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Difference between revisions of "User:Selune"

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Paint Reaction Template:
+
Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.
 +
 
 +
{{Collapse top|title=Paint Reaction Template}}
 
<pre>
 
<pre>
 
Cabbage | RedSand | G | -11 | 26
 
Cabbage | RedSand | G | -11 | 26
Line 5: Line 7:
 
Cabbage | Copper | W | -20 | -60
 
Cabbage | Copper | W | -20 | -60
 
Cabbage | Potash | B | 19 | -63
 
Cabbage | Potash | B | 19 | -63
Carrot | RedSand | R | 32 | -26
+
Carrot | RedSand | B | 32 | -26
 
Carrot | Lead | W | -17 | 61
 
Carrot | Lead | W | -17 | 61
 
Carrot | Potash | W | -59 | 56
 
Carrot | Potash | W | -59 | 56
Line 21: Line 23:
 
Copper | Saltpeter | B | 42 | 4
 
Copper | Saltpeter | B | 42 | 4
 
</pre>
 
</pre>
 +
{{Collapse bottom}}
  
Modified VT PaintWatch:
+
{{Collapse top|title=Fishing Macro for Testing}}
 
<pre>
 
<pre>
--
+
-- Pin up your Lures menu 'Self Click, Skills, Fishing, Use Lure' (no other pinned up windows can exist)
--  
+
-- Should have (Chat-Related): 'Chat and Inventory can be minimized' AND 'Minimized chat-channels are still visible'.
--
+
-- You must have Main Chat tab showing at all times and window is long/wide enough so no lines don't wrap.
 +
 
 +
-- Yes, this macro reads your MAIN chat screen, so make sure you read the above statement for it to work correctly.
 +
-- Each line of text must not scroll/wrap to the next line. If it does, then drag your chat window wider so it doesn't wrap.
 +
-- You want to make your chat very wide. Note: It is possible to see a LONG message like "Though you lost your lure, you did catch a 15 deben Orange Spongefish"
 +
-- Another long message is "You didn't catch anything. You also lost your lure. Try different lures and locations"
 +
-- At 1280x1024 your chat screen should reach at least to the mid point of your screen to avoid having a chat line wrap to next line, for a long message, like above.
 +
-- Higher resolutions may not have to reach quite to the mid point.
 +
 
  
--Cabbage | 129, 63, 145  | 8      | Y | bulk    | 10
+
-- ********** This macro writes to a log file (Fishlog.txt) for most actions, so you can review later! ******
--Carrot | 225, 113, 33  | 10    | Y | bulk    | 10
+
-- ********** This also macro writes to a log file (Fishstats.txt) showing stats of your last fishing session, so you can review later! ******
--Clay | 128, 96, 32    | 4      | Y | bulk    | 20
+
 
--DeadTongue | 112, 64, 64    | 500    | N | normal  | 4
+
 
--ToadSkin | 48, 96, 48    | 500    | N | normal  | 4
+
--You can delete any of the log files if you wish. It will automatically create new ones if they dont exist.
--EarthLight | 128, 240, 224  | 10000  | N | normal  | 4
+
--The fishlog.txt file gets appended everytime you fish, so the file can grow quite long over time.
--RedSand | 144, 16, 24    | 10    | Y | bulk    | 20
+
--The fishstats.txt file gets overwritten everytime your gui program window updates, so it doesn't 'grow' over time.
--Lead | 80, 80, 96    | 50    | Y | normal  | 6
+
 
--Silver | 16, 16, 32    | 50    | N | normal  | 6
+
 
--Iron | 96, 48, 32    | 30    | Y | normal  | 8
+
-- "Main chat tab is not showing" and other errors can usually be overcome by adjusting the main chat window size and restarting, assuming main chat is showing.
--Copper | 64, 192, 192  | 30    | Y | normal  | 8
+
-- And also verify the lines aren't wrapping.
 +
 
 +
 
 +
-- The very first thing this macro does is to Self Click, Special, What Time is it? option. This will then display the time in main chat window.
 +
-- The macro then parses time displayed, in main chat tab, so it can use it while the macro runs (Log files and on screen display).
 +
-- Thats what the mysterious Self Click is doing, its not a bug, it is suppose to do that and thats why, to fetch the time.
 +
 
 +
 
 +
-- Note: These are currently refered to as Common Fish in the below 'SkipCommon' type of fishes (True or False), in the 'Custom Variables' section.
 +
 
 +
--Abdju
 +
--Chromis
 +
--Catfish
 +
--Carp
 +
--Perch
 +
--Phagrus
 +
--Tilapia
 +
 
 +
 
 +
 
 +
--CUSTOM VARIABLES -- EDIT HERE To Change Fishing Casts, Skips, Updates.
 +
 
 +
TotalCasts=3; --Total Casts per lure, if a fish caught. If no fish then it skips.
 +
SkipCommon = false; --Skips to next lure if fish caught is a common (Choose True or False).
 +
LureChangesToUpdateTimer = 7; --Total lures used before time is updated. Zero updates every new lure.
 +
IgnoreUnknown = false; --Continues the script if fish is not recognized
 +
 
 +
--AlmostCaughtAttempts = 0; --Adds additional attempts to the current lure if Unusual, Strange fish are seen;
 +
-- Note: AlmostCaughtAttempts above was already commented out upon arriving to Talescripts.
 +
-- It is also commented out during the script, so uncommenting above will NOT activate the feature.
 +
 
 +
 
 +
 
 +
-- Additional reporting in the log file
 +
-- Choose True or False.
 +
-- Note 'LogStrangeUnusual' and 'LogOdd' (below) overrides LogFails setting. ie if LogStrange true, then it would still log even if LogFails = False
 +
--If LogFails = false and LogStrangeUnusual or LogOdd = true, then failed catches those would still be included in the log file.
 +
 
 +
 
 +
LogFails = true;  -- Do you want to add Failed Catches to log file? 'Failed to catch anything' or 'No fish bit'. Note the log will still add an entry if you lost lure.
 +
LogStrangeUnusual = true; -- Do you want to add Strange and Unusual fish to the log file? Note the log will still add an entry if you lost lure.
 +
LogOdd = true; -- Do you want to add Odd fish to the log file? Note the log will still add an entry if you lost lure.
 +
 
 +
 
 +
-- END CUSTOM VARIABLES
  
--Sulfur      | catalyst      | 10    | Y | normal  | 1
 
--Potash      | catalyst      | 50    | Y | normal  | 1
 
--Lime        | catalyst      | 20    | Y | normal  | 1
 
--Saltpeter  | catalyst      | 10    | Y | normal  | 1
 
  
-- 317, 55, 71
 
--                cj  ca  cl  dt  ts  el  rs  le  si  ir  co  su  po li sp
 
paint_colourR = { 129, 225, 129, 112, 48,  128, 145, 81,  16,  97,  64  };
 
paint_colourG = { 64,  113, 97,  64,  96,  240, 16,  81,  16,  48, 194  };
 
paint_colourB = { 145, 33,  33,  64,  48,  224, 24,  97,  32,  33, 194  };
 
catalyst1 = 12;
 
  
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
loadfile("luascripts/common.inc")();
+
loadfile("luaScripts/Fishing_Func.inc")();
 +
 
 +
 
 +
 
 +
function SetupLureGroup()
 +
 
 +
TLures = {};
 +
FirstLure="";
 +
LastLure = "";
 +
 
 +
 
 +
 
 +
 +
srReadScreen();
 +
FindPin = srFindImage("UnPin.png");
 +
if FindPin then
 +
 +
 
