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Dear Ariella New Player Guide

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Dear Ariella, What do we do?

The dilemma of the new player often referred to as a "Newbie". After three tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life. Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially. Our Egyptian slang will be in ().

Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.

  • One word about Test of the Obelisk. Each region has a queue to sign up for building obelisks to pass this test so check the wiki and get signed up. The message when you build an obelisk is not very clear about what size needed to pass principles only! PLEASE BUILD A SIZE 7 OBELISK TO PASS PRINCIPLES ONLY or it could be construed as jumping the queue in that region. This is not fair to new players if they accidentally do this but we will talk to teppy about a message. Thanks :)
  • In Egyptian society there are a few things that are not polite. One is picking dates without refertilizing with saltpeter. Another is taking resin without Nicking with a Resin Wedge. It's difficult for new players to know that dates and resin do not respawn like coconuts and wood if you take those. Other players have worked hard to grow the dates after making saltpeter and fertilizing. A tool called a Resin Wedge must be used to Nick the trees for them to produce more resin.

Getting Citizenship

A student, WeepingSins (avatar name), at NIACC made this walkthrough as part of a class assignment for getting your citizenship. See Gaining Citizenship for very specific help on this process.

Miscellaneous Tips to make you look savvy

Put up your F3 map right away.

/chat whomever....to put up a chat tab with someone
/tell whomever.....to talk to someone in Main, but beware that most don't notice! /join Egypt Type that in and a chat channel comes up where you can ask questions and join in sociallizing.

How to dig a hole. Have a shovel on you. Make sure the dirt icon is in the upper left. Skills -> Dig a Hole.

Camels stud to breed...1 male 4 female. Sheep in pairs...3 male 3 female is best. Rabbits stud...1 male to maybe 3-7 females.

Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).

Where shall I live?

Take your time! Don't rush into it at the first place you land. Yes, everyone is rushing around doing things like ants in a kicked anthill. But patience is a virtue also.

A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there. Please never build right next to anyone or crowd others already there. Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc coming later into the tale. Always clean up after yourself the 'Newbie' beginner machines like your small distaff, brick racks, flax combs.

Chariot Stops (cs) are not up and running at the beginning of the game. There is a University Tech that will need donations so we citizens can repair them. They are the transportation network in the game, instantly transporting you to different regions. So building near a chariot stop saves a huge amount of play time in the game.

Consider that papyrus planting (pappy) must be done along the Nile. This makes living by or near the Nile a good choice for compound (cp) building.

Good components for you home sweet home. Good wood-giving Trees (Bottle Trees give 5 wood each for example), water, mud/sand (for bricks), silt (for firebricks) nearby. Put up your F3 map (you can stretch it out way out on the bottom right corner). Look for the green grass areas.

If you speak a language other than English there are communities that set up that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.

What's the best way to set up camp?

Time saving building ideas.

Build your compound right up against water. Why? You will be building many machines inside your compound. You can place kettles and other machines needing water so you can stand without moving and use those machines without running back and forth to a water source. Stand where the fish or water icon appears in the top left, overload yourself and cook away in your kettles. No running back and forth filling jugs up.

Build your compound so it is over mud and sand where you can stand and see both those icons at once. Then build your camel pen up against that side of your compound. Camel pens are straw storage. You will be building brick racks to make tons and tons of bricks and firebricks (fb). Permanent brick racks are best built where you can stand in one spot, grab mud and sand and also straw from your camel pen. Overloading yourself is a time saving feature.

Build your Glazier Benches over sand so you will not have to move to use those machines.

When building beehives (apiaries) and serpentariums (cobra pits) try using /crowd to check to see the crowding percentage. The less the better for a queen bee to settle in or cobras to slither in. Try for 1% crowding only which is a good 30 coords from any other buildings. Crowding also affects how quickly beeswax and honey production renews. You must Take the honey and beeswax out for it to renew again also. Higher Speed keeps less bees from escaping. Another reason not to build compounds (your camp) too closely to others.

Talking about your home sweet home...what is this Cornerstone?

When you are a paid account you get 1 Cornerstone. If you prepay for 6 months you get 2 Cornerstones right away. If you prepay for 12 months you get all 3 of your Cornerstones right away plus having Camp Deco to give a bit of decoration for your home place by a World Builder (place a World Builder call under Special for that AFTER reading 12_Month_Prepay. Otherwise you will get 1 Cornerstone when you pay for a month, a second cornerstone after six months of play and a third cornerstone after one year of play.

After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it. Click the building -> Utility -> Install Cornerstone. You can do this at any time before or after you expand.

You can also Remove your Cornerstone if you want to move.

Universities, Schools, Techs, Skills...what's the difference?

