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Difference between revisions of "User:Anka/Macros/Barley"

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<pre>
 
<pre>
 +
//Brute Force Barley Macro - updated for T5
  
 +
//Pin your "Barley" plant window in the far top right corner.  There is a menu with
 +
//this macro now but the plant coordinates are not implemented yet.  There are delays
 +
//you can change if the macro is going too fast.
 +
//Have about 70 water and fertilizer per round.  The batch feature will work but be
 +
//certain you have enough water.  It will drift away from your starting position.  I
 +
//will be fixing this later.
 +
 +
// The comments below are from the old version of the macro.  All can be changed in
 +
// the menu now.
 +
 +
//I will be cleaning this up a bit. :)  Anka
 +
 +
Constants
 +
 
 +
  Plants = 2 //This is the number of Barley beds you want to plant.
 +
 
 +
  SleepTime = 200 //If you're having major problems with lag try moving this to a higher
 +
  //number (these are in milliseconds).  This delay is used between most
 +
  //commands
 +
 
 +
  MoveSleepTime = 1500 //This is the delay used for when the character is actually moving.
 +
  //Again this is in milliseconds, if lag is troubling you, try
 +
  //Upping this number.
 +
 
 +
  LoopWaitTime = 1000 //This is used in the loop to check if it should feed or water the
 +
  //barley more.  If you Change the times above up or down you may need
 +
  //to do the inverse with this in order to not waste fertilizer or
 +
  //worse, harvest the barley before it's done.
 +
 
 +
 
 +
  PlantX = 973 //If you don't want the barley planting box in the upper right,
 +
  //can change this (and the Y value below this).
 +
  PlantY = 47 //See above comment
 +
 
 +
  Batch = 2
 +
  newx = 0
 +
  newy = 0
 +
  DragX = 103
 +
  DragY = 44
 +
  AddX = 210
 +
  AddY = 0
 +
  PinX = 194
 +
  PinY = 47
 +
  BarY = 163
 +
  HarvestX = 114
 +
  HarvestY = 229
 +
  CloseX = 180
 +
  CloseY = 107
 +
  BWin = 0
 +
  StepRightX = 0
 +
  StepRightY = 0
 +
  StepDownX = 0
 +
  StepDownY = 0
 +
  StepLeftX = 0
 +
  StepLeftY = 0
 +
  ResetX = 0
 +
  ResetY = 0
 +
  WaterY = 116
 +
  FertY = 136
 +
 
 +
  varX = 0
 +
  varY = 0
 +
  Adding = 0
 +
  LoopNum = 0
 +
  WinNum = 1
 +
  NumberAdded = 0
 +
  varColourY = 0
 +
  varColourX = 0
 +
  varAddX = 0
 +
 