 +
--Click the pinup to refresh the lures window
 +
 
 +
srClickMouseNoMove(FindPin[0]+5,FindPin[1]+30);
 +
lsSleep(500);
 +
 
 +
 
 +
srReadScreen();
 +
 
 +
 
 +
DownPin = srFindImageInRange("Fishing/Menu_DownArrow.png",FindPin[0]-10,FindPin[1],50,500);
 +
if DownPin then
 +
--Just Incase
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
end
 +
 +
 +
-- srClickMouseNoMove(DownPin[0]+5,DownPin[1]+5);
 +
LastLure=FindLureName(DownPin[0]-150,DownPin[1]-10,150,25);
 +
--error(LastLure);
 +
FirstLure = FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
-- error(FirstLure);
 +
else
 +
--No Arrows on lure menu?
 +
FirstLure=FindLureName(FindPin[0]-150,FindPin[1]-10,150,25);
 +
LastLure=nil;
 +
end
 +
else
 +
error("Didn\'t find Lures pinned window - Self Click->Skills, Fishing -> Use Lure, PIN THIS WINDOW!");
 +
end
 +
 +
 +
if  LastLure ~= nil then
 +
--We have last lure, and arrows showing
 +
ChangeLureMenu = LastLure;
 +
 
 +
 
 +
FirstLurLoc = srFindImage("fishing/" .. FirstLure);
 +
LastLurLoc = srFindImage("fishing/" .. LastLure);
 +
  
button_names = {
 
"CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand",
 
"Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"};
 
  
per_paint_delay_time = 1000;
+
for i = 1, #Lures,1 do
per_read_delay_time = 600;
+
test = srFindImageInRange(("fishing/" .. Lures[i]),FirstLurLoc[0]-5,FirstLurLoc[1]-5,175,500);
per_click_delay = 10;
 
  
 +
if test then
 +
--Add Lure
 +
table.insert(TLures,Lures[i]);
 +
if Lures[i] == LastLure then
 +
--End of Menu, Use Down Arrow
 +
arrow=srFindImageInRange("Fishing/menu_downarrow.png",test[0],test[1]-5,175,50);
 +
if arrow then
 +
DownArrowLocs = arrow;
 +
srClickMouseNoMove(arrow[0]+5,arrow[1]+5);
 +
lsSleep(1000);
 +
srReadScreen();
 +
lsSleep(1000);
 +
else
 +
error("no arrow found");
 +
end
 +
end
 +
LastLureMenu = Lures[i];
  
function doit()
+
end
 +
end
 +
 +
--Reset Lure Menu
 +
UpArrow = srFindImageInRange("Fishing/Menu_UpArrow.png",FindPin[0]-10,FindPin[1],50,50);
 +
if UpArrow then
 +
srClickMouseNoMove(UpArrow[0]+5,UpArrow[1]+5);
 +
end
 +
 +
else
 +
--No arrows, just get lures
 +
for i = 1, #Lures, 1 do
 +
test = srFindImage("Fishing/" .. Lures[i]);
 +
if test then
 +
table.insert(TLures,Lures[i]);
 +
end
 +
end
 +
end
 +
 +
return TLures;
  
local paint_sum = {0,0,0};
+
end
local paint_count = 0;
 
local bar_colour = {0,0,0};
 
local expected_colour = {0,0,0};
 
local diff_colour = {0,0,0};
 
local new_px = 0xffffffFF;
 
local px_R = nil;
 
local px_G = nil;
 
local px_B = nil;
 
local px_A = nil;
 
local m_x = 0;
 
local m_y = 0;
 
local update_now = 1;
 
local y=0;
 
local button_push = 0;
 
  
lsSetCaptureWindow();
+
function FindLureName(x,y,w,h)
  
askForWindow("Open the paint window. Take any paint away so to start with 'Black'.");
+
for i = 1, #Lures, 1 do
 +
Lure = srFindImageInRange("Fishing/" .. Lures[i], x,y,w,h);
 +
if Lure then
 +
return Lures[i]
 +
end
 +
end
 +
end
  
 +
function GetLure()
  
 
srReadScreen();
 
srReadScreen();
xyWindowSize = srGetWindowSize();
+
local colour_panel = findAllImages("paint-black.png");
+
if CurrentLureIndex == LastLureIndex then
if (#colour_panel == 0) then
+
-- Use Down Menu
m_x, m_y = srMousePos();
+
srClickMouseNoMove(DownArrowLocs[0]-5,DownArrowLocs[1]-5);
 +
srReadScreen();
 +
end
 +
 
 +
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
 +
if not lure then
 +
--Failed to find lure
 +
error("Can\'t find a lure!");
 
else
 
else
m_x = colour_panel[1][0];
+
slure = Lures[PlayersLures[CurrentLureIndex]];
m_y = colour_panel[1][1];
+
slure = string.sub(slure,string.find(slure,"_")+1,string.len(slure) - 4);
 +
--statusScreen("Using Lure " .. slure);
 +
return slure
 
end
 
end
 +
end
 +
 +
function UseLure()
 +
-- Uses lure according to CurrentLureIndex, which is used in PlayersLures which contains each lure the player has.
 +
  
local paint_buttons = findAllImages("paint-button.png");
+
if #TLures == 0 then
if (#paint_buttons == 0) then
+
error 'Can\'t find any lures on the pinned window. Did you run out of lures?'
error "No buttons found";
 
 
end
 
end
  
  
while 1 do
+
srReadScreen();
lsSetCamera(0,0,lsScreenX*1.5,lsScreenY*1.5);
+
lure = srFindImage("Fishing/" .. PlayersLures[CurrentLureIndex]);
-- Where to start putting buttons/text on the screen.
+
 
y=0;
+
if lure then
+
srClickMouseNoMove(lure[0]+3,lure[1]+3);
if lsButtonText(lsScreenX - 30, lsScreenY - 80, 0, 100, 0xFFFFFFff, "Reset") then
+
lsSleep(500);
for i= 1, 10 do
+
srReadScreen();
srClickMouseNoMove(paint_buttons[7][0]+2,paint_buttons[7][1]+2, right_click);
+
-- Find Lure Type
lsSleep(per_click_delay);
+
for i = 1, #Lure_Types, 1 do
 +
test = srFindImage("Fishing/" .. Lure_Types[i]);
 +
if test then
 +
--Click it!
 +
srClickMouseNoMove(test[0]+3,test[1]+3);
 +
gui_refresh();
 +
break;
 +
end
 +
end
 +
 
 +
end
 +
 +
if PlayersLures[CurrentLureIndex] == ChangeLureMenu then
 +
down = srFindImage("Fishing/Menu_DownArrow.png");
 +
srClickMouseNoMove(down[0]+5,down[1]+5);
 +
lsSleep(1000);
 +
elseif PlayersLures[CurrentLureIndex] == LastLureMenu  then
 +
up = srFindImage("Fishing/Menu_UpArrow.png");
 +
srClickMouseNoMove(up[0]+5,up[1]+5);
 +
CurrentLureIndex=1;
 +
lsSleep(1000);
 +
end
 +
 +
 
 +
end
 +
 
 +
function ChatReadFish()
 +
--Find the last line of chat
 +
lsSleep(100);
 +
srReadScreen();
 +
imgs = findAllImages("fishing/chatlog_reddots.png");
 +
Coords = imgs[#imgs];
 +
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 +
end
 +
 
