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Difference between revisions of "TaleScripts/Updates"

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[[Talescripts | Back to Talescripts]]
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[[Talescripts | Back to Talescripts]]    [[TaleScripts/Updates/Archive|View Archived Updates]]
  
  
  
*Jun 8, 2012   ([https://github.com/Vaevictusnet/Talescripts/commit/cf3544b1c741a5821a26a178483ff782d349a9d3 cf3544b])
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*July 23, 2012  ([https://github.com/Vaevictusnet/Talescripts/commit/f8a819db40ff653b4abeab6e6c003c62a2f76385 f8a819d)] Pushed by tripps
**ADD <b>alembic.lua</b> - A new Albemic macro
+
* ADD <b>flax_auto.lua</b>
**ADD <b>onions_stable.lua</b> - A new way to grow onions.
+
* UPDATE <b>gather.lua</b>
**ADD <b>Common_gps.inc</b> - gps library for finding coordinates in ATITD clock and walking to coordinates based on current coordinates
+
* Various bug fixes, optimizations.
**ADD <b>extract_auto.lua</b> - New macro for making chemistry extracts
 
**ADD <b>notepad.lua</b> macro to help keep track of stuff pointed it to chem recipes (Chem-all.txt and Chem-cheap.txt)
 
**ADD <B>menu_helper.lua</b> macro for automated navigation of menus.
 
**ADD <b>info.lua</b> - Shows hovered mouse position and RGB color.
 
**UPDATE <b>VineTender.lua</b> - Now uses OCR, and will do harvests and cuttings
 
**Various images added/deleted/moved to support the updates
 
  
Note some of the above macros needs instructions added and a couple of files moved, note the above updates will become clearer on next update (very soon)
 
  
 +
*June 30, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/19c12ad89d9b55eb2b49aab7788eaddba869e05e 19c12ad]) Pushed by Tallow
 +
**UPDATE <b>common_gps.inc</b> - Should make GPS (reading coordinates on your game clock) more reliable.
 +
** UPDATE <B>flax_stable.lua</b> - Added a missing srScreenRead that should eliminate can't find clock error.
 +
**UPDATE <B>essences.lua</b> - Minor text update
  
*Jun 7, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/16135e15b0ad7a73a92f8fe235ba8521fb1e02de 16135e1])
 
**UPDATE <b>mining_ore.lua</b> - Minor GUI and timing adjustments. Added a Work Mine button and Auto Work Mine checkbox. Previously it auto worked mine always, but at least now you have a choice to turn off.
 
**UPDATE <b>mining_sand.lua</b> - Minor GUI and timing adjustments.
 
**REMOVE <b>Onions2_update_notes.txt</b>
 
  
 +
*June 24, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/8b8cf40ecca9a0ded1f1c555bdafe25df416d686 8b8cf40)] Pushed by tripps
 +
**ADD <B>gather.lua</b> - The gather macro allows the user to create, store, and modify routes to automatically gather resources including wood, slate, grass, clay, and flint.  It comes with a few default routes, but the user can expand that list.
 +
**Various additions and updates to library files.
  
*Jun 6, 2012 &nbsp;([https://github.com/Vaevictusnet/Talescripts/commit/90e83d43335608134985a4d24a3b8a5b695c7882 90e83d4])
 
**UPDATE <b>click_max.lua</b> - Lowered delay from 5 seconds to .5 seconds. It will now find and click Max button 10 times faster.
 
**UPDATE <b>mining_ore.lua</b> - Improved GUI, Added buttons to Reset click positions.
 
**UPDATE <b>mining_sand.lua</b> - Improved GUI, Added buttons to Reset click positions. Revamped clicking method to be more fast and efficient. Code size significantly reduced by converting hard coded patterns/variables into embedded arrays.
 
  
  
*May 28, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/1bbdb606bbc41e9b4a75d1c49e5ff9c4f8c03324 1bbdb60])
+
*June 21, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/cca0763820d39449e2a97d19b4e01d78d66454f3 cca0763]) Pushed by tripps
**ADD /images/fishing/<b>ReticulatedToothFish.png</b>
+
**CarpBlades.lua automatically makes carpentry blades from iron on an anvil.
**UPDATE <b>Fishing_func.inc</b> to include Reticulated Toothfish in database.
+
**promptOkay() in common_ui.inc had a missing initialization of the variable color.
**UPDATE <b>thermometer.lua</b> - Increased all delays from 50 to 150 to help laggy/slow computers. Should not affect the overall success rate. Works better for me like this too on rare situations. The 50ms delay would fail on rare situations.
+
**Added parseColor() to screen_reader_common.inc. parseColor() converts a color code to an rgb array.
 +
**Added fatalError() to ui_utils.inc. fatalError() just provides a common way to play a sound on error.
 +
**Added clickXY() to common_click.inc. clickXY() converts x, y coords to a point and calls clickPoint().
  
  
*May 25, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/b4a48a7d6b533b852abf449d8de79af71394da3d b4a48a7])
 
**UPDATE <b>fishing.lua</b> - Added extra error trapping.
 
**UPDATE <b>CC_Auto.lua</b> - Added delay, that will now allow multiple passes to run correctly now. Previously it may have only ran one pass, regardless of how many passes you set.
 
  
 +
*June 19, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/a82aff2eb9fddaa3fa0716a3ac1374c978a95cb7 a82aff2])
 +
**UPDATE <B>acro_master.lua</b> - Reduced 3000 delay to 1500. Slightly faster, but still accurate.
  
*May 20, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/41f2a63297cce8d102b872a59d28b2d171e8d10a 41f2a63]}
 
**UPDATE <b>mining_ore.lua</b> - Update to timing and GUI.
 
**UPDATE <b>mining_sand.lus</b> - Minor update to instructions.
 
**UPDATE <B>thistle_new_mix.lua</b> - Minor update to instructions.
 
**UPDATE <b>window_unpin.lua</b> - Minor update to instructions.
 
  
 +
*June 17 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/09888502e6a78a3f52595f943f25eff14cf16970 0988850])
 +
**UPDATE <b>acro_master.lua</b> - Increased a delay from 500 to 3000ms (time between clicking a move button and delay before it looks for acro timer - the acro timer is slow to appear after clicking). This will fix the "You are acroing too fast" messages, and acro correctly and still maintain quickness.
  
