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Difference between revisions of "TaleScripts"

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== News ==
+
== Latest Updates ==
Last Talescript Update: <b><font color=blue>April 9, 2012</font></b>
+
<table border=1 cellspacing=0 cellpadding=4 bordercolor=#eaeaea>
----
+
<TR>
Also, Jimbly has been working on a new release of Veggie Tales version <b>1.6.0</b> (Now up to version <b>1.6.2</b>). While we have been testing a beta version and it was scheduled to be released around now (April 8-10th area), but we keep tossing out ideas that will improve it even more. So due to that, the release is be pushed back slightly. It will be worth the extra wait, for sure. We are very appreciative for Jimbly taking time out of his extremely busy schedule to do this!
+
<TD>Latest <b>Talescript</b> Update:</td>
 +
<TD><b><font color=blue>July 23, 2012</font></b></td>
 +
<TD>[[TaleScripts/Updates|History]]</td>
 +
</tr>
 +
<TR>
 +
<TD>Latest <b>VeggieTale</b> Update:</td>
 +
<TD><b><font color=blue>July 7, 2012</font></b></td>
 +
<TD>[http://bigscreensmallgames.com/ATITD/ History]</td>
 +
</tr>
 +
</table>
  
 +
Note the update dates are no longer being updated on this page, but doesn't mean Veggie Tales isn't being updated anymore ;)
  
<b><i>Confirmed updates:</i></b> (View [http://bigscreensmallgames.com/ATITD/changelog.txt ChangeLog.txt])
+
== News ==
 
 
You will no longer need to use SVN or Git programs to get your updates, or dont even need it installed. Just click the update button from inside Veggie Tales and voila!
 
 
 
* <b>Update button:</b> Click it to automatically download files AND sync from Talescripts. The button glows green when it sees there are updates, so you know when you need to press the update button. If any files need to added or deleted, it will do that too. But dont worry about it deleting something you've modified and tweaked. If the file size is different than the last patch updated file size, then it will do the back up routine below.
 
* <b>Back up routine:</b> Any files that exist, that has been modified since the last update, will be renamed from foo.lua to foo.000. If foo.000 exists, then leave foo.000 alone and back up to foo.001, .002, etc. So this means if you was tweaking something and apply an update, it will rename your work to .000, .001, so its not permenantly lost.
 
* <B>New Reference File:</b> <u>ScriptingReference.txt</u> which will have the Veggie Tales scripting reference.
 
* <b>New Reference File:</b> <u>ThistleReference.txt</u> - Notes about using Thistle Mode
 
* <b>Directory Restructure:</b> All image/sound files (.png/.wav) is now located in its own folder, <b>/images</b> folder, instead of the main/root folder. Finding all of the .txt config/reference/log files will be easier to find in the main folder, now that they're not buried amongst many image files. This provides a cleaner root folder. So now when using a function like <i>findAllImages(This.png);</i> it would look in the 'images' folder (for This.png file)instead of the main folder. Or <i>findAllImages(Fishing/Chatlog_nofishbit.png);</i> will look in the /images/fishing folder.
 
 
 
  
 +
The issue of renaming files with case sensitivity has been fixed on last release. Thanks again Jimbly!
  
  
 
== Summary ==
 
== Summary ==
  
Talescripts is a community driven project to develop, build and maintain a standard distribution of macros for ATITD.  The problem, currently, is that each macro user must piecemeal together scripts from various sources, and there's no automatic way to sync up and acquire new scripts and bugfixes.
+
Talescripts is a community driven project to develop, build and maintain a standard distribution of macros for ATITD.  The problem, currently, is that each macro user must piecemeal together scripts from various sources, and there's no automatic way to sync up and acquire new scripts and bug fixes.
  
  
Line 28: Line 30:
  
  
 +
=== VeggieTales Updater ===
  
=== Veggie Tales Updater ===
+
Recommended:
 
 
Coming soon in the next release of v1.6.0+, you will just be able to click the Update button to update/sync/patch ALL of your files.
 
 
 
#Run Veggie Tales
 
#Click the Luascripts button
 
#Click the Update button
 
  
 +
#Run VeggieTales
 +
#Click the Update button (when it glows green in the Luascripts menu or when you see the "Update Talescripts" button in the Main menu.
 +
#Otherwise clicking the Update button will sync your folder back to the last known Talescripts version (undo and backup any locally modified files).
  