 +
  varOriginalMouseX = 0
 +
  varOriginalMouseY = 0
 +
 
 +
  MousePosX = 0
 +
  MousePosY = 0
 +
  varDelay = 0
 +
  MDelay = 50
 +
  Res = 0
 +
  Windows = 0
 +
  PlantCount = 1
 +
End
 +
 +
Object Danger //6x8 116, 135
 +
  231=2,2|230=2,4|230=2,6
 +
  117=4,0|236=4,2|235=4,4|237=4,6|119=4,8
 +
  231=6,0|115=6,2|115=6,6|229=6,8
 +
End
 +
 +
Object Harvest  //6x8 134, 135
 +
  231=2,0|226=2,2|226=2,6|230=2,8
 +
  235=4,0|234=4,2|234=4,6|233=4,8
 +
End
 +
 +
 +
Form Barley, Settings
 +
  ed1=Editbox:# of Plants:2
 +
  ed2=Editbox:Sleep Time:200
 +
  ed3=Editbox:Move Sleep Time:1500
 +
  ed4=Editbox:Loop Wait Time:1000
 +
  ed5=Editbox:XCoords of Plant Barley:973
 +
  ed6=Editbox:YCoords of Plant Barley:47
 +
  ed7=Editbox:Batch:2
 +
  ed8=Combobox:Resolution:1024x768, 1280x1024, 1360x768, 1920x1080
 +
  ed9=Checkbox:Venery?:False
 +
end
 +
 +
FormLoad Barley, Barley.frm
 +
 +
if ShowForm Barley
 +
  Set Plants = Barley[ed1]
 +
  Set SleepTime = Barley[ed2]
 +
  Set MoveSleepTime = Barley[ed3]
 +
  Set LoopWaitTime = Barley[ed4]
 +
  Set PlantX = Barley[ed5]
 +
  Set PlantY = Barley[ed6]
 +
  Set Batch = Barley[ed7]
 +
  Set Res = Barley[ed8]
 +
else
 +
  stop
 +
end
 +
 +
FormSave Barley, Barley.frm
 +
 +
Keydown @{Tab} 200
 +
Delay 2000
 +
 +
call Resolution
 +
If Barley[ed9] = True
 +
  Compute WaterY = $WaterY + 9
 +
  Compute FertY = $FertY + 9
 +
  Compute BarY = $BarY + 9
 +
  End
 +
Loop $Batch
 +
  Loop $Plants
 +
    call MakeBarley
 +
    Compute NewX = {screenwidth} / 2
 +
    Compute NewY = {screenheight} / 2
 +
    Case
 +
    When $PlantCount <= 4
 +
      SetConst $MousePosX = $StepRightX
 +
      SetConst $MousePosY = $StepRightY
 +
      Call LeftClick2
 +
      Delay $MoveSleepTime
 +
    When $PlantCount = 5
 +
      SetConst $MousePosX = $StepDownX
 +
      SetConst $MousePosY = $StepDownY
 +
      Call LeftClick2
 +
      Delay $MoveSleepTime
 +
    When $PlantCount < $Plants
 +
      SetConst $MousePosX = $StepLeftX
 +
      SetConst $MousePosY = $StepLeftY
 +
      Call LeftClick2
 +
      Delay $MoveSleepTime
 +
    End
 +
    Inc PlantCount
 +
  End
 +
 