*May 19, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/8e1f0420492f398118194feee5ddeb72cb261fa6 8e1f042])
 
**UPDATE <b>Chem_helper.lua</b> - Data updated by Asnath, Thanks!
 
**UPDATE <b>mining_ore.lua</b> - Various minor tweaks, mainly GUI
 
**ADD <b>mining_sand.lua</b> - Converted my ahk Sand Mining macro (Cegaiel) to VeggieTales
 
  
 +
*June 16 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/1b70b1cf0e6e4d0096b1f61894b8d3f96f98801c 1b70b1c])
 +
**ADD <b>acro_master.lua</b> - New Macro for acrobat
 +
**UPDATE <b>apiary.lua</b> - Minor text update in askForWindow and to GUI display
 +
**UPDATE <b>alembic.lua</b> - Minor text update in askForWindow
 +
**UPDATE <b>click_max.lua</b> - Now uses expanded library for GUI improvements.
 +
**UPDATE <b>common_gps.inc</b> - Minor text update (Walking to Walking...)
 +
**UPDATE <b>VineTender.lua</b> - Minor text update in askForWindow and GUI
 +
**UPDATE <b>test_ocr_text.lua</b> - Minor update to speed up mouse pos coords.
 +
** Archived and renamed many files.
  
*May 18, 2012
 
*([https://github.com/Vaevictusnet/Talescripts/commit/7d8ef0e64915e60c38c0d09d8573827d17d943d6 7d8ef0e]) Pushed by Cegaiel
 
**UPDATE <b>fishing_func.inc</b> with new fish: Bottlenose Squid
 
**ADD /images/fishing/<b>Chatlog_Fish_BottlenoseSquid.png</b>
 
**REPLACED /images/fishing/<b>Chatlog_Fish_SeaUrchin.png</b>
 
*([https://github.com/Vaevictusnet/Talescripts/commit/d77644830427c77c4504f21835383872054abdcd d776448]) Pushed by Skyfeather
 
**UPDATE <b>essences.lua</b> - Update to essences.lua so that it functions correctly when the server's laggy and it doesn't update the start essence quickly enough.
 
  
 +
*June 12, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/2744775fd008ad94cde28694c0d02a9a62427def 2744775])
 +
**ADD <b>apiary.lua</b> - New macro. Tap shift over all your apiaries, then click Start button. Will send the [C]heck key and [T]ake key of each apiary. Should be lag proof, as it won't continue until OK box disappears.
 +
*June 12, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/a532eec3532392a9bd05e64db09951e2c128f12a a532eec])
 +
**Minor text typo fix to above update.
  
  
*May 13, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/b9eb2371b5c62bd329a873aed06df2920ceea8f3 b9eb237])
+
*June 11, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/c19be12aef5a92f3a1db71105c0d666bbc45552a c19be12])
**UPDATE <b>mining_ore.lua</b> - One less click each time you work a mine. You no longer need to click '<b>Work</b>' button (doesn't exist anymore) after selecting nodes each round. During setup, there is now a new pulldown menu to select the ore type you're mining. After you select the ore you are mining, it will now know how many nodes there is to the corresponding ore. Starts automatically mining after selecting the appropriate number of nodes. ie Iron is 7 nodes. Upon selecting 7 nodes, it will automatically start mining.
+
** UPDATE <b>cc_Auto.lua</b> - Fixed error that was preventing macro for starting. Broken during June 8 updates.
***Slight adjustment to the PopUp box detection routine. No more recursions.
+
** ADD <b>flax_stable_old.lua</b> - This was the last working copy before the June 8th updates, which is when the macro changed to start using OCR text searching. Added back for anyone having problems with the new OCR version.
***Removed delays after selecting nodes 1 and 2, and it's still safe. <b>Significant increase to speed</b> (doubled?). Unnecessary delays removed.
+
***<b>flax_stable.lua</b> is still the newest version that uses OCR and with improvements.
***Adjusted default delays to give the best balance to laggy environments.
+
** ADD <b>VineTender_old.lua</b> - This was the last working copy before the June 8th updates, which is when the macro changed to start using OCR text searching. Added back for anyone having problems with the new OCR version.
***Various GUI status message changes.
+
***<b>VineTender.lua</b> is still the newest version that uses OCR and with improvements
 +
*** Adjusted action menu to not obsure the tending report.
  
  
*May 11, 2012 &nbsp;([https://github.com/Vaevictusnet/Talescripts/commit/73ea0c46f769b7e7d54c6a040cc67a4e6d487914 73ea0c4])
 
**UPDATE <b>mining_ore.lua</b> - Now allows you to choose a key/mouse click to select mines and nodes (<b>Choices are:</b> Shift, Ctrl, Alt, Mouse Wheel click).
 
**Improved GUI
 
  
 +
*June 10, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/bcbf384cf7135441c03bd17dbccfe6bcfd383766 bcbf384])
 +
**UPDATE <b>common_gps.inc</b> - Reverted "Year" back to "2," - findCoords() temporarily until OCR issue is verified with a few users.
 +
**ADD <b>test_ocr_windows.lua</b> - Test file that displays a "picture" of all windows (excluding chat and inventory) on GUI. Example script but useful for debugging the newly implemented OCR functions (Reading text from screen)
  
*May 10, 2012
+
*June 10, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/83269583195324959ce4c4c6a2107b5a84166f75 8326958])
*[https://github.com/Vaevictusnet/Talescripts/commit/64ecb3d8be334a4370edd2296ea1a4f8d0f44546 64ecb3d] (Pushed by Skyfeather)
+
**UPDATE <b>flax_stable.lua</b> error message line 275 Could not find clockloc window. Added note with likely solution (make sure clock isn't obscured. This error can also appear in <b>onion_stable.lua</b> and will show with either macro.
**Changed include location to be called from common.inc instead of screen_reader_common.inc.
+
**UPDATE <b>common_ui.inc</b> - Minor text edit. Remove "..." after ms (ie Waiting 1000 ms...) to make the spinning animation stand out ;)
**Some functions distributed from common_text to common_wait and common_click.
+
**ADD <b>test_ocr_text.lua</b> - Test file that searches for text in any window (excluding chat and inventory) on GUI. Example script but useful for debugging the newly implemented OCR functions (Reading text from screen)
**Includes changed for essences.lua to reflect above changes.
+
**UPDATE <b>mining_ore.lua</b> - Update to GUI display. It now shows times of Last Set Worked, Current Elapsed Time and Last Elapsed Time, as it is working the nodes. Statistics can help you better adjust the delays and/or show lag differences. Mainly for eye candy ^_^
**Documentation added to all text functions describing their usage.
+
**UPDATE <b>VineTender.lua</b> - Updates to GUI. More notes on how to use OCR correctly. ie Instead of searching for .png files, you can enter the name of the Vine Cutting and text will be searched on vineyard windows. Removed some entries from pulldown menu, since your vine cutting name can be entered in text box.
**Added waitForNoTextInRegion, a corrolary to waitForTextInRegion.
 
