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Difference between revisions of "User:Cegaiel/VeggieTales/Onion"

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(Created page with "<pre> -- Edit these first 2 to adjust how much is planted in a pass -- Probably not fast enough to do more than 3x3 grid_w = 2; grid_h = 2; imgOnionBed = "ThisIsAnOnionBed.png";...")
 
 
(20 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
<B>Credits:</b>
 +
Note this script is KasumiGhia's Tale 5 [http://www.atitd.org/wiki/tale5/User:KasumiGhia/lua onions2.lua] update, but with some tweaks/updates..
 +
 +
 +
 +
<b>Updates/Tweaks by [[User:Cegaiel | Cegaiel]]:</b>
 +
*Will now refresh the plant window, after harvesting.
 +
**This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
 +
**By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
 +
*screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 5x5 or small grids.
 +
*Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.
 +
 +
 +
<b>Updates/Tweaks by [[User:Taral | Taral]]:</b>
 +
*Found/corrected minor bug where the 'fill jugs' routine was off by 1.
 +
**If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
 +
*Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).
 +
 +
 +
 +
Copy/Paste/Overwrite the below into the <b>onions.lua</b> file (using Notepad) in the Veggie Tales /LUASCRIPTS folder.
 +
 +
 +
 +
<b>Onions.lua:</b>
 
<pre>
 
<pre>
-- Edit these first 2 to adjust how much is planted in a pass
 
-- Probably not fast enough to do more than 3x3
 
grid_w = 2;
 
grid_h = 2;
 
 
 
imgOnionBed = "ThisIsAnOnionBed.png";
 
imgOnionBed = "ThisIsAnOnionBed.png";
 
imgOnionSeeds = "OnionSeeds.png";
 
imgOnionSeeds = "OnionSeeds.png";
Line 30: Line 50:
  
 
search_size = 15;
 
search_size = 15;
search_dx = {0, -search_size, search_size, -search_size, search_size, -search_size, search_size, 0, 0};
+
search_size2 = 10;
search_dy = {0, -search_size, search_size, search_size, -search_size, 0, 0, -search_size, search_size};
+
search_dx = {0, -search_size, search_size, -search_size, search_size, -search_size, search_size, 0, 0, -search_size2, search_size2, -search_size2, search_size2, -search_size2, search_size2, 0, 0};
 +
search_dy = {0, -search_size, search_size, search_size, -search_size, 0, 0, -search_size, search_size, -search_size2, search_size2, search_size2, -search_size2, 0, 0, -search_size2, search_size2};
 +
 
  
 
function fillWater(required)
 
function fillWater(required)
 +
    if water_needed then
 
if (aqueduct_mode) then
 
if (aqueduct_mode) then
 
aque = srFindImage("Aqueduct.png", 5000);
 
aque = srFindImage("Aqueduct.png", 5000);
Line 50: Line 73:
 
end
 
end
 
else
 
else
srClickMouseNoMove(xyFillWater[0], xyFillWater[1]);
+
srReadScreen();
lsSleep(screen_refresh_time);
+
xyFillWater = srFindImage(imgWaterJugs);
srClickMouseNoMove(xyCenter[0] + 10, xyCenter[1] + 20);
+
if not xyFillWater then
lsSleep(fill_water_time);
+
error 'Moved too far for fill jugs with water icon.';
 +
else
 +
-- Use it
 +
srClickMouseNoMove(xyFillWater[0], xyFillWater[1]);
 +
lsSleep(screen_refresh_time);
 +
srClickMouseNoMove(xyCenter[0] + 10, xyCenter[1] + 20);
 +
lsSleep(fill_water_time);
 +
end;
 
end
 
end
num_waters = 0;
+
    end;
 +
    num_waters = 0;
 
end
 
end
  
 
function doit()
 
function doit()
 
num_jugs = promptNumber("How many jugs?", 15);
 
num_jugs = promptNumber("How many jugs?", 15);
 +
grid_w = promptNumber("How many plants across?", grid_w);
 +
grid_h = promptNumber("How many rows of plants?", grid_h);
 
num_loops = promptNumber("How many " .. grid_w .. "x" .. grid_h .. " passes?", 5);
 
num_loops = promptNumber("How many " .. grid_w .. "x" .. grid_h .. " passes?", 5);
  
askForWindow("Make sure the plant Onions window is pinned and you are in F8F8 cam zoomed in.  Will plant SE of this location. 'Plant all crops where you stand' must be ON.");
+
askForWindow("Make sure the plant Onions window is pinned and you are in F8F8 cam zoomed in.  Will plant SE of this location.\n \n'Plant all crops where you stand' must be ON.  'Right click pins/unpins a menu' must be ON.  'Right click opens Menu as Pinned' must be OFF.");
 
