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Atlas/Static Vegetable Yield

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Introduction & Methodology

This is a WIP no one could complete alone without going absolutely fruity :P While out hunting for a garlic spot I take leek, onion and cabbage seeds with me and grow them at the same time to check the yield. I've broken down the map into 150 coordinate blocks and have about 70 data points of the 3000+ (or was it 6000?) needed. If the coordinates land on sand then I'll look for a grassy spot within 75 cords or so to grow the cabbage, and vice versa if it lands on grass to grow the sand veggies.

If it is not possible to grow the grassy/sandy veggies within 75-100 cords of that location then I leave those values off of the sheet. I will be removing my garlic yields as those are specific to my character only.

Theories

I have begun to notice a correlation between leek and cabbage yields, which after expanding the sample size to around 1000 we'll be able to conclude as a valid hypothesis or not. It would seem the floor for Leek yield is 3, while cabbage can go down to 1.

Contributions

Below is a link to the googledoc spreadsheet that I record the data on, since a table of over 60 columns would not be suitable for wikification. For now I am only doing 300 diagonal mapping to speed up the overall spread of the data points. The 'x' marks are where data should go, only put data in the blank cells if you have to shift more than 75-100 cords to grow a category of veggies. Thanks for any help you provide in filling out a map of Egypt's veggie yield!

odd some reason when I copy link it shows up as an invalid googledoc. Here is the URL (long) to cut and paste into browser

https://docs.google.com/spreadsheet/ccc?key=0AubXM6lM5TjYdHNDU2pHMTl3ekh3djBobkQxbHg1aUE