 +
  Loop 63
 +
    SetConst WinNum = 1
 +
    Loop $Plants
 +
      Case
 +
      When $WinNum <= $Windows
 +
        Compute NewX = $PinX + ($AddX * ( {loopno} - 1)) - 18
 +
        Compute NewY = $BarY
 +
      When $WinNum > $Windows
 +
        Compute NewX = $PinX + ($AddX * ( {loopno} - $Windows - 1)) - 18
 +
        Compute NewY = $BarY + $AddY
 +
      End
 +
      SetConst varColourX = $NewX
 +
      SetConst varColourY = $NewY
 +
      Call TestColor
 +
      Inc $WinNum
 +
    End
 +
    Delay $LoopWaitTime
 +
  End
 +
  //Harvest
 +
  SetConst WinNum = 1
 +
  Loop $Plants
 +
    Case
 +
    When $WinNum <= $Windows
 +
      Compute NewX = $HarvestX + ($AddX * ( {loopno} - 1))
 +
      Compute NewY = $HarvestY
 +
    When $WinNum > $Windows
 +
      Compute NewX = $HarvestX + ($AddX * ( {loopno} - $Windows - 1))
 +
      Compute NewY = $HarvestY + $AddY
 +
    End
 +
    SetConst $MousePosX = $NewX
 +
    SetConst $MousePosY = $NewY
 +
    Call Rightclick2
 +
    //Close Window
 +
    Case
 +
    When $WinNum <= $Windows
 +
      Compute NewX = $CloseX + ($AddX * ( {loopno} - 1))
 +
      Compute NewY = $CloseY
 +
    When $WinNum > $Windows
 +
      Compute NewX = $CloseX + ($AddX * ( {loopno} - $Windows - 1))
 +
      Compute NewY = $CloseY + $AddY
 +
    End
 +
    SetConst $MousePosX = $NewX
 +
    SetConst $MousePosY = $NewY
 +
    Call Rightclick2
 +
    Inc $WinNum
 +
  End
 +
  SetConst $MousePosX = $ResetX
 +
  SetConst $MousePosY = $ResetY
 +
  //Call Leftclick2
 +
  Bell
 +
  stop
 +
End
 +
 +
Procedure MakeBarley
 +
  SetConst MousePosX = $PlantX
 +
  SetConst MousePosY = $PlantY
 +
  call RightClick2 //plant barley spot
 +
  Compute MousePosX =  {screenwidth} / 2
 +
  Compute MousePosY = ( {screenheight} / 2 ) + 80
 +
  call RightClick2 // click on barley
 +
  Call GetMousePos
 +
  MousePos $BWin
 +
  Delay $MDelay
 +
  Case
 +
  When $WinNum <= $Windows
 +
    Compute NewX = $DragX + ($AddX * ($PlantCount - 1))
 +
    Compute NewY = $DragY
 +
    //Timestamp $NewY
 +
  When $WinNum > $Windows
 +
    Compute NewX = $DragX + ($AddX * ($PlantCount - $Windows - 1))
 +
    Compute NewY = $DragY + $AddY
 +
  End
 +
  DragTo $NewX, $NewY //Drag Barley to appropriate spot
 +
  //timestamp $NewY
 +
  Delay $MDelay
 +
  Call SetMousePos
 +
  Case
 +
  When $WinNum <= $Windows
 +
    Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
 +
    Compute NewY = $PinY
 +
  When $WinNum > $Windows
 +
    Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
 +
    Compute NewY = $PinY + $AddY
 +
  End
 +
  SetConst MousePosX = $NewX
 +
  SetConst MousePosY = $NewY
 +
  call RightClick2 //This pins the window open
 +
  //water
 +
  Loop 2
 +
    Case
 +
    When $WinNum <= $Windows
 +
      Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
 +
      Compute NewY = $PinY + $WaterY
 +
    When $WinNum > $Windows
 +
      Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
 +
      Compute NewY = $PinY + $WaterY + $AddY
 +
    End
 +
    SetConst MousePosX = $NewX
 +
    SetConst MousePosY = $NewY
 +
    timestamp $newX, $NewY "Water"
 +
    call Rightclick2
 +
    Case
 +
    When $WinNum <= $Windows
 +
      Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
 +
      Compute NewY = $PinY + $FertY
 +
    When $WinNum > $Windows
 +
      Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
 +
      Compute NewY = $PinY + $FertY + $AddY
 +
    End
 +
   
 +
    SetConst MousePosX = $NewX
 +
    SetConst MousePosY = $NewY
 +
    timestamp $newx, $newY "fert"
 +
    call RightClick2
 +
   
 +
  End
 +
  Inc $WinNum
 +
End
 +
 +
Procedure TestColor  //This actually tests the colours based on the position set in TestColourWhich
 +
  LoadRGB $varColourX, $varColourY
 +
  timestamp $varColourX, $varColourY
 +
  if {RGBBlue} > 220 //If it's really high in blue content
 +
  else
 +
    Call GetMousePos
 +
    Compute NewX = $varColourX + 18
 +
    SetConst MousePosX = $NewX
 +
    SetConst MousePosY = $varColourY
 +
    call RightClick2
 +
    Compute MousePosY = $MousePosY + 20
 +
    call Rightclick2
 +
    Call SetMousePos
 +
    Delay 100
 +
  end
 +
 