 +
 +
--Caught Something..  Find Fish Details
 +
Sfish = "";
 +
 +
for i = 1, #CL_Fish do
 +
ChatFish = srFindImageInRange("Fishing/" .. CL_Fish[i],Coords[0] ,Coords[1],500,25);
 +
if ChatFish then
 +
Sfish = string.sub(CL_Fish[i],string.find(CL_Fish[i],"Fish_") + 5,string.len(CL_Fish[i]) - 4);
 +
GrandTotalCaught = GrandTotalCaught + 1
 +
break;
 +
end
 +
end
 +
 +
if string.len(Sfish) < 1 then
 +
-- This fish name and fishname.png file likely needs to be added to Fishing_Func.inc, under the CL_Fish array and the .png added to /Images/Fishing folder
 +
if IgnoreUnknown then
 +
Sfish = "Unknown";
 +
SNum = "1";
 +
else
 +
error("Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!");
 +
end
 +
else
 +
--Find Size
 +
for i = #CL_Number,1,-1 do
 +
ChatSize =  srFindImageInRange("fishing/" .. CL_Number[i],Coords[0],Coords[1],500,25);
 +
if ChatSize then
 +
SNum = string.sub(CL_Number[i],string.find(CL_Number[i],"_") + 1, string.len(CL_Number[i]) - 4);
 +
break;
 
end
 
end
srReadScreen();
+
end
lsSleep(100);
+
GrandTotaldb = GrandTotaldb + SNum;
clickAllText("Take the Paint");
+
end
lsSleep(100);
+
paint_sum = {0,0,0};
+
return(Sfish .. " (" .. SNum .. "db)");
paint_count = 0;
+
end
bar_colour = {0,0,0};
+
 
expected_colour = {0,0,0};
+
 
diff_colour = {0,0,0};
+
 
new_px = 0xffffffFF;
+
function findchat(line)
px_R = nil;
+
--Reads a chat line and returns a basic string for better processing
px_G = nil;
+
px_B = nil;
+
-- Odd fish means your fly fishing skill is not high enough. Raise it with enormous amounts of fishing.
px_A = nil;
+
-- Strange fish means you need a better rod to catch the rish. You may succeed on future attempts.
m_x = 0;
+
-- Unusual fish means your speed skill was not high enough to catch this type of fish. If it is almost enough, you may catch them on future casts.
m_y = 0;
+
 
update_now = 1;
+
 
 +
--Possible fishing messages
 +
-- Caught A (SIZE) Deben (FISH)
 +
-- You almost caught a strange fish
 +
-- (You almost caught a strange fish. You also lost your lure.)
 +
-- You almost caught an unusual fish
 +
-- (You almost caught an unusual fish. You also lost your lure.)
 +
-- You almost caught an odd fish
 +
-- (You almost caught an odd fish. You also lost your lure.)
 +
-- Although you lost your lure  (Caught a fish)
 +
-- Using a (LURE) (TYPE) lure.
 +
-- You are carrying more than you can manage.
 +
-- You are carrying too much bulk.
 +
-- You didn't catch anything.
 +
-- (You didn't catch anything. You also lost your lure.)
 +
-- No Fish Bit.
 +
-- (No Fish Bit. You also lost your lure.)
 +
 
 +
 +
--Find the last line of chat
 +
lsSleep(100);
 +
srReadScreen();
 +
imgs = findAllImages("Fishing/chatlog_reddots.png");
 +
Coords = imgs[#imgs];
 +
 
 +
-- Look for the ** red dots in main chat to see if they exist.
 +
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 
end
 
end
  
-- Create each button and set the button push.
+
for i=1, #button_names do
+
if line and line > 0 then
if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then
+
Coords = imgs[(#imgs) - line];
image_name = button_names[i];
+
if not Coords then
update_now = 1;
+
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
button_push = i;
 
 
end
 
end
y = y + 26;
+
 
 +
end
 +
 +
--Find What Happened
 +
 
 +
ChatType = "";
 +
 +
for i = 1, #Chat_Types -1,2 do
 +
test = srFindImageInRange("Fishing/" .. Chat_Types[i],Coords[0],Coords[1],500,30);
 +
if test then
 +
--Found Chat
 +
ChatType = Chat_Types[i + 1];
 +
break;
 
end
 
end
 +
end
 +
 +
 +
--Break down!
 +
if ChatType then
 +
--if ChatType == "lure" then
 +
--elseif ChatType == "nofishlostlure" then
 +
--elseif ChatType == "nofish" then
 +
--elseif ChatType == "strange" then
 +
--elseif ChatType == "unusual" then
 +
return ChatType;
 +
else
 +
error(ChatType);
 +
 +
end
 +
 +
 +
 +
end
 +
 +
 +
 +
function GetTime()
 +
--Reads time stamp using special->what time menu
 +
winsize = srGetWindowSize();
 +
 +
--Open Menu, Press the Esc key to open the Self Click menu
 +
 +
-- Move mouse to center of screen before Sending the Esc key, to get the Self Click menu. We dont want it self clicking near the edge of screen causing an error.
 +
srSetMousePos(winsize[0]/2,winsize[1]/2);
 +
lsSleep(100);  -- This delay is critical for any srSetMousePos. Without it, the mouse will not have time to actually move!
 +
 +
srKeyEvent(string.char(27));  -- Send Esc Key
 +
lsSleep(500);
 +
 +
--Find Special Menu
 +
srReadScreen();
 +
menu = srFindImage("Fishing/Menu_Special.png");
 +
 +
if menu then
 +
--Click it!
 +
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
 +
lsSleep(500);
 
srReadScreen();
 
srReadScreen();
 +
 +
-- Look for the What Time Is It? option in menu
 +
menu = srFindImage("Fishing/Menu_WhatTime.png");
 +
if menu then
 +
--Click it!
 +
srClickMouseNoMove(menu[0]+3,menu[1]+3);
 +
lsSleep(500);
 +
end
 +
end
  
  
-- read the bar pixels
 
new_px = srReadPixel(m_x, m_y);
 
px_R = (math.floor(new_px/256/256/256) % 256);
 
px_G = (math.floor(new_px/256/256) % 256);
 
px_B = (math.floor(new_px/256) % 256);
 
px_A = (new_px % 256);
 
  
if not(update_now==0) then
+
--{
+
srReadScreen();
if not (button_push==0) then
+
imgs = findAllImages("Fishing/chatlog_reddots.png");
--{
+
Coords = imgs[#imgs];
-- click the appropriate button to add paint.
+
 
srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
+
-- Look for the ** red dots in main chat to see if they exist.
lsSleep(per_click_delay);
+
if #imgs == 0 then
 +
error 'Main chat tab is not showing or the chat window needs to be adjusted!'
 +
end
 +
 
 +
 +
for i = #CL_Time, 1, -1 do
 +
Stime = srFindImageInRange("Fishing/" .. CL_Time[i],Coords[0],Coords[1],400,25);
 +
if Stime then
 +
Hour = string.sub(CL_Time[i],string.find(CL_Time[i],"ime_")+4,string.len(CL_Time[i])-4);
 
 
if(button_push < catalyst1) then
+
AM = srFindImageInRange("Fishing/Chatlog_Time_AM.png",Coords[0],Coords[1],400,25);
-- add the paint estimate
+
if AM then
paint_sum[1] = paint_sum[1] + paint_colourR[button_push];
+
CurrentTime=(Hour .. "AM");
paint_sum[2] = paint_sum[2] + paint_colourG[button_push];
+
return (Hour .. "AM");
paint_sum[3] = paint_sum[3] + paint_colourB[button_push];
+
else
paint_count = paint_count + 1.0;
+
PM = srFindImageInRange("Fishing/chatlog_time_PM.png",Coords[0],Coords[1],400,25);
 +
if PM then
 +
CurrentTime=(Hour .. "PM");
 +
return (Hour .. "PM");
 
end
 
end
--}
 
 
end
 
end
  
-- count up all the pixels.
+
end
lsSleep(per_paint_delay_time);
+
end
srReadScreen();
+
end
 +
 
 +
function gui_refresh()
 +
lsDoFrame();
 +
 
 +
 
 +
if GrandTotalCaught < 10 then
 +
last10 = GrandTotalCaught .. "/10";
 +
else
 +
last10 = 10;
 +
end
 +
 
 +
 
 +
--Stats (On Screen Display)
 +
--CurrentLureIndex  out of  PlayersLures
 +
winsize = lsGetWindowSize();
 +
 +
 +
lsPrintWrapped(10, 0, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lure Index: " .. CurrentLureIndex .. " out of " .. #PlayersLures .. "      " .. PlayersLures[CurrentLureIndex]);
 +
 