  
Line 59: Line 59:
  
 
== Syncing (Updating to Latest Copy) ==  
 
== Syncing (Updating to Latest Copy) ==  
<b>Veggie Tales v1.6.0:</b> <i>(Coming soon)</i>
+
<b>VeggieTales v1.6.0+:</b>
 
* Click the Update button
 
* Click the Update button
  
Line 69: Line 69:
  
 
== Developers ==
 
== Developers ==
* Use Git, for best results. Fork and talk to Vae, Cegaiel, or KasumiGhia about getting pulled into the main release.  We can assist if you're unfamiliar with the tools.
+
* Use Git, for best results. Fork and talk to Vae, Cegaiel, Tallow or KasumiGhia about getting pulled into the main release.  We can assist if you're unfamiliar with the tools.
* We also welcome any tweaking/updates/additions that you might come up with. Just let one of us know, you dont <u>have</u> to do the 'git thing', we can do it for you. Just need a link to or email with the file.  
 
  
  
== Latest Updates ==
+
== Updates History ==
Note in addition to the below summmary, you can also view updates to the repository such as: compare files, see the before and after in the macro source code, etc at https://github.com/Vaevictusnet/Talescripts
+
Note in addition to the below link (View All Updates), you can also view updates to the repository such as: compare files, see the before and after in the macro source code, etc at https://github.com/Vaevictusnet/Talescripts
  
  
 +
Updates have been moved since this section is getting large:
  
* Apr 8, 2012:
+
[[TaleScripts/Updates | View All Updates]]
** UPDATE <b>fishing.lua, fishing_func.inc</b>
 
***Updated comments/instructions at top script and in window and in the program window. Major tweaking project/greatly improved, not everything will be listed here, but here is the major ones:
 
***Has better error checking/trapping, improved gui status message and Log entries.
 
***It now refreshes the lure menu upon starting the script and after using the last lure on the list. This will refresh your pinup menu and reindex, helps prevent it from trying to use lures that were lost recently (causing errors). Also upon losing a lure, it will advance to the next lure to prevent it from trying to fish again with the same one (in case that was your last lure). If you had more than one lure of the lost type, then it will see that on the next reindex.
 
***Added new fish: Queen Lionfish to array/database in Fishing_func.inc as well as needed image.
 
***Added more stats to screen and fish log.
 
***Replaced Fishing/Chatlog_time_11.png. Previously you would get Time errors when trying to fish in the 11:00 hour. New image will fix that.
 
***Delete Fishing/Image_rainbow.png - This was an old screenshot someone made and got included back in the old days ^_^
 
***Add Fishing/Chatlog_Fish_QueenLionfish.png - New fish that didn't exist in old version. Also added needed entry to Fishing_func.inc.
 
*** Changed/Added multiple images, in fishing folder, to support this update.
 
*** New custom variables you can set, what gets logged in the file. You can now view a log file that is almost exact to the main chat screen, in ATITD. GUI shows how many odd, strange, unusual fish you seen, how many lures you lost, how many casts made, how many fish caught and db.
 
*** NEXT (not this one) update will create a new file, fishstats.txt to show you the statistics of your previous fishing session (same as gui statistics).
 
** UPDATE <b>boards.lua</b> - Added a needed delay to make sure all benches get clicked correctly. Adjust the timer between clicks (can be configured by user at top of script). It now also shows how many windows its refreshing (pinned up) and how many windows it is clicking. If you see it is clicking less windows than its refreshing, then that suggests one of your carp blades needs replaced.
 
** UPDATE <b>window_unpin.lua</b>  - Revamped the code, 1st version was sloppy and a quicky job. Now shows status message every step of the way. Now searches for windows to unpin with 2 methods. Method 1 searches for ThisIs.png and Method 2 searches for Unpin.png  By searching both methods, it will now choose all possible windows (including expired windows ie flax window that turned into a seed). Added a ton of comments in the code.
 
** UPDATE <b>windows_opener.lua</b> - Minor update to instructions. Now informs you that 'Right click opens a menu as pinned must be ON' in the window.
 