 +
end
 +
 +
Procedure StepRight
 +
  SetConst $MousePosX = 1343
 +
  SetConst $MousePosY = 567
 +
  Call LeftClick2
 +
End
 +
 +
Procedure GetMousePos //find the original coords of the mouse
 +
  SetConst varOriginalMouseX = {MouseX}
 +
  SetConst varOriginalMouseY = {MouseY}
 +
End
 +
 +
Procedure SetMousePos //set the mouse back where it came from
 +
  MousePos $varOriginalMouseX, $varOriginalMouseY
 +
End
 +
 +
Procedure LeftClick2
 +
  call GetMousePos
 +
  MousePos $MousePosX, $MousePosY
 +
  Delay $MDelay
 +
  LeftClick
 +
  Delay $MDelay
 +
  Call SetMousePos
 +
End
 +
 +
Procedure RightClick2
 +
  Call GetMousePos
 +
  MousePos $MousePosX, $MousePosY
 +
  Delay $MDelay
 +
  RightClick
 +
  Delay $MDelay
 +
  Call SetMousePos
 +
End
 +
 +
Procedure Resolution
 +
  Case
 +
  When $Res = 1920x1080
 +
    SetConst PlantX = 1859
 +
    SetConst PlantY = 39
 +
    SetConst BWin = 1061, 525
 +
    SetConst StepRightX = 1330
 +
    SetConst StepRightY = 580
 +
    SetConst StepDownX = 955
 +
    SetConst StepDownY = 1000
 +
    SetConst StepLeftX = 535
 +
    SetConst StepLeftY = 580
 +
    SetConst Windows = 9
 +
    SetConst AddY = 712
 +
    SetConst ResetX =
 +
    SetConst ResetY =
 +
  When $Res = 1360x768
 +
    SetConst PlantX = 1300
 +
    SetConst PlantY = 40
 +
    SetConst BWin = 781, 370
 +
    SetConst StepRightX = 977
 +
    SetConst StepRightY = 410
 +
    SetConst StepDownX = 667
 +
    SetConst StepDownY = 694
 +
    SetConst StepLeftX = 352
 +
    SetConst StepLeftY = 410
 +
    SetConst Windows = 6
 +
    SetConst AddY = 483
 +
    SetConst ResetX = 91
 +
    SetConst ResetY = 136
 +
  When $Res = 1280x1024
 +
    SetConst PlantX = 1220
 +
    SetConst PlantY = 40
 +
    SetConst BWin = 742, 498
 +
    SetConst StepRightX = 899
 +
    SetConst StepRightY = 544
 +
    SetConst StepDownX = 633
 +
    SetConst StepDownY = 879
 +
    SetConst StepLeftX = 331
 +
    SetConst StepLeftY = 534
 +
    SetConst Windows = 5
 +
    SetConst AddY = 750
 +
    SetConst ResetX = 158
 +
    SetConst ResetY = 164
 +
  When $Res = 1024x768
 +
    SetConst PlantX = 963
 +
    SetConst PlantY = 40
 +
    SetConst BWin = 614, 370
 +
    SetConst StepRightX = 739
 +
    SetConst StepRightY = 400
 +
    SetConst StepDownX = 516
 +
    SetConst StepDownY = 654
 +
    SetConst StepLeftX = 286
 +
    SetConst StepLeftY = 400
 +
    SetConst Windows = 4
 +
    SetConst AddY = 497
 +
    SetConst ResetX = 5
 +
    SetConst ResetY = 124
 +
  End
 +
End
 +
//Updated by Anka for Tale 6
 
</pre>
 
</pre>

Revision as of 23:11, 25 January 2012

//Brute Force Barley Macro - updated for T5

//Pin your "Barley" plant window in the far top right corner.  There is a menu with
//this macro now but the plant coordinates are not implemented yet.  There are delays
//you can change if the macro is going too fast.
//Have about 70 water and fertilizer per round.  The batch feature will work but be
//certain you have enough water.  It will drift away from your starting position.  I
//will be fixing this later.

// The comments below are from the old version of the macro.  All can be changed in
// the menu now.