 
 
initGlobals();
 
initGlobals();
 
num_waters = 0;
 
num_waters = 0;
 +
water_needed = 1;
 +
if num_jugs >= (grid_w*grid_h*4*num_loops) then
 +
water_needed = false;
 +
end;
 
 
 
srReadScreen();
 
srReadScreen();
 
xyCenter = getCenterPos();
 
xyCenter = getCenterPos();
 
 
 
 
 
 
 
-- Find plant onions window
 
-- Find plant onions window
 
local xyPlantOnions = srFindImage(imgOnionSeeds);
 
local xyPlantOnions = srFindImage(imgOnionSeeds);
 
if not xyPlantOnions then
 
if not xyPlantOnions then
 
error 'Could not find plant window';
 
error 'Could not find plant window';
 
 
end
 
end
 
 
 
 
xyPlantOnions[0] = xyPlantOnions[0] + 5;
 
xyPlantOnions[0] = xyPlantOnions[0] + 5;
 
 
 
  
 
-- Find aqudeuct or fill water button, use it
 
-- Find aqudeuct or fill water button, use it
 
aque = srFindImage("Aqueduct.png", 5000);
 
aque = srFindImage("Aqueduct.png", 5000);
 
if not aque then
 
if not aque then
 +
    if water_needed then
 
aqueduct_mode = nil;
 
aqueduct_mode = nil;
 
xyFillWater = srFindImage(imgWaterJugs);
 
xyFillWater = srFindImage(imgWaterJugs);
Line 99: Line 126:
 
fillWater(nil);
 
fillWater(nil);
 
end;
 
end;
 +
    end;
 
else
 
else
 
aqueduct_mode = 1;
 
aqueduct_mode = 1;
Line 104: Line 132:
 
end
 
end
 
 
 
 
 
for loop_count=1, num_loops do
 
for loop_count=1, num_loops do
 
 
Line 116: Line 142:
 
 
 
-- Plant
 
-- Plant
 
 
srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0);
 
srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0);
 
-- lsSleep(delay_time);
 
-- lsSleep(delay_time);
Line 132: Line 157:
 
end
 
end
 
end
 
end
 
 
 
 
 
 
lsPrintln("Moving cntr:" .. xyCenter[0] .. " " .. xyCenter[1] .. " d=" .. walk_dx .. " " .. walk_dy);
 
lsPrintln("Moving cntr:" .. xyCenter[0] .. " " .. xyCenter[1] .. " d=" .. walk_dx .. " " .. walk_dy);
 
srClickMouseNoMove(xyCenter[0] + walk_dx, xyCenter[1] + walk_dy);
 
srClickMouseNoMove(xyCenter[0] + walk_dx, xyCenter[1] + walk_dy);
Line 170: Line 190:
 
-- Pin
 
-- Pin
 
srClickMouseNoMove(click_x+5, click_y, 1);
 
srClickMouseNoMove(click_x+5, click_y, 1);
 +
lsSleep(screen_refresh_time);
 
 
 
-- Move window
 
-- Move window
 
local pp = pinnedPos(x, y);
 
local pp = pinnedPos(x, y);
drag(click_x, click_y,
+
drag(click_x, click_y, pp[0], pp[1], 0);
pp[0], pp[1], 0);
 
 
-- lsSleep(delay_time);
 
-- lsSleep(delay_time);
 
 
Line 193: Line 213:
 
end
 
end
 
end
 
end
 
 
 
 
 
 
lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again
 
lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again
  
Line 226: Line 241:
 
lsSleep(water_time);
 
lsSleep(water_time);
 
num_waters = num_waters + 1;
 
num_waters = num_waters + 1;
if num_waters >= num_jugs-1 then
+
if num_waters >= num_jugs then
 
fillWater(1);
 
fillWater(1);
 
end
 
end
Line 282: Line 297:
 
end
 
end
 
end
 
end
 +
 +
  --Click the plant window, to refresh seeds, in case you used your last seed. Prevents fails (can't find onion seed) on 2nd or higher passes.
 +
  srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1]+15, 0);
 
