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Research Directions

From A Tale in the Desert
Revision as of 13:52, 22 July 2010 by Nchanter (talk | contribs)
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Research Direction Results

The Research Direction Foraging Memory introduced by M:Pascalito has been recorded with 64 Yes votes and 0 No votes.
The Research Direction Vegetable Genetic Improvement Research introduced by F:Ariella has been recorded with 43 Yes votes and 10 No votes.
The Research Direction Centralized Trading System introduced by M:InambaGuum has been recorded with 32 Yes votes and 11 No votes.
The Research Direction Proposal for Fish Farming Tech introduced by F:Miranni has been recorded with 25 Yes votes and 12 No votes.
The Research Direction Molecular Balance introduced by M:Stevehotep has been recorded with 40 Yes votes and 16 No votes.
The Research Direction Portable Foodstuffs introduced by F:RosieRazor has been recorded with 50 Yes votes and 6 No votes.
The Research Direction Aquaculture introduced by F:Nchanter has been recorded with 50 Yes votes and 7 No votes.

Passed Research Directions

all text is copied exactly as from the passed laws in game. Please do not edit for spelling, punctuation, grammar, or intended implementation

Foraging Memory by Pascalito

A Skill or Tech that lets us automatically pick the right foraging metod after we successfully foraged that herb 7 times before.

After picking the same herb successfully 7 times, we did prove it was no coincidence after all.

Vegetable Genetic Improvement Research by Ariella

For generations our people have grown vegetables on the poor soil in Egypt. The soil must be lacking in nutrients since our vegetables have yielded the same decade after decade. We slave in the hot sun, sweating, hoping that one of our plants show an improvement like our flax does. Flax seeds we can manipulate and make our lives easier with hard and intelligent work, but vegetable seeds, we cannot stuff into the greenhouses and change the tiny genes inside. Can the scientists at our respected universities tell us why?

Centralized Trading System by InambaGuum

A centralized trading system is of enormous use to the people of Egypt; the success of the Goods, and the difficulties posed by the lack of a similar system on Bastet attest to this. We thereby request that research be directed toward the ability to participate in an Egypt-wide trading network, in which trades can be completed by proxy and transported via the chariot network between individuals. Individuals would be able to list, search for, and purchase items at regional Trading Centers (ideally, additionally Trading Centers could be constructed as well), and once an item is purchased, it would be delivered, after a short interval, to that Trading Center for pickup by the purchasing player.

Proposal for Fish Farming Tech by Miranni

Please see http://www.atitd.org/wiki/tale4/User:Miranni for more detailed information.

My proposal is for a tech that allows us to create fish farms for decoration and for making it easier to obtain the various types and quantities of fish. Fishing in ATITD is often not enjoyable because it is very limited in scope. It is mainly confined to the in-game evenings and certain fish can only be found in certain areas or with certain fishing poles.

Players would have to either "claim" an existing water feature or else have a dig and build one. Built water ponds would require materials for lining and large amounts of water to fill, and all ponds would require input of materials to balance the conditions in the pond.

Ponds would be initially stocked through use of caught fish. Caught fish would have an option on catch to be placed in a jar. These fish could then be traded to others to put in their fish pond. Two fish of each type would be required to start breeding within the pond and players would want to balance the types of fish in the pond for ease of maintenance and to prevent fish death. Mass fish farming of single types of fish would be possible but would require a great deal more materials and maintenance than a well balanced pond.

Fish could be removed from the pond either through fishing (with any caught farmed fish having the option to throw it back) or else through the use of a net to allow more accurate collection of certain fish.


Molecular Balance by Stevehotep

A Molecular Balance is a device (as a Greenhouse upgrade or as a separate building) that allows us to compare the weight of 2 plant genomes (preferably) without destroying the plants that have been put into the balance.

Portable Foodstuffs by RosieRazor

It would be lovely if some sort of portable food, other than grilled fish/vegetables, were available.

Perhaps we could make some sort of portable container, consisting of materials we are already able to make.

For example: A portable food container could be made from 1 Glass Jar, which would be protected within an Aluminum shell.

Meals prepared in a kitchen could be added to this container via an option in the existing menu.

Foods in these portable containers would spoil in a shorter period of time than meals left in a kitchen, perhaps 24 RL hours.

Portable foodstuffs would be particularly helpful for tasks such as quarrying, fishing, and hauling goods.

These meals could be eaten via Skills>Consume, as one would use to eat grilled food.

Aquaculture by Nchanter

Our grandparents pass down stories from their grandparents, and so on down the generations of a promised technology from one of the first Pharaohs that would have allowed the growth of papyrus away from the Nile. That promise was never fulfilled. We hope that our modern scientists will be able to, at long last, fulfill this promise. By researching Aquaculture the citizen of Egypt would be able to plant papyrus in buildings at home, either in tubs upgradeable through addition of materials and substances once a citizen has learned the technology from a university, or via a new building made available upon the research of Aquaculture. In exchange for not having to trek to the Nile to plant and gather papyrus, the folk of Egypt acknowledge that they may have to accept a smaller yield of papyrus from each handful of seeds.