** UPDATE <b>window_arranger.lua</b> - Revamped the script so you no longer need to edit the file, manually, each time you do a different building/machine. Now it presents a pulldown menu. Just select the the machine from the pulldown menu and it will use the appropriate layout. Also added layout for Carpentry Benches.
 
** UPDATE <b>paint_watch.lua</b> - Replaced with a more an updated version by Ofabit (aka Ofalot) from Tale 5 library. It's still an old version, but better than the original paint_watch.lua thats in Veggie Tales currently. The butttons are in two columns now and you can see the entire screen and status messages without having to resize the Veggie Tales window.
 
** UPDATE <b>multi_click.lua</b> - Minor update: Added a second askforwindow (Press Shift to continue routine) in case you need to put ATITD in focus first, to avoid windows not found errors.
 
  
  
 +
== Bugs, Errors, Suggestions ==
  
*Apr 1, 2012
+
Any ideas, requests, comments, bugs, etc? Please use the [[Talk:TaleScripts | Discussion]] page.
**ADD <b>flax_stable.lua</b> by Tallow. Does flax and flax seeds in one script. An all new way of addressing the issue of pin ups hanging during pin up and refocusing that plagued the old Flax scripts. Many fall back features will ensure it is almost foolproof. Most excellent, I did 6k flax without any errors :)
 
** RENAME <b>flax.lua</b> to <b>flax_old.lua</b>, <b>flax_seeds.lua</b> to <b>flax_seeds_old.lua</b>, <b>hackling_rack.lua</b> to <b>hackling_rake.lua</b>
 
** UPDATE <b>barrel_vise.lua</b> - Minor fix to typo in error message from 'Could not find Barrel Vice windows' to 'Could not find Barrel Vise windows'
 
**UPDATE <b>hackling_rake.lua</b> - Changed sleep timer from '10*60*5' (which is 3000 (3 seconds)) to 1500 (1.5 seconds). After eating 18 endo food + 3 from acqueduct tower bonus (total 21 endo), I found it was going to slow and wasting precious time from the cooked meal. Also changed the prompt box that asks "How many cycles" to "How much flax to process?". It will now divide your input by 10 (rounded down) and use that for cycles. So if you say you are processing 700 flax, then it will do 70 cycles.  
 
  
  
 +
==VeggieTales Info==
 +
[[Jimbly's Macros | View Jimby's Macro page]] for more information about VeggieTales.
  
*Mar 26, 2012
+
Official VeggieTales app page: [http://www.bigscreensmallgames.com/ATITD/ http://www.bigscreensmallgames.com/ATITD/]
** ADD <b>Thermometer.lua</b> by Skyfeather. Ensure your heater control is set to standard, hover the mouse over the glory hole when you press shift. May still bungle 20% or so of thermometers.
+
----
** Updated 70% of the macros to ensure there is error catching. In other words, if you start a macro up and it can not find the pinned menus it usually just displays and hangs on 'Buttons not found', thus forcing you to break the script with Ctrl+Shift. Now it will immediately exit the script and display an error message (ie 53: Can not find 'Forge' windows.). A prime example is the Forge and Casting Box macros. Previously if no pinned windows were found, it would say 'Buttons not found', but after a 2 second delay, it would still continue the script by counting down as though it did find a pinned menu.
 
** Replaced/Updated a couple of images to ensure compatibility with all the macros. Readded Kettle_Take.png. Removed the flaxoldegypt.png, flaxnile.png and flaxtedra.png. These are no longer needed as the flaxgeneric.png works for all flax, including future hybrids.
 
** UPDATE <b>crematory.lua</b> Moved the askforwindow() routine (Press Shift key to continue) from 'before' you fill in boxes to: 'after' you fill in boxes. Ocassionally I get 'Crematory window not found errors' unless I put ATITD in focus first (even in high priority mode). By moving the 'Press shift key to continue' to after filling in the boxes, you now have an opportunity to put ATITD in focus, if needed.
 
 
 
 
 
 
 
* Mar 24, 2012
 
** ADD/REPLACE <b>glass.lua</b> with Skyfeather's update - More time efficient and doesn't need to stop making glass items to spike the temperature. Nice job!
 
** ADD <b>window_unpin.lua</b> by Cegaiel - Will right click all windows to unpin them. Note the word 'This' must be visible in the windows for it to be clicked. I find this handy after running 20-25 thistle gardens. Yes this will even unpin windows that are overlapping each other, such as when you use the thistle_new layout (from window_arranger.lua).
 
