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Difference between revisions of "Ariella and Pascalito Cooking Tutorial"

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Now that you found a useful recipe, click the kitchen and choose “Show the recipe” and write it down.   
 
Now that you found a useful recipe, click the kitchen and choose “Show the recipe” and write it down.   
 
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=== TASK 4 – FLIP FLOP YOUR PAIR. ===
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Whatever quantities you used for your pair of ingredients that equaled a multiple of 7, now flip flop the quantities of the two ingredients  and record what happens.  You just switched the Base and Additive by doing this.  Reread INFO 4 above, especially the last sentence.
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Example: For Quest 3 your successful meal was 6 Camel Meat and 1 Onion.  For Quest 4 use a recipe of 6 Onion and 1 Camel Meat.  The Base in the first recipe is Camel Meat and the Base in the second recipe is Onion.
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=== TASK 5 – MULTIPLY YOUR SUCCESS. ===
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Take the successful recipe from Quest 3 and increase the servings.  Remember INFO 3 from above.
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Example: If your good recipe was 6 Camel Meat and 1 Onion you would have 1 serving.  You now want 5 servings so your best buds can eat too.  Modified recipe would be (6 x 5)=30 Camel Meat and (1 x 5)=5 Onion. 
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{|{table} border=3 cellpadding="1" cellspacing="3" style="background-color:#88BFFF"
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|'''INFO 7:''' Proportionally  increasing the quantities of ingredients to get more servings will give the same stat boosts and duration of the original smaller serving recipe.
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Keep in mind INFO 6!  Your stat boost/s and duration will eventually decrease or increase.

Revision as of 00:59, 8 December 2011

Definition of a valid Pair: When we use the word ‘Pair’ in cooking a meal/recipe in this guide it must be a Base and Additive of two different ingredients that have a non-zero Duration when cooked as a Meal.

See below at the end of this guide for a Pair table you can copy and put on your User Page.

See below for a table of the Cooking Level costs.

TASK 1 – BECOME A COOK.

Find the cost to buy the Cooking skill ( Skills or run to any School of Worship and click the school) and purchase/learn Cooking Level 1. The School and University of Worship often deal with organic items like animals, food, herbs.

TASK 2 – COOK A MEAL.

Get 1 deben of 1 ingredient and go to the kitchen.

Possible Ingredients: ants (dead and queen), barley, cocoa, dates, eggs, fish, fish roe, grilled anything, herbs, honey, juices,
malts, meat, milk (camel or coconut), mushrooms, oil from camels or sheep or flax, salt, veggies, wheat.

Click kitchen.

Click Mix -> Add ingredient -> Click Cook. Oops, “You need at least 7 pieces of food in the pot to make a serving.”

Run back to storage and let’s rethink this.

INFO 1: You must use at least 7 debens of ingredients to make a meal.

Teppy loves 7. You still have 1 deben of 1 ingredient in the pot. So grab 6 deben more of the same ingredient and click Mix and add those. Click Cook. Give a fancy name for your simple meal. Look in your Main tab to see that “You complete the dish.”

Click kitchen and choose “Enjoy the food.” Look at your Stats under your Skills tab. You will see that your stats were not changed by this meal and the message in Main states, “You eat a bit, but the food doesn’t really do anything for you.” What happened? Whenever you put in 7 deben or more of only one type of ingredient (and no other ingredients), for example 7 dates as the only ingredient, the result will be 0 in all stats for that dish. So what to try next and why?

INFO 2: You need a Base type of ingredient and an Additive type of ingredient which is commonly called a Pair. Technically you can use 1 Base ingredient per level of cooking (explained later).


INFO 3: Every multiple of 7 debens of ingredients gives one serving.

Why cook in multiples of 7 debens? What happens if you put in 15 debens of Base and 4 debens of Additive? You get two servings from this since 14 debens is the highest multiple of 7 that is less than 19. You waste 5 debens of ingredients.

INFO 4: We commonly break down the pairs of 7 debens into a quantity of 6 deben Base ingredient and 1 deben Additive ingredient . The Base of the pair will be the ingredient with the highest quantity.

Why 6 and 1? Because we want to use the highest amount of the cheap ingredient and the least amount of the rarer ingredient. But you can use any combo that adds up to 7 such as 5 deben Base and 2 deben Additive or 4 deben Base and 3 deben Additive.

TASK 3 – COOK A MEAL TO CHANGE YOUR STATS.

Using any pair of ingredients with any combination of quantities that add to 7, cook another meal. If you use one rare ingredient then go with the 6:1 ratio to use the least of the rare ingredient. Try several different pairs of differing quantities and observe the stat changes until you find a meal pair that changes at least one stat.

Open the Main tab.
Eat the new meal and type a marker in Main.
Look at your Skills tab and note the change in stats.
If you get a change in stats or you have used a pair of ingredients the message in Main will say, “You eat some <name you gave your meal>”.
When the stat change disappears then note how much time elapsed so you know how long this meal ‘s effects last.
Repeat until you find desirable changes as shown below….

INFO 5: A decent successful pair for Level 1 Cooking can give a meal with a duration of 15-20 minutes and one or more stat changes where a +3 or +4 stat change is very good.

If your recipe gives useful changes as outlined in the Data above, then congrats! Go into your Info and enter “Cooking Title: Galley Cook”. Do you post your recipe on the wiki or keep it to yourself? Decide for yourself with knowledge below.

INFO 6: The more an ingredient is eaten (not just cooked) the less the potency to duration and stats it has. Conversely, a relationally rarer eaten ingredient’s influence on stats and duration will increase as other more common ingredients are consumed in greater quantity .

Now that you found a useful recipe, click the kitchen and choose “Show the recipe” and write it down.


TASK 4 – FLIP FLOP YOUR PAIR.

Whatever quantities you used for your pair of ingredients that equaled a multiple of 7, now flip flop the quantities of the two ingredients and record what happens. You just switched the Base and Additive by doing this. Reread INFO 4 above, especially the last sentence.

Example: For Quest 3 your successful meal was 6 Camel Meat and 1 Onion. For Quest 4 use a recipe of 6 Onion and 1 Camel Meat. The Base in the first recipe is Camel Meat and the Base in the second recipe is Onion.

TASK 5 – MULTIPLY YOUR SUCCESS.

Take the successful recipe from Quest 3 and increase the servings. Remember INFO 3 from above.

Example: If your good recipe was 6 Camel Meat and 1 Onion you would have 1 serving. You now want 5 servings so your best buds can eat too. Modified recipe would be (6 x 5)=30 Camel Meat and (1 x 5)=5 Onion.

INFO 7: Proportionally increasing the quantities of ingredients to get more servings will give the same stat boosts and duration of the original smaller serving recipe.

Keep in mind INFO 6! Your stat boost/s and duration will eventually decrease or increase.