The Wiki for Tale 5 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Ars Aegyptia

From ATITD5
Revision as of 02:53, 28 August 2010 by Rahu (talk | contribs)
Jump to navigationJump to search

Ars Aegyptia (AA)

Located in Sterope, west of the fork in the Nile (525, -1400)


Stuff

  • Papy Drying Racks: (400, -1325)
  • Limestone: (600, -1630)
  • Warehouse: (1562, -965)
  • Smelting CP: (436, -1710)

Current Projects

Rahu's Projects

  • Buildings
    • Pigment Lab
      • Gather, process and make glass products
    • CC Ovens
      • Make clay bricks once masonry is open
      • Hunt down leather
  • Researching interests
    • Science of Color
    • ACP
    • Barley & Horticulture (though haven't done any since fishing seems like torture instead of fun)
  • Other
    • Load and break tons of sheet glass
  • Need to do a dig as we are basically out of cuttable stone.
  • Building up the camp buildings as techs open up, obviously.
  • Livestock are currently up & breeding.
  • Checking apiaries for queens.
  • Public works building (Aiko).
  • Research?

Ideas for Camp Deco

  • Level ground around Rahu's CP
  • Level ground around Nekojin's CP
  • Replace 4 Elephantia trees with another tree type (royal, hawthorn, stout?)
  • Slightly enlarge sand spot near water
  • If possible, add sand near/under Olofath's CP for ease-of-glass
  • Statue on the island
  • Small pond/puddle near Arame's CP for kettling (maybe between Detour & Arame, tubs & kettles)
  • Fake papyrus all around our pond
  • More vegetation near the apiaries?
  • Flowers by Guild Hall cascading down hill

Anything else?