//I will be cleaning this up a bit. :)  Anka

Constants
  
  Plants = 2 //This is the number of Barley beds you want to plant.
  
  SleepTime	= 200		//If you're having major problems with lag try moving this to a higher
  //number (these are in milliseconds).  This delay is used between most
  //commands
  
  MoveSleepTime = 1500 	//This is the delay used for when the character is actually moving.
  //Again this is in milliseconds, if lag is troubling you, try
  //Upping this number.
  
  LoopWaitTime = 1000		//This is used in the loop to check if it should feed or water the
  //barley more.  If you Change the times above up or down you may need
  //to do the inverse with this in order to not waste fertilizer or
  //worse, harvest the barley before it's done.
  
  
  PlantX = 973 	//If you don't want the barley planting box in the upper right,
  //can change this (and the Y value below this).
  PlantY = 47		//See above comment
  
  Batch = 2
  newx = 0
  newy = 0
  DragX = 103
  DragY = 44
  AddX = 210
  AddY = 0
  PinX = 194
  PinY = 47
  BarY = 163
  HarvestX = 114
  HarvestY = 229
  CloseX = 180
  CloseY = 107
  BWin = 0
  StepRightX = 0
  StepRightY = 0
  StepDownX = 0
  StepDownY = 0
  StepLeftX = 0
  StepLeftY = 0
  ResetX = 0
  ResetY = 0
  WaterY = 116
  FertY = 136
  
  varX = 0
  varY = 0
  Adding = 0
  LoopNum = 0
  WinNum = 1
  NumberAdded = 0
  varColourY = 0
  varColourX = 0
  varAddX = 0
  
  varOriginalMouseX = 0
  varOriginalMouseY = 0
  
  MousePosX = 0
  MousePosY = 0
  varDelay = 0
  MDelay = 50
  Res = 0
  Windows = 0
  PlantCount = 1
End

Object Danger //6x8 116, 135
  231=2,2|230=2,4|230=2,6
  117=4,0|236=4,2|235=4,4|237=4,6|119=4,8
  231=6,0|115=6,2|115=6,6|229=6,8
End

Object Harvest  //6x8 134, 135
  231=2,0|226=2,2|226=2,6|230=2,8
  235=4,0|234=4,2|234=4,6|233=4,8
End


Form Barley, Settings
  ed1=Editbox:# of Plants:2
  ed2=Editbox:Sleep Time:200
  ed3=Editbox:Move Sleep Time:1500
  ed4=Editbox:Loop Wait Time:1000
  ed5=Editbox:XCoords of Plant Barley:973
  ed6=Editbox:YCoords of Plant Barley:47
  ed7=Editbox:Batch:2
  ed8=Combobox:Resolution:1024x768, 1280x1024, 1360x768, 1920x1080
  ed9=Checkbox:Venery?:False
end

FormLoad Barley, Barley.frm

if ShowForm Barley
  Set Plants = Barley[ed1]
  Set SleepTime = Barley[ed2]
  Set MoveSleepTime = Barley[ed3]
  Set LoopWaitTime = Barley[ed4]
  Set PlantX = Barley[ed5]
  Set PlantY = Barley[ed6]
  Set Batch = Barley[ed7]
  Set Res = Barley[ed8]
else
  stop
end

FormSave Barley, Barley.frm

Keydown @{Tab} 200
Delay 2000

call Resolution
If Barley[ed9] = True
  	Compute WaterY = $WaterY + 9
  	Compute FertY = $FertY + 9
  	Compute BarY = $BarY + 9
  End
Loop $Batch
  Loop $Plants
    call MakeBarley
    Compute NewX = {screenwidth} / 2
    Compute NewY = {screenheight} / 2
    Case
    When $PlantCount <= 4
      SetConst $MousePosX = $StepRightX
      SetConst $MousePosY = $StepRightY
      Call LeftClick2
      Delay $MoveSleepTime
    When $PlantCount = 5
      SetConst $MousePosX = $StepDownX
      SetConst $MousePosY = $StepDownY
      Call LeftClick2
      Delay $MoveSleepTime
    When $PlantCount < $Plants
      SetConst $MousePosX = $StepLeftX
      SetConst $MousePosY = $StepLeftY
      Call LeftClick2
      Delay $MoveSleepTime
    End
    Inc PlantCount
  End
  
