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Difference between revisions of "Ars Aegyptia"

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**Liquorice
 
**Liquorice
 
**<strike>Mirabellis Fern</strike>
 
**<strike>Mirabellis Fern</strike>
**Thunder Plant
+
**<strike>Thunder Plant</strike>
 
**Brassy Caltrops
 
**Brassy Caltrops
 
**Golden Sun
 
**Golden Sun

Revision as of 04:49, 11 October 2010

Ars Aegyptia (AA)

Located in Sterope, west of the fork in the Nile (525, -1400)


Stuff

  • Papy Drying Racks: (400, -1325)
  • Limestone: (600, -1630)
  • Warehouse: (1562, -965)
  • Smelting CP: (436, -1710)


Current Projects

Darkest Night

Please list the mushrooms that you need for the Darkest Night test. Everyone please look at this list as you are shrooming and let the person know if they are online if you come across any of the shrooms.

  • Sohgin
    • Dueling Serpents
    • Cat Nip
    • Fish Hook
  • Tjut
    • Dung Rot
  • Arame
    • Bleeding Hand
    • Heart of Ash
    • Colts Foot
  • Aiko
    • Heaven's Torrent

Ritual Tattoo

Please list here the current herbs you need for the Ritual Tattoo test. Everyone please look at this list as you are herbing and let the person know if they are online if you come across one of the herbs.

  • Sohgin
    • Liquorice
    • Mirabellis Fern
    • Thunder Plant
    • Brassy Caltrops
    • Golden Sun
    • Motherwort
  • Nekojin
    • Jaivanti (Probably an impossible location)
    • Brown Muskerro Thanks to Aiko!
    • Bay Tree Thanks to Sohgin!
    • Covage (Second Covage Mortar probably an impossible location)
    • Liquorice
    • Katako Root
  • Tjut
    • Trilobe
    • Wild Garlic
  • Arame
    • Joy of the Mountain got it, thanks all.
    • Blueberry Tea Tree
    • Blessed Mariae
    • Sugar Cane
    • Mirabellis Fern
    • Rubydora
    • Medicago

Water Mine

We need to find out what the best pitch is for our water mine. If you are able to stand next to the water mine for an entire hour and record how many gems it produces please list them here. At least 5 per pitch would be preferred.

Camp upkeep

Not sure what to work on? There are some recurring tasks around camp that need doing and we can always use your help with those. First off, please replace what you use. If everyone does this, no one will find empty cupboards. If you use a complex resource (such as metal or glass products) and you don't have the skill to replace the actual items, at least make sure there are enough basic resources so someone else can make more. This especially matters for secondary resources such as charcoal and glass. If you decide to practice something you may not be super-skilled at please make sure the resources you use are your own. Please keep in mind when you consume resources that someone else has put in time and effort to gather/create that resource.

Please try to vary tasks from the list so we don't end up with huge piles of one resource and none of the others. Timer jobs can be done while doing other stuff.


  • Regular camp tasks
    • Basic
      • picking and drying grass for the camels
      • gathering wood
      • cutting boards
      • growing vegetables for cooking and firepits
      • growing and processing flax for clothwork
      • growing and drying papyrus and flax for firepits
      • hauling copper and iron ore from the mines to the smelting warehouse
      • smelting metal (484 ore + 20 cc = 15 metal)
      • chipping limestone for glass production
      • gathering silt and clay
      • making bricks/firebricks
      • attend a dig - we always need cuttable and medium stones
      • gather coconuts - Coco Circuit
      • Harvest grass from the greenhouses.
    • Complex
      • making charcoal
      • boiling potash
      • running firepits
    • Things to do on timers, as you pass by.
      • Split coconuts (may need to gather)
      • Process a round of rotten flax (or weave linen/canvas)
      • Gather & fertilize the date tree
      • Replenish water/dung in tubs for saltpeter
      • Whittle tinder and pointy sticks for the firepits
      • Whittle barrel taps (needed for wine and beer later)
      • Gather resin and re-nick (only if you have a decent resin wedge) - local resin map

Guild Projects

  • A vigil
  • Building up the camp buildings as techs open up, obviously.
  • Livestock are currently up & breeding.
  • Checking and emptying apiaries once a day - check the time they were last checked and if it's under 12 hrs, don't touch.
  • Research?

Rahu's Projects

  • Buildings
    • Pigment Lab - Done
    • CC Ovens - Ready once tech is open
  • Researching interests
    • Science of Color
    • ACP
    • Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
  • Other

Aiko's Projects

  • Wine, wine, wine
  • Tasting table?
    • Glasses - I still need 2 glasses for the 2nd table, a 2.5-4k and a 5k.
  • Indonesian beehives
  • Fishing for research

Arame's Projects

  • MPs
    • 67-70 currently up
    • NOT at 49 gastro: Neko, Heath, Cross
    • At or above 49 gastro: Rahu, Tjut, Detour, Aiko, Sohgin
  • Quarrying
    • Decide what kind of shrine we want, build it.
  • Digging
    • Hit a +12 END recipe (lousy carry stats).
    • Bauxite & gypsum for concrete. We'll use portable food for that.
  • Upgrade Reactory
    • Steel ready; just waiting on appropriate tech.
  • Vault Kiln & Pottery Deck (at Public Works)
    • Vault Kiln: 15000 Firebricks, 50 Sheet Glass, 3 Thermometer
      • 15K firebricks over time; mostly done now.
      • 50 sheet glass = 50 lime, 100 potash
    • Pottery Deck: 240 Boards, 500 Limestone, 60 Flystone, 200 Bearings, 300 Oil
      • 30 Medium stones to cut to flystones. (done)
      • 400 bronze for bearings + casting time (MCB more efficient for this)
      • Copper & Zinc
  • Gearbox Table
    • Gears
    • Not really needed until Marble Mechanics
  • Build a PER recipe to scope out more marbles
  • Build a SPD recipe for fishing
  • Build a CON recipe for smoking
  • Build a Carry recipe

Ideas for Camp Deco

  • Level ground around Rahu's CP
  • Level ground around Nekojin's CP
  • Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?) coconut?
  • Slightly enlarge sand spot near water
  • If possible, add sand near/under Olofath's CP for ease-of-glass
  • Statue on the island (which kind of statue? - a shark with laser beams of course)
  • Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
  • Fake papyrus all around our pond
  • More vegetation near the apiaries?
  • Flowers by Guild Hall cascading down hill

Anything else?