** UPDATE <b>brick_rack.lua</b>, <b>kettles_full.lua</b> and <b>kiln.lua</b> with the above unpin routines. It now will pause and wait for the Shift key before proceeding to unpin. Occassionally I get errors if I do not put ATITD window in focus first (even in high priority mode). This will fix that issue by waiting for you to put ATITD in focus first (if needed). This will give you the opportunity to put ATITD in focus before macro starts.
 
  
  
 +
<b><i><font color=maroon>Latest VeggieTales updates:</font></i></b>
  
*Mar 19, 2012
 
** UPDATE <b>windows_arranger.lua</b> - Added paper press, brick racks and kiln layouts.
 
** Removed some redundant images from VT folder and images not being used.
 
** REPOST <b>Forge.inc</b>, uploaded wrong one yesterday
 
** DELETE <b>kettle_unstoked.lua</b> (as the unstoked functions are still included in below <b>Kettle_Full.lua</b>.
 
  
* ADD - the following macros from Bardoth:
+
<b><font color=#060a86>You no longer need to use SVN or Git programs to get your updates, or dont even need it installed.
** <b>Brick_Rack.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
+
<BR>Just click the update button, in VeggieTales, to update the latest Talescripts updates!</font></b>
** <b>Kiln.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
 
** <B>Kettle_Full.lua</b> - Runs stoked and unstoked kettles.
 
** <b>Hackling_Rake.lua</b> - Runs hackling rake and will only click if none of your skills are in the red.
 
** <b>Wheat.lua</b> - Keeps your wheat beds watered and harvests them when its time.
 
  
  
 +
* <b>Update button:</b> Click it to automatically download files AND sync from the current Talescripts version.
 +
**There is an Update button that appears in two locations. 1) There is always an update button inside the Luascripts menu. This Update button will glow green when it detects there is an update. 2) <u>Only</u> when an update is detected, it will also show a non glowing "Update Talescripts" button on the main menu. So its very hard to miss when a new update is available.
 +
***But it won't glow green (in luascripts menu) unless it detects there's been a new update on Talescripts.
 +
***If you make local changes, you can always click Update to get it to sync back to the old version.
  
* Mar 17, 2012
+
* <b>Backup routine:</b> Any files that exist, that has been modified since the last update, will be renamed from foo.lua to foo.000. If foo.000 exists, then leave foo.000 alone and back up to foo.001, .002, etc. So this means if you was tweaking something and apply an update, it will rename your work to .000, .001, so its not permenantly lost. It will backup to a maximum of .005 and then start overwriting .000, 001, etc).
** FIX <b>Forge.inc</b> script - Got broken during last update, this is now fixed.
+
* <B>New Reference File:</b> <u>ScriptingReference.txt</u> which will have the VeggieTales scripting reference.  
** ADD <b>Simon.lua</b> macro by Tallow - Allows you to set click points and it will repeat the pattern. Idea for pinning up a menu, such as paints and have it repeat upon demand.
+
* <b>New Reference File:</b> <u>ThistleReference.txt</u> - Notes about using Thistle Mode.
 
+
* <b>Directory Restructure:</b> All image/sound files (.png/.wav) is now located in its own folder, <b>/images</b> folder, instead of the main/root folder. Finding all of the .txt config/reference/log files will be easier to find in the main folder, now that they're not buried amongst many image files. This provides a cleaner root folder. So now when using a function like <i>findAllImages(This.png);</i> it would look in the 'images' folder (for This.png file) instead of the main folder. For different folders use <i>findAllImages(Fishing/image.png);</i> to look in the /images/fishing folder, etc (v.1.6.1).
 