 
 +
lsSleep(2000); -- wait for harvested plants to disappear
  
 
--Click the plant window, to refresh seeds, in case you used your last seed. Prevents fails (can't find onion seed) on 2nd or higher passes.
 
xyPlantOnions[1] = xyPlantOnions[1] + 5;
 
srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0);
 
xyPlantOnions[1] = xyPlantOnions[1] - 5;
 
 
 
lsSleep(1000); -- wait for harvested plants to disappear
 
 
 
-- Move back a bit
 
-- Move back a bit
if grid_h % 2 == 1 then
+
if grid_h == 1 then
srClickMouseNoMove(xyCenter[0] - walk_px_x*2, xyCenter[1] - walk_px_y);
+
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1]);
 +
elseif grid_w == 1 then
 +
srClickMouseNoMove(xyCenter[0], xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
 
else
 
else
srClickMouseNoMove(xyCenter[0] + walk_px_x*2, xyCenter[1] - walk_px_y);
+
if grid_h % 2 == 1 then
 +
-- odd number of rows, ends up near bottom right, so move left and up
 +
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
 +
else
 +
-- even number of rows, ends up near bottom left, so move mostly up
 +
srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*1)  , xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
 +
end
 
end
 
end
lsSleep(1000); -- wait to move back
+
lsSleep(2000); -- wait to move back
 +
 
 
end
 
end
 
 

Latest revision as of 05:52, 17 December 2011

Credits: Note this script is KasumiGhia's Tale 5 onions2.lua update, but with some tweaks/updates..


Updates/Tweaks by Cegaiel:

  • Will now refresh the plant window, after harvesting.
    • This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
    • By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
  • screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 5x5 or small grids.
  • Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.


Updates/Tweaks by Taral:

  • Found/corrected minor bug where the 'fill jugs' routine was off by 1.
    • If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
  • Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).


Copy/Paste/Overwrite the below into the onions.lua file (using Notepad) in the Veggie Tales /LUASCRIPTS folder.


Onions.lua:

imgOnionBed = "ThisIsAnOnionBed.png";
imgOnionSeeds = "OnionSeeds.png";
imgWaterThese = "WaterThese.png";
imgHarvestThese = "HarvestThese.png";
imgWaterJugs = "IconWaterJugs.png";

loadfile("luaScripts/flax_common.inc")();
loadfile("luaScripts/screen_reader_common.inc")();
loadfile("luaScripts/ui_utils.inc")();

walk_px_x = 112;
walk_px_y = 112;
walk_time = 250;
screen_refresh_time = 300;
water_time = 1200;
harvest_time = 1100;
fill_water_time = 4000;
pass_growth_time = 24000;

-- the onion window
window_w = 191;
window_h = 84;
refresh_down_y_offs = 0;

search_size = 15;
search_size2 = 10;
search_dx = {0, -search_size, search_size, -search_size, search_size, -search_size, search_size, 0, 0, -search_size2, search_size2, -search_size2, search_size2, -search_size2, search_size2, 0, 0};
search_dy = {0, -search_size, search_size, search_size, -search_size, 0, 0, -search_size, search_size, -search_size2, search_size2, search_size2, -search_size2, 0, 0, -search_size2, search_size2};


function fillWater(required)
    if water_needed then
	if (aqueduct_mode) then
		aque = srFindImage("Aqueduct.png", 5000);
		if not aque then
			error 'Could not find aqueduct window.';
		end
		srClickMouseNoMove(aque[0], aque[1]);
		lsSleep(150);
		srReadScreen();
		fill = srFindImage("FillWithWater.png", 5000);
		if ((not fill) and required) then
			error 'Could not find Fill With Wather';
		end
		if fill then
			srClickMouseNoMove(fill[0]+5, fill[1]);
		end
	else
		srReadScreen();
		xyFillWater = srFindImage(imgWaterJugs);
		if not xyFillWater then
			error 'Moved too far for fill jugs with water icon.';
		else
			-- Use it
			srClickMouseNoMove(xyFillWater[0], xyFillWater[1]);
			lsSleep(screen_refresh_time);
			srClickMouseNoMove(xyCenter[0] + 10, xyCenter[1] + 20);
			lsSleep(fill_water_time);
		end;
	end
    end;
    num_waters = 0;
end