  Loop 63
    SetConst WinNum = 1
    Loop $Plants
      Case
      When $WinNum <= $Windows
        Compute NewX = $PinX + ($AddX * ( {loopno} - 1)) - 18
        Compute NewY = $BarY
      When $WinNum > $Windows
        Compute NewX = $PinX + ($AddX * ( {loopno} - $Windows - 1)) - 18
        Compute NewY = $BarY + $AddY
      End
      SetConst varColourX = $NewX
      SetConst varColourY = $NewY
      Call TestColor
      Inc $WinNum
    End
    Delay $LoopWaitTime
  End
  //Harvest
  SetConst WinNum = 1
  Loop $Plants
    Case
    When $WinNum <= $Windows
      Compute NewX = $HarvestX + ($AddX * ( {loopno} - 1))
      Compute NewY = $HarvestY
    When $WinNum > $Windows
      Compute NewX = $HarvestX + ($AddX * ( {loopno} - $Windows - 1))
      Compute NewY = $HarvestY + $AddY
    End
    SetConst $MousePosX = $NewX
    SetConst $MousePosY = $NewY
    Call Rightclick2
    //Close Window
    Case
    When $WinNum <= $Windows
      Compute NewX = $CloseX + ($AddX * ( {loopno} - 1))
      Compute NewY = $CloseY
    When $WinNum > $Windows
      Compute NewX = $CloseX + ($AddX * ( {loopno} - $Windows - 1))
      Compute NewY = $CloseY + $AddY
    End
    SetConst $MousePosX = $NewX
    SetConst $MousePosY = $NewY
    Call Rightclick2
    Inc $WinNum
  End
  SetConst $MousePosX = $ResetX
  SetConst $MousePosY = $ResetY
  //Call Leftclick2
  Bell
  stop
End

Procedure MakeBarley
  SetConst MousePosX = $PlantX
  SetConst MousePosY = $PlantY
  call RightClick2 //plant barley spot
  Compute MousePosX =  {screenwidth} / 2
  Compute MousePosY = ( {screenheight} / 2 ) + 80
  call RightClick2 // click on barley
  Call GetMousePos
  MousePos $BWin
  Delay $MDelay
  Case
  When $WinNum <= $Windows
    Compute NewX = $DragX + ($AddX * ($PlantCount - 1))
    Compute NewY = $DragY
    //Timestamp $NewY
  When $WinNum > $Windows
    Compute NewX = $DragX + ($AddX * ($PlantCount - $Windows - 1))
    Compute NewY = $DragY + $AddY
  End
  DragTo $NewX, $NewY //Drag Barley to appropriate spot
  //timestamp $NewY
  Delay $MDelay
  Call SetMousePos
  Case
  When $WinNum <= $Windows
    Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
    Compute NewY = $PinY
  When $WinNum > $Windows
    Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
    Compute NewY = $PinY + $AddY
  End
  SetConst MousePosX = $NewX
  SetConst MousePosY = $NewY
  call RightClick2 //This pins the window open
  //water
  Loop 2
    Case
    When $WinNum <= $Windows
      Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
      Compute NewY = $PinY + $WaterY
    When $WinNum > $Windows
      Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
      Compute NewY = $PinY + $WaterY + $AddY
    End
    SetConst MousePosX = $NewX
    SetConst MousePosY = $NewY
    timestamp $newX, $NewY "Water"
    call Rightclick2
    Case
    When $WinNum <= $Windows
      Compute NewX = $PinX + ($AddX * ($PlantCount - 1))
      Compute NewY = $PinY + $FertY
    When $WinNum > $Windows
      Compute NewX = $PinX + ($AddX * ($PlantCount - $Windows - 1))
      Compute NewY = $PinY + $FertY + $AddY
    End
    
