactory run is 8, as seen in the pic below.

IdealSteel.jpg

update 5: (Nissim) on Brass, I reached the following yields: 1 brass at 33%, 2 at 44%, 3 at 55%, 5 at 66% and 6 at 77%. I confirm all the above, particularly updates 1 and 2: the aim is to merge the grey spots but without reaching a too "white" intensity until the last click. There is definitely a chance factor. Clicking on the intersection of 2 grey spots will give one whiter spot. Start with merging the less white spots at the beginning then try to progressively add to them so that the intensity of the white increases gradually.