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User:Amenuk/Seed Research

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Veggie Seed Research

The tables below display the different conditions that need to be tested for veggie seed growth. I'd appreciate any help you'd like to supply, but please test each condition at a variety of locations to ensure we don't overlook something. As we now know, each person has a "magic tree" that grants onion seeds, but it is one particular tree for each avatar in a given area. If one person tests a condition at a single place, that probably won't be enough to rule out that condition. Please be thorough!

Also, be aware of your surroundings. If you successfully grow a seed while testing, note other conditions that were present at that time.

Phase 1 of the project will include testing "natural" sources for seed growth correlation. I don't want to include testing using player-built items at this time (except the aqueduct since they are tied in closely with veggies). If we can't figure out how to grow seeds from this list, we'll start work on Phase 2 (using player buildings).

Near

Grow your crops near these things. Test every iteration of the condition you can think of and make comments in the appropriate section.

Condition Comments
Statue Statue type (god)?
University University discipline?
School School Discipline?
Monument Discipline?
Nile
River
Lake/Pond
Large Stone
Common Altar
Humble Priest Altar
Chariot Stop
Sand
Dirt
Clay
Grass
Rock
Mud
Away from flora Use Tattoo Helper
Tree Type?
Aqueduct
A dug hole
Wheat/Malt/Flax/Veggie beds How many beds?
Flower Type?
Mushroom(s) Type and number?
Falcon
Otter
Bullfrog
Gazelle
Ibis
Desert rat
Fennec
Fennec trap
Cicada cage
Cactus

Action Preceding

Grow your crops after doing these things. Test every iteration of the condition you can think of and make comments in the appropriate section.

Condition Comments
Spouse Warp
Chariot Travel (no TT used)
Chariot Travel (TT used)
Expedition Travel (to Exp. Site)
Expedition Travel (to Home coords)
Gathering mud
Gathering sand
Gathering slate
Finding flint
Gathering clay
Picking grass
Digging
Gathering silt
Gathering dates
Gathering cactus sap
Gathering water # of jugs?
Growing flax Include how many beds planted
Growing wheat Include how many beds planted
Growing vegetable Include what type/how many beds planted
Growing malt Include how many beds planted
Firing a bonfire
Smoking hookah
Sacrificing for Vigil
Smashing gravel
Gathering thorns
Picking mushroom(s) Type and number
Tagging a frog
Tagging a fennec
Checking a fennec trap
Tagging an ibis
Tagging a gazelle
Tagging a falcon
Tagging a desert rat
Tagging an otter
Grabbing a cicada from a cage

Ecology

Test Ecology (as many levels as possible) just before or after you grow your veggies. Make comments in the appropriate section.

Condition Level Comments
Heavy Metal Pollution
Soil Acidity
Ground Water Level
Phosphorus Level
Soot Level
Nitrogen Level
Potassium Level
Salinity

Altitude

Grow your veggies at these altitudes and on these terrains. Make comments in the appropriate section. If you successfully grow a seed, please try and narrow the altitude down as much as possible and list the quality of your barometer.

Condition Barometer Quality Comments
< 100'
100-200'
200-300'
300-400'
400-500'
500-600'
> 600'

Cabbage

NOTE from T5 wiki: Grow with someone who has passed the Test of Mentorship. THIS HAS NOT BEEN CONFIRMED FOR T6.

NOTE from T4 wiki: Grow harvest between 2 herbs. NOT CONFIRMED FOR T6.

  • NOT near 1 herb (Cardamom)
  • NOT after getting 8 water from lake
  • NOT after gathering 1 slate
  • NOT near another crop (carrots)
  • NOT after foraging herb and getting insects (Slime Moth 2)
  • NOT between 2 herbs (Pale Dhamasa 1491 1614, crops 1492 1600, Common Sage 1494 1583)
  • NOT between 2 herbs (Fleabane 1457 1599, crops 1492 1600, Common Sage 1457 1596)
  • NOT after Navigation waypoint travel
  • NOT near CS
  • NOT after eating a meal
  • NOT after drinking wine
  • NOT near pit hookah
  • NOT while smoking hookah
  • NOT near mushroom (Dead Tongues)
  • NOT after spousewarp
  • NOT near school (Arch)
  • NOT after gathering sap
  • NOT between 2 cacti
  • NOT near 1 cactus

Carrots

NOTE from T4 wiki: Harvest with nothing in inventory. THIS HAS NOT BEEN CONFIRMED FOR T6.

  • NOT near 1 herb (Cardamom)
  • NOT after getting 8 water from lake
  • NOT after gathering 1 slate
  • NOT near another crop (cabbage)
  • NOT after foraging herb and getting insects (Slime Moth 2)
  • NOT between 2 herbs (Pale Dhamasa 1491 1614, crops 1492 1600, Common Sage 1494 1583)
  • NOT between 2 herbs (Fleabane 1457 1599, crops 1492 1600, Common Sage 1457 1596)
  • NOT after Navigation waypoint travel
  • NOT near CS
  • NOT after eating a meal
  • NOT after drinking wine
  • NOT near pit hookah
  • NOT while smoking hookah
  • NOT near mushroom (Dead Tongues)
  • NOT after spousewarp
  • NOT near school (Arch)
  • NOT after gathering sap
  • NOT between 2 cacti
  • NOT near 1 cactus

Cucumbers

NOTE from T4 wiki: Harvest near a lit, but unsmoked hookah. NOT CONFIRMED FOR T6.

Eggplant

Nothing found yet.

Garlic

NOTE from T4 wiki: Eat a meal from a kitchen. The next time you plant garlic, you will get two seeds. This is also a "switch". NOT CONFIRMED FOR T6.

  • NOT after spousewarp
  • NOT gather slate
  • NOT gather water
  • NOT near lake
  • NOT near herb (Garlic Chives)
  • NOT between 2 herbs (Common Rosemary and Xanosi)
  • NOT after gathering sap
  • NOT between 2 cacti
  • NOT near 1 cactus

Leeks

NOTE from T4 wiki: Eating a masterpiece meal will grant an extra seed on the next harvest. NOT CONFIRMED FOR T6.

  • NOT after spousewarp
  • NOT gather slate
  • NOT gather water
  • NOT near lake
  • NOT near herb (Garlic Chives)
  • NOT between 2 herbs (Common Rosemary and Xanosi)
  • NOT after gathering sap
  • NOT between 2 cacti
  • NOT near 1 cactus

Peppers

Nothing found yet.

Watermelon

NOTE from T5 wiki: A seed is gained after picking up a wild beetle. There is no time limit on this. It is a "switch" like the onion seed. Others have said this process did not work for them. THIS HAS NOT BEEN CONFIRMED FOR T6.