    SetConst MousePosX = $NewX
    SetConst MousePosY = $NewY
    timestamp $newx, $newY "fert"
    call RightClick2
    
  End
  Inc $WinNum
End

Procedure TestColor  //This actually tests the colours based on the position set in TestColourWhich
  LoadRGB $varColourX, $varColourY
  timestamp $varColourX, $varColourY
  if {RGBBlue} > 220 //If it's really high in blue content
  else
    Call GetMousePos
    Compute NewX = $varColourX + 18
    SetConst MousePosX = $NewX
    SetConst MousePosY = $varColourY
    call RightClick2
    Compute MousePosY = $MousePosY + 20
    call Rightclick2
    Call SetMousePos
    Delay 100
  end
  
end

Procedure StepRight
  SetConst $MousePosX = 1343
  SetConst $MousePosY = 567
  Call LeftClick2
End

Procedure GetMousePos //find the original coords of the mouse
  SetConst varOriginalMouseX = {MouseX}
  SetConst varOriginalMouseY = {MouseY}
End

Procedure SetMousePos //set the mouse back where it came from
  MousePos $varOriginalMouseX, $varOriginalMouseY
End

Procedure LeftClick2
  call GetMousePos
  MousePos $MousePosX, $MousePosY
  Delay $MDelay
  LeftClick
  Delay $MDelay
  Call SetMousePos
End

Procedure RightClick2
  Call GetMousePos
  MousePos $MousePosX, $MousePosY
  Delay $MDelay
  RightClick
  Delay $MDelay
  Call SetMousePos
End

Procedure Resolution
  Case
  When $Res = 1920x1080
    SetConst PlantX = 1859
    SetConst PlantY = 39
    SetConst BWin = 1061, 525
    SetConst StepRightX = 1330
    SetConst StepRightY = 580
    SetConst StepDownX = 955
    SetConst StepDownY = 1000
    SetConst StepLeftX = 535
    SetConst StepLeftY = 580
    SetConst Windows = 9
    SetConst AddY = 712
    SetConst ResetX =
    SetConst ResetY =
  When $Res = 1360x768
    SetConst PlantX = 1300
    SetConst PlantY = 40
    SetConst BWin = 781, 370
    SetConst StepRightX = 977
    SetConst StepRightY = 410
    SetConst StepDownX = 667
    SetConst StepDownY = 694
    SetConst StepLeftX = 352
    SetConst StepLeftY = 410
    SetConst Windows = 6
    SetConst AddY = 483
    SetConst ResetX = 91
    SetConst ResetY = 136
  When $Res = 1280x1024
    SetConst PlantX = 1220
    SetConst PlantY = 40
    SetConst BWin = 742, 498
    SetConst StepRightX = 899
    SetConst StepRightY = 544
    SetConst StepDownX = 633
    SetConst StepDownY = 879
    SetConst StepLeftX = 331
    SetConst StepLeftY = 534
    SetConst Windows = 5
    SetConst AddY = 750
    SetConst ResetX = 158
    SetConst ResetY = 164
  When $Res = 1024x768
    SetConst PlantX = 963
    SetConst PlantY = 40
    SetConst BWin = 614, 370
    SetConst StepRightX = 739
    SetConst StepRightY = 400
    SetConst StepDownX = 516
    SetConst StepDownY = 654
    SetConst StepLeftX = 286
    SetConst StepLeftY = 400
    SetConst Windows = 4
    SetConst AddY = 497
    SetConst ResetX = 5
    SetConst ResetY = 124
  End
End
//Updated by Anka for Tale 6