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Difference between revisions of "Herb Seeds"

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Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. You will need the [[requires::Foraging]] skill to forage the herbs, and the [[requires::Herbiculture]] technology to find the seeds.
 
Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. You will need the [[requires::Foraging]] skill to forage the herbs, and the [[requires::Herbiculture]] technology to find the seeds.
  
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. It is unknown whether any of these areas have yet been found.
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The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt.
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'Squeeze out the sap' herbs can be grown at towers at (1430, -1263) and (1420, -1246) in sterope. [[WET#Herb_attempts]]
  
 
{{RequiredBy}}
 
{{RequiredBy}}

Revision as of 18:01, 31 December 2010

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Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs. You will need the Foraging skill to forage the herbs, and the Herbiculture technology to find the seeds.

The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt.

'Squeeze out the sap' herbs can be grown at towers at (1430, -1263) and (1420, -1246) in sterope. WET#Herb_attempts

Required By

Mutagenics Lab

Mutagenics Lab

Produced By


Messages you get when a planting doesn't work

Planting near a tower, and waiting gives Main menu Message "The ecology here must not be hospitable to Fool's Agar. The herb just as it sprouts". (Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).