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User:Anka/Macros

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I'm always working on my Macros or creating new ones. Tale 6 will be more about the game and not so much time on Macros. All of the macros from Tale 5 should still work. I'll fix them as I find issues.

If you have a certain request or have an issue with one of the current macros, let me know. Some problems are small fixes that I don't bother with posting and I can lead you in the right direction.


I probably forget to pass on some settings that I found again at the beginning of this tale but this is what you need...

  • Under Options>Interface Options under Menu... Turn OFF "Right-Click opens a Menu as Pinned"
  • Under Options>One-Click and Related I have "Plant all crops where you stand" ON and
  • "Enable hotkeys on flax" OFF

I use Windows 7 and have

  • Taskbar locked
  • Taskbar autohides
  • Maximized eGenesis Client window

One other thing we have found, my settings on Win7 are default font and under display in win7, it's set on Smaller - 100%(default) The macro reads the screen so if anything is changing it in any way, it wont see what it needs to see.

Use these settings for ALL of my macros unless I say otherwise.

ACTool has not been updated in a very long time and I doubt it will. Run as administrator and it's doing some strange things on startup. If you run a macro and it's not doing anything, Hit F2. The macros pause for some people. If you need to abort a macro 1 of 2 ways should work. Hitting F2 or alt Tab followed by an immediate alt. Then use the menu bar to stop the macro.

It seems some of the macros need slight adjustments with the new Tale.

I've been considering changing all my macros to AutoHotKey due to the fact that ACTool has not been updated in quite some time. ACTool does everything I need except for a couple of wants. I am very comfortable with ACTool and hate to give it up. I will continue to update and test my current macros but have decided to start development on my own macro engine.

UPDATE!!! - After many hours of work, I've found a way to implement the main feature of all my current macros! That means I can now port ALL of them over to .NET and have started work on them. Firepit macro can now do 8 pits. I just need to do a bit more testing with more pits. Also working on Carpentry Blade macro from Tale 2

Anka


Here is a link to last tales macros. Most work without edits, some I may need to update. == Tale 5 Macros ==


All Macros below have been tested in Tale 6

  • You can always change resolutions to the smaller one to run my macro's without edits. If I have enough people that want a certain resolution, I'll add it if I can.


Barley

This is the old Barly macro I used in T2 and T3. It was written by Draeton in Tale 2. I have updated it but very little remains of the original code. I've done a major rewrite, added 3 resolutions and it's about 1/3 or less of it's original size.

Some key notes...

  • This is still considered beta - All is working but I want to add a few more features.
  • You need to have a "barley" plant window pinned open in your far upper right corner.
  • Max barley beds for 1024x768 is 8
  • Max barley beds for others is 9 - It will probably plant more but you will get out of range from other beds. Plus it throws the timing off.
  • No Weed Killer - This is a brute force macro. Don't expect the same results each time.
  • Don't use the Batch feature - Unless you have a ton of water and dont need refilling, the macro does not reset your position due to different amout of beds for each resolution. I'll add this later.
  • Have a clear area to the right of your toon for planting.

Some things still need fixing. I have a few more plans for this that will be added later.

Carpentry Shop

I just reworked this one to work in a grid of carpentry shops. It was mainly set up for my guild last tale. It has preset resolutions but will work in any resolution. Directions at top of macro.

ccOven

I spent a lot of time on this last tale trying to tweak it and find the right settings so you dont burn any ovens. After a few tries here in T6, I decided to do a re-write. I'll be posting it as soon as I add a few resolutions and do some testing.

The difference with this build is that instead of watching only the first oven and making all decisions off of that one, this macro now watches all ovens seperately. I just finished it 2/1/2012 and am testing it now but it's built for 8 ovens. It would be very easy to add more ovens with minor edits. I'll probably do that once I have the final product ready. By watching each oven serperately, you should be able to push the heat and danger levels a bit more making a faster cc run. I do plan on re-writing the logic at some point to use less wood and water overall.

  • Update 2/8/2012 - Macro working perfectly so far but only tested with 2 ovens.. building more

FirePit64

This is my first AutoHotKey macro to run firepits. It will only run 1 firepit so far. There are a few more things I want to do with it before I call it complete but I have tested it up to 30 stokes without a problem. It does miss on occasion.

  • It's an exe file so simply run it.
  • Resolution 1920x1080. Have not tested it in other resolutions
  • Double F8 view zoomed all the way in.
  • Chat minimized.

Firepit.gif

Once you run it, set how many stokes you want to do, you can either select a value from the drop down or type in a number. Middle mouse click on the upper left portion of the log that is pointing north as in the marked picture above. I stood north of the firepit. Once you click on this spot, do not move your character. Click start and it will find the starting location and a msgbox will appear. It is here that you make sure your firepit is loaded, light it then alt tab to see the message box again, click yes and it will do its thing. I hope you enjoy. This version is a 64 bit version, you can find a 32 bit version here

FirePit .Net

  • Here is the new FirePit macro written from scratch in .Net. I still have a bit more testing before I call it final and I will add more pits. I need to do a partial rewrite to get multiple pits running correctly. I'll get to it when I have time. Also trying to play the game :)
  • You need the .NET 4 Framework installed for this to work.
  • Double F8 view zoomed all the way in.
  • Pick Resolution
  • Pick # of pits (Not really active yet but pick 1)
  • Choose stokes or type in any number you want
  • Check Slow Motion if you have a bit of lag or you are having problems finding the start position.
  • Middle click on North pointing piece of wood (See picture above in FirePit64)
  • Close chat
  • Make sure pit is loaded
  • Click start or Press F2 - After it finds the start location, "Light Fire" window may be behind atitd. Light your fire, alt tab and press ok. I use a maximized ATITD window.
  • F2 to stop execution
  • Don't have AcTool running in background. F2 Hotkey sometimes activates AcTool and shrinks your screen.

1/13/12 - Added 1440x900 Resolution

1/14/12 - Added Slow Mode

Grass Picker

For Candi :) This is a grass picker that will keep you in 1 small area. Alt Tab to stop.

Kettles

Fixed from Tale 5, only tested with 2 kettles so let me know if you have problems with more.

Multi Tool

From tale 2 and should work in all resolutions. Will do Coconuts, Digs, Dirt, Focus for Dowsing, Hackling Rake, Hookah, Limestone and Loom. Make sure your skills tab is selected and all stats are visable.

Paint Mixer

Got tired of making large batches of paint with a single paint Pigment Laboratory so I wrote this. This one will take some setup but since you keep the same paint recipies from tale to tale, you only need to set it up once.



Send me in-game message if you need help. Due to different hardware and lag that people have, the macros may not work for you but I can maybe help and point you in the right direction.

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