function doit()
	num_jugs = promptNumber("How many jugs?", 15);
	grid_w = promptNumber("How many plants across?", grid_w);
	grid_h = promptNumber("How many rows of plants?", grid_h);
	num_loops = promptNumber("How many " .. grid_w .. "x" .. grid_h .. " passes?", 5);

	askForWindow("Make sure the plant Onions window is pinned and you are in F8F8 cam zoomed in.  Will plant SE of this location.\n \n'Plant all crops where you stand' must be ON.  'Right click pins/unpins a menu' must be ON.  'Right click opens Menu as Pinned' must be OFF.");
	
	initGlobals();
	num_waters = 0;
	water_needed = 1;
	if num_jugs >= (grid_w*grid_h*4*num_loops) then
		water_needed = false;
	end;
	
	srReadScreen();
	xyCenter = getCenterPos();
	
	-- Find plant onions window
	local xyPlantOnions = srFindImage(imgOnionSeeds);
	if not xyPlantOnions then
		error 'Could not find plant window';
	end
	xyPlantOnions[0] = xyPlantOnions[0] + 5;

	-- Find aqudeuct or fill water button, use it
	aque = srFindImage("Aqueduct.png", 5000);
	if not aque then
	    if water_needed then
		aqueduct_mode = nil;
		xyFillWater = srFindImage(imgWaterJugs);
		if not xyFillWater then
			error 'Could not find Aqueduct window OR fill jugs with water icon, you may need to empty 1 jug.';
		else
			-- Use it
			fillWater(nil);
		end;
	    end;
	else
		aqueduct_mode = 1;
		fillWater(nil);
	end
	
	for loop_count=1, num_loops do
		
		-- Plant and pin
		for y=1, grid_h do
			for x=1, grid_w do
				lsPrintln('doing ' .. x .. ',' .. y);
	
				statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Planting " .. x .. ", " .. y);
	
				-- Plant
				srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1], 0);
				-- lsSleep(delay_time);
				
				-- Move to new location
				if x == grid_w then
					walk_dy = walk_px_y;
					walk_dx = 0;
				else
					walk_dy = 0;
					if y % 2 == 1 then
						walk_dx = walk_px_x;
					else
						walk_dx = -walk_px_x;
					end
				end
				lsPrintln("Moving cntr:" .. xyCenter[0] .. " " .. xyCenter[1] .. " d=" .. walk_dx .. " " .. walk_dy);
				srClickMouseNoMove(xyCenter[0] + walk_dx, xyCenter[1] + walk_dy);
				lsSleep(walk_time);
				
				-- Search for menu
				xyImagePos = nil;
			
				search_idx = 1;
				while not xyImagePos and search_idx <= #search_dx do
					click_x = xyCenter[0] - walk_dx + math.floor(search_dx[search_idx] * pixel_scale);
					click_y = xyCenter[1] - walk_dy + math.floor(search_dy[search_idx] * pixel_scale);
					lsPrintln(' clicking ' .. click_x .. ',' .. click_y);
					srClickMouse(click_x, click_y, 1); -- Right click!
					lsSleep(screen_refresh_time);
					checkBreak();
					srReadScreen();
					xyImagePos = srFindImageInRange(imgOnionBed, click_x - walk_px_x*2, click_y - 42 - walk_px_y*2, window_w+walk_px_x*4, window_h+walk_px_y*4);
					if xyImagePos then
						-- found it
						click_x = xyImagePos[0] - 6;
						click_y = xyImagePos[1] + 25;
					else
						-- No menu came up, try elsewhere?
						search_idx = search_idx+1;
					end
				end
				
				if not xyImagePos then
					error ' Failed to bring up onion bed window';
				end
				
				-- Pin
				srClickMouseNoMove(click_x+5, click_y, 1);
				lsSleep(screen_refresh_time);
				
				-- Move window
				local pp = pinnedPos(x, y);
				drag(click_x, click_y, pp[0], pp[1], 0);
				-- lsSleep(delay_time);
				
				checkBreak();
			end
		end
		
		srSetMousePos(200, 200);

		statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Refocusing windows...");
		
