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Difference between revisions of "Ars Aegyptia"

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** ACP
 
** ACP
 
** keeping the shelves stocked with basic resources for glass and metal for research
 
** keeping the shelves stocked with basic resources for glass and metal for research
 
+
* Blacksmithing to hopefully make some more communal tools
 
 
  
 
=Ideas for Camp Deco=
 
=Ideas for Camp Deco=

Revision as of 15:08, 28 August 2010

Ars Aegyptia (AA)

Located in Sterope, west of the fork in the Nile (525, -1400)



Stuff

  • Papy Drying Racks: (400, -1325)
  • Limestone: (600, -1630)
  • Warehouse: (1562, -965)
  • Smelting CP: (436, -1710)


Current Projects

Guild Projects

  • Need to do a dig as we are basically out of cuttable stone. Why don't we organise a dig and reserve the mediums for research (gravel)
  • Building up the camp buildings as techs open up, obviously.
  • Livestock are currently up & breeding.
  • Checking apiaries for queens once a day - check the time they were last checked and if it's under 12 hrs, don't touch.
  • Research?
  • a Water mine?


Rahu's Projects

  • Buildings
    • Pigment Lab
      • Gather, process and make glass products
    • CC Ovens
      • Make clay bricks once masonry is open
      • Hunt down leather
  • Researching interests
    • Science of Color
    • ACP
    • Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
  • Other
    • Load and break tons of sheet glass


Aiko's Projects

  • Papyrus - testing for better yield in our old spot in Maia
    • if better yield, build papyrus/fish warehouse in Maia - fishing is also better down there
  • Fishing for research
    • Barley Cult (even though Cilantro has already got it on timer, we need to sort it out here as well)
    • Horticulture - no crossbreeding without horti
    • Viticulture (lowest priority although some fish are only used for viti and you catch 'em anyway while fishing for barley and horti)
  • Public works - keeping stocked with carp blades and building new (relevant) buildings as techs open up - I can always use help with this!
  • More research:
    • linen for Obelisk Construction, Entomology
    • cabbage for Science of Colour
    • ACP
    • keeping the shelves stocked with basic resources for glass and metal for research
  • Blacksmithing to hopefully make some more communal tools

Ideas for Camp Deco

  • Level ground around Rahu's CP
  • Level ground around Nekojin's CP
  • Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?)
  • Slightly enlarge sand spot near water
  • If possible, add sand near/under Olofath's CP for ease-of-glass
  • Statue on the island
  • Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
  • Fake papyrus all around our pond
  • More vegetation near the apiaries?
  • Flowers by Guild Hall cascading down hill

Anything else?