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User:Pheros/paint script

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< User:Pheros
Revision as of 19:53, 30 March 2012 by Pheros (talk | contribs)
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You will need the following picture file:

Takepaint.png


and [this script for veggietales]

then copy the following in white box to a text file and save as .lua file in your lua-scripts folder

 

--for mass paint making...

paint_colourR = { 129, 225, 129, 112, 48,  128, 145, 81,  16,  97,  64  };
paint_colourG = { 64,  113, 97,  64,  96,  240, 16,  81,  16,  48, 194  };
paint_colourB = { 145, 33,  33,  64,  48,  224, 24,  97,  32,  33, 194  };
catalyst1 = 12;

loadfile("luaScripts/screen_reader_common.inc")();
loadfile("luaScripts/ui_utils.inc")();

clickpos = "Takepaint.png";
count = 0;

button_names = {
"CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand",
"Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"}; 

per_paint_delay_time = 1000;
per_read_delay_time = 600;
per_click_delay = 10;

--function doit()

	local paint_sum = {0,0,0};
	local paint_count = 0;
	local bar_colour = {0,0,0};
	local expected_colour = {0,0,0};
	local diff_colour = {0,0,0};
	local new_px = 0xffffffFF;
	local px_R = nil;
	local px_G = nil;
	local px_B = nil;
	local px_A = nil;
	local m_x = 0;
	local m_y = 0;
	local update_now = 1;
	local y=0;
	local button_push = 0;

	lsSetCaptureWindow();

	askForWindow("Set your batch size (if avaiable) to your needings. ");

	srReadScreen();
	xyWindowSize = srGetWindowSize();
	local colour_panel = findAllImages("paint-black.png");
	if (#colour_panel == 0) then
		m_x, m_y = srMousePos();
	else
		m_x = colour_panel[1][0];
		m_y = colour_panel[1][1];	
	end

	local paint_buttons = findAllImages("paint-button.png");
	if (#paint_buttons == 0) then
		error "No buttons found";
	end



--  Number of runs: count 
	 numcount = promptNumber("How many  passes ?", 1);

askForWindow ("Incredients go in order from top to bottom as followed:; 0 to cancel , 1 Cabbage , 2 Carrot , 3 Clay , 4 DeadTongue , 5 ToadSkin , 6 EarthLight , 7 RedSand , 8 Lead, 9 Silverpowder , 10 Iron , 11 Copper , 12 Sulfur , 13 Potash . 14 Lime , 15 Saltpeter ");

--  incredient number 1:
	 button1 = promptNumber("Which 1st incredient? ", 0); 
--  incredient number 2:
	 button2 = promptNumber("Which 2nd incredient?", 0);
--  incredient number 3:
	 button3 = promptNumber("Which 3rd incredient?", 0);
--  incredient number 4:
	 button4 = promptNumber("Which 4th incredient?", 0);
--  incredient number 5:
	 button5 = promptNumber("Which 5th incredient?", 0);
--  incredient number 6:
	 button6 = promptNumber("Which 6th incredient?", 0);
--  incredient number 7:
	 button7 = promptNumber("Which 7th incredient?", 0);
--  incredient number 8:
	 button8 = promptNumber("Which 8th incredient?", 0);
--  incredient number 9:
	 button9 = promptNumber("Which 9th incredient?", 0);
--  incredient number 10:
	 button10 = promptNumber("Which 10th incredient?", 0);
--  incredient number 11:
	 button11 = promptNumber("Which 11th incredient?", 0);
--  incredient number 12:
	 button12 = promptNumber("Which 12th incredient?", 0);


	while count<numcount do

		-- Where to start putting buttons/text on the screen.
		y=0;

		-- Create each button and set the button push.
		for i=1, #button_names do
			if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then
				image_name = button_names[i];
				update_now = 1;
				button_push = i;
			end
			y = y + 26;
		end

		srReadScreen();



		if not(update_now==0) then
		--{

-- click the appropriate button to add paint. 1
button_push = button1;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end

-- click the appropriate button to add paint. 2
button_push = button2;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 3
button_push = button3;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 4
button_push = button4;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 5
button_push = button5;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 6
button_push = button6;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 7
button_push = button7;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 8
button_push = button8;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 9
button_push = button9;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end
-- click the appropriate button to add paint. 10
button_push = button10;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end

-- click the appropriate button to add paint. 11
button_push = button11;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end

-- click the appropriate button to add paint. 12
button_push = button12;
			if not (button_push==0) then
			--{
				srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
				lsSleep(per_click_delay);
						--}
			end

			-- count up all the pixels.
			lsSleep(per_paint_delay_time);
			srReadScreen();
			clickpos= srFindImage("Takepaint.png");
			srClickMouseNoMove(clickpos[0]+5, clickpos[1]+1, 0 );
			count=count+1;
		if (lsShiftHeld() and lsControlHeld()) then
			error 'broke out of loop from Shift+Ctrl';
		end
		--}
		end

	end
--end