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Difference between revisions of "Clinker Vat"

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(Adding fuel::)
 
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* 40 [[fuel::Petroleum]]  
 
* 40 [[fuel::Petroleum]]  
 
* 800 [[fuel::Charcoal]]  
 
* 800 [[fuel::Charcoal]]  
* 800 [[fuel::Coal]]  
+
* 800 [[fuel::Coal]]
 +
 
 +
Fuel is only needed when making Cement.
 +
 
 +
== Plaster ==
 +
Making a batch of ''500'' [[produces::Plaster]] costs:
 +
* 400 [[Sand]]
 +
* 50 [[Cement]]
 +
* 50 [[ Gypsum]]
 +
 
 +
*  NOTE: Mixing Plaster 'does not' require fuel or stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.
  
 
== Concrete ==
 
== Concrete ==
Line 26: Line 36:
 
* 100 [[Water in Jugs]]  
 
* 100 [[Water in Jugs]]  
  
'''NOTE:''' This does not require any stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed. And vat does not need to have clinker in it to make up concrete.
+
'''NOTE:''' Mixing Concrete does not require fuel or stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed. And vat does not need to have clinker in it to make up concrete.
  
 
== Cement ==
 
== Cement ==
Line 35: Line 45:
 
* 800 [[Clinker]]  
 
* 800 [[Clinker]]  
 
* 500 [[Water in Jugs]]  
 
* 500 [[Water in Jugs]]  
 +
* Appropriate [[#Fuel|fuel]] for the vat, depending on the vat's type.
  
 
'''NOTE:''' You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. Jugs are not consumed.
 
'''NOTE:''' You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. Jugs are not consumed.
  
 
=== Stirring===
 
=== Stirring===
This information maybe different in Tale 4 due to the changes in how stats work.
 
  
It takes a variable number of stirs to make a batch of cement, depending on the food you have eaten and the number of people stirring. In earlier tales, this might be 100 stirs with 3 people.
+
It takes a variable number of stirs to make a batch of cement, depending on the food you have eaten and the number of people stirring. Each stir makes an amount of progress that depends on your Strength. With 20 strength, this is on the order of 1-2% per stir.
 +
 
 +
Once started, the cement must be stirred continuously by a team of people, or it will solidify and all ingredients wasted.  
  
Once started, the cement must be stirred continuously by a team of people (strength and endurance timer of 45 seconds with 0 STR AND 0 END) or it will solidify and all ingredients wasted.
+
* Stirring the vat sets a 45 second base timer on STR and END (at STR 0 / END 0)
* The stir timer without food is 45 secs.
+
* Stirring starts out easy with 2 minutes between stirs, but the stirs have to come closer and closer together as it gets closer to completion.
* Stirring starts out easy, but the stirs have to come closer and closer together as it gets closer to completion.  
+
* Progress is made with each stir based on the strength of the stirrer.
* Progress is made with each stir, so you will want to get good food and stir as often as possible.  
 
 
* Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).  
 
* Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).  
 
* At the end of a stir, the timer is precisely 12 seconds.  
 
* At the end of a stir, the timer is precisely 12 seconds.  
 +
* The percentage completion of the stir is reported in Main each time you stir.
 +
 +
One strategy for stirring is:
 +
 +
* Everyone pins the clinker vat menu and refreshes it regularly.
 +
* Initially, everyone stirs as fast as possible.
 +
* When the batch reaches 70% complete, only stir if:
 +
** there is less than 10s left on the timer; or
 +
** your str/end stats are black
 +
 +
With 20 people and good (+18str/+22end) food, a batch can be completed in under 30 seconds, with everyone stirring 3-4 times each and str/end recharging while the vat is reloaded for the next batch.
 +
 +
It is reportedly possible to complete a batch with 2 people and +9str/+9end food.
 +
 +
===Breaking Up===
 +
 +
If you fail to stir in the time it asks you to, all menus are lost except one, "Break the hardened mass with a sledgehammer".  To restore the Vat to a useable state, you will need a sledgehammer.  This will cost you a 5 minute endurance timer.
 +
 +
Once restored, you will retain the fuel entered into the Vat, but you will lose any Bauxite, Gypsum, Clinker and Water placed into it.
  
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 20:39, 5 September 2010

ClinkerVat.png
Size 21x21
Where Compound




Source

This building becomes available after you have learned the Masonry tech.

Cost

You will be asked to select the fuel source when you build: Petroleum, Charcoal, or Coal.

Built in a Compound. Uses 21x21 cells.

Firing

Requires one of the following to fire, based on type selected when built:

Fuel is only needed when making Cement.

Plaster

Making a batch of 500 Plaster costs:

  • NOTE: Mixing Plaster 'does not' require fuel or stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed.

Concrete

Making a batch of 250 Concrete costs:

NOTE: Mixing Concrete does not require fuel or stirring -- just mix the ingredients and take it. All water in vat will be used, so if you put more than 100 water, it will all be used. Jugs are not consumed. And vat does not need to have clinker in it to make up concrete.

Cement

Making a batch of 100 Cement costs:

NOTE: You can run as many cement batches off this 500 water as you like; it will not be used provided that you do not mix concrete. Jugs are not consumed.

Stirring

It takes a variable number of stirs to make a batch of cement, depending on the food you have eaten and the number of people stirring. Each stir makes an amount of progress that depends on your Strength. With 20 strength, this is on the order of 1-2% per stir.

Once started, the cement must be stirred continuously by a team of people, or it will solidify and all ingredients wasted.

  • Stirring the vat sets a 45 second base timer on STR and END (at STR 0 / END 0)
  • Stirring starts out easy with 2 minutes between stirs, but the stirs have to come closer and closer together as it gets closer to completion.
  • Progress is made with each stir based on the strength of the stirrer.
  • Towards the end (depending on the food) people may need to let the timer tick down the appropriate amount before stirring so a round is not over before the first person can stir again).
  • At the end of a stir, the timer is precisely 12 seconds.
  • The percentage completion of the stir is reported in Main each time you stir.

One strategy for stirring is:

  • Everyone pins the clinker vat menu and refreshes it regularly.
  • Initially, everyone stirs as fast as possible.
  • When the batch reaches 70% complete, only stir if:
    • there is less than 10s left on the timer; or
    • your str/end stats are black

With 20 people and good (+18str/+22end) food, a batch can be completed in under 30 seconds, with everyone stirring 3-4 times each and str/end recharging while the vat is reloaded for the next batch.

It is reportedly possible to complete a batch with 2 people and +9str/+9end food.

Breaking Up

If you fail to stir in the time it asks you to, all menus are lost except one, "Break the hardened mass with a sledgehammer". To restore the Vat to a useable state, you will need a sledgehammer. This will cost you a 5 minute endurance timer.

Once restored, you will retain the fuel entered into the Vat, but you will lose any Bauxite, Gypsum, Clinker and Water placed into it.