**Added optional delay, timeout to all wait functions, specifying the sleep time between function calls, and timeout after which the functions return null, respectively.
 
**Added an optional isExact parameter to every function that searches for text, if true then it will only look for lines which contain the exact text specified.
 
  
*[https://github.com/Vaevictusnet/Talescripts/commit/8742efbcbd51de671458c2aef0a7d10ab6e61315 8742efb] (Pushed by Cegaiel)
 
**ADD <b>mining_ore.lua</b> - A brute force ore mining macro. You just hover and set location to each node/stone and it will work every 3 stone combination.
 
  
 +
*June 8 Part 2 (Released Jun 9) &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/eee1f85b053986b3f850f8cd486565b9e99cdf3e eee1f85]) - Pushed by Cegaiel
 +
**UDPATE <b>alembic.lua, extract_auto.lua, menu_helper.lua, info.lua</b> with more instructions that displays to user, when macro is launched - (askForWindow())
 +
**MOVE <b>chem-all.txt</b> and <b>chem-cheap.txt</b> from <b>/ root</b> to <b>/luascripts</b> folder. VeggieTales update button will not touch .txt files in the root folder, so wont be updated, when using Update button. Moved to /luascripts folder so the current .txt and future updates will be included when using Update button.
 +
***Updated <b>notepad.lua</b> and <b>extract_auto.lua.lua</b> macros with the new path to the chem-*.txt files.
 +
**UPDATE <b>common_gps.inc</b> to search for "<b>Year</b>" instead of "<b>2,</b>" , Line 4. With VeggieTales 1.6.8. the findCoords() function is more compatible and text is accurately found. This will ensure the onions_stable.lua macro won't break when "<b>Year 3,</b>" (or higher) occurs/displays in clock window. Previously hardcoded to "<b>2,</b>" while testing in beta stage.
 +
**ADD <b>Chartemplate.txt</b> file to /data folder. Normally created during installer file. Lacking in git folder, required to start VeggieTales without errors.
  
  
*May 9, 2012  
+
*Jun 8, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/cf3544b1c741a5821a26a178483ff782d349a9d3 cf3544b]) - Pushed by Tallow
* [https://github.com/Vaevictusnet/Talescripts/commit/b45e08118d32c012c180c1d6b88ba8fa18d1a6e0 b45e081] (Pushed by Skyfeather)
+
**ADD <b>alembic.lua</b> - A new Albemic macro
** New utilities and functions to use the new OCR routine added to VT v1.6.7. (Screen_reader_common.inc)
+
**ADD <b>onions_stable.lua</b> - A new way to grow onions.
*** See http://www.atitd.org/wiki/tale6/User:Skyfeather/VT_OCR
+
**ADD <b>Common_gps.inc</b> - gps library for finding coordinates in ATITD clock and walking to coordinates based on current coordinates
** UPDATE <b>essences.lua</b> Contains performance improvements, and much easier to add new essential materials.
+
**ADD <b>extract_auto.lua</b> - New macro for making chemistry extracts
 +
**ADD <b>notepad.lua</b> macro to help keep track of stuff pointed it to chem recipes (Chem-all.txt and Chem-cheap.txt)
 +
**ADD <B>menu_helper.lua</b> macro for automated navigation of menus.
 +
**ADD <b>info.lua</b> - Shows currently hovered mouse position and RGB color.
 +
**UPDATE <b>VineTender.lua</b> - Now uses OCR, and will do harvests and cuttings
 +
**Various images added/deleted/moved to support the updates
  
*[https://github.com/Vaevictusnet/Talescripts/commit/eba3d3be3009689e100b9717596aa7b4a02ffe57 eba3d3b] (Pushed by Cegaiel)
 
**UPDATE <b>acro.lua</b> - Minor update. Added instructions to the GUI on how this macro behaves (randomly clicks your acro buttons)
 
**UPDATE <B>Casting.lua/Casting.inc</b> - Revamped to the new expanded library, now shows GUI stats just as the forge macro does. New Feature: If casting boxes are lit, then it will wait and keep refreshing windows, until project window becomes available (already cooking a project or project finished later than macro expected), instead of giving up with error.
 
**UPDATE <b>forge.lua/forge.inc</b> - New Feature: If forges are lit, then it will wait and keep refreshing windows, until project window becomes available (already cooking a project or project finished later than macro expected), instead of giving up with error.
 
**UPDATE <b>kettle_full.lua</b> - Minor adjustment to the bottom two button positions, so it doesn't seem like its slightly overlapping (purely cosmetic edit).
 
**UPDATE <b>windows_unpin.lua</b> - In addition to closing pinned windows, it will now also close OK popup buttons. Idea if you ran out of water doing lots of thistle gardens, and now you have a bunch of OK buttons behind each other.
 
