The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Monument of art and music"

From ATITD6
Jump to navigationJump to search
Line 31: Line 31:
  
 
= Art Guild Chat with Pluribus =
 
= Art Guild Chat with Pluribus =
Pluribus: [57m] Ok, so time to nitpick Art/Music......
+
Pluribus: [57m] Ok, so time to nitpick Art/Music......
 
  Pluribus: [56m] Music Conservatory...  (1) No way to stop music playing after a certain distance...  
 
  Pluribus: [56m] Music Conservatory...  (1) No way to stop music playing after a certain distance...  
 
     Once it starts there is no stopping it except a screen resize or scroll lock :-)
 
     Once it starts there is no stopping it except a screen resize or scroll lock :-)

Revision as of 19:45, 13 August 2015

Monuments
The Monument Guide

NOTE:

If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page Monuments/ArtMusic/OracleName where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help.


Monument of Art & Music

A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted.

Note: The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha

Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.


Monument Location

Test Ideas

 See the Monument Test Ideas page and add your comment/vote to those you find appealing. Thanks!

Art Guild Chat with Pluribus

Pluribus: [57m] Ok, so time to nitpick Art/Music......
Pluribus: [56m] Music Conservatory...  (1) No way to stop music playing after a certain distance... 
    Once it starts there is no stopping it except a screen resize or scroll lock :-)
Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra... 
    since it is basicly an Orchestra with a fixed location
Kalmkitty: [55m] agreed
Balthazarr: [55m] Well, Bellah is nicer than I am :-)
Kalmkitty: [55m] thats true :D 
Pluribus: [54m] She is (and after 23 years puts up with a lot)
Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-)
Pluribus: [53m] Sculptors....  Not bad...  
Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working
Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters
Pluribus: [50m] I do worry about getting suffient non rigged votes
Kalmkitty: [49m] in all art tests that is rather hard to control 
Kalmkitty: [48m] when entire guilds vote their guildmates
Kalmkitty: [41m] ok next test? 
Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine.  
Kalmkitty: [38m] i like that one..
Kalmkitty: [37m] but i can see waht you mean
Kalmkitty: [37m] what* 
Pluribus: [36m] Potter.  Also going to be painful, but more likely to be doable.  
    (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though 
    with the rotation and the nerbs calulations....  The removing it and taking all the vertext data may not be possible.
Pluribus: [36m] (That is why you cant put a blade BACK on to anvil)
Pluribus: [35m] the glazes and all could be fun though
Kalmkitty: [35m] yep : )
Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine.
Pluribus: [33m] (usually it is  the other way around :-) )
Kalmkitty: [33m] :) 
Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine
Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up? 
Kalmkitty: [25m] or can i post it as is? 
Pluribus: [20m] One sec....
Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that 
    the test will need to have a centralized sculpture gardens near CSs, asking people to go 
    out to various Universities of Art to vote is really going to be a stretch considering 
    how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already. 
Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal...   
    Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed....
Kalmkitty: [09m] ok im going to to use it for the challlenge
Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-)  but I do want to 
    maintain the flavor of the test.
Kalmkitty: [08m] :) 
Pluribus: [08m] (Take a look at Throne :-P  
Kalmkitty: [08m] yep :) 
Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership
Pluribus: [07m] unless I physically cant do it
Kalmkitty: [07m] you work plenty hard without adding to that too much :) 
Pluribus: [06m] Ok, I need to head back to 7 to finish billing...  I am getting close and want it done, so I can sleep 
    for 2 days straight
Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! 
Kalmkitty: [06m] ok! 
Kalmkitty: [06m] and then the newsletter? 
Pluribus: [05m] Amen to that... 
Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders
Kalmkitty: [05m] ok :) 
Pluribus: [05m] I even have a french translation
Kalmkitty: [05m] ok slacker get back to work! 
Kalmkitty: [05m] thanks for the input :)

Monument Construction Site Requirements

Material Need Have Pledged Notes
Boards 80 80 Obol Stashed
Ink 50 50 Obol Stashed
Linen 100 100 Obol Stashed
Papyrus Paper 200 200 Obol Stashed
Rope 30 30 Obol Stashed
Small Stone Blocks 50 50 KK Stashed

Monument Requirements

Material requirements to build the Monument of Art and Music.

