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Difference between revisions of "Herb Seeds"

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Revision as of 23:34, 1 June 2012

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Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs. You will need the Foraging skill to forage the herbs, and the Herbiculture technology to find the seeds.

The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear.

Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.

Possible herb growth appears to change on 256 x 256 boundaries.

Herbs grown from seeds do not count as fresh for test of the ritual tattoo. - tutmault

Herb Aqueduct Towers

Harvesting Type Coordinates Notes
- - -

Coordinates Tested

The twelve herb harvesting methods:

  1. Cut away the outer stem
  2. Harvest the Root pith
  3. Trim the Root fibres
  4. Snip the leaf stems
  5. Peel back the stem base
  6. Scrape off the stem pith
  7. Remove the Tap Root
  8. Pick out the seeds
  9. Crush the stems
  10. Pluck the leaves
  11. Squeeze out the sap
  12. Scrape away the leaf hairs


List grids tested by their West and South 256 boundary, i.e. if testing -1280 through -1024, 0 through 256, enter -1280, 0.

Harvesting Type West Boundary South Boundary
None Tested -3072 1280
None Tested -2816 1280
None Tested -3072 1024
None Tested -2816 1024
None Tested -3072 768
None Tested -2816 768
None Tested -2560 512
None Tested -2816 512
None Tested -2560 256
None Tested -2816 256
None Tested 1024 5632
None Tested 1024 5120
None Tested 1024 4864
None (All Tested) 1024 4608
None (All Tested) 1024 4352
None (All Tested) 768 4608
None Tested 768 4352
None Tested 768 5632
None Tested 256 5120
None Tested 256 5376
None Tested 256 5632

Required By

Mutagenics Lab

Produced By


Messages you get when a planting doesn't work

Planting near a tower, and waiting gives Main menu Message "The ecology here must not be hospitable to Fool's Agar. The herb just as it sprouts". (Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).

Old Links

Sterope Herb Coordinate Grid page: http://www.atitd.org/wiki/tale5/Sterope_Herb_Seeds