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Difference between revisions of "Test of the Wishing Tree and Well"

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Revision as of 21:17, 13 August 2015

The Test of the Wishing Tree and Well

Short Description

When signed up for the test the player receives an option to Build a ‘wishing tree’ (something like the forest of light sculpture).When built any player can visit the tree to make a wish for another player (not themselves). The wish is for an object (gathered or constructed) to be given or transferred to another player, in the format (something like) ‘My wish is that <playername> receives <xobject>.because <reason - 20 char alpha numeric>

Tech requirements to be limited to the technology open at the time the tree is built. The owner of the wishing tree has 7 game days to fulfil the wish. A maximum of 7 wishes can be held in the tree. Completed wishes are removed from the pool of waiting wishes in the tree, making room for a new wish to be added in the current week. Unfilled wishes become penalties that count towards the calculation of the test score.

The wish submitter can modify their wish in response to a challenge from the wishing tree owner. On completion of the first wish, the wishing tree owner receives the ability to build a ‘wishing well’. Wishing wells grow in size (1-7) as the number of chit/tokens are added by other players. The 3 largest wells in Egypt are awarded a bonus point at the end of each week.

When a wish is fulfilled, the ‘wish submitter’ receives a token/chit which can be placed in a ‘wishing well’ of a player of their choice, not their own.

Principle is achieved when a tree is built, first wish is completed, well is constructed, and player receives first token. Wishing wells advance 1 level each time 7 chits/tokens have been deposited. The test is complete when the well advances through to size 7.

Considerations

  • Leaders gain reputation and maintain status by working to assist others.
  • Leaders influence the behaviour of others to ensure positive outcomes.
  • If exploitive ‘curses’ are requested, the wishing tree owner may take the initiative to find out in game what has generated the issue and seek a resolution in a form that can result in the wish being fulfilled in a way that does not harm any player, or balance the consequence of not fulfilling the wish.
  • The player on whose behalf a wish has been made receives a popup message in main alerting them of the wish and its intent. If they have any issues with the request, they have the right to contact the wishing tree owner to seek mediation of the request.
  • Players of lower rank in the leadership discipline than the tree owner can wish for 1-10 objects of inventory to be given to another player. Player of equivalent or higher rank can request 1-10 of 3 different objects on behalf of other players. (ie. the higher the player level the harder the wishing tree requests are to fulfil)