Material Need Have Pledged Notes
Aqua Raeli Tiles 127 127 Nissim Stashed
Blue Raeli Tiles 127 127 Aubery Stashed
Blue Violet Raeli Tiles 127 127 Aubery Stashed
Carrot Raeli Tiles 127 127 Aubery Stashed
Chartreuse Raeli Tiles 127 127 Aubery Stashed
Chocolate Raeli Tiles 127 127 dedenav Stashed
Crimson Raeli Tiles 127 127 Aubery Stashed
Dark Orange Raeli Tiles 127 127 dedenav Stashed
Dark Orchid Raeli Tiles 127 127 kuupid Stashed
Dark Violet Raeli Tiles 127 127 dedenav Stashed
Deep Pink Raeli Tiles 127 127 Aubery/kuupid Stashed
Deep Sky Blue Raeli Tiles 127 127 Aubery Stashed
Dodger Blue Raeli Tiles 127 127 Nissim Stashed
Fire Brick Raeli Tiles 127 127 dedenav Stashed
Fuchsia Raeli Tiles 127 127 Nissim Stashed
Gold Raeli Tiles 127 127 Nissim Stashed
Golden Rod Raeli Tiles 127 127 Obol Stashed
Gray Raeli Tiles 127 127 Nissim Stashed
Green Yellow Raeli Tiles 127 127 Aubery Stashed
Indian Red Raeli Tiles 127 127 Aubery Stashed
Lawn Green Raeli Tiles 127 127 Aubery Stashed
Light Sea Green Raeli Tiles 127 127 Aubery Stashed
Lime Raeli Tiles 127 127 Aubery Stashed
Lime Green Raeli Tiles 127 127 dedenav Stashed
Medium Blue Raeli Tiles 127 127 dedenav Stashed
Medium Orchid Raeli Tiles 127 127 dedenav/kuuid stashed
Medium Sea Green Raeli Tiles 127 127 dedenav Stashed
Medium Spring Green Raeli Tiles 127 127 kuupid Stashed
Medium Turquoise Raeli Tiles 127 127 Aubery Stashed
Medium Violet Red Raeli Tiles 127 127 Aubery Stashed
Olive Drab Raeli Tiles 127 127 kuupid Stashed
Orange Raeli Tiles 127 127 dedenav Stashed
Orange Red Raeli Tiles 127 127 Aubery Stashed
Peru Raeli Tiles 127 127 kuupid Stashed
Red Raeli Tiles 127 127 dedenav Stashed
Royal Blue Raeli Tiles 127 127 Aubery Stashed
Sienna Raeli Tiles 127 127 kuupid Stashed
Slate Blue Raeli Tiles 127 127 kuupid stashed
Spring Green Raeli Tiles 127 127 kuupid Stashed
Steel Blue Raeli Tiles 127 127 Aubery Stashed
Turquoise Raeli Tiles 127 127 Aubery Stashed
Violet Red Raeli Tiles 127 127 kuupid Stashed
Yellow Raeli Tiles 127 127 Aubery Stashed
Yellow Green Raeli Tiles 127 127 Nissim Stashed
Gliding Raven Chime 7 7 Nissim Stashed
Hovering Finch Chime 7 7 Nissim Stashed
Hovering Osprey Chime 7 7 Nissim Stashed
Diving Hummingbird Chime 7 7 Nissim Stashed
Floating Lark Chime 7 7 Nissim Stashed
Diving Owl Chime 7 7 Nissim Stashed
Gliding Hawk Chime 7 7 Nissim Stashed
Soaring Warbler Chime 7 7 Nissim Stashed
Soaring Hawk Chime 7 7 Nissim Stashed
Soaring Owl Chime 7 7 Nissim Stashed
Diving Raven Chime 7 7 Nissim Stashed
Hovering Eagle Chime 7 7 Nissim Stashed
Soaring Crane Chime 7 7 Nissim Stashed
Floating Gull Chime 7 7 Nissim Stashed
Soaring Osprey Chime 7 7 Nissim Stashed
Soaring Finch Chime 7 7 Nissim Stashed
Hovering Pheasant Chime 7 7 Nissim Stashed
Floating Raven Chime 7 7 Nissim Stashed
Soaring Gull Chime 7 7 Nissim Stashed
Diving Lark Chime 7 7 Nissim Stashed
Diving Crane Chime 7 7 Nissim Stashed
Diving Finch Chime 7 7 Nissim Stashed
Floating Pheasant Chime 7 7 Nissim Stashed
Diving Gull Chime 7 7 Nissim Stashed
Soaring Puffin Chime 7 7 Nissim Stashed
Floating Albatross Chime 7 7 Nissim Stashed
Gliding Albatross Chime 7 7 Nissim Stashed
Soaring Pheasant Chime 7 7 Nissim Stashed
Hovering Condor Chime 7 7 Nissim Stashed
Hovering Crane Chime 7 7 Nissim Stashed
Diving Eagle Chime 7 7 Nissim Stashed
Hovering Buzzard Chime 7 7 Nissim Stashed
Floating Condor Chime 7 7 Nissim Stashed
Diving Buzzard Chime 7 7 Nissim Stashed
Diving Nightingale Chime 7 7 Nissim Stashed
Floating Puffin Chime 7 7 Nissim Stashed
Floating Finch Chime 7 7 Nissim Stashed
Hovering Waxwing Chime 7 7 Nissim Stashed
Hovering Parrot Chime 7 7 Nissim Stashed
Gliding Condor Chime 7 7 Nissim Stashed
Diving Warbler Chime 7 7 Nissim Stashed
Hovering Hawk Chime 7 7 Nissim Stashed
Diving Pheasant Chime 7 7 Nissim Stashed
Diving Condor Chime 7 7 Nissim Stashed
Floating Hawk Chime 7 7 Nissim Stashed
Soaring Parrot Chime 7 7 Nissim Stashed
Floating Sparrow Chime 7 7 Nissim Stashed
Hovering Hummingbird Chime 7 7 Nissim Stashed
Soaring Albatross Chime 7 7 Nissim Stashed
Gold Sheeting (Gilding) 2000 2000 Obol Stashed
Boards 11700 11700 Obol Stashed
NO MORE Island Blue Marble NEED it is Jade (Plinth Base) 300 300 Morendo Stashed
NO MORE White Travertine NEED it is cherry travertine(Plinth Base) 300 300 hd-kk, Morendo, Renard Stashed
Small stone block 4500 4500 HD&KK (3500) Stashed
Cut Stone 4500 4500 Shemei Stashed
Concrete (Pipe Outer Coverings) 12000 12000 Nissim
Obol
Stashed
Fine Glass Pipe (For the Chimes) 3500 3500 dedenav Stashed
Octec's Alloy Cable - To suspend the chimes 300 300 Nissim Stashed

Monument Personnel

Oracles

Kalmkitty (Leader)
Nissim
Obol
Rey

Sages

Renard
Hounddog
nikara

Masters

Darkfyre

Scribes

McArine
Honasha

Journeymen

Bessodia
toothless
Porthos
Heterika

Prentices

blueshift
Mariamom
PetrusIV
OneBanana

Students

Ariella
arnika