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Difference between revisions of "User:Hekatef"

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Elder in the guild [[Guilds/Fields_of_Iaru|Fields of Iaru]].
 
Elder in the guild [[Guilds/Fields_of_Iaru|Fields of Iaru]].
  
Grandlegacy, Oracle of Thought.  Level 12 Initiate of Seven.
+
Grandlegacy, Oracle of Thought.  Level 14 Student of Architecture.
  
 
== News ==
 
== News ==
 
* '''Obelisk built!'''  126 cubits strong, it should pass ''quite'' nicely in a couple of days.  To everyone who helped, and everyone who traded your hard-worked linen to me, thanks!
 
  
 
* Once again a Hekatef has entered the [[User:Hekatef/Beer|Beer]] business.
 
* Once again a Hekatef has entered the [[User:Hekatef/Beer|Beer]] business.
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! Good !! Price/ea.
 
! Good !! Price/ea.
 
|-
 
|-
| [[flax]] or [[rotten flax]] || 2
+
| [[leather]] || 50
|-
 
| [[linen]] || 60
 
 
|-
 
|-
| [[lint]] || 2
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| [[linen]] || 50
 
|-
 
|-
 
| [[Toad Skin]] || 15
 
| [[Toad Skin]] || 15
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== Tests ==
 
== Tests ==
  
 +
* Tests passed: Obelisk (126 cubits).
 
* Passed all 7 initiations.
 
* Passed all 7 initiations.
* Finished principles for: Vigil, Prophet, Acrobat, Obelisk.
+
* Finished principles for: Vigil, Prophet, Acrobat, Marriage.
  
 
=== Test of the Acrobat ===
 
=== Test of the Acrobat ===
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* Perfect students to me: Kiya.
 
* Perfect students to me: Kiya.
  
=== Test of the Obelisk ===
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== Current Projects ==
  
126-cubit Desert Obelisk is built and awaiting passing!
+
* Drink and smoke to get Perception of at least 2, then scour the vicinity of my camp for metal veins I may have missed the first time.
  
== Current Projects ==
+
* Finally build some high-end buildings in my camp -- specifically '''Reactory''', '''Pigment Laboratory''', '''Paper Press''', '''Water Mine''', '''Chicken Coop''', '''Greenhouse''', '''Terrarium'''.
  
* Construct a good-sized Desert Obelisk in camp.  Hekatef's ancestors have always been fortunate enough to live in sparsely populated lands, where it is possible to pass the Test of the Obelisk with even modest effort.  Hekatef IV wishes to break with family tradition and build a mighty obelisk worthy of the name.  And no, he is not compensating for anything at all.
+
* Grow lots and lots of cabbages in preparation for beetle breeding -- enough to allow me to offline the stuff.
  
* Assist with the discovery of [[Beer Brewing]] in Queen's Retreat.  This, too, is a family tradition dating back to the founder of the line.  It is said that beer runs in the veins of the Hekatef family.  That would certainly explain a lot.
+
* Crack the multiple-yeast puzzle for beer!
  
 
* Master viticulture.  This has not formerly been a craft that the Hekatef line was known for.  Grapevines practically wither at the touch of a Hekatef.  In this telling, that curse shall be broken.
 
* Master viticulture.  This has not formerly been a craft that the Hekatef line was known for.  Grapevines practically wither at the touch of a Hekatef.  In this telling, that curse shall be broken.

Revision as of 15:36, 17 February 2009

Hekatef IV: a brewer and a patriot

Resident of Queen's Retreat.

Elder in the guild Fields of Iaru.

Grandlegacy, Oracle of Thought. Level 14 Student of Architecture.

News

  • Once again a Hekatef has entered the Beer business.
  • Hey, I'm a Level 5 cooper now! Still selling barrels at 5 linen apiece. Other trades accepted too!

Trade

Let's make a deal! (All prices listed below are just theoretical units for setting up an equal exchange.)