 +
 
 +
lsPrintWrapped(10, 20, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Time: " .. CurrentTime);
 +
 
 +
lsPrintWrapped(10, 40, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Last [" .. last10 .. "] Fish Caught:");
 +
 
 +
--Reset this string before showing last 10 fish below. Else the entries will multiply with entries from previous loops/call to this function
 +
last10caught = "";
 +
 
 +
if #gui_log_fish > 10 then
 +
table.remove(gui_log_fish,1);
 +
end
 +
for i = 1, #gui_log_fish,1 do
 +
lsPrintWrapped(10, 50 + (12*i), 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, gui_log_fish[i]);
 +
last10caught = last10caught .. gui_log_fish[i] .. "\n";
 +
end
 +
 
 +
 
 +
lsPrintWrapped(10, winsize[1]-133, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Odd Fish Seen: " .. GrandTotalOdd);
 +
lsPrintWrapped(10, winsize[1]-121, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Unusual Fish Seen: " .. GrandTotalUnusual);
 +
lsPrintWrapped(10, winsize[1]-109, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Strange Fish Seen: " .. GrandTotalStrange);
 +
 
 +
lsPrintWrapped(10, winsize[1]-97, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
 +
 
 +
lsPrintWrapped(10, winsize[1]-85, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Clicked: " .. GrandTotalLuresUsed);
 +
lsPrintWrapped(10, winsize[1]-73, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Lures Lost: " .. GrandTotalLostLures);
 +
 
 +
lsPrintWrapped(10, winsize[1]-61, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "-----------------------------");
 +
 
 +
lsPrintWrapped(10, winsize[1]-49, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Total Casts: " .. GrandTotalCasts);
 +
lsPrintWrapped(10, winsize[1]-37, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Failed Catches: " .. GrandTotalFailed);
 +
lsPrintWrapped(10, winsize[1]-25, 0, lsScreenX - 20, 0.5, 0.5, 0xFFFFFFff, "Fish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)");
 +
 
 +
 
 +
-- Write stats to log file. Everytime the GUI screen is updated, so is the log file.
 +
 
 +
WriteFishStats("Last Session Hour: " .. CurrentTime .. "\n\nOdd Fish Seen: " .. GrandTotalOdd .. "\nUnusual Fish Seen: " .. GrandTotalUnusual .. "\nStrange Fish Seen: " .. GrandTotalStrange .. "\n---------------------\nLures Clicked: " .. GrandTotalLuresUsed .. "\nLures Lost: " .. GrandTotalLostLures .. " \n---------------------\nTotal Casts: " .. GrandTotalCasts .. "\nFailed Catches: " .. GrandTotalFailed .. "\nFish Caught: " .. GrandTotalCaught .. " (" .. GrandTotaldb .. "db)\n---------------------\n\nLast 10 Fish Caught:\n\n".. last10caught);
 +
 
 +
 
 +
 
 +
 
 +
end
 +
 
 +
 
 +
 
 +
 
 +
 
 +
function doit()
 +
askForWindow("MAIN chat tab MUST be showing and wide enough so that each lines doesn't wrap. Pin up Lures Menu (Self, Skills, Fishing, Use Lures). No other pinned menus can exist. More detailed instructions are included inside the script as comments at top. There are options you can set in the script such as how many casts per lure, what gets written to the log file and more! History will be recorded in FishLog.txt and stats in FishStats.txt. Most errors can be fixed by slightly adjusting/moving your chat screen! Press Shift to continue.");
 +
 
 +
--Gui_Main();
 +
 
 +
 
 +
--Variables Used By Program -- Don't Edit Unless you know what you're doing!
 +
CurrentLure = ""; --Don't Edit
 +
gui_log_fish = {}; --Don't Edit, holds log display
 +
log_fish = {};
 +
CurrentLureIndex=0; -- 1 = First Lure Player Owns in alphabetical order
 +
ChangeLureMenu="";
 +
LastLureMenu="";
 +
DownArrowLocs=nil;
 +
PlayersLures={}; --Don't Edit, Holds Current Player Lures
 +
CurrentTime=""; --Don't Edit, Holds Time Check Value
 +
TotalLuresUsed = 0;
 +
castcount = 0;
 +
--strangecounter = 0;
 +
 
 +
 
 +
--These variables were later added for displaying additional info on the screen.
 +
-- Used for the extra reporting/statistics, on screen.
 +
-- Dont Edit Unless you know what you're doing!
 +
 
 +
GrandTotalCaught = 0;
 +
GrandTotalCasts = 0;
 +
GrandTotaldb = 0;
 +
GrandTotalStrange = 0;
 +
GrandTotalOdd = 0;
 +
GrandTotalUnusual = 0;
 +
GrandTotalLuresUsed = 0;
 +
GrandTotalLostLures = 0;
 +
GrandTotalFailed = 0;
 +
 
 +
 +
PlayersLures = SetupLureGroup();
 +
CurrentTime = GetTime();
 +
lsSleep(1500);
 +
 
 +
 
 +
--Write an entry into log file to show this is a new session
 +
WriteFishLog("[New Session]\n");
 +
 
 +
 +
while 1 do
 +
 +
checkBreak();
 +
srReadScreen();
 +
 +
 +
--cast = srFindImage("Fishing/Button_Fish.png");
 +
cast = srFindImage("fishicon.png");
 +
if not cast then
 +
error("cannot find fishing button");
 +
end
 +
 +
if castcount == 0 then
 +
--Update counters
 +
castcount = 1;
 +
CurrentLureIndex = CurrentLureIndex +1;
 +
 
 +
 
 +
if CurrentLureIndex > #PlayersLures then
 +
--Refresh the Lure window, and reindex it, in case some were lost.
 +
PlayersLures = SetupLureGroup();
 +
CurrentLureIndex = 1;
 +
end
 +
 
 +
 
 +
 +
--Update the time if ready, always update before new lure to keep chat/log proper
 +
if TotalLuresUsed == LureChangesToUpdateTimer then
 +
--Update Time
 +
 
 +
CurrentTime = GetTime();
 +
TotalLuresUsed = 0;
 +
end
 +
 +
--Since no casts been made at all, use a lure
 +
UseLure();
 +
lsSleep(2000);
 +
TotalLuresUsed = TotalLuresUsed + 1;
 +
GrandTotalLuresUsed = GrandTotalLuresUsed + 1;
 +
 +
--update log
 +
gui_refresh();
 +
 +
elseif castcount  > TotalCasts then
 +
-- if strangecounter > 0 and strangecounter < AlmostCaughtAttempts then
 +
--we don't reset yet!
 +
-- else
 +
--Reset
 +
castcount=0;
 +
strangecounter = 0;
 +
-- end
 +
else
 +
--Cast
 +
srClickMouseNoMove(cast[0]+3,cast[1]+3);
 +
lsSleep(1000);
 +
checkBreak();
 +
 
 +
 
 +
 
 +
while findchat(castcount - 1) == "lure" do
 +
lsSleep(1000);
 +
checkBreak();
 +
end
 +
 
 +
 
 +
castcount = castcount + 1;
 +
GrandTotalCasts = GrandTotalCasts + 1;
 +
 
 +
 
 +
 
 +
 
 +
 
 +
--Read Chat
 +
ChatType = findchat();
 +
 
 +
lsSleep(200);
 +
 
 +
CurrentLure = string.sub(PlayersLures[CurrentLureIndex],string.find(PlayersLures[CurrentLureIndex],"_")+1,string.len(PlayersLures[CurrentLureIndex])-4);
 +
 
 +
 
 +
if ChatType == "nobitlostlure" then
 +
--No fish bit. You also lost your lure.
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit. You also lost your lure." .. "\n");
 +
 
