Link to Main Shard Tests
Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.
In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.
- Before starting a test or initiation, you must visit the appropriate university to apply. Initiation tests can also be applied for at schools.
- Tests have level restrictions.
- Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
- Completing a Test will give you a level and may a new title, and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc).
As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.
Tests by Discipline
Worship Guilds
- Use this space to post information about Worship guilds
Test Pass History
- Use this space for Test Pass History