**UPDATE <b>fishing.lua/fishing_func.inc</b>
 
***Minor edit that only does single line spacing each time the [New Session] tag is written in fishlog.txt.
 
***Added new code to now detect lost lures, when losing a lure during the 'Strange Fish' message. Bug fix to force it to skip to next lure and prevent problems with popups. Will now correctly write the appropriate message in fishlog.txt
 
***Added new fish Spotted Sea Cucumber and image to database.
 
***ADD <b>Chatlog_AlmostCaughtStrangeLostLure.png</b> to /images/fishing folder
 
***ADD <B>Chatlog_Fish_SpottedSeaCucumber.png</b> to /images/fishing folder
 
  
  
*May 4, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/8ea04b511c4d1dbfbd264d83559c630125c1b0bb 8ea04b5])
+
*Jun 7, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/16135e15b0ad7a73a92f8fe235ba8521fb1e02de 16135e1])
**ADD <b>Chatlog_Fish_HylianLoach.png</b> to /Images/Fishing folder.
+
**UPDATE <b>mining_ore.lua</b> - Minor GUI and timing adjustments. Added a Work Mine button and Auto Work Mine checkbox. Previously it auto worked mine always, but at least now you have a choice to turn off.
**UPDATE <b>Fishing_func.inc</b> to now include 'Hylian Loach' fish to database - (CL_Fish array). Fishing.lua macro will now detect this fish.
+
**UPDATE <b>mining_sand.lua</b> - Minor GUI and timing adjustments.
 +
**REMOVE <b>Onions2_update_notes.txt</b>
  
  
*May 2, 2012
+
*Jun 6, 2012 &nbsp;([https://github.com/Vaevictusnet/Talescripts/commit/90e83d43335608134985a4d24a3b8a5b695c7882 90e83d4])
*[https://github.com/Vaevictusnet/Talescripts/commit/3a5c2f0bbd9ddb5b421d3748f47f54ab86665d55 3a5c2f0] (pushed by Tallow)
+
**UPDATE <b>click_max.lua</b> - Lowered delay from 5 seconds to .5 seconds. It will now find and click Max button 10 times faster.
**ADD <b>vinetender.lua</b> and many supporting images. Allows you to automatically tend your vines.
+
**UPDATE <b>mining_ore.lua</b> - Improved GUI, Added buttons to Reset click positions.
 
+
**UPDATE <b>mining_sand.lua</b> - Improved GUI, Added buttons to Reset click positions. Revamped clicking method to be more fast and efficient. Code size significantly reduced by converting hard coded patterns/variables into embedded arrays.
*[https://github.com/Vaevictusnet/Talescripts/commit/f110dac55f6b2e6a26e89037ef7355e56ab26201 f110dac] (pushed by Cegaiel)
 
**UPDATE <b>boards.lua</b> - Minor update to prevent a second Pause (Removed second askForWindow, replaced with askForFocus() )
 
**UPDDATE <b>common_window.lua</b> - Updated text to show change to Tap Ctrl instead of Tap Shift on Windows Manager.
 
**UPDATE <b>thistle.lua</b> - Bug fixed that will stop the 'Invalid Instructions' error. Should work fine now.
 
**UPDATE <b>forge.lua/forge.inc</b> - Revamped. Improved GUI reporting, timing between projects, efficiency; Bug fix: Lead Chisel. New image added forge_StartFire.png that shows stalled forges (needs lit).
 
**UPDATE <b>fishing.lua</b> - Minor update in error message (of fish not found in database), to instead ask for community help by "taking screenshots of 'Unknown Fish' and sharing with Talescripts team" to update the database for future updates.
 
 
 
 
 
*Apr 29, 2012
 
*[https://github.com/Vaevictusnet/Talescripts/commit/f5c1f0c63adf9982f52af958e2efb62e62ae994d f5c1f0c]
 
** drawWater() generic refill Water function added to library, various buxfixes to library files (common_*.inc).
 
** UPDATE <b>thistle.lua</b> Now allows you to paste your recipe directly into Veggie Tales (not edit the .lua script, but actually Paste into the GUI).
 
** UPDATE <b>window_manager.lua</b> - Minor bug fix for the 'Check for Focus'
 
** UPDATE <b>kettle_full.lua</b> - Bug fixes
 
*[https://github.com/Vaevictusnet/Talescripts/commit/3b2b442f05150a1da19b7a9d9b53b30f2ff86c27 3b2b442]
 
** ADD <b>Forge_Aluminum_Strap.png</b> - Missing image that allows alumininum straps to work on forge.lua
 
 
 
 
 
*Apr 28, 2012
 
*[https://github.com/Vaevictusnet/Talescripts/commit/1624f9a0f9b1ac3ec7b10cb37ce8ac076a574a42 1624f9a] (pushed by Jimbly)
 
**UPDATE <b>VeggieTales.exe</b> to v1.6.5.
 
**UPDATE <b>Uitest.lua.example</b> with example of the new function of lsClipboardGet, lsClipboardSet
 
*[https://github.com/Vaevictusnet/Talescripts/commit/fcf9c1c2e79cabc7f1f79edb29f15693babaa269 fcf9c1c] (pushed by Cegaiel)
 
**UPDATE <b>flax_stable.lua</b> - Bug fix on first window hanging/failing. Also increased delays from 25-50% to help offset lag. Now it will not give up so quickly and move onto the 'Arrange Windows' routine and continue tending the windows. Better chance to get more windows pinned with laggy game or older computers.
 
**UPDATE <b>Hackling_Rake.lua</b> - Updated to use the new library files. Added more statistics to the GUI. Renamed file from 'Hacking_rake.lua' to 'Hackling_Rake.lua'.
 
**UPDATE <b>thistle_new_mix.lua</b> - Down shuffle (refocus) is very fast now (almost instantly). Should keep up with 25+ gardens now.
 
**UPDATE <b>wheat.lua</b> - Minor update to comments and instructions.
 
 
 
 
 
*Apr 27, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/e384bddc3799069b4ec5ce4a8e46db292e61c1ac e384bdd])
 
**UPDATE <b>Kettle_Full.lua</b> - MAJOR UPDATE including lots of images to support this update. Also updates to the expanded library files. Kettle_Full.lua should now be more reliable and not just a timed macro. It will now actually look (OCR) at image files for numbers on the window, etc.
 
** UPDATE <b>CC_Auto.lua</b> - PixelCheck is now promoted to a library function.
 
 
 
 
 
*Apr 24, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/4425f31c5bbeead8038ec0d77e8074b16069c266 4425f31])
 
**UPDATE <b>thistle_new.lua</b> - Minor update to RefillWater() routine on thistle_new.lua, will also attempt to refill water when starting macro (no errors if it can not refill).
 