Will be happy to buy any of the following goods:

Good Price/ea.
leather 50
linen 50
Toad Skin 15
Dead Tongue 10
Earth Light 30

Will be happy to sell the following goods, to the extent I have them in stock:

Good Price/ea.
small barrels 300
paint 10
canvas 60
barley 4
rope 10
charcoal 3

Contact me to work out a deal!

Paint

Oh heck yes, I mix paint.

Hekatef's Paint

Terms:

  • For orders up to 50 paint, I will provide the materials myself, and you can pay in other goods. (Exception: when rare ingredients such as Earth Lights are required and I don't have enough in stock.)
  • For orders over 50 paint, you must bring the necessary ingredients. I will then do the mixing for an additional fee.

Tests

  • Tests passed: Obelisk (126 cubits).
  • Passed all 7 initiations.
  • Finished principles for: Vigil, Prophet, Acrobat, Marriage.

Test of the Acrobat

  • Move: Push-Ups
  • 7 facets taught.
  • Perfect teachers to me: Ay, BooBoo, BullodRoddan, Iy-Nefer, Rahu, Wampak.
  • Perfect students to me: Kiya.

Current Projects

  • Drink and smoke to get Perception of at least 2, then scour the vicinity of my camp for metal veins I may have missed the first time.
  • Finally build some high-end buildings in my camp -- specifically Reactory, Pigment Laboratory, Paper Press, Water Mine, Chicken Coop, Greenhouse, Terrarium.
  • Grow lots and lots of cabbages in preparation for beetle breeding -- enough to allow me to offline the stuff.
  • Crack the multiple-yeast puzzle for beer!
  • Master viticulture. This has not formerly been a craft that the Hekatef line was known for. Grapevines practically wither at the touch of a Hekatef. In this telling, that curse shall be broken.
  • Become a Student of Seven.

Family History

Hekatef I

The founder of the family line came to prominence in the earliest days of antiquity, during Egypt's first rise to enlightenment and the challenge of the original Stranger. Tradition holds that Hekatef I was among the first pioneers of the area now called Pyramid Lake. In those days the region was a distant and desolate place, and Hekatef, coming across it, named it the Lake of Reeds. Other colonists followed, and in time the remote community earned fame, respect and a place among the other regions of Egypt.

Hekatef I was known for his talents in brewing beer and mixing paint, but history remembers him most for being one of the first Oracles of Thought, and the overseer of the last stage of the Great Work to that discipline. At the very instant Hekatef placed his Oracular blessing upon the structure, the seventh Monument was finished and the challenge of the Stranger was beaten.

History tells that after Egypt's victory, Hekatef I retired to his home by the Lake of Reeds and lived out the rest of his days in tranquility, drinking beer and fishing. He had taken a wife, a woman named Dreasimy, and the couple bore a son named Hapu.

Hekatef II

Unlike his parents, Hapu was restless and possessed a great appetite for journeys. Reaching adulthood, he became a traveling merchant in foreign lands, rarely lingering in Egypt even in the midst of its golden age. Perhaps he prospered, and in his own way became well-renowned in far countries, but in the records of Egypt the name of Hapu quickly vanished into obscurity.

Personality often skips a generation, however, and after Egypt's glory days had passed and a second Stranger arose to test it anew, so too did a Hekatef return to the land. Hekatef II, son of Hapu and an unrecorded foreign wife, grew up in distant countries but returned to Egypt to labor for its renewal.

Hekatef II did not approach the fame of his illustrious grandfather. Records show that he dwelt by the Nile, perhaps near modern-day Saqqarah, but his achievements were few. One or two of the Monuments of the time bear his cartouche, and he seemed to have gained some reputation as a maker of musical instruments.

Hekatef III

Hekatef III, grandfather to our modern Hekatef and a veteran of the previous Tale, is still alive today. Extremely elderly, he spends most of his time indoors, but he will occasionally barge into Queen's Retreat regional chat to grouse about kids today and relate unprompted stories of the olden days.