+
* <b>Secured LUA execution</b> so that it does not allow access to the OS module (running external programs) nor file I/O outside of text files in the VeggieTales directory. In other words, you can not access files outside the VeggieTales folder (malicious activity) (v.1.6.2).
* Mar 10, 2012
+
*<b>Fixed</b> various screen scraping functions to throw an error if they are called before srReadScreen instead of crashing. Added lsMouseIsDown for polling mouse state (v1.6.3).
** Added <b>Casting.lua</b> / Casting.inc - Casting Box macro by Bardoth
+
* <b>Added integrated self-update of program executable</b>. Executable updates can only be pushed from Jimbly, not GitHub. In other words, with this version, you should never need to use an installer file for future updates. Even VeggieTales.exe will self update in future (but only by Jimbly on his end, so you will know its from a reputable source) (v.1.6.4).
** Adjusted project times on <b>Forge.inc</b> (added Jan 29) to have less gaps between projects. There was 30s gap on 10 min projects and 60s gap on 15m projects (gap meaning the time between a project getting done and when the next one was clicked to start). Previously the formulas were 70s * project time (ie 70*15000 for a 15m project) which causes the times to drift over time. Times are now in Teppy Time: 1m = 66s + 3 seconds 'safety net' in case of lag (total 69s), etc. I also applied the new times to <b>Casting.inc</b> macro before adding it...
+
*<b>Fixed</b> slow srGetWindowBorders (window_manager.lua). Added lsClipboardGet, lsClipboardSet. (v1.6.5).
 
+
*<B>Added OCR</b> Text Recognition (Skyfeather) (v1.6.7)
 
+
*<b>Fix</b> for alpha issue with OCR (Tallow) (v1.6.8). The OCR functions (added in v1.6.7) should now work on all video cards now or at least most.
* Feb 24, 2012
 
** Added <b>Crematory.lua</b> - Crematory macro by Tallow
 
 
 
 
 
* Feb 22, 2012
 
** Furthur fine tuning to <b>onions2.lua</b>. All updates/tweaks explained in Onions2_update_notes.txt which is included in the luascripts folder.
 
 
 
 
 
* Jan 29, 2012
 
** More powerful barley script added: needs a Warehouse and Rain Barrel though
 
** Added Forge script by T5 Darkfyre. Also fixed the 'image nill' error on Sheeting and Wire!
 
** Fishing Script!
 
** Watermine!
 
** Strength Monitor!
 
** Multiple Barrel Vise!
 
** Improved Onions
 
** Improved Flax
 
** Instructions!
 
 
 
 
 
 
 
==Current File List==
 
 
 
This is the current file list as of <b><font color=blue>Apr 9, 2012</font></b>.
 
 
 
This only shows the 'luascripts' folder inside of Talescripts.
 
 
 
<!-- Note this table is auto generated at http://mike.sharpnetwork.net/atitd/talescript.asp You can copy/paste the latest version at this link. -->
 
 
 