** UPDATE <b>thistle_custom.lua</b> - Minor update to RefillWater() routine on thistle_new.lua, will also attempt to refill water when starting macro (no errors if it can not refill).
 
** UPDATE <b>wheat.lua</b> - Improved harvesting routine and will also attempt to close windows after harvesting. More counters/stats added to GUI.
 
** UPDATE <b>thistle_new_mix_beta.lua</b> - This version runs much faster when running mixed gardens. Note that Tallow's new <b>thistle.lua</b> file will run mixed gardens too, so be sure to try that out too!
 
*** RENAME <b>thistle_new_mix_beta.lua</b> to <b>thistle_new_mix.lua</b>
 
 
 
 
 
*Apr 23, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/257be62c754a861877b5cfc4b08a6ecc327a192e 257be62])
 
** UPDATE <b>thistle.lua</b> - Allow waitForChange with no timeout (forever). Increase reliability during lag. Various bugfixes. Ready for Primetime!
 
** UPDATE <b>cc_assist.lua</b> - Minor bugfixes, allow use as a library for CC_Auto.lua.
 
** ADD <b>CC_Auto.lua</b> - Fully automated Charcoal Hearth/Oven macro.
 
 
 
 
 
*Apr 19, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/cf8199132c966ad594d010144dcbe5ffaac1c625 cf81991])
 
**ADD <b>thistle.lua</b> - Replacement that combines thistle_new.lua, thistle_custom.lua and thistle_mix_beta.lua in one macro.
 
**Various bug fixes to libraries
 
** ADD <b>Crem-take.png</b> for taking on the crematory macro.
 
 
 
 
 
*Apr 17, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/42c9b387996ea84d1acb7a207e479326136fc975 42c9b38])
 
** ADD <b>common.inc, Common_click.inc, Common_find.inc, Common_ui.inc, Common_wait.inc, Common_window.inc</b> - Expanded replacement library for writing macros .
 
** ADD <b>window_manager.lua</b> - All in one macro that replaces windows_arranger.lua, windows_opener.lua and windows_unpin.lua
 
** UPDATE <b>boards.lua</b> - Revised to use new library with integrated window management
 
 
 
 
 
 
 
*Apr 16, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/b9c201ba56f358d58b7c3578277317981848f3ed b9c201b])
 
**UPDATE <b>window_unpin.lua</b> - Increased per_click_delay from 0 to 100, plus added a 200 delay in between Search Method 1 and 2. This will help prevent extra clicks near other critical locations, such as the 'pyramid icon'. Example: closing windows near the pyramid icon when using the thistle_new layout. Windows that are close to the pyramid icon could cause it to click the pyramid icon many times and in between each click lag will cause a severe reaction, game locking up.
 
**UDPATE <b>window_arranger.lua</b> - Minor edit. askforWindow (Press Shift to continue menu) now shows 'Thistle Gardens' instead of 'Thistle' when choosing a 'Thistle Custom' or 'Thistle New' layout option.
 
**UPDATE <B>Thistle_Custom.lua</b> and <b>Thistle_New.lua</b> - Now attempts to refill water jugs after every thistle run, with an updated RefillWater() method. Refill icon no longer is hardcoded, now it searches for the water icon to click. If not found, then no error will be presented. Searches for the iconWaterJugSmall.png
 
**ADD <B>Thistle_New_Mix_Beta.lua</b> - A temporary fix for the issue of mixing upgraded and non upgraded thistle gardens, while using thistle_new.lua. You can use all upgraded or all non upgraded thistle gardens with thistle_new.lua, but if you attempt to mix any combinations, the macro breaks. This will allow you to mix gardens, but beware, you can only run a maximum of 20 gardens with this method as if focuses (shuffles the windows) slower. Thanks to Tallow for his assistance.
 
 
 
 
 
 
 
*Apr 15, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/7acb0b641552a7608f9ca6a85837fe2757ad40e1 7acb0b6])
 
**UPDATE <b>thistle_custom.lua</b> - Minor edit to the askforWindow (Press shift to continue) text. Typo corrected 'garden'.
 
**UPDATE <b>thistle_new.lua</b> - Minor edit to the askforWindow (Press shift to continue) text. Typo corrected 'garden' and incorrectly stated to edit thistle_custom instead of thistle_new.
 
**UPDATE <b>windows_unpin.lua</b> - Now will close every window, no matter what scenario the windows are arranged. Even if multiple windows are hidden behind other windows, it will keep looking for windows, until no more are found. Removed all delays and screen gui updates, so now it runs from beginning to end almost instantly.
 
**UPDATE <b>windows_arranger.lua</b> - Changed 'Thistle Custom' layout from 5 windows per row to 4 (num_high value). 5 windows could not fit correctly at 1280x1024. Not even close to fitting a 5th window at a slighter higher resolution either. Much larger resolutions (1600x###) and higher can probably do 5. But set this to 4 for best compatibility.
 
 
 
 
 
*Apr 14, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/c2e0657d8d0f0e1b595451fdec9d59fb16502fa7 c2e0657])
 
**UDPATE <b>cc_assist.lua</b> - Refactored. Fixed high click latency.
 
**UPDATE <b>crematory.lua</b> -  Fixed some timing issues. Fixed various bugs. Increased load/unload speed. Bugfix when clicking fire on multiple windows.
 
**UPDATE <b>simon.lua</b> - Add an option to wait for stats.
 
 
 
 
 
*Apr 13, 2012: &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/b8984e91d6ca141c25b4f2e6eeef89cb1204b1b9 b8984e9])
 
**Update <b>VeggieTales.exe</b> to version 1.6.4.
 
 
 
 
 
* Apr 12, 2012: &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/e2fddb5c23ff668c64cf6d2645148dcced24e467 e2fddb5])
 
** UPDATE to <b>VeggieTales.exe</b> to version 1.6.3
 
** UPDATE <b>ScriptingReference.txt</b>. Includes new lsMouseIsDown for polling mouse state and srGetWindowBorders (larame) references.
 
***UPDATE <b>fishing.lua/Fishing_func.inc</b> - Now creates a second log file, called FishStats.txt. This file will basically show you a text version of the last thing you saw in the program screeen (GUI), before it exited (including last 10 fish you caught). So now if you exit normally or via error, you still we be able to review the text file of the last entries you saw on the program screen/gui.
 