Universities have Technologies (tech) that we must all donate to so we can learn new things. Once a Technology is opened then it is free to all citizens of Egypt. But Technologies are expensive so it is each Egyptians duty to donate materials (mats).

Universities also provide Tests and Principles for each of the seven Disciplines as time goes by. To open a Test for all Egypt someone must Demonstrate and provide the necessary materials. That Test then shows up in System for you to get it IF your are high enough in level.

Schools have Skills you can buy. Schools also provide the same Principles (or starter tests) for the seven Disciplines.

To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.

Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab. So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level.

To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon.

Teach what you know! Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. You may teach or receive a lesson once every 5 minutes. You may only teach or receive only one Technology at a time. Social gatherings like digs are excellent times to do this.

Picking up the pace on bricks and boards and flaxing

Boards...build several wood planes in a circle so you can stand in the center of them. Let's get rid of the chat popups, shall we? Click yourself then Options then scroll down to Notifications then choose "Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.

Next let's learn to minimize the chats so we can use hotkeys. YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options->Chat-Related->Scroll to Minimize->Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.

Second, we need to enable hotkeys for things. Options->One-Click and Related->Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.

Last, MINIMIZE CHATS BY HITTING THE ENTER KEY. Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes. Voila! Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.

Bricks....build several Flimsy Brick Racks. Since you can carry only 500 Items, 225 Mud plus 150 Straw plus 75 Sand is a good plan for a set of bricks at one standing. It is good to have extra Boards in your inventory to replace the brick racks you lose. Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Racks to quickly make many. When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.

Flaxing...DO NOT enable Options/One Click and Related/Enable hotkeys on flax. UNCHECK that one or your avatar will lose time running to every flax bed. You already made Tab like Mouse for boards. Right click to pin your Plant flax box. Place your mouse so it hovers over the Plant flax box. Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later.

Stand in the center of your beds. Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water. Do that for each flax bed quickly and come back around for another go if your type of flax requires it. Then do the last round to Harvest flax.

Wassup with this Acro thing?

Acrobatics (acro) is a Test from the University of Body. Your avatar gyrating in 28 different odd ways (eventually). You will receive one Move to begin with that you can click another player to offer to teach your acro move to.

Look in Main and see what type of teacher you are. If the other player is your Master it means that you WILL either 1) be taught a facet of that move or 2) you will Follow if you keep trying. If you Follow then you will not be taught a facet by that other player.

In order of most likely to teach a facet: Master, Great, Pretty Good (pgt), Last Resort (lr), Blur. Make sure to tell the other player which teacher they are to you.

It is advantageous for you to list in your Info (click yourself, then Utilities, Edit my Info) the avatar name that was YOUR Master or Great teacher. You will at first need to teach 7 facets to pass Principles of Acrobatics. Then you need to teach 7 more. Until you teach 14 facets you can only learn 1 facet of any move from any one player. After that point you can contact your Masters and Great teachers to retry the moves so you can learn a second facet from them. You will also now be able to learn 2 facets of the same move from any one player.

The little Acro icon in the upper left will tell you when you can acro again since you tried.

You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.

You gain 1 Dexterity point for every 4 moves you have. It takes 7 facets to have a complete move.

Expedition Sites....Waypoints...Which is Which?

First, go buy Exploration Travel at the School of Harmony for 2 Leather.

Second, you need to set your Home Location by standing in the spot you want as home. Click yourself->Navigation->Set your Home Location.

Third, find the closest Expedition Site so you can set it as "Make this my Expedition Site".

Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home. Once you get to your Expedition Site you can choose to warp home from there (at a less cost than if you Waypoint home). So save on Travel Time by using Expedition Sites.

Guilds. You mean I can be in more than one Guild?!

Yes, dear citizens of Egypt, you can be in many guilds. The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together. Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.

After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour. Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.

The Wiki is your best friend! Cuddle it and learn how to use it!

This means you should do more than just read the helpful wiki. Get yourself set up so you can start editing and having fun on your User page!

Log into the game. In any chat window type in /webpass atitd.org password but replace password with the password with the password you want to have on wiki which can be different than your login password. You get a message telling you that it is now setup and you can log in to the Wiki.

You will choose Log In with OpenId in the top right. Type in your avatar name and hit Enter then type in your password at the next screen.

Your empty User page will be sitting there waiting for you to play with! It will be in red until you click it and go there. That first jump to your User page it automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page. Click the edit tab to start making your User page the coolest one on the Wiki!

If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that individually editable. By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.

And heck, then there's always the cheating way to make an awesome page...go copy the format off of your favorite one! Just go to another page, click Edit and copy it. Imitation is the sincerest form of flattery...or so they say. Whomever 'they' is.