 +
 
 +
elseif ChatType == "nobit" then
 +
--No fishbit
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogFails == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "No fish bit." .. "\n");
 +
end
 +
 
 +
 
 +
elseif ChatType == "nocatchlostlure" then
 +
--You didn't catch anything. You also lost your lure.
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything. You also lost your lure." .. "\n");
 +
 
 +
 
 +
elseif ChatType == "nocatch" then
 +
--You didn't catch anything.
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogFails == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You didn\'t catch anything." .. "\n");
 +
end
 +
 
 +
 
 +
elseif ChatType == "alreadyfishing" then
 +
--castcount = castcount-1;
 +
lsSleep(15000); -- Long pause to wait for fishing queue to stop. Somehow it pushed the Fish button twice and now you will cast 2 times in a row.
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You are already fishing!" .. "\n");
 +
 
 +
 
 +
 
 +
elseif ChatType == "strange" then
 +
--Strange Fish
 +
GrandTotalStrange = GrandTotalStrange + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogStrangeUnusual == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy." .. "\n");
 +
end
 +
 
 +
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
 +
 +
 +
elseif ChatType == "strangelostlure" then
 +
-- Strange Fish and lost lure
 +
GrandTotalStrange = GrandTotalStrange + 1;
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught a STRANGE fish, but your rod was just too clumbsy. You also lost your lure." .. "\n");
 +
 
 +
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
 +
 
 +
 
 +
 
 +
elseif ChatType == "unusual" then
 +
-- Unusual Fish
 +
GrandTotalUnusual = GrandTotalUnusual + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogStrangeUnusual == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
 +
end
 +
 
 +
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
 +
 
 +
 
 +
 
 +
 
 +
-- Can't uncomment below elseif statement until we get a screenshot of a message of you were not quick enough. You also lost your lure.
 +
-- This would need to be added to Fishing_Func.inc , in the Chat_Types {array} along with adding Chatlog_AlmostUnusualLostlure.png). Add above "unusual" line in the array
 +
 
 +
 
 +
--elseif ChatType == "unusuallostlure" then
 +
-- Unusual Fish
 +
--GrandTotalUnusual = GrandTotalUnusual + 1;
 +
--GrandTotalLostLures = GrandTotalLostLures + 1;
 +
--GrandTotalFailed = GrandTotalFailed + 1;
 +
--if LogStrangeUnusual == true then
 +
--WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an UNUSUAL fish, but you were not quick enough." .. "\n");
 +
--end
 +
 
 +
 
 +
 
 +
-- if AlmostCaughtAttempts > 0 then
 +
-- strangecounter = strangecounter +1;
 +
-- end
 +
 
 +
 
 +
 
 +
 
 +
elseif ChatType == "odd" then
 +
-- Odd Fish
 +
GrandTotalOdd = GrandTotalOdd + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
if LogOdd == true then
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite." .. "\n");
 +
end
 +
 
 +
 
 +
elseif ChatType == "oddlostlure" then
 +
-- Odd Fish and lost lure
 +
GrandTotalOdd = GrandTotalOdd + 1;
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
GrandTotalFailed = GrandTotalFailed + 1;
 +
--Reset, skip to next lure
 +
castcount=0;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "You almost caught an ODD fish, but were too late recognizing the bite. You also lost your lure." .. "\n");
 +
 
 +
 
 +
 
 +
 
 +
elseif ChatType == "carry" then
 +
--chat lines are messed up now
 +
castcount=0;
 +
 +
 
 +
elseif ChatType == "caught" or ChatType == "caughtlostlure" then
 +
Fish = ChatReadFish();
 +
 
 +
table.insert(gui_log_fish,Fish);
 +
 
 +
 
 +
if ChatType == "caughtlostlure" then
 +
GrandTotalLostLures = GrandTotalLostLures + 1;
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Though you lost your lure, you did catch a " .. Fish .. "\n");
 +
-- This Needs Check for new lure. This will cause a error if not.
 +
--Reset, skip to next lure
 +
castcount=0;
 +
else
 +
WriteFishLog("[" .. CurrentTime .. "]\t[" .. CurrentLure .. "]\t" .. "Caught a " .. Fish .. "\n");
  
bar_colour[1] = #findAllImages("paint-redbarC.png");
+
end
lsSleep(per_read_delay_time/3);
+
bar_colour[2] = #findAllImages("paint-greenbarC.png");
+
--gui_refresh();
lsSleep(per_read_delay_time/3);
+
bar_colour[3] = #findAllImages("paint-bluebarC.png");
+
if SkipCommon == true then
lsSleep(per_read_delay_time/3);
+
FishType = string.sub(Fish,string.find(Fish,",") + 1);
update_now = 0;
+
if FishType == "Abdju" or FishType == "Chromis" or FishType == "Catfish" or FishType == "Carp" or FishType == "Perch" or FishType == "Phagrus" or FishType == "Tilapia" then
 +
--Skip it
 +
castcount=0;
  
-- tweak/hack because we miss the first pixel
+
end
for i=1, 3 do
 
if(bar_colour[i]>0)then
 
bar_colour[i]=bar_colour[i]+1;
 
bar_colour[i]=bar_colour[i]*256.0/259;
 
 
end
 
end
 +
 +
gui_refresh();
 