		-- Bring windows to front
		for y=grid_h, 1, -1 do
			for x=grid_w, 1, -1 do 
				local rp = refreshPosUp(x, y);
				srClickMouseNoMove(rp[0], rp[1], 0);
				lsSleep(refocus_click_time);
			end
		end
		lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again

		-- Water everything and then harvestable
		do_harvest = nil;
		water_pass_count=0;
		passes_before_harvest = 4;
		while 1 do
			water_pass_count = water_pass_count+1;
			start_time = lsGetTimer();
			for y=1, grid_h do
				for x=1, grid_w do 
					if do_harvest then
						statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Harvesting " .. x .. ", " .. y);
					else
						statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Watering " .. x .. ", " .. y .. " water pass " .. water_pass_count);
					end
					local pp = pinnedPos(x, y);
					local rp = refreshPosDown(x, y);
					while 1 do
						srClickMouseNoMove(rp[0], rp[1], 0);
						lsSleep(screen_refresh_time);
						srReadScreen();
						if not do_harvest then
							local water = srFindImageInRange(imgWaterThese, pp[0], pp[1] - 25, window_w, window_h);
							if water then
								srClickMouseNoMove(water[0] + 5, water[1], 0);
								lsSleep(water_time);
								num_waters = num_waters + 1;
								if num_waters >= num_jugs then
									fillWater(1);
								end
								break;
							end
						end
						local harvest = srFindImageInRange(imgHarvestThese, pp[0], pp[1] - 25, window_w, window_h);
						if harvest then
							if do_harvest then
								-- do the harvest
								srClickMouseNoMove(harvest[0] + 5, harvest[1], 0);
								-- dismiss window
								srClickMouseNoMove(rp[0], rp[1], 1);
								lsSleep(harvest_time);
							end
							-- lsPrintln('Ready for harvest, come back later!');
							break;
						end
						lsSleep(10);
						checkBreak();
						-- try again anyway!  error ' Expected Onion window to have either harvest or water!';
					end
				end
			end
			
			if do_harvest then
				break;
			end

			-- Bring windows to front
			for y=grid_h, 1, -1 do
				for x=grid_w, 1, -1 do 
					local rp = refreshPosUp(x, y);
					srClickMouseNoMove(rp[0], rp[1], 0);
					lsSleep(refocus_click_time);
				end
			end
			lsSleep(1000); -- Wait for last window to bring to the foreground before clicking again
		
			if water_pass_count == passes_before_harvest then
				do_harvest = 1;
			else
				-- Otherwise, wait until 24 seconds has elapsed, and water again
				local time_left = pass_growth_time - (lsGetTimer() - start_time);
				statusScreen("Waiting " .. time_left .. "ms before starting next pass...");
				if (time_left > fill_water_time) and (num_waters > 0) then
					fillWater(1);
				end
				while pass_growth_time - (lsGetTimer() - start_time) > 0 do
					time_left = pass_growth_time - (lsGetTimer() - start_time);
					statusScreen("(" .. loop_count .. "/" .. num_loops .. ") Waiting " .. time_left .. "ms before starting next water pass...");
					lsSleep(100);
					checkBreak();
				end
			end
		end

	  --Click the plant window, to refresh seeds, in case you used your last seed. Prevents fails (can't find onion seed) on 2nd or higher passes.
	  srClickMouseNoMove(xyPlantOnions[0], xyPlantOnions[1]+15, 0);
		
		lsSleep(2000); -- wait for harvested plants to disappear

		-- Move back a bit
		if grid_h == 1 then
			srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1]);
		elseif grid_w == 1 then
			srClickMouseNoMove(xyCenter[0], xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
		else
			if grid_h % 2 == 1 then
				-- odd number of rows, ends up near bottom right, so move left and up
				srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*(grid_w - 1.5)), xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
			else
				-- even number of rows, ends up near bottom left, so move mostly up
				srClickMouseNoMove(xyCenter[0] - math.floor(walk_px_x*1)  , xyCenter[1] - math.floor(walk_px_y*(grid_h - 1.5)));
			end
		end
		lsSleep(2000); -- wait to move back

	end
	
	lsPlaySound("Complete.wav");
end