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Essences

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This is a table for producing Essences for Chemistry.

Each Essence takes 10 Spirits to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.

Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.

For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.

Essences each have 8 properties, often abbreviated to their first two letters:

  • Aromatic (Ar)
  • Astringent (As)
  • Bitter (Bi)
  • Salty (Sa)
  • Sour (So)
  • Spicy (Sp)
  • Sweet (Sw)
  • Toxic (To)

Each property has an integer value between -3 and 3. Except for 0, none of these values occur more than once in a given essence (with the exception of Camel Pheromones). Because of the way the essence values are generated, each essence must have one attribute with a value of -1.

Essences are sorted in the order they appear in the chest menu.



Essences

Material Temp Recipe Ar As Bi Sa So Sp Sw To
Anaxi 22 2 Grain, 8 Worm
Arconis 34 9 Grain, 1 Mineral
Ash Palm 45 5 Grain, 5 Vegetable
Beetlenut 70 10 Mineral
Bloodbark 24 6 Worm, 4 Grain
Bottle Tree 50 5 Grain, 5 Mineral
Bramble Hedge 42 1 Grain, 5 Mineral, 4 Wood
Broadleaf Palm 30 10 Grain
Butterleaf Tree 85 8 Grey, 1 Mineral, 1 Vegetable
Cerulean Blue 34 9 Grain, 1 Mineral
Chakkanut Tree 57 9 Vegetable, 1 Grain
Chicory 37 2 Mineral, 3 Vegetable, 5 Wood
Cinnar 6 4 Rock, 6 Wood
Coconut Palm 10 10 Wood
Cricklewood 54 2 Grain, 8 Vegetable
Delta Palm 3 7 rock, 3 Wood
Elephantia 46 6 Grain, 4 Mineral
Feather Tree 73 3 Fish, 7 Mineral
Fern Palm 62 2 Mineral, 8 Vegetable
Folded Birch 85 8 Grey, 1 Mineral, 1 Vegetable
Giant Cricklewood 29 9 Grain, 1 Worm
Hawthorn 44 6 Vegetable, 4 Worm
Hokkaido 2 8 Rock, 2 Wood 0 0 -2 +3 -3 -1 0 +1
Kaeshra 0 10 Rock 0 0
Locust Palm 6 4 Rock, 6 Wood
Miniature Fern Palm 50 8 Vegetable, 2 Wood
Mini Palmetto 46 6 Grain, 4 Mineral -2 0 2
Monkey Palm 27 7 Grain, 3 Worm
Oil Palm 69 9 Mineral, 1 Vegetable -3 -1 0
Oleaceae 9 1 Rock, 9 Wood
Orrorin 40 5 Vegetable, 5 Worm
Passam 54 2 Grain, 8 Vegetable 0
Phoenix Palm 8 2 Rock 8 Wood
Prayteka Tree 34 4 Vegetable, 2 Wood, 4 Worm
Ranyahn 16 4 Wood, 6 Worm
Razor Palm 61 9 Vegetable, 1 Mineral
Red Maple 2 8 Rock, 2 Wood +2 -2 -1 0 0 -3 0 0
Royal Palm 76 6 Fish, 4 Mineral 0 0 -2 0 -1 0 0 -3
Savaka 78 8 Fish, 2 Mineral -1 +1 0 0 0 -3 0 +2
Spiked Fishtree 3 7 Rock, 3 Wood
Spindle Tree 17 3 Wood, 7 Worm 0 +3 +1 -3 +2 0 -2 -1
Stout Palm 79 9 Fish, 1 Mineral 0 0 0 -1 -3 -2 0 0
Tapacae Miralis 30 4 Vegetable, 6 Wood +1 0 0 -2 +3 -1 0 +2
Tiny Oil Palm 34 9 Grain, 1 Mineral
Towering Palm 67 7 Mineral, 3 Vegetable +1 -2 0 +2 +3 0 -1 0
Trilobellia 0 10 Rock -1
Umbrella Palm 45 5 Mineral, 5 Worm 0 -1 +3 0 0 +2 -3 -2
Windriver Palm 49 1 Grain, 7 Vegetable, 2 Worm
Powdered Quartz 16 4 Wood, 6 Worm
Powdered Ruby 49 1 Grain, 7 Vegetable, 2 Worm
Powdered Topaz 49 1 Grain, 7 Vegetable, 2 Worm

Footnotes

1 While the "correct" recipe for a temp of 81 is 9 Fish and 1 Grey, any combination with grey spirits in it will give a maximum output of 3 drops. 10 Fish of Fire will return 5 drops. Higher Quality Spirits (Air, Life, Ra) will return more drops.
2 10 Fish of Air or better quality will produce better results.
* Needs Confirmation