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Mine

From A Tale in the Desert
Revision as of 03:54, 30 December 2008 by Tahrqa (talk | contribs) (→‎Repair Cost)
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Mines are constructed on ore veins to extract Iron, Copper, and Tin, as well as various Gems. Ore veins are discovered using the Dowsing skill with a Dowsing Rod. Working the mine will produce ore upon success, and occasionally yield a gem of a set type.

As not all methods of ore extraction are completely resolved, there is more information and theories on the discussion page.

Cost

Repair Cost

Repair Level Boards Bricks Water in jugs Leather Slate Rope
1 20 30 2 0 3 1
2 20 30 2 1 3 2
3 20 30 3 3 3 3
4 20 30 4 5 3 4
5 20 30 5 8 3 5
6 20 30 7 12 3 6

Operation

To work a mine, you must learn the skill Ore Extraction from the School of Architecture. To further increase your yield per mining attempt, you may learn the second level of ore extraction (7 tin ore, 7 copper ore, 7 iron ore). Each mine type has a different method of operation in order to properly identify which crystal to pick in order to get the ore out. If you correctly identify the crystal, you'll get some base amount of ore (e.g. iron gives you 3 ore, copper gives 3, tin gives 1, etc).

Iron

To extract iron ore, click on the mismatched color crystal. Success yields 3 at Ore Extraction levels 1 and 2.

Copper

Copper ore is extracted by clicking on the crystal with the highest color saturation (i.e. the "least gray"). Success yields 3 at extraction levels 1 and 2.

Lead

Find the crystal that gives ore, keep clicking it until it becomes the odd one out, click it one last time, then find the new crystal that gives ore and repeat.

Tin

The correct crystal is usually most colors of green, red and yellow and grey even the washed colors (careful though they shades look similar). Also described as "Most brownish". Also described as lowest blue in the RGB palette or Highest green in the RGB palette. All of these interpretations give the right result. The exact answer isn't quite known. See discussion for more discussion (and history of the memory effect on mines).

Tungsten

Click on the odd one out, there are 3 pairs and a crystal that doesnt have an equal pair.

Magnesium

Click the blue crystal, or one with greatest blue component

Increasing your yield: the mining memory game

If you continually click on the correct crystal, you'll always get the base amount. If however you remember what's gone before and start clicking on the crystal that came up *previously*, then you'll get extra ore yield for as long as you can keep up the correct sequence. For example, if you perform a run consistently working the from a history of 3 crystal ago, then each pull will give you 4 extra ore. As soon as you hit an error in your sequence (because you guessed the wrong crystal) then the run stops and you need to restart your memory. It's easiest with iron where the correct crystal is most obvious, but the technique has been tested (Nicodemus) with copper, iron and tin.

As an example: label each crystal with a number. If it's the first crystal that's correct then write down "1" in your sequence. If it's the second crystal, write down "2", etc. When you've got the desired history length (e.g. 3 numbers written down), then keep writing down the correct crystal, but don't click on it. Instead, click on the crystal 3 back in your history. So, if a mine is giving a sequence of 1, 2, 3, 4, 5, 6, then select the first 3 crystals as normal (and you'll get 1 ore each time if this is tin) by clicking 1, then clicking 2, then clicking 3. On the next pull you start using your history instead of the current correct crystal and select 1 and then 2. Both of those pulls will say "no ore" because you haven't yet hit the correct sequence, but from then on (when you select 3, 4, 5, 6, etc) you'll get 4 ore every time so long as you keep the sequence correct (i.e. as long as you click on the correct crystal 3 pulls ago). The bonus pull seems to vary. With tin (i.e. a base pull of 1 ore), then you get a bonus ore per run-length of your sequence. That means that a sequence of 2 will give 3 ore. A sequence of 3 will give 4 ore, etc. For copper and iron I've only ever got a bonus of 1 no matter the length of the sequence. Whereas for tin you can get at least a pull of 6 (I haven't tested higher).

Note that if you're just mining normally and a sequence comes up "naturally" (e.g. the same crystal is correct 3 pulls in a row), then on the third pull you'll get the sequence bonus.