The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Genome Research Roundtable

From ATITD6
Revision as of 23:15, 6 September 2012 by Avanya (talk | contribs) (→‎Mutagenics)
Jump to navigationJump to search

General Info

Our guild is dedicated to helping anyone learn, using and researching the genetics systems of Egypt.

We aim to help coordinate the research efforts across Egypt, to more effectively achieve our goals, especially for opening Roses and Festivals, and breeding wonderful new strains of flowers, flax and vines.

Working together, we can achieve more :)

Guildhall: RP, near the chariot 1600, 2833. Stashable WH: at GH

Mutagens Research

see Mutagen Research and Recipes Page. PLEASE be sure to update this page with any data or work you've achieved.


Festivals and Research Goals

We need to crossbreed/mutate a giantx3 rose to open this test.
So we need to open Roses (Xenobotany) in as many areas as possible.

the tech requirements are Advanced Horticulture --> Xenobotany.


The more mutagen recipes we have open and characterized, the easier the mutation of the roses needed will be. So we aim to open the Mutagenics tech in at least 4 (maybe more) areas.

the tech requirements are Advanced Chemistry 1 + Cross Breeding + Advanced Horticulture --> Herbiculture --> Mutagenics

Research Completed

  • Xenobotany:

Old Egypt: Goldenleaves rose

  • Mutagenics: 7L, RP

Current Research Priorities

The exact amount required for these techs was updated on August 14th, 2012. Please check the Research pages for the most accurate recording of materials needed.

Mutagenics

1. Old Egypt

block
Mirror
4
/
50
(46)
8%
block


2. Eastern Grounds

block
Mirror
0
/
50
(50)
0%
Seeds from Miniature Bamboo
53
/
100
(47)
53%
Seeds from Beggar's Button
86
/
100
(14)
86%
Seeds from Dank Mullien
72
/
100
(28)
72%
Moss: Fuzzy, Spongy
0
/
50
(50)
0%
block

Advanced Horticulture

All regions have Advanced Horticulture listed.
We will need to open this to open Xenobotany for regional roses.


1. Midland Valley:

block
Camels Mane Mushrooms
1600
/
1600
(0)
100%
Scorpions Brood Mushrooms
998
/
1200
(202)
83%
Cobra Skin
2000
/
2000
(0)
100%
Khefre's Essence
50
/
50
(0)
100%
block

2. Desert of Shades...

Xenobotany

1. Seven Lakes

block
Tilapia Meat
2974
/
3000
(26)
99%
Lily of the Sea Bulb: Petals all Blue
0
/
7
(7)
0%
Lily of the Sea Bulb: Dwarf x2
0
/
7
(7)
0%
Lily of the Sea Bulb: Petals all Green
0
/
7
(7)
0%
block

2. River Plains

block
Lily of the Sea Bulb: Green Middle Stamen
0
/
7
(7)
0%
Lily of the Sea Bulb: Green Outer Stamen
0
/
7
(7)
0%
Lily of the Sea Bulb: Petals all Green
0
/
7
(7)
0%
Lily of the Sea Bulb: Cyan Middle Stamen
0
/
7
(7)
0%
block

3. Eastern Grounds

block
Lily of the Sea Bulb: Petals 25% Green
2
/
7
(5)
28%
Lily of the Sea Bulb: Yellow Outer stamen
1
/
7
(6)
14%
Lily of the Sea Bulb: Blue Middle stamen
0
/
7
(7)
0%
block

A Blue Middle stemen lily has been developed, and is currently being fertilized until enough have split to fulfill the requirements.

Beetle Factory

A huge guild building to help mass-produce Knefre's Essence for research. PLEASE stop by and help maintain the terrariums when you can! The more we check, the fewer cabbages they will eat, so its REALLY important that we all help.

  • Compound has been MOVED to 1500, 2845*

Compound located at RP 1500, 2845 (east of Nile, south of road, near the RP chariot). There are 50 Beetle terrariums and a beetle locker here, and WH's for storing cabbage.

PLEASE feel free to drop cabbage off.

Procedure:

  • Every hour or so pull out all the beetles, leaving just 1 male and 8 females per terrarium.
  • Mulch them *all at once* in the locker there.
  • Leave the KE's in the WH for someone to take to the current research target University (Old Egypt at the moment).

(big big thanks to Tallow for building all the stuff!! wow)