The Wiki for Tale 4 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Guilds/FBRAII

From A Tale in the Desert
Revision as of 12:09, 23 February 2009 by Akhbeer (talk | contribs) (→‎Mines)
Jump to navigationJump to search

Falcon Bay Research and Industry Institute

This guild is focused on promoting research in the Falcon Bay area, a large portion of the collective group effort goes to the community by researching new technology, building public facilities and promoting community efforts. While the guild promotes community activity to learn new technology and build out the facilities of the guild, we also encourage each member to pursue their own interests and to take time for themselves whether that be fishing, exploring or working on their own compound and hobbies, etc.

Location

Our guild is located in a valley in Falcon Bay at 4323, -498.

Smelting Facility is located in Falcon Bay at 4150, -400 (Between UArch & SBody)

Elders

Projects

Digs

Currently we are focused on performing digs to uncover more cuttable stones for research, anyone is invited as long as the

following rules are followed:

  • Please only dig when the instructing digger calls for it, the more people who dig at the same time the better the results
  • Do not pick up any of the items the dig produces, elders and higher ranking members who are designated will pick the goods up
  • Please be prepared and bring some shovels, 10-20 should be plenty
  • 50% generally go to research while the other 50% go to the participants, as long as you let an elder know, otherwise they are donated to research

Guild Expansion

Guild hall currently at 75 members.

Dowsing

4335 --> 4670, -530 (E-W) with Per 2

Facilities

Compounds

We currently have a public compound for use by anyone who happens by, containing kilns, pottery wheels, a mason's bench, rock saw, carpentry shop, loom and several distaffs. The guild itself also contains two sheep pens and a camel dromedary and is constantly expanding in both technology and buildings.

There is also a compound near our iron mine with compression furnaces and student's forge.

Wood Treatment Tank Recipes

Values in seconds:

  • Rotproof Termite-Resistant Volatile = 30 Sulfur, 130 Petroleum
  • Rotproof Nontoxic Termite-Prone = 90 Oil, 10 Petroleum, 10 Beeswax, 160 Water

Mines

  • Copper, Quartz: 4634, -535 Repaired six times (broken)(near SLead, near road)
  • Copper, quartz: 4659, -588 Repair eight needed
  • Copper, quartz: 4678, -642 Repaired three times (broken)
  • Copper, quartz: 4681, -650 Repaired twice
  • Copper, quartz: 4684, -669 Repaired twice
  • Copper, quartz: 4686, -677 Repaired twice
  • Copper, quartz: 4690, -693 Repaired twice
  • Copper, quartz: 4693, -730 Repaired one time
  • Copper, quartz: 4694, -738 Repaired one time
  • Copper, quartz: 4695, -772 Repaired one time
  • Copper, quartz: 4695, -780 Repaired one time (about 1k ore left in it)
  • Copper, quartz: 4695, -789
  • Copper, quartz: 4695, -805
  • Copper, quartz: 4694, -814
  • Copper, quartz: 4691, -821
  • Copper, quartz: 4688, -832


  • Iron, Quartz: 4183, -346 Repaired 7 times. (broken) (between UArch and SBody, near road)
  • Iron, Quartz: 4197, -277 Repaired three times. (broken)
  • Iron, Quartz: 4194, -285 Repaired four times.
  • Iron, Quartz: 4194, -293 Repaired four times.
  • Iron, Quartz: 4193, -309 Repaired once. (broken)
  • Iron, Quartz: 4192, -301 Repaired twice. (broken)
  • Iron, Quartz: 4204, -379
  • Iron, Quartz: 4209, -401
  • Iron, Quartz: 4222, -431 (broken)


  • Tin, Quartz: 4530, -385 (between SBody and UHarmony, near road and voting booth)
  • Tin, Quartz: 4243, -492 (up mountain behind SArt)
  • Zinc, Quartz: 1857, 2679 (south Stillwater)
  • Zinc, Ruby: 4380, -1017 (Falcon Bay, south of SHarmony)
  • Lead, Quartz: 4433, -937 (Falcon Bay, south of SHarmony, repaired twice. Jan 17th)
  • Silver, Quartz: 1043, -4561 (south Meroe, in between Nile branches) Repaired one time
  • Aluminum, Quartz: 1410, 1816 Repaired once (near Shabbat Ab Chariot Stop)
  • Platinum, Quartz: 1414, 1807 (near Shabbat Ab Chariot Stop) repaid 1 time (PLEASE ASK Pascalito to mine it with his macro for optimal ore)
  • Magnesium, Quartz : 2420, 2180 (east Shabbat Ab)
  • Tungsten, Quartz: 2408, 2205 (east Shabbat Ab) (Repaired twice)
  • Titanium, Quartz: 4500, 7375 (south east of Pyramid Lake Chariot Stop)
  • Antimony, Topaz: 4573, 7430 (south east of Pyramid Lake Chariot Stop)

This Antimony mine does fairly well on Topaz as well, and will produce mostly Smalls and Mediums. As far as mining Antimony goes, the best I was able to do is 5 per pull, and I was able to do this fairly consistantly. When you mine, you will have 3 of the crystals that are in the same color family, with at least one other that is close, so look carefully. I was choosing the middle of the three, as far as color saturation goes, to have the best result. The yield is an escalating one - 1 first try, 2 second, and so on. - Menhotep

  • Lithium, Quartz: 138, 1028 (SW Shabbat Ab)
  • Strontium, Quartz: -1049 -5807 (W of Queen's Retreat Chariot Stop, into the desert)

Keeping click on the top left crystal until you get an ore then follow this sequence. 1,3,3,2,4,6,5,7 (but how did you number the crystals ? - Pascalito)

  • Diamond: 664, 6701 (average gem yield) ADN - Repaired 7 times (needs repairs)
  • Diamond: 664, 6719 (pretty bad gem yield) ADN - Repaired 2 times

Quarries

  • Jade: 4436, -603
  • Oyster Shell Marble: 4445, -655 (salvaged)
  • Oyster Shell Marble: 4434, -694 (salvaged)
  • Oyster Shell Marble: 4478, -672 (salvaged)
  • Oyster Shell Marble: 4476, -647 (salvaged)
  • Oyster Shell Marble: 4453, -589 (Broke)
  • White Travertine: 4473, -683 (salvaged)
  • Feel free to look at available quarries in Grand Falcons guild and contact Pascalito if you would like to work one of those quarries.

Map of facilities

Research Goals

Metallurgy (University of Harmony)

Required for Viticulture eventually

  • Iron Ore 1583/5000
  • Copper Ore 1965/5000
  • Crucibles 200/200

Chariot Repair (University of Harmony)

Enables Rapid Travel between Regions

  • Bricks - 12000/12000
  • Boards - 3910/6000
  • Linen - 127/400
  • Cut Stone - 180/800


Casting (University of Harmony)

Map