<table border=1 cellspacing=0 cellpadding=4>
 
<tr bgcolor=#eaeaea><td><b>File Name</b></td><td><b>File Size</b></td></tr>
 
<tr><td>acro.lua</td><td>881</td></tr>
 
<tr><td>barley.lua</td><td>10,651</td></tr>
 
<tr><td>barley2.lua</td><td>13,703</td></tr>
 
<tr><td>barrel_grinder.lua</td><td>2,745</td></tr>
 
<tr><td>barrel_vise.lua</td><td>7,799</td></tr>
 
<tr><td>boards.lua</td><td>1,503</td></tr>
 
<tr><td>brick_rack.lua</td><td>6,624</td></tr>
 
<tr><td>Casting.inc</td><td>16,794</td></tr>
 
<tr><td>Casting.lua</td><td>4,098</td></tr>
 
<tr><td>cc_Assist.lua</td><td>3,454</td></tr>
 
<tr><td>chem_helper.lua</td><td>29,418</td></tr>
 
<tr><td>clay.lua</td><td>5,741</td></tr>
 
<tr><td>click_max.lua</td><td>1,096</td></tr>
 
<tr><td>crematory.lua</td><td>19,183</td></tr>
 
<tr><td>cut_stones.lua</td><td>2,490</td></tr>
 
<tr><td>essences.lua</td><td>14,838</td></tr>
 
<tr><td>Fishing.lua</td><td>23,451</td></tr>
 
<tr><td>Fishing_Func.inc</td><td>5,080</td></tr>
 
<tr><td>flax_common.inc</td><td>8,290</td></tr>
 
<tr><td>Flax_old.lua</td><td>8,061</td></tr>
 
<tr><td>Flax_seeds_old.lua</td><td>6,680</td></tr>
 
<tr><td>Flax_stable.lua</td><td>24,073</td></tr>
 
<tr><td>forge.inc</td><td>31,815</td></tr>
 
<tr><td>forge.lua</td><td>4,183</td></tr>
 
<tr><td>glass.lua</td><td>8,768</td></tr>
 
<tr><td>Hacking_Rake.lua</td><td>2,861</td></tr>
 
<tr><td>kettle_full.lua</td><td>16,178</td></tr>
 
<tr><td>kiln.lua</td><td>8,522</td></tr>
 
<tr><td>mining_t5.lua</td><td>6,214</td></tr>
 
<tr><td>multi_click.lua</td><td>2,856</td></tr>
 
<tr><td>onions.lua</td><td>8,284</td></tr>
 
<tr><td>onions2.lua</td><td>11,797</td></tr>
 
<tr><td>onions2_update_notes.txt</td><td>8,089</td></tr>
 
<tr><td>paint_watch.lua</td><td>5,654</td></tr>
 
<tr><td>paper_press.lua</td><td>2,813</td></tr>
 
<tr><td>papyrus.lua</td><td>4,683</td></tr>
 
<tr><td>pump.lua</td><td>783</td></tr>
 
<tr><td>quarry.lua</td><td>7,494</td></tr>
 
<tr><td>raeli_color_mon.lua</td><td>2,719</td></tr>
 
<tr><td>Sand_mine.lua.t5</td><td>1,905</td></tr>
 
<tr><td>screen_reader_common.inc</td><td>1,726</td></tr>
 
<tr><td>silt.lua</td><td>3,889</td></tr>
 
<tr><td>simon.lua</td><td>3,695</td></tr>
 
<tr><td>single_click_stat_mon.lua</td><td>2,196</td></tr>
 
<tr><td>single_click_Strength_mon.lua</td><td>1,667</td></tr>
 
<tr><td>testScript.lua.example</td><td>650</td></tr>
 
<tr><td>thermometer.lua</td><td>2,600</td></tr>
 
<tr><td>thistle_custom.lua</td><td>6,483</td></tr>
 
<tr><td>thistle_new.lua</td><td>8,540</td></tr>
 
<tr><td>thistle_new_updown.lua.beta</td><td>9,162</td></tr>
 
<tr><td>timer.lua</td><td>776</td></tr>
 
<tr><td>UITest.lua.example</td><td>1,115</td></tr>
 
<tr><td>ui_utils.inc</td><td>4,510</td></tr>
 
<tr><td>watermine.lua</td><td>4,554</td></tr>
 
<tr><td>wheat.lua</td><td>3,367</td></tr>
 
<tr><td>window_arranger.lua</td><td>5,699</td></tr>
 
<tr><td>window_opener.lua</td><td>1,567</td></tr>
 
<tr><td>window_unpin.lua</td><td>5,934</td></tr>
 
<tr><td>wood.lua</td><td>2,608</td></tr>
 
</table>
 

Latest revision as of 04:00, 4 February 2014

Latest Updates

Latest Talescript Update: July 23, 2012 History
Latest VeggieTale Update: July 7, 2012 History

Note the update dates are no longer being updated on this page, but doesn't mean Veggie Tales isn't being updated anymore ;)

News

The issue of renaming files with case sensitivity has been fixed on last release. Thanks again Jimbly!


Summary

Talescripts is a community driven project to develop, build and maintain a standard distribution of macros for ATITD. The problem, currently, is that each macro user must piecemeal together scripts from various sources, and there's no automatic way to sync up and acquire new scripts and bug fixes.


Recommended Solutions

Currently, only VeggieTales is supported, but support for AHK and ACTools is provided, if we can get some maintainers for those scripts.


VeggieTales Updater

Recommended:

  1. Run VeggieTales
  2. Click the Update button (when it glows green in the Luascripts menu or when you see the "Update Talescripts" button in the Main menu.
  3. Otherwise clicking the Update button will sync your folder back to the last known Talescripts version (undo and backup any locally modified files).


SVN option

  1. Install TortoiseSVN: http://tortoisesvn.net/downloads.html
  2. Create C:\TaleScripts
  3. right click on C:\TaleScripts and select SVN Checkout
  4. use https://github.com/Vaevictusnet/Talescripts as your target
  5. go into your c:\TaleScripts\trunk\VeggieTales folder and enjoy!


