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Barley Cultivation

From A Tale in the Desert
Revision as of 07:59, 27 December 2008 by Aarys (talk | contribs) (→‎Note)
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Research Costs

Researched At

University of Worship

Opened In

Saqqarah


===Note=== (taken from Tale 3, please update as necessary)

Barley is one of the staple crops of Egypt. Harvested raw, it can be cooked in a grain oven to make roasted barley (light, medium, dark or burnt). It can be malted, and the malt can itself be cooked similarly. Malted barley is a primary ingredient in Beer.

It is grown from barley (raw) using water and grain fertiliser, and (optionally) weed killer, yielding more barley (raw).

Once you have grown and harvested 1000 barley, you become eligible to grow barley as an offline chore.

Uses

Cultivation Overview

Barley is grown using barley (raw), water, grain fertiliser and weed killer, and requires you to know the Barley Cultivation technology. (NOTE: Weed killer is not strictly necessary for growing barley, and some cultivation strategies ignore it.) New citizens may obtain a starter packet of 4 raw barley from any University of Worship where Barley Cultivation has been unlocked.


Grain fertilizer is made in a kettle. Each batch of 50 fertilizer requires 1 carp, 5 water in jugs, and 5 wood. Weed killer is also made in a kettle. Each batch of 50 weed killer requires 1 Toad Skin mushroom, 5 water in jugs, and 5 wood. Plant a barley patch on grassy terrain. Barley patches have controls to add water, fertilizer, and weed killer, and meters indicating the current level of each. When water and fertilizer are high, the barley will grow rapidly. When water and fertlizer are low, the barley will die back. Weed killer has no effect on the pace of growth. Water, fertilizer, and weed killer levels will all drop as time passes.

Barley may be harvested at any time. If the patch does not display as "Ready to Harvest", it will yield between 0 and 4 barley, depending on the presence of weeds and how much the barley has been allowed to grow. "Ready to Harvest" patches will yield 10 barley. A barley patch which is Ready for Harvest will die 20 TeppyMinutes later if left unharvested.