end
 
end
 +
 +
gui_refresh();
 +
end
 +
 +
gui_refresh();
 +
end
 +
end
 +
</pre>
 +
{{Collapse bottom}}
 +
 +
{{Collapse top|title=New Raeli Oven Monitor (IN TESTING v3)}}
 +
<pre>
 +
loadfile("luaScripts/screen_reader_common.inc")();
 +
loadfile("luaScripts/common.inc")();
 +
loadfile("luaScripts/ui_utils.inc")();
 +
 +
askText = singleLine([[
 +
  Raeli Color Monitor v1.1c (edit by Selune) --
 +
  Make sure the Raeli Oven is pinned, select the ATITD window, and press shift.
 +
]]);
 +
 +
stop_at_CB = false;
 +
take_screenshots = true;
 +
stop_at_color = "White";
 +
confidence_threshold = 15;
 +
saved_x = 0;
 +
saved_y = 0;
 +
go_now = false;
 +
 +
color_names = {"AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque", "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "Burlywood", "CadetBlue", "Carrot", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk", "Crimson", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGray", "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange", "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue", "DarkSlateGray", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue", "DimGray", "DodgerBlue", "Feldspar", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia", "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Gray", "Green", "GreenYellow", "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender", "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral", "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink", "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateBlue", "LightSlateGray", "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Maroon ", "MediumAquamarine", "MediumBlue ", "MediumOrchid", "MediumPurple", "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise", "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin", "NavajoWhite", "Navy ", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed", "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed", "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple ", "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown", "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGray", "Snow", "SpringGreen", "SteelBlue ", "Tan", "Teal", "Thistle", "Tomato", "Turquoise", "Violet", "VioletRed", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen"};
 +
color_values = {0xF0F8FF, 0xFAEBD7, 0x00FFFF, 0x7FFFD4, 0xF0FFFF, 0xF5F5DC, 0xFFE4C4, 0x000000, 0xFFEBCD, 0x0000FF, 0x8A2BE2, 0xA52A2A, 0xDEB887, 0x5F9EA0, 0xE07020, 0x7FFF00, 0xD2691E, 0xFF7F50, 0x6495ED, 0xFFF8DC, 0xDC143C, 0x00008B, 0x008B8B, 0xB8860B, 0xA9A9A9, 0x006400, 0xBDB76B, 0x8B008B, 0x556B2F, 0xFF8C00, 0x9932CC, 0x8B0000, 0xE9967A, 0x8FBC8F, 0x483D8B, 0x2F4F4F, 0x00CED1, 0x9400D3, 0xFF1493, 0x00BFFF, 0x696969, 0x1E90FF, 0xD19275, 0xB22222, 0xFFFAF0, 0x228B22, 0xFF00FF, 0xDCDCDC, 0xF8F8FF, 0xFFD700, 0xDAA520, 0x808080, 0x008000, 0xADFF2F, 0xF0FFF0, 0xFF69B4, 0xCD5C5C, 0x4B0082, 0xFFFFF0, 0xF0E68C, 0xE6E6FA, 0xFFF0F5, 0x7CFC00, 0xFFFACD, 0xADD8E6, 0xF08080, 0xE0FFFF, 0xFAFAD2, 0x90EE90, 0xD3D3D3, 0xFFB6C1, 0xFFA07A, 0x20B2AA, 0x87CEFA, 0x8470FF, 0x778899, 0xB0C4DE, 0xFFFFE0, 0x00FF00, 0x32CD32, 0xFAF0E6, 0x800000, 0x66CDAA, 0x0000CD, 0xBA55D3, 0x9370DB, 0x3CB371, 0x7B68EE, 0x00FA9A, 0x48D1CC, 0xC71585, 0x191970, 0xF5FFFA, 0xFFE4E1, 0xFFE4B5, 0xFFDEAD, 0x000080, 0xFDF5E6, 0x808000, 0x6B8E23, 0xFFA500, 0xFF4500, 0xDA70D6, 0xEEE8AA, 0x98FB98, 0xAFEEEE, 0xDB7093, 0xFFEFD5, 0xFFDAB9, 0xCD853F, 0xFFC0CB, 0xDDA0DD, 0xB0E0E6, 0x800080, 0xFF0000, 0xBC8F8F, 0x4169E1, 0x8B4513, 0xFA8072, 0xF4A460, 0x2E8B57, 0xFFF5EE, 0xA0522D, 0xC0C0C0, 0x87CEEB, 0x6A5ACD, 0x708090, 0xFFFAFA, 0x00FF7F, 0x4682B4, 0xD2B48C, 0x008080, 0xD8BFD8, 0xFF6347, 0x40E0D0, 0xEE82EE, 0xD02090, 0xF5DEB3, 0xFFFFFF, 0xF5F5F5, 0xFFFF00, 0x9ACD32};
 +
 +
-- Decimal to Hex conversion
 +
function DEC_HEX(IN)
 +
    local B,K,OUT,I,D=16,"0123456789ABCDEF","",0
 +
    while IN>0 do
 +
        I=I+1
 +
        IN,D=math.floor(IN/B),math.mod(IN,B)+1
 +
        OUT=string.sub(K,D,D)..OUT
 +
    end
 +
    return OUT
 +
end
 +
 +
--Color Conversions
 +
function rgb2hsl(src_r, src_g, src_b)
 +
local h, s, l, d;
 +
src_r = src_r / 255;
 +
src_g = src_g / 255;
 +
src_b = src_b / 255;
 +
    local max_rgb = math.max(src_r, src_g, src_b);
 +
local min_rgb = math.min(src_r, src_g, src_b);
 +
    l = (max_rgb + min_rgb) / 2;
 +
 +
    if(max_rgb == min_rgb) then
 +
        h = 0; --achromatic
 +
s = 0;
 +
    else
 +
        d = max_rgb - min_rgb;
 +
if l > 0.5 then
 +
s = d / (2 - max_rgb - min_rgb);
 +
else
 +
s = d / (max_rgb + min_rgb);
 +
end
 +
 +
if src_g > src_b then
 +
if src_r > src_g then
 +
h = (src_g - src_b) / d;
 +
else
 +
h = (src_b - src_r) / d + 2;
 +
end
 +
else
 +
if src_r > src_g then
 +
h = (src_g - src_b) / d + 6;
 +
else
 +
h = (src_r - src_g) / d + 4;
 +
end
 +
end
 +
        h = h / 6;
 +
    end
 +
 +
if h == nil then
 +
error "NO H";
 +
end
 +
 +
if s == nil then
 +
error ("NO S  D:" .. d);
 +
end
 +
 +
if l == nil then
 +
error "NO L";
 +
end
 +
 +
    return h, s, l;
 +
end
 +
 +
function rgb2lab(src_r, src_g, src_b)
 +
--R from 0 to 255
 +
--G from 0 to 255
 +
--B from 0 to 255
 +
local r = src_r/255;
 +
local g = src_g/255;
 +
local b = src_b/255;
 +
 +
if (r > 0.04045) then
 +
r = math.pow((r + 0.055) / 1.055, 2.4);
 +
else
 +
r = r / 12.92;
 +
end
 +
if ( g > 0.04045) then
 +
g = math.pow((g + 0.055) / 1.055, 2.4);
 +
else
 +
g = g / 12.92;
 +
end
 +
if (b > 0.04045) then
 +
b = math.pow((b + 0.055) / 1.055, 2.4);
 +
else
 +
b = b / 12.92;
 +
end
 +
 +
r = r * 100;
 +
g = g * 100;
 +
b = b * 100;
 +
 +
local x = r * 0.4124 + g * 0.3576 + b * 0.1805;
 +
local y = r * 0.2126 + g * 0.7152 + b * 0.0722;
 +
local z = r * 0.0193 + g * 0.1192 + b * 0.9505;
 +
 +
x = x / 95.047;
 +
y = y / 100.000; 
 +
z = z / 108.883;
 +
 +
if ( x > 0.008856 ) then
 +
x = math.pow( x , 1/3 );
 +
else
 +
x = ( 7.787 * x ) + ( 16/116 );
 +
end
 +
if ( y > 0.008856 ) then
 +
y = math.pow( y , 1/3 );
 +
else
 +
y = ( 7.787 * y ) + ( 16/116 );
 +
end
 +
if ( z > 0.008856 ) then
 +
z = math.pow( z , 1/3 );
 +
else
 +
z = ( 7.787 * z ) + ( 16/116 );
 +
end
 +
 +
local lab_l = ( 116 * y ) - 16;
 +
local lab_a = 500 * ( x - y );
 +
local lab_b = 200 * ( y - z );
 +
 +
return lab_l, lab_a, lab_b;
 +
end
 +
 +
--Get nearest color name
 +
function nearestColor(px)
 +
local rgb_r, rgb_g, rgb_b, tst_r, tst_g, tst_b, test_px;
 +
local lab_l, lab_a, lab_b, lab_tst_l, lab_tst_a, lab_tst_b;
 +
local hsl_h, hsl_s, hsl_l, hsl_tst_h, hsl_tst_s, hsl_tst_l;
 +
local offset, best_name, best_offset, next_best_offset, confidence;
 +
best_offset = 100000;
 +
next_best_offset = 1000000;
 +
rgb_r = ((math.floor(px/256/256/256) % 256) - 7) * 255/247;
 +
rgb_g = ((math.floor(px/256/256) % 256) - 7) * 255/247;
 +
rgb_b = ((math.floor(px/256) % 256) - 5.5) * 255/247;
 +
lab_l, lab_a, lab_b = rgb2lab(rgb_r, rgb_g, rgb_b);
 +
hsl_h, hsl_s, hsl_l = rgb2hsl(rgb_r, rgb_g, rgb_b);
 +
 +
for i=1, #color_names do
 +
checkBreak();
 +
test_px = color_values[i];
 +
tst_r = (math.floor(test_px/256/256) % 256);
 +
tst_g = (math.floor(test_px/256) % 256);
 +
tst_b = (math.floor(test_px) % 256);
 +
lab_tst_l, lab_tst_a, lab_tst_b = rgb2lab(tst_r, tst_g, tst_b);
 +
hsl_tst_h, hsl_tst_s, hsl_tst_l = rgb2hsl(tst_r, tst_g, tst_b);
 +
 +
---- Different methods to determine "distance" from the ideal colors. Change these to test different options.
 +
 +
--offset = math.abs(rgb_r - tst_r) + math.abs(rgb_g - tst_g) + math.abs(rgb_b - tst_b);
 +
--offset = math.max(math.max((math.abs(rgb_r - tst_r)), math.abs(rgb_g - tst_g)), math.abs(rgb_b - tst_b));
 +
offset = (rgb_r - tst_r)^2 + (rgb_g - tst_g)^2 + (rgb_b - tst_b)^2;
 +
--offset = math.abs(lab_l - lab_tst_l) + math.abs(lab_a - lab_tst_a) + math.abs(lab_b - lab_tst_b);
 +
--offset = (lab_l - lab_tst_l)^2 + (lab_a - lab_tst_a)^2 + (lab_b - lab_tst_b)^2;
 +
--offset = math.max(math.max((math.abs(lab_l - lab_tst_l)), math.abs(lab_a - lab_tst_a)), math.abs(lab_b - lab_tst_b));
 +
--offset = math.abs(hsl_h - hsl_tst_h) + math.abs(hsl_s - hsl_tst_s) + math.abs(hsl_l - hsl_tst_l);
 +
--offset = (hsl_h - hsl_tst_h)^2 + (hsl_s - hsl_tst_s)^2 + (hsl_l - hsl_tst_l)^2;
 +
--offset = math.max(math.max((math.abs(hsl_h - hsl_tst_h)), math.abs(hsl_s - hsl_tst_s)), math.abs(hsl_l - hsl_tst_l));
 +
if (offset < next_best_offset) then
 +
if (offset < best_offset) then
 +
next_best_offset = best_offset;
 +
best_offset = offset;
 +
best_name = color_names[i]; -- .. "  Hex: " .. DEC_HEX(color_values[i]);
 +
else
 +
next_best_offset = offset;
 +
end
 +
confidence = ((next_best_offset - best_offset) / best_offset) * 100;
 +
end
 +
end
 +
 +
return best_name, math.floor(confidence);
 +
end
  