Git option

  1. Install msysgit: http://code.google.com/p/msysgit/downloads/list
    • Should be the file that looks like: msysGit-netinstall-#.#.#-preview#.exe
  2. Install TortoiseGIT: http://code.google.com/p/tortoisegit/downloads/list
    • get the latest version for your system 64-bit or 32-bit
  3. Create C:\TaleScripts
  4. right click on C:\TaleScripts and select Git Clone
  5. use git://github.com/Vaevictusnet/Talescripts.git as your URL
  6. go into your c:\TaleScripts\VeggieTales folder and enjoy!


Syncing (Updating to Latest Copy)

VeggieTales v1.6.0+:

  • Click the Update button


Git/SVN options:

  • Just use SVN Update or Git Pull with the default options. These options are accessible by right clicking the Talescript folder (in Windows Explorer/My Computer).
    • Synching is the same thing as 'Check for Updates' and patch any files that are needed.


Developers

  • Use Git, for best results. Fork and talk to Vae, Cegaiel, Tallow or KasumiGhia about getting pulled into the main release. We can assist if you're unfamiliar with the tools.


Updates History

Note in addition to the below link (View All Updates), you can also view updates to the repository such as: compare files, see the before and after in the macro source code, etc at https://github.com/Vaevictusnet/Talescripts


Updates have been moved since this section is getting large:

View All Updates


Bugs, Errors, Suggestions

Any ideas, requests, comments, bugs, etc? Please use the Discussion page.


VeggieTales Info

View Jimby's Macro page for more information about VeggieTales.

Official VeggieTales app page: http://www.bigscreensmallgames.com/ATITD/



Latest VeggieTales updates:


You no longer need to use SVN or Git programs to get your updates, or dont even need it installed.
Just click the update button, in VeggieTales, to update the latest Talescripts updates!


  • Update button: Click it to automatically download files AND sync from the current Talescripts version.
    • There is an Update button that appears in two locations. 1) There is always an update button inside the Luascripts menu. This Update button will glow green when it detects there is an update. 2) Only when an update is detected, it will also show a non glowing "Update Talescripts" button on the main menu. So its very hard to miss when a new update is available.
      • But it won't glow green (in luascripts menu) unless it detects there's been a new update on Talescripts.
      • If you make local changes, you can always click Update to get it to sync back to the old version.
  • Backup routine: Any files that exist, that has been modified since the last update, will be renamed from foo.lua to foo.000. If foo.000 exists, then leave foo.000 alone and back up to foo.001, .002, etc. So this means if you was tweaking something and apply an update, it will rename your work to .000, .001, so its not permenantly lost. It will backup to a maximum of .005 and then start overwriting .000, 001, etc).
  • New Reference File: ScriptingReference.txt which will have the VeggieTales scripting reference.
  • New Reference File: ThistleReference.txt - Notes about using Thistle Mode.
  • Directory Restructure: All image/sound files (.png/.wav) is now located in its own folder, /images folder, instead of the main/root folder. Finding all of the .txt config/reference/log files will be easier to find in the main folder, now that they're not buried amongst many image files. This provides a cleaner root folder. So now when using a function like findAllImages(This.png); it would look in the 'images' folder (for This.png file) instead of the main folder. For different folders use findAllImages(Fishing/image.png); to look in the /images/fishing folder, etc (v.1.6.1).
  • Secured LUA execution so that it does not allow access to the OS module (running external programs) nor file I/O outside of text files in the VeggieTales directory. In other words, you can not access files outside the VeggieTales folder (malicious activity) (v.1.6.2).
  • Fixed various screen scraping functions to throw an error if they are called before srReadScreen instead of crashing. Added lsMouseIsDown for polling mouse state (v1.6.3).
  • Added integrated self-update of program executable. Executable updates can only be pushed from Jimbly, not GitHub. In other words, with this version, you should never need to use an installer file for future updates. Even VeggieTales.exe will self update in future (but only by Jimbly on his end, so you will know its from a reputable source) (v.1.6.4).
  • Fixed slow srGetWindowBorders (window_manager.lua). Added lsClipboardGet, lsClipboardSet. (v1.6.5).
  • Added OCR Text Recognition (Skyfeather) (v1.6.7)
  • Fix for alpha issue with OCR (Tallow) (v1.6.8). The OCR functions (added in v1.6.7) should now work on all video cards now or at least most.