***Fishlog.txt will now be seperated by a [NEW SESSION] tag, in log file, so you know when each session starts and stops (every time you start the macro).
 
***Both log files now write to the main folder (root) in VeggieTales.
 
 
 
 
 
*Apr 11, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/e7abb66c3c938879de8c787c11891caf9f7dba35 e7abb66])
 
**Update <b>VeggieTales.exe</b> to version 1.6.2.
 
 
 
 
 
*Apr 10, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/e0efcd5d78ddf662db1b7473fd8f7c7e9e3da642 e0efcd5])
 
**Update <b>VeggieTales.exe</b> to version 1.6.1.
 
**Moves all script assets into the images subfolder
 
 
 
 
 
* Apr 8, 2012: &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/50be53eb8e621338b991c3c3d019b63b336ae8a3 50be53e])
 
** UPDATE <b>fishing.lua, fishing_func.inc</b>
 
***Updated comments/instructions at top script and in window and in the program window. Major tweaking project/greatly improved, not everything will be listed here, but here is the major ones:
 
***Has better error checking/trapping, improved gui status message and Log entries.
 
***It now refreshes the lure menu/window upon starting the script and after using the last lure on the list. This will refresh your pinup menu and reindex, helps prevent it from trying to use lures that were lost recently (causing errors). Also upon losing a lure, it will advance to the next lure to prevent it from trying to fish again with the same one (in case that was your last lure). If you had more than one lure of the lost type, then it will see that on the next reindex.
 
***Added new fish: Queen Lionfish to array/database in Fishing_func.inc as well as needed image.
 
***Added more stats to screen and fish log.
 
***Replaced Fishing/Chatlog_time_11.png. Previously you would get Time errors when trying to fish in the 11:00 hour. New image will fix that.
 
***Delete Fishing/Image_rainbow.png - This was an old screenshot someone made and got included back in the old days ^_^
 
***Add Fishing/Chatlog_Fish_QueenLionfish.png - New fish that didn't exist in old version. Also added needed entry to Fishing_func.inc.
 
*** Changed/Added multiple images, in fishing folder, to support this update.
 
*** New custom variables you can set, what gets logged in the file. You can now view a log file that is almost exact to the main chat screen, in ATITD. GUI shows how many odd, strange, unusual fish you seen, how many lures you lost, how many casts made, how many fish caught and db.
 
**** NEXT UPDATE (not this one) will create a new file, fishstats.txt to show you the statistics of your previous fishing session (same as gui statistics).
 
** UPDATE <b>boards.lua</b> - Added a needed delay to make sure all benches get clicked correctly. Adjusted the sleep timer between clicks (can be configured by user at top of script). It now also shows how many windows its refreshing (pinned up) and how many windows it is clicking ('Plane board' option displaying - which only shows when there is a blade installed and not broken). If you see it is clicking less windows than its refreshing, then that suggests one of your carp blades needs replaced.
 
** UPDATE <b>window_unpin.lua</b> - Revamped the code, 1st version was sloppy and a quicky job. Now shows status message every step of the way. Now searches for windows to unpin with 2 methods. Method 1 searches for ThisIs.png and Method 2 searches for Unpin.png  By searching both methods, it will now choose all possible windows (including expired windows ie flax window that turned into a seed). Added a ton of comments in the code.
 
** UPDATE <b>windows_opener.lua</b> - Minor update to instructions. Now informs you that 'Right click opens a menu as pinned must be ON' in the window.
 
** UPDATE <b>window_arranger.lua</b> - Revamped the script so you no longer need to edit the file, manually, each time you do a different building/machine. Now it presents a pulldown menu. Just select the the machine from the pulldown menu and it will use the appropriate layout. Also added layout for Carpentry Benches.
 
** UPDATE <b>paint_watch.lua</b> - Replaced with a more updated version by Ofabit (aka Ofalot) from Tale 5 library. It's still an OLD version, but better than the original paint_watch.lua thats in VeggieTales currently. The butttons are in two columns now and you can see the entire screen and status messages without having to resize the VeggieTales window.
 
** UPDATE <b>multi_click.lua</b> - Minor update: Added a second askforwindow (Press Shift to continue routine) in case you need to put ATITD in focus first, to avoid windows not found errors.
 
 
 
 
 
 
 
*Apr 1, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/4ad6d02b5d1a2805333629784a4e8096995f5007 4ad6d02])
 
**ADD <b>flax_stable.lua</b> by Tallow. Does flax and flax seeds in one script. An all new way of addressing the issue of pin ups hanging during pin up and refocusing that plagued the old Flax scripts. Many fall back features will ensure it is almost foolproof. Most excellent, I did 6k flax without any errors :)
 
** RENAME <b>flax.lua</b> to <b>flax_old.lua</b>, <b>flax_seeds.lua</b> to <b>flax_seeds_old.lua</b>, <b>hackling_rack.lua</b> to <b>hackling_rake.lua</b>
 
** UPDATE <b>barrel_vise.lua</b> - Minor fix to typo in error message from 'Could not find Barrel Vice windows' to 'Could not find Barrel Vise windows'
 
**UPDATE <b>hackling_rake.lua</b> - Changed sleep timer from '10*60*5' (which is 3000 (3 seconds)) to 1500 (1.5 seconds). After eating 18 endo food + 3 from acqueduct tower bonus (total 21 endo), I found it was going to slow and wasting precious time from the cooked meal. Also changed the prompt box that asks "How many cycles" to "How much flax to process?". It will now divide your input by 10 (rounded down) and use that for cycles. So if you say you are processing 700 flax, then it will do 70 cycles.
 
 
 
 
 
 
 
*Mar 26, 2012 &nbsp; ([https://github.com/Vaevictusnet/Talescripts/commit/52231dde02f28a96680dcd4090eb6b8aead70d4c 52231dd])
 
** ADD <b>Thermometer.lua</b> by Skyfeather. Ensure your heater control is set to standard, hover the mouse over the glory hole when you press shift. May still bungle 20% or so of thermometers.
 