 +
--Check pixel against target
 +
function checkColor(px)
 +
local color_name, confidence;
 +
color_name, confidence = nearestColor(px);
 +
 +
if (color_name:upper() == stop_at_color:upper()) then
 +
return true, confidence;
 +
else
 +
return false, 0;
 +
end
 +
end
  
 +
-- optional message
 +
function askForPixel()
 +
local is_done = false;
 +
local have_coords = false;
 +
local color_found = false;
 +
local color_guess = "NONE";
 +
local tst_r, tst_g, tst_b, rgb_r, rgb_g, rgb_b;
 +
local confidence = 0;
 +
-- Display message until shift is held
 +
while not go_now do
 +
checkBreak();
 +
srReadScreen();
 +
y = 0;
 +
mouse_x, mouse_y = srMousePos();
 +
if not have_coords then
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
 +
"Mouse over one of the Raeli Oven color pixels and press Shift.");
 +
if lsShiftHeld() then
 +
saved_x = mouse_x;
 +
saved_y = mouse_y;
 +
have_coords = true;
 +
end
 +
else
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xFFFFFFff,
 +
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
 +
end
 +
 +
y = y + 40;
 +
if have_coords then
 +
px = srReadPixel(saved_x, saved_y);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xffffff,
 +
saved_x .. ", " .. saved_y);
 +
else
 +
px = srReadPixel(mouse_x, mouse_y);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
 +
mouse_x .. ", " .. mouse_y);
 +
end
 +
 +
y = y + 15;
 +
color_guess, confidence = nearestColor(px);
 +
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px,
 +
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ") Hex: " .. DEC_HEX(math.floor((px/256) % 16777216)));
 
 
-- New colour has been added, mix in the pot, and see if there's a difference from the expected value.
+
y = y + 20;
if not (button_push==0) then
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Best guess: " .. color_guess);
--{
+
y = y + 15;
for i=1, 3 do
+
lsPrintWrapped(0, y, 1, lsScreenX, 0.7, 0.7, px, "Confidence: " .. confidence .. "  (higher is better)");
expected_colour[i] = paint_sum[i] / paint_count;
+
diff_colour[i] = math.floor(0.5+bar_colour[i]) - math.floor(0.5+expected_colour[i]);
+
-- Testing other methods of grabbing the pixel, making sure RGBA values match
 +
-- srReadScreen();
 +
-- px2 = srReadPixelFromBuffer(mouse_x, mouse_y);
 +
-- lsPrintWrapped(0, 80, 1, lsScreenX, 0.7, 0.7, 0xB0B0B0ff,
 +
-- mouse_x .. ", " .. mouse_y .. " = " .. (math.floor(px2/256/256/256) % 256) .. "," .. (math.floor(px2/256/256) % 256) .. "," .. (math.floor(px2/256) % 256) .. "," .. (px2 % 256) );
 +
-- lsButtonText(lsScreenX - 110, lsScreenY - 90, 0, 100, px, "test1");
 +
-- lsButtonText(lsScreenX - 110, lsScreenY - 60, 0, 100, px2, "test2");
 +
 +
y = y + 20;
 +
take_screenshots = lsCheckBox(15, y, z, 0xffffffff, " Take Screenshots", take_screenshots);
 +
 +
y = y + 20;
 +
stop_at_CB = lsCheckBox(15, y, z, 0xffffffff, " Stop at Color", stop_at_CB);
 +
 +
if stop_at_CB then
 +
y = y + 25;
 +
is_done = false;
 +
color_found = false;
 +
-- Edit box and text display
 +
lsPrint(10, y, z, 0.7, 0.7, 0xFFFFFFff, "Desired Color:");
 +
 +
y = y + 20;
 +
-- lsEditBox returns two different things (a state and a value)
 +
is_done, stop_at_color = lsEditBox("Desired Color:", 10, y, z, 250, 30, 0.7, 0.7, 0x000000ff, "White");
 +
--dropdown_color_cur_value = lsDropdown("ColorDropDown1", 5, y, 0, 200, dropdown_color_cur_value, color_names);
 +
 +
for i=0, #color_names do
 +
if stop_at_color and color_names[i] then
 +
if (stop_at_color:upper() == (color_names[i]):upper()) then
 +
color_found = true;
 +
end
 +
end
 +
end
 +
 +
if not color_found then
 +
lsPrint(130, y - 20, z, 0.7, 0.7, 0xFF0000ff, "No such color (Remove any spaces)");
 +
end
 +
 +
y = y + 35;
 +
lsPrint(5, y, 0, 0.6, 0.6, 0xffffffff, "Confidence Required:");
 +
is_done, confidence_threshold = lsEditBox("confthresh", 150, y, 0, 50, 30, 0.7, 0.7, 0x000000ff, confidence_threshold);
 +
confidence_threshold = tonumber(confidence_threshold);
 +
if not confidence_threshold then
 +
lsPrint(10, y+17, 10, 0.4, 0.4, 0xFF2020ff, "MUST BE A NUMBER");
 +
confidence_threshold = 10;
 +
end
 +
else
 +
is_done = true;
 +
color_found = true;
 +
end
 +
 +
if have_coords then
 +
if color_found then
 +
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
 +
go_now = true;
 
end
 
end
 +
end
 +
 +
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
 +
have_coords = false;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
lsDoFrame();
 +
end
 +
-- Wait for shift to be released
 +
while lsShiftHeld() do end;
 +
xyWindowSize = srGetWindowSize();
 +
end
 +
  
