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Stats

From A Tale in the Desert
Revision as of 00:03, 5 February 2009 by Engine (talk | contribs) (New page: This is taken from the Tale 3 Wiki found [http://www.atitd.org/wiki/tale3/Stats here]. All information is subject to change. =Attributes= There are seven character attributes: Strength, D...)
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This is taken from the Tale 3 Wiki found here. All information is subject to change.

Attributes

There are seven character attributes: Strength, Dexterity, Endurance, Speed, Constitution, Focus, and Perception. Each attribute starts at zero. Attributes may be increased temporarily by eating raw herbs from the ground, by eating grilled foods, or by eating cooked food from a kitchen. Catching a whiff of Incense will provide a short term stat +1 boost to one attribute and decrease another by -1. Permanent attribute increases are mostly gained by passing Tests in the Discipline of the Human Body.

Strength

  • Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of the Test of The Safari. Maximum permanent Strength is 7.
  • Temporary boost: Eating grilled cucumbers gives a temporary boost +2
  • Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.
  • Governs the timer used when seperating Coconut Meat and Coconut Water in a kitchen.
  • Strength score is added to the amount a Deep Well is wound from one pull.
  • Controls one of the timers in Mining.
  • Controls timer for stirring cement in clinker vat along with endurance.


Dexterity

  • Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.
  • Temporary boost: Eating grilled eggplant gives a temporary boost +2
  • Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
  • Increases your off-road running speed by 3% per Dexterity point (up to 7). Bonus dissipates if carrying more than 1000 bulk.
  • Increases your chance of getting a Rabbit Pelt when slaughtering a rabbit in a Rabbit Hutch.

Endurance

Speed

  • Permanent boost: You gain 1 speed every time you're in the top 21 of the Test Of The Singing Cicada. Maximum speed is 21.
  • Temporary boost: Eating Grilled Cabbage increases speed by +2 for a few minutes.
  • Increases your on-road running speed.
  • Increases the size of fishing catches.
  • Gives you a chance of not losing bees when harvesting from an apiary.

Constitution

Focus

Perception

  • Permanent boost: Gained from Food, Wine, Beer and Herb Smoking.
  • Finishing one of the Wine Notebooks and turning in to School of Body gives +1 PER.
  • Temporary boost: Eating Grilled Carrots increases perception by +2 for a few minutes.
  • Used when dowsing for metal veins (higher Perception allows detection of more metal types).
  • Required for finding marble deposits - see Rocks of the Ages
  • Random boost to harvesting from trees.
  • Controls one of the timers in Mining.

Timers

Various activities require a period of recovery before they can be performed again. For example, you must rest between uses of a loom. The length of time you must wait is controlled by a timer based on one of the seven statistics.

Icons in the upper-right corner of the screen indicate what timers are currently active for you.

ATITD_Timer is a 3rd party program that can be used to time in-game events in Real time or estimated Teppy or Game time.

The reuse time of a stat-based activity is:


base reuse time * 7 / (7 + stat)
Activity Stat Time
Capturing a bullfrog (Safari) Endurance 300s
Carving (barrel tap) Focus 120s
Carving (crudely carved handle) Focus 30s
Carving (large crude handle) Focus 60s
Focus 20s
Carving (sharpened stick) Focus 30s
Carving (tinder) Focus 30s
Carving (wooden peg) Focus 20s
Carving (wooden pestle) Focus 10s
Collecting dirt (shovel) Endurance 20s
Collecting limestone (heavy hammer & lead chisel) Endurance 30s
Digging for stones (hole & shovel) Endurance (+58 to solo) 40s
Dowsing Focus 600s
Inspect a blade (Carpentry Shop) Focus 120s
Make Gunpowder Constitution 12s
Make Ink Constitution 4s
Make Nut's Essence Constitution 1800s
Mining Strength & Perception 5s
Quarrying marble Endurance 30s
Raking flax, female avatar Endurance 60s
Raking flax, male avatar Endurance 50s
Search for falcon roosts (Safari) Endurance 120s
Separating a coconut Strength 6s
Smoking a Hookah Pipe Constitution 45s
Stirring cement Strength & Endurance (+21 on both to solo) 45s
Weaving, female avatar Endurance 60s
Weaving, male avatar Endurance 80s
Winding barrel grinder Endurance (+36 to solo) 120s
Winding deep well Endurance 180s


Timers that still need to be measured: tapping bore rods (lead hammer) and other pyramid block operations

Changes in time for modified stats:

Stat Bonus 40s 45s 60s 80s 90s 180s 10m 30m
7 20s 23s 30s 40s 45s 60s 90s 5.0m 15.0m
14 13s 15s 20s 27s 30s 40s 60s 3m20 10.0m
21 10s 11s 15s 20s 23s 30s 45s 2m30 7.5m
28 8s 9s 12s 16s 18s 24s 36s 2.0m 6.0m
35 7s 8s 10s 13s 15s 20s 30s 1m40 5.0m
42 6s 7s 9s 12s 13s 17s 26s 1m26 4.3m
49 5s 6s 8s 10s 12s 15s 23s 1m20 3.8m


Minimum stat needed for various timings. E.g, To get a 60s timer down to 10s you need stat 32 food.

Timer 10 !12 !30 !40 !45 !60 !80 !120 !1800



Additional Timers

Some activities have their own timers, which are not tied into the stat timers:

  • Lessons for teaching a University learned skill to another player - 10 minutes (Number of lessons/skill varies by skill and mentor-leadership mods)
  • Attempting to repair a building with the Structure Repair skill - 60 secs if you fail (unconfirmed)
  • Upgrading a guild hall with camp decoration - 1 week