** Updated 70% of the macros to ensure there is error catching. In other words, if you start a macro up and it can not find the pinned menus it usually just displays and hangs on 'Buttons not found', thus forcing you to break the script with Ctrl+Shift. Now it will immediately exit the script and display an error message (ie 53: Can not find 'Forge' windows.). A prime example is the Forge and Casting Box macros. Previously if no pinned windows were found, it would say 'Buttons not found', but after a 2 second delay, it would still continue the script by counting down as though it did find a pinned menu.
 
** Replaced/Updated a couple of images to ensure compatibility with all the macros. Readded Kettle_Take.png. Removed the flaxoldegypt.png, flaxnile.png and flaxtedra.png. These are no longer needed as the flaxgeneric.png works for all flax, including future hybrids.
 
** UPDATE <b>crematory.lua</b> Moved the askforwindow() routine (Press Shift key to continue) from 'before' you fill in boxes to: 'after' you fill in boxes. Ocassionally I get 'Crematory window not found errors' unless I put ATITD in focus first (even in high priority mode). By moving the 'Press shift key to continue' to after filling in the boxes, you now have an opportunity to put ATITD in focus, if needed.
 
 
 
 
 
 
 
* Mar 24, 2012
 
** ADD/REPLACE <b>glass.lua</b> with Skyfeather's update - More time efficient and doesn't need to stop making glass items to spike the temperature. Nice job!
 
** ADD <b>window_unpin.lua</b> by Cegaiel - Will right click all windows to unpin them. Note the word 'This' must be visible in the windows for it to be clicked. I find this handy after running 20-25 thistle gardens. Yes this will even unpin windows that are overlapping each other, such as when you use the thistle_new layout (from window_arranger.lua).
 
** UPDATE <b>brick_rack.lua</b>, <b>kettles_full.lua</b> and <b>kiln.lua</b> with the above unpin routines. It now will pause and wait for the Shift key before proceeding to unpin. Occassionally I get errors if I do not put ATITD window in focus first (even in high priority mode). This will fix that issue by waiting for you to put ATITD in focus first (if needed). This will give you the opportunity to put ATITD in focus before macro starts.
 
 
 
 
 
 
 
*Mar 19, 2012
 
** UPDATE <b>windows_arranger.lua</b> - Added paper press, brick racks and kiln layouts.
 
** Removed some redundant images from VT folder and images not being used.
 
** REPOST <b>Forge.inc</b>, uploaded wrong one yesterday
 
** DELETE <b>kettle_unstoked.lua</b> (as the unstoked functions are still included in below <b>Kettle_Full.lua</b>.
 
 
 
* ADD - the following macros from Bardoth:
 
** <b>Brick_Rack.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
 
** <b>Kiln.lua</b> - Also tweaked it by adding his "Unpin Windows" button from the Kettle Full script - Nice feature!
 
** <B>Kettle_Full.lua</b> - Runs stoked and unstoked kettles.
 
** <b>Hackling_Rake.lua</b> - Runs hackling rake and will only click if none of your skills are in the red.
 
** <b>Wheat.lua</b> - Keeps your wheat beds watered and harvests them when its time.
 
 
 
 
 
 
 
* Mar 17, 2012
 
** FIX <b>Forge.inc</b> script - Got broken during last update, this is now fixed.
 
** ADD <b>Simon.lua</b> macro by Tallow - Allows you to set click points and it will repeat the pattern. Idea for pinning up a menu, such as paints and have it repeat upon demand.
 
 
 
 
 
* Mar 10, 2012
 
** Added <b>Casting.lua</b> / Casting.inc - Casting Box macro by Bardoth
 
** Adjusted project times on <b>Forge.inc</b> (added Jan 29) to have less gaps between projects. There was 30s gap on 10 min projects and 60s gap on 15m projects (gap meaning the time between a project getting done and when the next one was clicked to start). Previously the formulas were 70s * project time (ie 70*15000 for a 15m project) which causes the times to drift over time. Times are now in Teppy Time: 1m = 66s + 3 seconds 'safety net' in case of lag (total 69s), etc. I also applied the new times to <b>Casting.inc</b> macro before adding it...
 
 
 
 
 
* Feb 24, 2012
 
** Added <b>Crematory.lua</b> - Crematory macro by Tallow
 
 
 
 
 
* Feb 22, 2012
 
** Furthur fine tuning to <b>onions2.lua</b>. All updates/tweaks explained in Onions2_update_notes.txt which is included in the luascripts folder.
 
 
 
 
 
* Jan 29, 2012
 
** More powerful barley script added: needs a Warehouse and Rain Barrel though
 
** Added Forge script by T5 Darkfyre. Also fixed the 'image nill' error on Sheeting and Wire!
 
** Fishing Script!
 
** Watermine!
 
** Strength Monitor!
 
** Multiple Barrel Vise!
 
** Improved Onions
 
** Improved Flax
 
** Instructions!
 

Latest revision as of 01:13, 26 July 2012

Back to Talescripts    View Archived Updates


  • July 23, 2012  (f8a819d) Pushed by tripps
  • ADD flax_auto.lua
  • UPDATE gather.lua
  • Various bug fixes, optimizations.


  • June 30, 2012   (19c12ad) Pushed by Tallow
    • UPDATE common_gps.inc - Should make GPS (reading coordinates on your game clock) more reliable.
    • UPDATE flax_stable.lua - Added a missing srScreenRead that should eliminate can't find clock error.
    • UPDATE essences.lua - Minor text update


  • June 24, 2012   (8b8cf40) Pushed by tripps
    • ADD gather.lua - The gather macro allows the user to create, store, and modify routes to automatically gather resources including wood, slate, grass, clay, and flint. It comes with a few default routes, but the user can expand that list.
    • Various additions and updates to library files.


  • June 21, 2012   (cca0763) Pushed by tripps
    • CarpBlades.lua automatically makes carpentry blades from iron on an anvil.
    • promptOkay() in common_ui.inc had a missing initialization of the variable color.
    • Added parseColor() to screen_reader_common.inc. parseColor() converts a color code to an rgb array.
    • Added fatalError() to ui_utils.inc. fatalError() just provides a common way to play a sound on error.
    • Added clickXY() to common_click.inc. clickXY() converts x, y coords to a point and calls clickPoint().