button_push = 0;
+
function doit()
--}
+
askForWindow(askText);
 +
askForPixel();
 +
 +
local t0 = lsGetTimer();
 +
local px = 0;
 +
local index=0;
 +
local color_name, confidence;
 +
local do_screenshot, do_end_burn;
 +
while 1 do
 +
local y = 0;
 +
do_screenshot = false;
 +
checkBreak();
 +
lsSleep(100);
 +
srReadScreen();
 +
new_px = srReadPixel(saved_x, saved_y);
 +
local t = (lsGetTimer() - t0) / 1000 / 60;
 +
t = math.floor(t*10 + 0.5)/10;
 +
local t_string = t;
 +
if not (new_px == px) then
 +
index = index+1;
 +
px = new_px;
 +
color_name, confidence = nearestColor(px);
 +
if take_screenshots then
 +
do_screenshot = true;
 +
end
 +
 +
if stop_at_CB then
 +
if (color_name:upper() == stop_at_color:upper()) then
 +
if confidence > confidence_threshold then
 +
do_end_burn = true;
 +
else
 +
for i = 1, 3 do
 +
lsPlaySound("Clank.wav");
 +
lsSleep(50);
 +
end
 +
end
 +
else
 +
lsPlaySound("Clank.wav");
 +
end
 +
else
 +
lsPlaySound("Clank.wav");
 
end
 
end
--}
 
 
end
 
end
 +
 +
 +
y = y + 5;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Screen: " .. index .. "  Timer: " .. t_string);
 +
y = y + 15;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Color: " .. color_name .. "  Confidence: " .. confidence);
 +
 +
y = y + 30;
 +
lsPrintWrapped(5, y, 1, lsScreenX - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"(" .. (math.floor(px/256/256/256) % 256) .. "," .. (math.floor(px/256/256) % 256) .. "," .. (math.floor(px/256) % 256) .. "," .. (px % 256) .. ")  Hex: " .. DEC_HEX(math.floor((new_px/256) % 16777216)));
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
lsDoFrame();
 +
srReadScreen();
 +
if do_screenshot then
 +
srSaveLastReadScreen("screen_" .. index .. "_" .. t_string .. ".png");
 +
end
 +
 +
if do_end_burn then
 +
clickAllText("Interrupt");
 +
lsPlaySound("Complete.wav");
 +
error ("Stopped burn at: " .. stop_at_color .. "  Confidence: " .. confidence);
 +
end
 +
end
 +
end
 +
</pre>
 +
{{Collapse bottom}}
  
-- Display all the goodies
+
{{Collapse top|title=Food Timer (IN TESTING v1)}}
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
+
<pre>
" Pixel  RGBA: " .. px_R .. "," .. px_G .. "," .. px_B .. "," .. px_A);
+
-- Food stat timer, made by Selune. Version 1.
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Bar read RGB: " .. math.floor(bar_colour[1]+0.5) .. "," .. math.floor(bar_colour[2]+0.5) .. "," .. math.floor(bar_colour[3]+0.5));
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Expected RGB: " .. math.floor(expected_colour[1]+0.5) .. "," .. math.floor(expected_colour[2]+0.5) .. "," .. math.floor(expected_colour[3]+0.5) );
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Reactions RGB: " .. math.floor(diff_colour[1]+0.5) .. "," .. math.floor(diff_colour[2]+0.5) .. "," .. math.floor(diff_colour[3]+0.5) );
 
  
 +
loadfile("luaScripts/screen_reader_common.inc")();
 +
loadfile("luaScripts/ui_utils.inc")();
  
if lsButtonText(lsScreenX - 30, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
+
per_click_delay = 10;
 +
log_lines = {};
 +
num_log_lines = 10;
 +
food_name = "Blocker";
 +
function log(msg)
 +
lsPrintln(msg);
 +
if #log_lines == num_log_lines then
 +
for i=1,num_log_lines-1 do
 +
log_lines[i] = log_lines[i+1];
 +
end
 +
log_lines[num_log_lines] = msg;
 +
else
 +
log_lines[#log_lines+1] = msg;
 +
end
 +
end
 +
 
 +
local last_time = 0;
 +
function timedLog(new_time)
 +
local timeDiff;
 +
 +
timeDiff = new_time - last_time;
 +
last_time = new_time;
 +
 +
log(food_name .. " -- Duration: " .. math.floor(timeDiff / 1000 / 60) .. ":" .. math.mod(timeDiff / 1000, 60));
 +
end
 +
 
 +
function askForImage()
 +
haveCoords = false;
 +
go_now = false;
 +
while not go_now do
 +
checkBreak();
 +
srReadScreen();
 +
mouse_x, mouse_y = srMousePos();
 +
local y = 10;
 +
local x = 40;
 +
 +
if not have_coords then
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Put your mouse in the top left of the Strength stat NUMBER. You should see all stat values in the preview. It doesn't have to be perfect!");
 +
 +
srMakeImage("CUSTOM", mouse_x, mouse_y, 10, 100);
 +
if lsShiftHeld() then
 +
saved_x = mouse_x;
 +
saved_y = mouse_y;
 +
have_coords = true;
 +
end
 +
else
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xFFFFFFff,
 +
"Coords chosen, press 'Reset' to change or 'Do It' to start.");
 +
srMakeImage("CUSTOM", saved_x, saved_y, 10, 100);
 +
end
 +
 +
if have_coords then
 +
if lsButtonText(10, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Do It") then
 +
go_now = true;
 +
end
 +
 +
if lsButtonText(100, lsScreenY - 30, 0, 80, 0xFFA500ff, "Reset") then
 +
have_coords = false;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 100, lsScreenY - 30, 0, 80, 0xFFFFFFff, "Exit") then
 
error "Canceled";
 
error "Canceled";
 
end
 
end
 +
 +
srShowImageDebug("CUSTOM", 8, 8, 1, 3);
 +
lsDoFrame();
 +
end
 +
end
  
 +
function doit()
 +
askForWindow("Food Timer - Records how long a particular meal lasts, down to the half-second. Works even with aqueduct or other already-running food buffs (So eat blocker first!) Made by Selune!");
 +
askForImage();
 +
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
 +
 +
for i=1, 20 do
 +
log("...");
 +
end
 +
 +
local t0 = lsGetTimer();
 +
local new_time;
 +
while 1 do
 +
local i = 0;
 +
local y = 5;
 +
local x = 40;
 +
local is_done = false;
 +
new_time = lsGetTimer();
 +
checkBreak();
 +
lsSleep(100);
 +
srReadScreen();
 +
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFFFFFFff,
 +
"Now recording, eat up!");
 +
 +
y = y + 25;
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 1, 1, 0xFF2020ff,
 +
"Remember to block first!");
 +
 +
y = y + 30;
 +
lsPrintWrapped(x, y, 1, lsScreenX - x - 10, 0.7, 0.7, 0xC0C0C0ff,
 +
"Name (for log):");
 +
 +
y = y + 20;
 +
is_done, food_name = lsEditBox("Food Name:", x, y, z, 250, 30, 0.7, 0.7, 0x000000ff, food_name);
 +
 +
if not srFindImageInRange("CUR_STATS", saved_x, saved_y, 10, 100) then
 +
lsSleep(500);
 +
srReadScreen();
 +
srMakeImage("CUR_STATS", saved_x, saved_y, 10, 100);
 +
for i = 1, 3 do
 +
lsPlaySound("Clank.wav");
 +
lsSleep(100);
 +
end
 +
timedLog(new_time - t0);
 +
end
 +
 +
y = y + 30;
 +
if #log_lines then
 +
for i=1, #log_lines do
 +
lsPrint(x + 10, y, 1, 0.7, 0.7, 0x808080ff, log_lines[i]);
 +
y = y + 15;
 +
end
 +
end
 +
 +
if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 +
error "Canceled";
 +
end
 +
 +
srShowImageDebug("CUR_STATS", 8, 8, 1, 3);
 
lsDoFrame();
 
lsDoFrame();
lsSleep(per_read_delay_time);
 
 
end
 
end
 
end
 
end
 
</pre>
 
</pre>
 +
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Latest revision as of 21:04, 9 February 2013

Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.