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Difference between revisions of "Guides/Mining"

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* When dowsing with Perception 'Unrecognizable ore' is the required Perception divided by 2 and rounded down.  That's the current theory.   
 
* When dowsing with Perception 'Unrecognizable ore' is the required Perception divided by 2 and rounded down.  That's the current theory.   
  
* Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode.
+
* Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode. (There is, but you need to do a GM call to get it set for you permanently)
  
* Each mine is born with certain characteristics dependent on ore type.  An iron mine always uses 2 characteristics in its 'game': Body Colour and Crystal Shape.
+
* Each mine is born with certain characteristics dependent on ore type.  For example, an iron mine always uses 2 characteristics in its 'game': Body Colour and Crystal Shape.
 
   
 
   
* Minimum number of Ore Stones in a successful Workload for any ore seems to be a minimum of 3 Ore Stones chosen.
+
* Minimum number of Ore Stones in a successful Workload for any ore seems to be a minimum of 3 Ore Stones chosen. (In Beta, Silver required 4 stones)
  
(In Beta, Silver required 4 stones)
+
* Gems and coal are produced when one of the Ore Stones crumbles.  When a specific Ore Stone has been selected in a correct workload 7 times it crumbles. (In Beta, Lithium stone crumbled after only 3 workloads)
 
 
* Gems and coal are produced when one of the Ore Stones crumbles.  When a specific Ore Stone has been selected in a correct workload 7 times it crumbles.
 
 
 
(In Beta, Lithium stone crumbled after only 3 workloads)
 
  
 
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{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#88BFFF"

Revision as of 00:48, 20 August 2010

General Description of Mining

  • Anyone can see what type of ore mine it is. These mines do not crumble so there is no repair cost.
  • When dowsing with Perception 'Unrecognizable ore' is the required Perception divided by 2 and rounded down. That's the current theory.
  • Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode. (There is, but you need to do a GM call to get it set for you permanently)
  • Each mine is born with certain characteristics dependent on ore type. For example, an iron mine always uses 2 characteristics in its 'game': Body Colour and Crystal Shape.
  • Minimum number of Ore Stones in a successful Workload for any ore seems to be a minimum of 3 Ore Stones chosen. (In Beta, Silver required 4 stones)
  • Gems and coal are produced when one of the Ore Stones crumbles. When a specific Ore Stone has been selected in a correct workload 7 times it crumbles. (In Beta, Lithium stone crumbled after only 3 workloads)
Region Gem
Alcyone south Quartz
Celeano Emerald
Maia Ruby
Merope Sapphire
Sterope Quartz
Taygete Opal
Ore Type Number of Ore Stones in a set Varying Characteristics Characteristic Rules for a Successful Workload
Aluminum 9 4 Body Colours, 4 Body Shapes, 4 Base Colours All Same or All Different
Copper 8 3 Body Colours, 4 Base Shapes All Same or All Different
Iron 7 3 Body Colours, 3 Crystal Shapes All Same or All Different
Lead 9 4 Body Colours, 4 Body Shapes, 3 Crystal Colours All Same or All Different
Platinum 12 5 Body Colours, 5 Body Patterns, 5 Crystal Colours, 5 Base Shapes Some Same and Some Different
Tin 9 4 Body Colours, 4 Base Shapes All Same or All Different


Tale 5 Mine T5 Ore Stones

Tale 5 Mine...................................................................Tale 5 Ore Stones

Playing the Mining Game

  • We will use a Copper Mine in this example. This particular Copper Mine was born with the Ore Stone characteristics of stone color and stone shapes. You will always play the Mining Game with this mine with those characteristics. In the chart above, successful Workloads will be either all the same or all different for copper.
  • Click on the Mine and choose Work this Mine, Normal [W] to bring out a new Ore Stone set.

Tale 5 Ore Stone Set

  • Left-click the stones that you think will be either All Same or All Different as in the chart above for this Ore Stone Set and choose Add this to the Workload [A]. In this example I chose All Different, so all stone shapes must be different and all stone colors must be different (yellow, purple, blue). A blue rotating ring appears around each stone you choose. Two Ore Stones have been chosen and a blue Ore Stone is about to be chosen.

T5 Workload

  • Left-click the last Ore Stone and choose Add this to the Workload and Finalize [S]. If you chose a correct set of Ore Stones then you will see the flyaway message as below! You win some ore! The ore amount is added into the pot and you can Take.

Cyan Shade 1