Lint, Tow, Twine, Thread, Rope...Conversions help

5 tow -> 15 twine -> 3 rope
20 tow -> 60 twine -> 1 canvas
27 lint -> 405 thread -> 1 linen

brass -> copper/tin/stout palm resin (small bearings) bronze -> copper/zinc/fern palm resin (bearings) moon steel -> 7 steel/3 brass/3 pewter/hawthorn resin pewter -> 7 iron/4 antimony/1 brass/royal palm resin

I've got the whole tale to play! Uhhh, but now what do I do with it?

You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs. But you're standing forlorn in the middle of your grass wondering which way to go. So many things to choose from.

Try clicking the gold pyramid in the upper left and go to Tests. There are 7 disciplines to choose from with 7 Tests in each discipline. If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes. As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.

Some players decide just gaining levels is enough. You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc. Each one takes practice and work to achieve expertise. Whatever suits your fancy is the thing to do in this game!

Helpful web sites for playing

http://herbs.drunkenfumble.com Herbs categorized by search criteria

http://sharpnetwork.net/atitd/oyster/ Test of the Oyster Catcher solver
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first. Right-click to make your avatar dive once. If it says 2, then you Right-click to dive a second time and so on for 3. Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times. It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates. Click on Edit to clear the light panel. Then add the dots one by one of your pearl bed. Click once to enter a blue light. To enter a green light, click one more time to make it go from blue to green. Click a third time to make it go to a white light.

Chariot Routes

Firepit

Glass Making

Principles of Architecture

Principles of Thought

Principles of Worship

Mining shows the new mining system and a guide as to how to play the Mining Game.