  • June 19, 2012   (a82aff2)
    • UPDATE acro_master.lua - Reduced 3000 delay to 1500. Slightly faster, but still accurate.


  • June 17 2012   (0988850)
    • UPDATE acro_master.lua - Increased a delay from 500 to 3000ms (time between clicking a move button and delay before it looks for acro timer - the acro timer is slow to appear after clicking). This will fix the "You are acroing too fast" messages, and acro correctly and still maintain quickness.


  • June 16 2012   (1b70b1c)
    • ADD acro_master.lua - New Macro for acrobat
    • UPDATE apiary.lua - Minor text update in askForWindow and to GUI display
    • UPDATE alembic.lua - Minor text update in askForWindow
    • UPDATE click_max.lua - Now uses expanded library for GUI improvements.
    • UPDATE common_gps.inc - Minor text update (Walking to Walking...)
    • UPDATE VineTender.lua - Minor text update in askForWindow and GUI
    • UPDATE test_ocr_text.lua - Minor update to speed up mouse pos coords.
    • Archived and renamed many files.


  • June 12, 2012   (2744775)
    • ADD apiary.lua - New macro. Tap shift over all your apiaries, then click Start button. Will send the [C]heck key and [T]ake key of each apiary. Should be lag proof, as it won't continue until OK box disappears.
  • June 12, 2012   (a532eec)
    • Minor text typo fix to above update.


  • June 11, 2012   (c19be12)
    • UPDATE cc_Auto.lua - Fixed error that was preventing macro for starting. Broken during June 8 updates.
    • ADD flax_stable_old.lua - This was the last working copy before the June 8th updates, which is when the macro changed to start using OCR text searching. Added back for anyone having problems with the new OCR version.
      • flax_stable.lua is still the newest version that uses OCR and with improvements.
    • ADD VineTender_old.lua - This was the last working copy before the June 8th updates, which is when the macro changed to start using OCR text searching. Added back for anyone having problems with the new OCR version.
      • VineTender.lua is still the newest version that uses OCR and with improvements
      • Adjusted action menu to not obsure the tending report.


  • June 10, 2012   (bcbf384)
    • UPDATE common_gps.inc - Reverted "Year" back to "2," - findCoords() temporarily until OCR issue is verified with a few users.
    • ADD test_ocr_windows.lua - Test file that displays a "picture" of all windows (excluding chat and inventory) on GUI. Example script but useful for debugging the newly implemented OCR functions (Reading text from screen)
  • June 10, 2012   (8326958)
    • UPDATE flax_stable.lua error message line 275 Could not find clockloc window. Added note with likely solution (make sure clock isn't obscured. This error can also appear in onion_stable.lua and will show with either macro.
    • UPDATE common_ui.inc - Minor text edit. Remove "..." after ms (ie Waiting 1000 ms...) to make the spinning animation stand out ;)
    • ADD test_ocr_text.lua - Test file that searches for text in any window (excluding chat and inventory) on GUI. Example script but useful for debugging the newly implemented OCR functions (Reading text from screen)
    • UPDATE mining_ore.lua - Update to GUI display. It now shows times of Last Set Worked, Current Elapsed Time and Last Elapsed Time, as it is working the nodes. Statistics can help you better adjust the delays and/or show lag differences. Mainly for eye candy ^_^
    • UPDATE VineTender.lua - Updates to GUI. More notes on how to use OCR correctly. ie Instead of searching for .png files, you can enter the name of the Vine Cutting and text will be searched on vineyard windows. Removed some entries from pulldown menu, since your vine cutting name can be entered in text box.


  • June 8 Part 2 (Released Jun 9)   (eee1f85) - Pushed by Cegaiel
    • UDPATE alembic.lua, extract_auto.lua, menu_helper.lua, info.lua with more instructions that displays to user, when macro is launched - (askForWindow())
    • MOVE chem-all.txt and chem-cheap.txt from / root to /luascripts folder. VeggieTales update button will not touch .txt files in the root folder, so wont be updated, when using Update button. Moved to /luascripts folder so the current .txt and future updates will be included when using Update button.
      • Updated notepad.lua and extract_auto.lua.lua macros with the new path to the chem-*.txt files.
    • UPDATE common_gps.inc to search for "Year" instead of "2," , Line 4. With VeggieTales 1.6.8. the findCoords() function is more compatible and text is accurately found. This will ensure the onions_stable.lua macro won't break when "Year 3," (or higher) occurs/displays in clock window. Previously hardcoded to "2," while testing in beta stage.
    • ADD Chartemplate.txt file to /data folder. Normally created during installer file. Lacking in git folder, required to start VeggieTales without errors.


  • Jun 8, 2012   (cf3544b) - Pushed by Tallow
    • ADD alembic.lua - A new Albemic macro
    • ADD onions_stable.lua - A new way to grow onions.
    • ADD Common_gps.inc - gps library for finding coordinates in ATITD clock and walking to coordinates based on current coordinates
    • ADD extract_auto.lua - New macro for making chemistry extracts
    • ADD notepad.lua macro to help keep track of stuff pointed it to chem recipes (Chem-all.txt and Chem-cheap.txt)
    • ADD menu_helper.lua macro for automated navigation of menus.
    • ADD info.lua - Shows currently hovered mouse position and RGB color.
    • UPDATE VineTender.lua - Now uses OCR, and will do harvests and cuttings
    • Various images added/deleted/moved to support the updates


  • Jun 7, 2012   (16135e1)
    • UPDATE mining_ore.lua - Minor GUI and timing adjustments. Added a Work Mine button and Auto Work Mine checkbox. Previously it auto worked mine always, but at least now you have a choice to turn off.
    • UPDATE mining_sand.lua - Minor GUI and timing adjustments.
    • REMOVE Onions2_update_notes.txt


  • Jun 6, 2012  (90e83d4)
    • UPDATE click_max.lua - Lowered delay from 5 seconds to .5 seconds. It will now find and click Max button 10 times faster.
    • UPDATE mining_ore.lua - Improved GUI, Added buttons to Reset click positions.
    • UPDATE mining_sand.lua - Improved GUI, Added buttons to Reset click positions. Revamped clicking method to be more fast and efficient. Code size significantly reduced by converting hard coded patterns/variables into embedded arrays.