A Normal Sequence of Principles and Activities to Accomplish

  • Citizenship
  • Level 0
    • SKILLS
      • SArch
        • Brick Rack Construction - 4 Boards
        • Carpenty - 3 Stone Blades
        • Stone Blade Fabrication - 7 Slate
        • Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles
      • SArt
        • Clothwork - 20 Rotten Flax
        • Ferry Construction - 4 Tar
        • Flax Processing - 20 Flax
      • SThought
        • Pottery - 10 Clay (gives one jug free. Ask in region where the public compound/machinery is)
  • Level 1 Things to Get
    • PRINCIPLES
      • Architecture at either SArch or UArch
      • Body at either SBody or UBody
      • Harmony at either SHarmony or UHarmony
    • SKILLS
      • SArch
        • Compound Construction 100 Boards, 200 Bricks
        • Structure Maintainence - 20 Oil
        • Salvage - First Degree - 200 Firebricks
      • SBody
        • Carving - First Degree - 100 Wood
        • Fly Fishing - 16 Thread, 1 Sharpened Stick
        • Rhythmic Strength - 500 Grass
      • SHarmony
        • Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)
        • Project Management - First Degree - 2 Canvas, 6 Rope (can build Small Construction sites)
      • SLeadership
        • Firebuilding - 4 Tinder (requires Controlled Burn tech)
      • SThought
        • Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)
      • SWorship
        • Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic
  • Level 2 Things to Get
    • PRINCIPLES
      • Art and Music at either SArt or UArt
      • Leadership at either SLead or ULead
      • Thought at either SThought or UThought
      • Worship at either SWorship or UWorship
    • SKILLS
      • SArch
        • Rock Saw Construction - 10 Flint (Requires Stonecutting)
      • SWorship
        • Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)
        • Foraging - First Degree - 300 Thorns, 30 Cactus Sap
  • Level 3 Things to Get
    • TESTS (ONLY gotten at the Universities NOT the Schools)
      • Obelisk - UArch
      • Acrobat - UBody
    • SKILLS
      • SArch
        • Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil
      • SBody
        • Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)
        • Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus
      • SWorship
        • Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil
        • Fly Tying - First Degree - 100 Thread, 25 Thorns
  • Level 4 Things to Get
    • TESTS
      • Prophet - UHarmony
    • Demipharaoh - ULead
    • SKILLS
      • SArt
        • Structure Repair - 14 Pulley
      • SArt
        • Salvage - Second Degree - 100 Candle
      • SThought
        • Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax
      • SWorship
        • Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary
  • Level 5 Things to Get
    • TESTS
      • Towers - UArch
      • Vigil - UWorship
    • SKILLS
      • SBody
        • Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)
      • SWorship
        • Arthropodology - Second Degree - 200 Tadpoles
        • Ritual Item Construction - Second Degree - 14 Candle
  • Level 6 Things to Get
    • TESTS
      • Oyster Catcher - UBody
      • Marriage - UHarmony
    • SKILLS
      • SBody
        • Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)
      • SWorship
        • Fly Tying - Second Degree - 7 Nippleworm, 7 Pickel Slug, 7 Leafhopper, 7 Fruit Maggot, 7 Woolly Aphid, 7 Slime Moth, 7 Rose Mite
  • Level 7 Things to Get
    • TESTS
      • Library of Alexandria UArch
      • Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)
      • Pathmaker - UThought
      • Venery - UThought
    • SKILLS
      • SArt
        • The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts
      • SBody
        • Ecology - Second Degree - 20 Cabbage Juice
        • Salvage - Third Degree - 1000 Charcoal
        • Conflict Shrine Construction - 1 Oyster Shell Marble
      • SHarmony
        • Project Management - Second Degree - 4 Canvas, 12 Rope (can build Medium Construction sites)
        • Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint)
      • SWorship
        • Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster
        • Cooking - Third Degree - 49 Salt
  • Level 8 Things to Get
    • TESTS
      • Singing Cicada - UBody
    • Chains - UHarmony
    • SKILLS
      • SArch
        • Mechanics - 400 Concrete (requires Automation tech)
      • SArt
        • Mechanics - 49 Acid (requires Automation tech)
        • Structure Repair - 60 Linen
      • SBody
        • Mechanics - 300 Malt (Burnt}, Malt (Raw) (requires Automation tech)
      • SHarmony
        • Mechanics - 200 Rope, 200 Slate (requires Automation tech)
      • SLeadership
        • Mechanics - 1000 Gold Wire (requires Automation tech)
      • SThought
        • Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)
        • Structure Repair - 14 Pulley
      • SWorship
        • Arthropodology - Third Degree - 300 Beeswax
        • Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz
  • Level 9
    • SKILLS
      • SWorship
        • Fly Tying - Third Degree - 14 Footworm, 14 Clay Slug, 14 Snowberry Butterfly, 14 Woodmoth, 14 Red Cricket, 14 Honey Fly, 14 Skinlicker
        • Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka
        • Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
  • Level 10
    • SKILLS
      • SBody
        • Botanical Identification - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)
        • Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)
      • SHarmony
        • Navigation - Second Degree - 20 Glass Rods
      • SWorship
        • Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)
  • Level 11
    • SKILLS
      • SArt
        • Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)
      • SWorship
        • Arthropodology - Fourth Degree - 400 Cactus Sap
        • Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread
  • Level 12
    • SKILLS
      • SBody
        • Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal
      • SThought
        • Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
      • SWorship
        • Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)
        • Fly Tying - Fourth Degree - 21 Needleworm, 21 White Mealybug, 21 Rose Swallowtail, 21 Ruby Hornborrer, 21 Ash Centipede, 21 Grass Slug, 21 White Sawfly
  • Level 13
    • SKILLS
      • SBody
        • Ecology - Third Degree - 20 Dried Flax
  • Level 14
    • SKILLS
      • SArt
        • Structure Maintenance - 4 Thermometer, 100 Sheet Glass
        • Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)
      • SBody
        • Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin
      • SHarmony
        • Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)
        • Navigation - Third Degree - 25 Copper
        • Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
      • SWorship
        • Arthropodology - Fifth Degree - 500 Raw Silk
        • Preservation - 50 Papyrus Paper (Carry food)
  • Level 15
    • SKILLS
      • SBody
        • Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)
      • SThought
        • Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)
      • SWorship
        • Fly Tying - Fifth Degree - 28 Bristleworm, 28 Blister Beetle, 28 Leaf Snapper, 28 Nightwing, 28 Horned Hookworm, 28 Salt Mite, 28 Hairy Slug
  • Level 16
    • SKILLS
      • SWorship
        • Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
  • Level 17
  • Level 18
  • Level 19
    • SKILLS
      • SArt
        • Silkworm Farming - 500 Honey
      • SBody
        • Ecology - Fourth Degree - 50 Cabbage
      • SHarmony
        • Navigation - Fourth Degree - 50 Papyrus Paper
  • Level 20
  • Level 21
    • SKILLS
      • SBody
        • Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap
      • SHarmony
        • Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
  • Level 22
    • SKILLS
      • SWorship
        • Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
  • Level 25
    • SKILLS
      • SHarmony
        • Navigation - Fifth Degree - 6 Silk Cloth
  • Level 28
    • SKILLS
      • SLeadership
        • Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble
    • SKILLS
      • SWorship
        • Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
  • Level 32
    • SKILLS
      • SHarmony
        • Navigation - Sixth Degree - 1 Large Sapphire
  • Level 35
    • SKILLS
      • SThought
        • Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise
  • Level 40
    • SKILLS
      • SHarmony
        • Navigation - Seventh Degree - 7 Huge Topaz